• Stuff that annoys you in TF2: Constructor doesn't make this thread Edition
    10,002 replies, posted
[QUOTE=Rad McCool;35280088]Still beats dying.[/QUOTE] Try to defeat death by standing still on the midst of the battlefield, risking get shot down. Right.
[QUOTE=Rad McCool;35280088]Still beats dying.[/QUOTE] Not really, a Spy could uncloak near you and score a backstab since you can't attack while taunting. Any class that sees you taunting will make you dead meat in less than 3 seconds.
[QUOTE=DatWut?;35280183]Try to defeat death by standing still on the midst of the battlefield, risking get shot down. Right.[/QUOTE] You have 10 hp. You are on fire. You will die in 2 seconds. You don't have any choice. It's a last stand. It's very risky, but it [B]still beats dying.[/B]
[QUOTE=Rad McCool;35279960]I actually meant this. Not a valid tactic? Well it beats dying.[/QUOTE] I've used this tactic like so: >healing someone >get hit by a rocket/some other far-off thing >run around a corner where some teammates are situated >if no dispenser is around, taunt for a bit to get some health back The Pyro is a close-range class. If you get lit on fire, the Pyro is usually within burning distance of you. And if the Pyro is near you, 10 health over 3 seconds isn't going to be much help. [editline]24th March 2012[/editline] [QUOTE=Rad McCool;35280210]You have 10 hp. You are on fire. You will die in 2 seconds. You don't have any choice. It's a last stand. It's very risky, but it [B]still beats dying.[/B][/QUOTE] You WOULD have just grabbed a Health Pack and continued keeping your team alive, but a Scout just grabbed it from under your nose right before he died charging head-on into a sentry gun.
[QUOTE=Rad McCool;35280210]You have 10 hp. You are on fire. You will die in 2 seconds. You don't have any choice. It's a last stand. It's very risky, but it [B]still beats dying.[/B][/QUOTE] If I were on fire, I'd look around for a healthpack, make my walk towards it healing everyone on my way, only to get a bloody scout who's taken like 5 damage steal the [B]BIGGEST FUCKING HEALTHPACK AROUND[/B] leaving me to die.
[QUOTE=BanthaFodder;35280219] You WOULD have just grabbed a Health Pack and continued keeping your team alive, but a Scout just grabbed it from under your nose right before he died charging head-on into a sentry gun.[/QUOTE] Touche.
[QUOTE=Rad McCool;35280040]My gift to you. [img]http://filesmelt.com/dl/radstats.jpg[/img] Reset stats. 370 hours total.[/QUOTE] [i]6 out of 370 hours playing Engineer[/i] [i]Most sentry kills: 9[/i] This explains so much.
[quote]☑ ѮⱤГ ҉ Я קГ۞ﻼҶ: It's fun as hell. Army Of One: a fail statement Army Of One: first MW3 is more recent Army Of One: than tf2 Army Of One: and im pretty sure Army Of One: MW3 is more popular Army Of One: than tf2 Army Of One: the only reason tf2 is good ☑ ѮⱤГ ҉ Я קГ۞ﻼҶ: You are so.. game knowledge deficient.. Army Of One: is because its FREE Army Of One: LOL Army Of One: ok man ☑ ѮⱤГ ҉ Я קГ۞ﻼҶ: It wasn't always free you know. Army Of One: i know ☑ ѮⱤГ ҉ Я קГ۞ﻼҶ: There's history to Valve. Army Of One: well w/e Army Of One: have fun with FAFSA ☑ ѮⱤГ ҉ Я קГ۞ﻼҶ: You wouldn't even know because you only play DoTA 2.. ☑ ѮⱤГ ҉ Я קГ۞ﻼҶ: FUcking.. ☑ ѮⱤГ ҉ Я קГ۞ﻼҶ: Man.. Army Of One: sry man Army Of One: but i dont see tf2 Army Of One: as a good game ☑ ѮⱤГ ҉ Я קГ۞ﻼҶ: I oughta slap you. Army Of One: for me ☑ ѮⱤГ ҉ Я קГ۞ﻼҶ: I'm going to slap you. Army Of One: its just my view ☑ ѮⱤГ ҉ Я קГ۞ﻼҶ: All right. Go play pool. Army Of One: aight ☑ ѮⱤГ ҉ Я קГ۞ﻼҶ: Just know. ☑ ѮⱤГ ҉ Я קГ۞ﻼҶ: It's nothing like MW3. [/quote] Why does this always happen to me.
[QUOTE=Rad McCool;35280210]You have 10 hp. You are on fire. You will die in 2 seconds. You don't have any choice. It's a last stand. It's very risky, but it [B]still beats dying.[/B][/QUOTE] I don't think you fully realise the consequences of [I]standing still in the middle of a fucking warzone.[/I] The only way to play medic is by running around everywhere and jumping for your life in a vain effort to avoid bullets, explosives and sniper headshots. Standing still for 10 seconds will get you turned into a rather poorly sliced hamburger patty and I don't think you notice this with your [I]6 hours[/I] of playing medic. If you're on low health, you're the fastest fucking class in the game. Go run along home to the [I]resupply cabinet,[/I] the thing that heals you to full health and let the classes who actually are needed to stay on the field because they're too slow to leave and too necessary for a push or a defence to have time to run off and find something.
This guy...just wow. He quickswitched the s20 crate with a s39....I'm serious. I added him to talk, he just says "no" after asking him to retrade it and blocks me. GG MARKET.. (Note, I wasn't quickswitched, but still..)
[QUOTE=OffTheRoad;35280048]10 seconds is more than enough time for running to the nearest healthpack, locker or dispenser in most maps. Knowing the map's layout and being the second fastest class helps a lot in that. If you just stood still and kept taunting to barely survive the afterburn, any class could easily pick you off with a shot or two. Not to forget that you're not healing anyone or gaining any übercharge.[/QUOTE] I'd like to point out that if you turn on auto-heal(healing lock-on) in the advenced settings you can taunt and heal. You will still not be able to move but you will build uber and keep one teammate healed.
[QUOTE=Rad McCool;35279836]Of course [I]ideally[/I] the person who needs it the most would get every medkit, but as a scout you rarely have time for that. Gotta stay on the run you know. And no, a medic who's married to one heavy isn't necessarily more important than anyone else.[/QUOTE] I swear to god i am going to dunk your head underwater until the last bubble rises. You, As a scout. Live off dispensers, Spare open medkits, and resupply lockers. If you take medkits from other classes, you are a goddamn dunkass and an awful scout. You are like the Spy, you are meant to get in, do damage, cause confusion, and get out alive to repeat the process. You are NOT a super team-carrying class, everyone has their role. You are an egotist and a moron, good sir.
[QUOTE=Drsalvador;35281562]I swear to god i am going to dunk your head underwater until the last bubble rises. You, As a scout. Live off dispensers, Spare open medkits, and resupply lockers. If you take medkits from other classes, you are a goddamn dunkass and an awful scout. You are like the Spy, you are meant to get in, do damage, cause confusion, and get out alive to repeat the process. You are NOT a super team-carrying class, everyone has their role. You are an egotist and a moron, good sir.[/QUOTE] The only time is okay for a scout to pick up metal and health is when there's nobody around or, even better, with enemies around, especially DR spies. Negating metal pickup for spies is really useful.
[QUOTE=Drsalvador;35281562] Live off ... Spare open medkits - If you take medkits from other classes[/QUOTE] What's the difference? You mean like the Sandwich?
[QUOTE=Rad McCool;35280210]You have 10 hp. [b]You are on fire.[/b] You will die in 2 seconds. You don't have any choice. It's a last stand. It's very risky, but it still beats dying.[/QUOTE] [img]http://wiki.teamfortress.com/w/images/5/56/Item_icon_Mad_Milk.png[/img] [img]http://wiki.teamfortress.com/w/images/8/8f/Item_icon_Bonk%21_Atomic_Punch.png[/img]
[QUOTE=Rad McCool;35281760]What's the difference? You mean like the Sandwich?[/QUOTE] [B][U]Really?[/U][/B] "Spare Open Medkits" means Medkits you see and know nobody's gonna ever use. Keep an eye on Medic calls, teammates' health and location, etc. to know which ones are open and which ones aren't. That simple.
[QUOTE=Rad McCool;35281760]What's the difference? You mean like the Sandwich?[/QUOTE] Between taking spare medkits and stealing them from other classes? I'm not him, and I might be misreading your post, but I'm pretty sure he's saying you live off medkits where no one is around, and DEFINITELY not sandvich unless the heavy gives it to you specifically. You never take a sandvich. As a slightly better than mediocre heavy player and avid medic player, most sandviches are for the medic and if they aren't they are thrown directly at the person they're meant for, or out in the open as a spare medkit for anyone. If you see a sandvich with no one near, take it. If you see a sandvich next to a medic/heavy combo or really any combination of classes involving a heavy, DO NOT FREAKING TAKE THE SANDVICH.
[QUOTE=Ond kaja;35271281]Playing competitively IS fun. The stereotype that every competitive gamer is an elitistic asshole is untrue. [/QUOTE] Good majority of them play to the stereotype though. Also: Enemy team with three spies and our three pyros aren't checking shit. fuckpissdick
So in conclusion: Every class has a survival priority over the scout? You don't seem to understand that being wounded for any amount is extremely risky as a scout. The difference between having full health and even 90 % is much bigger than you might think.
[QUOTE=Rad McCool;35282064]So in conclusion: Every class has a survival priority over the scout?[/QUOTE] It's situational, but basically yes.
[QUOTE=Vaught;35281878]Good majority of them play to the stereotype though. Also: Enemy team with three spies and our three pyros aren't checking shit. fuckpissdick[/QUOTE] Been there. very annoying, especially servers with class limits. 3 Pyros max and they were too busy charging in head on trying to burn the enemy, TOTALLY IGNORING the 3 spies sapping everything and stabbing us. I had to do all the spy checking as a freaking Medic. Was one of my worst games. OT: Players who fail to defend a medic. If im on fire, trying to heal EVERYONE ELSE, It's a little courtesy to at least Jarate/Milk/Airblast me so I dont die and waste a Krit. 3 Pyros and 2 snipers, Im sure not all of you are using the Pholog...
[QUOTE=thenintendork;35282092]It's situational, but basically yes.[/QUOTE] Who made up these rules..
I hate people who push you off your own teleporter. For god's sake let me go repair my shit.
[QUOTE=Rad McCool;35281760]What's the difference? You mean like the Sandwich?[/QUOTE] Jesus, here's a guide: [b]SHOULD I PICK UP THAT HEALTH KIT?[/b] [i]A handy guide to deciding whether or not you should pick up that healthkit.[/i] 1. Are you injured? If you answered "no", you do NOT need a health kit. 2. Locate a health kit. Are there any teammates near it? If you answered "no", feel free to pick up that health kit. 3. Are they injured? If you answered "no", feel free to pick up that health kit. 4. So there's one or more injured teammate near the healthkit. Is one or more of those teammates a Medic? Is one or more of those teammates more injured than you? Is one or more of those teammates doing a job (an Engie moving a building, for example)? If you answered "yes" to any of these, then do NOT pick up that health kit. [b]"I checked the situation over and I should NOT pick up the health kit. What can I do if I'm still injured?"[/b] Fear not! Simply retreat to another health kit, a dispenser, a friendly Medic, or a resupply cabinet. Any one of these things will fix you right up.
[QUOTE=HyperTails;35282159]I hate people who push you off your own teleporter. For god's sake let me go repair my shit.[/QUOTE]Those guys are assholes. If I see the Engineer coming in I step off to let them go. Other people have done that for me too. Feels good, man.
[img]http://wizard.gamebanana.com/img/ico/sprays/teleporterpriority.png[/img] But actually, I think it should be: 1. Engineer 2. Medic 3. Soldier / Demo? / Heavy 4. Pyro / Demo? / Spy 5. Sniper No Scouts Medic clearly needs to be bumped up but still under the Engineer, because in a situation where a Heavy, Medic, and Soldier fight over a teleporter, I think Medic would still take priority over them both. Demo gets bumped up because he too is a viable offensive threat, much like the Soldier. Unless the Demo is a Knight that is, in which case, I'd think he'd be a 4.
[QUOTE=GastricTank;35282687][img]http://wizard.gamebanana.com/img/ico/sprays/teleporterpriority.png[/img] But actually, I think it should be: 1. Engineer 2. Medic 3. Soldier / Demo? / Heavy 4. Pyro / Demo? / Spy 5. Sniper No Scouts Medic clearly needs to be bumped up but still under the Engineer, because in a situation where a Heavy, Medic, and Soldier fight over a teleporter, I think Medic would still take priority over them both. Demo gets bumped up because he too is a viable offensive threat, much like the Soldier. Unless the Demo is a Knight that is, in which case, I'd think he'd be a 4.[/QUOTE] depends on the situation. if it's just to get from Point A to Point B, then the Heavy should go before the Medic (since Medic can run faster), but if it's to assist in a push/block or some similar situation, Medics go first.
I don't know why you guys think Scouts should never take teleports. Generally they shouldn't, but if it's a Lv3 teleport and no one is around then it's fine.
[QUOTE=Rad McCool;35282149]Who made up these rules..[/QUOTE] It's not a rule, it's common sense. A medic can heal other teammates easily, scouts cannot. So if it comes down to the person who can save lives and the person who cannot, the person with the medigun wins. [i]Especially[/i] if the medic is [b]on fire[/b] and the scout is not.
[QUOTE=GastricTank;35282687][img]http://wizard.gamebanana.com/img/ico/sprays/teleporterpriority.png[/img] But actually, I think it should be: 1. Engineer 2. Medic 3. Soldier / Demo? / Heavy 4. Pyro / Demo? / Spy 5. Sniper No Scouts Medic clearly needs to be bumped up but still under the Engineer, because in a situation where a Heavy, Medic, and Soldier fight over a teleporter, I think Medic would still take priority over them both. Demo gets bumped up because he too is a viable offensive threat, much like the Soldier. Unless the Demo is a Knight that is, in which case, I'd think he'd be a 4.[/QUOTE] I don't understand the whole thing about medics having higher priority in the chart you gave us. Here's an example: Say that a medic comes in the teleporter, in place of a heavy who generously let him through (I seem to be the only one who does that for people). There is a soldier there who destroyed a poorly placed sentry that could easily get peek-a-boo'd by a soldier, as it just did. The medic, as you could have guessed, died. The teleporter was destroyed and can no longer be used by other classes. Now, say the heavy had gone through; [I]he[/I] could have killed that soldier, and saved the teleporter, which the medic will use shortly afterwards and heal him; [I]he[/I] would have been fine. Also, it's not like a heavy can venture much farther anyways; the medic could have teleported and found him just fine. Same with the soldier, generally. Additionally, while the heavy is much slower than the medic, the medic will have a tougher time getting to places (minus spies, possibly), although usually the engineer would have placed the teleporter in a place that is easily accessible otherwise, just to make it faster. Also, secret places, like in the enemy sewers below the stairs in 2fort, that are a long journey that can be easily traveled anyways. So I'd say the medic has the same priority as the heavy, soldier, and demo, and maybe even less (but probably not). This is my priority list: 1. Engineer is credit to team. 2. Heavies, Soldiers, Medics, and maybe Demos. 3. Spies, Pyros, and maybe Demos. 4. Sniper. 5. Scout (Sometimes). 6. Enemy spies. (FUCK YOU.)
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