• Stuff that annoys you in TF2: Constructor doesn't make this thread Edition
    10,002 replies, posted
[QUOTE=Ghost86X;35283819]tl;dr This is my priority list: Same list as the image, except with a bad joke.[/QUOTE]
A dead Scout doesn't hurt the team much; a dead Medic makes the team unable to heal itself and drop ubers/kritzs for as long as he is dead. There are 2 kinds of classes in terms of significance: Those that, when dead, it is just less pressure on the enemy team; and those than, when dead, your team has more pressure on it. Scout, Sniper and Spy make picks on the enemy team, playing around with the frontline (Snipers attack across it, Spies go behind it and make their way back to it, Scouts jump across it and back) Soldier, Demo and Heavy attack the whole enemy team as a whole and define the frontline. Medic and Engi give additional firepower and keep the team alive and stocked and the frontline in place. Pyros can play more or less the 3 roles to some degree, as they are good as ambushing (picks), riot control (team attacking), and support. So yeah, know your role. A Scout is not meant to go aggro in the frontline. A good Scout will do awesome stuff for the team, but it'd be more in the form of killing important targets one at a time.
[QUOTE=Rad McCool;35282064]So in conclusion: Every class has a survival priority over the scout? You don't seem to understand that being wounded for any amount is extremely risky as a scout. The difference between having full health and even 90 % is much bigger than you might think.[/QUOTE] Playing medic to begin with is risky. You're a priority target from the second you leave the spawn room. The whole damn enemy team is out to grease you because of the amount of damage you can potentially help someone dish out. A spy or a sniper with any sort of competence would and should be aiming for medics. If I were to choose to kill an enemy medic or a scout, I would kill the medic because they're making sure it's all the harder for you to kill any of the other classes. [editline]25th March 2012[/editline] [QUOTE=David9413;35281348]I'd like to point out that if you turn on auto-heal(healing lock-on) in the advenced settings you can taunt and heal. You will still not be able to move but you will build uber and keep one teammate healed.[/QUOTE] I don't like that setting. It means I need to constantly click twice as much to heal other people. [editline]25th March 2012[/editline] I hate it when there's a huge crowd of people and you see one guy with critical health and you're trying to turn your medi-beam on him but it keeps careening off to heal other people. Guys, if you want to be healed, pull back out of the group then call for the medic. It makes it easier for the medic to heal you.
[IMG]http://i.imgur.com/Ao8Gi.png[/IMG] [IMG]http://i.imgur.com/Yelg3.png[/IMG] [IMG]http://i.imgur.com/ymOsm.png[/IMG] [IMG]http://i.imgur.com/92yqq.png[/IMG]
Pretty recent. I was scout, stuck in a room looking out a window. Suddenly a spy appears and I barely manage to avoid the backstab. He starts to run away and I follow him, getting critted to death by another scout. In the deathcam I saw a pyro in my team just staring at the events.
You know, the medic needs to charge his uber if he wants to make a push. I think he might be safer at the spawn than he would be at the other end of the teleporter, so I wouldn't put him on top of the list.
I think Rad might be onto something with Medics never healing Scouts. He's been playing with shit-tier or "only heals steam friends/heavy classes" Medics. The kind of scum that make you pay a short handed man to tear your hair out in bloody clumps.
[QUOTE=Fillmore;35286163] He's been playing with shit-tier or "only heals steam friends/heavy classes" Medics. The kind of scum that make you pay a short handed man to tear your hair out in bloody clumps.[/QUOTE] Medics hardly ever heal me, but you know, I'm fine with that. I don't mind surviving from medkits. Healing me will essentially just waste time for both of us. It's kind of a silent deal we have. Don't heal me, but don't bitch to me about hogging medkits either. Besides they're never around anyway. They typically hang around the edge of the most intesive front. That's usually not a sweet spot for scouts. [QUOTE=Scarabix;35286064]You know, the medic needs to charge his uber if he wants to make a push. I think he might be safer at the spawn than he would be at the other end of the teleporter, so I wouldn't put him on top of the list.[/QUOTE] Flawless logic.
[QUOTE=Rad McCool;35286262]Medics hardly ever heal me, but you know, I'm fine with that. I don't mind surviving from medkits. Healing me will essentially just waste time for both of us. It's kind of a silent deal we have. Don't heal me, but don't bitch to me about hogging medkits either. Besides they're never around anyway. They typically hang around the edge of the most intesive front. That's usually not a sweet spot for scouts.[/QUOTE] You should mind if the Medic doesn't heal you, because it doesn't even take that long to heal light classes and will help Medics to gain übercharge faster.
[QUOTE=Drsalvador;35281562]You are an egotist and a moron, good sir.[/QUOTE] OH MY GOD! He has the Scout's attitude!
[QUOTE=Rad McCool;35286262]Medics hardly ever heal me, but you know, I'm fine with that. I don't mind surviving from medkits. Healing me will essentially just waste time for both of us. It's kind of a silent deal we have. Don't heal me, but don't bitch to me about hogging medkits either. Besides they're never around anyway. They typically hang around the edge of the most intesive front. That's usually not a sweet spot for scouts.[/QUOTE] You must be playing with somewhat crappy medics. I'll always answer a medic call, even if it means running through the pack. Even if they don't call for it, if their health is anything lower than full, I'd still heal them unless a more urgent case pops up. Then I always maintain overheals on everybody. I'm sure you'd appreciate and extra overheal just before you hop, skip and jump yourself at the enemy. I always overheal scouts whenever I get the chance and spies if the situation permits. It probably takes very few seconds to heal and overheal a scout. About as much time as you running past the medic. It's a win-win situation. You get healed and overhealed taking just a few seconds of your, apparently, oh so precious time and the medic builds his uber and gets a tasty medkit to step on to keep him alive so he can do his job of keeping others alive. It's called TEAM Fortress, work for the greater good of the team.
[QUOTE=Rad McCool;35286262]Medics hardly ever heal me[/QUOTE] Your fault if you run out of the Medigun's range.
It sucks trying to maintain an entire team of injured people as the only medic on your team in a combat situation. "MEDIC! MEDIC! MEDIC!" Is all you hear as you try to save everyone, the screams of their pain as they slowly burn to death or are blown to bits. I want to save you, but there are too many! By the time I've healed everyone about to die because they are on fire, a pyro a sniper and some other unfortunate bastard have fallen and there are more enemies closing in! (A medigun that can heal multiple targets at once would be awesome.) And that is why every team should have a minimum of 2 medics
[QUOTE=Magmacow358;35286540]It sucks trying to maintain an entire team of injured people as the only medic on your team in a combat situation. "MEDIC! MEDIC! MEDIC!" Is all you hear as you try to save everyone, the screams of their pain as they slowly burn to death or are blown to bits. I want to save you, but there are too many! By the time I've healed everyone about to die because they are on fire, a pyro a sniper and some other unfortunate bastard have fallen and there are more enemies closing in! (A medigun that can heal multiple targets at once would be awesome.) And that is why every team should have a minimum of 2 medics[/QUOTE] Trust me on that, the Quick-Fix helps such situations.
[QUOTE=Rad McCool;35286262]Medics hardly ever heal me, but you know, I'm fine with that. I don't mind surviving from medkits. Healing me will essentially just waste time for both of us. It's kind of a silent deal we have. Don't heal me, but don't bitch to me about hogging medkits either. Besides they're never around anyway. They typically hang around the edge of the most intesive front. That's usually not a sweet spot for scouts. Flawless logic.[/QUOTE] Stand the fuck still so I can heal you. You've got the least health of any non-Kunai-wielding class in the game, and even less with the Sandman. I think I can manage to take a second and a half off my routine to heal you if you weren't constantly jumping around like a god damn rabbit on cocaine.
My general rule is to heal anyone who calls for it, since most players just get hurt and die without ever pressing E. The people who DO call for me when injured tend to be more on the ball in general, since it takes just that little bit extra thought to notice your health is low and you need help.
It takes me a surprising amount of concentration to remember to hit "E" when low on health. It might be because I play parademo and jump behind enemy lines with no hope of a friendly medic ever passing by. [editline]25th March 2012[/editline] [QUOTE=Magmacow358;35286540]It sucks trying to maintain an entire team of injured people as the only medic on your team in a combat situation. "MEDIC! MEDIC! MEDIC!" Is all you hear as you try to save everyone, the screams of their pain as they slowly burn to death or are blown to bits. I want to save you, but there are too many! By the time I've healed everyone about to die because they are on fire, a pyro a sniper and some other unfortunate bastard have fallen and there are more enemies closing in! (A medigun that can heal multiple targets at once would be awesome.) And that is why every team should have a minimum of 2 medics[/QUOTE] If you're on your own, and you're on a full 32 man server, and everybody on your team is some sort of frontline class, it's probably a good idea to take a quick-fix.
Why is so hard to sell this FUCKING CROCODILE SMILE HNNNNNGGGGGGGGGGGGG
[QUOTE=GastricTank;35282687][img]http://wizard.gamebanana.com/img/ico/sprays/teleporterpriority.png[/img] But actually, I think it should be: 1. Engineer 2. Medic 3. Soldier / Demo? / Heavy 4. Pyro / Demo? / Spy 5. Sniper No Scouts Medic clearly needs to be bumped up but still under the Engineer, because in a situation where a Heavy, Medic, and Soldier fight over a teleporter, I think Medic would still take priority over them both. Demo gets bumped up because he too is a viable offensive threat, much like the Soldier. Unless the Demo is a Knight that is, in which case, I'd think he'd be a 4.[/QUOTE] I always take the teleporters as a Scout because otherwise I get gangbanged by a kiloton of Pyros and Scouts and Snipers and Soldiers [IMG]http://facepunch.com//fp/emoot/saddowns.gif[/IMG]
[QUOTE=Sgt. Lulz;35286956]I always take the teleporters as a Scout because otherwise I get gangbanged by a kiloton of Pyros and Scouts and Snipers and Soldiers [IMG]http://facepunch.com//fp/emoot/saddowns.gif[/IMG][/QUOTE] Dude, Pyros and Snipers are free kills in a head on situation. Soldier is 50/50 matchup imo.
[QUOTE=Rad McCool;35287048]Dude, [B]Pyros[/B] and Snipers are free kills in a head on situation. Soldier is 50/50 matchup imo.[/QUOTE] Lolno. Scouts are easy prey for even a semi-competent pyro. They need to be close up for their weapons to do much good, and at that range you can fry them in mere seconds. If they run away just shoot them with the shotgun and jump them when the come back/go on with your life. And don't underestimate snipers, either. The Kurkri does alot of damage, and I've killed many a scout who thought I was easy pickings. For that matter, don't underestimate anybody. Heavy medics can and have fallen to Bushwhacka+jarate (Very funny when it works), and engineers have caved the skulls in on hundreds of demoman laying down stickies. No matter the situation, every class poses a theat, even if its minor.
[QUOTE=Rad McCool;35280040]My gift to you. [img]http://filesmelt.com/dl/radstats.jpg[/img] Reset stats. 370 hours total.[/QUOTE] Wow, compared my 868 hours total stats. I haven't even clocked in as much time playing a scout as you do. [img]http://i.imgur.com/S0rgt.jpg[/img]
[QUOTE=Magmacow358;35287147]Lolno. Scouts are easy prey for even a semi-competent pyro. They need to be close up for their weapons to do much good, and at that range you can fry them in mere seconds. If they run away just shoot them with the shotgun and jump them when the come back/go on with your life.[/QUOTE] Stay out of flame range, kite, pyro can't do damage unless he switches to shotgun/flare gun (which half of the players NEVER do). And when he does you have an enourmous advantage anyway. IMO: [I]Free kills:[/I] Pyro Demoknight Engineer (w/o sentry) Sniper Spy [I] Even matchups:[/I] Soldier Demo [I]Hard:[/I] Heavy Engie (with Gunslinger) Medic (it's crazy how fast the Syringe Gun kills you) Scout mirror comes down to weapons obviously, where Scattergun is the best and FAN the worst.
[QUOTE=Rad McCool;35287214]Stay out of flame range, kite, pyro can't do damage unless he switches to shotgun/flare gun (which half of the players NEVER do). And when he does you have an enourmous advantage anyway. [/QUOTE] The scattergun is only a tad bit better than the shotgun, and it only takes a second for the pyro to switch weapons. And if the scout uses the pistol, then the pyro can just retreat or duck behind cover and wait for him. If the scout follows him he gets melted by the pyro at close range. You should really stop playing on valve servers.
FaN is a gun you can have a fun with. By fun i mean: -Launching a heavy onto a lvl 3 sentry's range -Triple/Quadruple jump -Piss off the snipers -Keep that ninja <insert class here> who is capping the final point away.
[QUOTE=KenjiKusanagi;35287278]FaN is a gun you can have a fun with. By fun i mean: -Launching a heavy onto a lvl 3 sentry's range -Triple/Quadruple jump -Piss off the snipers etc.[/QUOTE] Piece of shit weapon, but very fun indeed :) And it's the coolest looking one.
Seeing you are the class meant to stop demos, you shouldn't be even with one at high skill... You are also meant to be able to kill medics fast enough, and the Syringe gun is meant to not be a decent weapon. Pyros are not free kills, as to do damage you have to get close to them, or empty the whole clip. It has more health than you, flamethrowers destroy you, the shotgun fires faster than the scatter, the flare gun wrecks you, and the Reserve Shooter may one-shot you with ease. Engies are like you but weaker, but do not underestimate them, you will also die to 2 meatshots. Conclusion: If Demos and Medics are hard to kill for you, you are doing Scout wrong: You have to be unpredictable, not get owned by arching projectile weapons.
[QUOTE=Eriorguez;35287305] Pyros are not free kills... [/QUOTE] I guess I'm just too damn good.
No you are not, you have trouble with Demos and Medics. You are just fighting bad Pyros. Also, it annoys me than the Manmelter is a glorified Flare Gun. It'd be better if it was a Laser Gun ala Bison or Pomson, with piercing weak shots rather that flare stuff trying to be different.
[QUOTE=Rad McCool;35287341]I guess I'm just too damn good.[/QUOTE] You say medics are hard to kill then proceed to say you're good. The fuck man?
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