• Stuff that annoys you in TF2: Constructor doesn't make this thread Edition
    10,002 replies, posted
Degreaser isn't the problem, Axetinguisher is the problem. Make the weapon switch SLIGHTLY longer (enough so that Degreaser is still an inprovement) or downgrade it to Mini-Crits, or make the base Damage less (so that Crits do less damage than full-crits, but more than Mini-Crits).
[QUOTE=BanthaFodder;35478934]Degreaser isn't the problem, Axetinguisher is the problem. Make the weapon switch SLIGHTLY longer (enough so that Degreaser is still an inprovement) or downgrade it to Mini-Crits, or make the base Damage less (so that Crits do less damage than full-crits, but more than Mini-Crits).[/QUOTE] I don't think anyone really understands this but, if your within range of a pyros melee you have already failed, I swear on my grandmamas grave if I hear one more person whine about a class that is made for close range combat is good at close range combat I'm going to choke myself. Does anyone really know how hard it is to use the Axet+Degr combo at anything mid to long range? You have to be IN FRICKEN MELEE RANGE, FRICKEN. MELEE. RANGE. Sure the degreasers got faster switch time, but that pretty much FORCES you to use a combo or you're just using a downgrade, DOES ANYONE UNDERSTAND THIS? EH? Much mad is to be had in this thread. Another thing that makes me mad, when I'm doing a good job at my class but I'm pretty much forced to go medic or we won't even push out of spawn.
To be fair, the Pyro is tying with the medic for second-fastest class in the game. If you aren't in melee range of him then you sure as hell will be in a second or two.
[QUOTE=slapdown3;35479186]I don't think anyone really understands this but, if your within range of a pyros melee you have already failed, I swear on my grandmamas grave if I hear one more person whine about a class that is made for close range combat is good at close range combat I'm going to choke myself. Does anyone really know how hard it is to use the Axet+Degr combo at anything mid to long range? You have to be IN FRICKEN MELEE RANGE, FRICKEN. MELEE. RANGE. Sure the degreasers got faster switch time, but that pretty much FORCES you to use a combo or you're just using a downgrade, DOES ANYONE UNDERSTAND THIS? EH? Much mad is to be had in this thread. Another thing that makes me mad, when I'm doing a good job at my class but I'm pretty much forced to go medic or we won't even push out of spawn.[/QUOTE] Problem is, if you're in a range where you can safely light someone on fire, you're only one step away from being in "FRICKEN. MELEE. RANGE." There is zero effort put in to killing someone with the Degreaser and the Axe. You get behind someone, you light them on fire, press q and 7/9 times they're instantly dead. I'm not saying this as a butthurt victim, I'm saying it as a user of the combo. There's no time for the victim to even register what's happening to them until they see the killcam, and that's utter horseshit for them. Whenever I get a kill with the combo, usually the victim doesn't even have time to turn around and see me. The only class that should be allowed to do that is the Spy.
[QUOTE=Ian;35478023]Seeing as this is Bitch About Pyro v5, I thought I'd share something I hate completely. Puff and sting. Like literally. It is utter bullshit. All a pyro has to do if they're a puff'n'sting type is get in close quarters, then you're pretty much dead. I just wish there was some way to nerf it. There is no reason for ANY CLASS to get a gimme-crit just because they managed to get close to another enemy. (with the exception of spy)[/QUOTE] Sniping Like literally. It is utter bullshit. All a sniper has to do if they're a sniping type is get far away, then you're pretty much dead. I just wish there was some way to nerf it. There is no reason for ANY CLASS to get a gimme-crit just because they managed to stand far away from an enemy. (with the exception of spy) [QUOTE=The Calzone;35479275]Problem is, if you're in a range where you can safely light someone on fire, you're only one step away from being in "FRICKEN. MELEE. RANGE." There is zero effort put in to killing someone with the Degreaser and the Axe. You get behind someone, you light them on fire, press q and 7/9 times they're instantly dead. I'm not saying this as a butthurt victim, I'm saying it as a user of the combo. There's no time for the victim to even register what's happening to them until they see the killcam, and that's utter horseshit for them. Whenever I get a kill with the combo, usually the victim doesn't even have time to turn around and see me. The only class that should be allowed to do that is the Spy.[/QUOTE] I'd just like to point out that the axetinguisher was put into the game to lower the amount of W+m1 pyros, and the degreaser was put into the game for almost the same reasons. It allows faster weapon switching at the sacrifice 25% afterburn. Anyone who claims the weapon is a "crutch" can't understand the fact that its only viable when used with the axetinguisher or the flare gun. Its just a fact that axetinguisher combos can still be done without the degreaser, but 65% faster weapon switch apparently makes a massive difference. The only thing you're going to get by nerfing the axetinguisher is more W+m1 or a flourish of flare snipers. Box warfare
[QUOTE=Pocket Medic;35479223]To be fair, the Pyro is tying with the medic for second-fastest class in the game. If you aren't in melee range of him then you sure as hell will be in a second or two.[/QUOTE]Only a Gas Jockey Pyro can keep pace with or overtake a Medic. Normal Pyro shares base speed with Sniper/Spy/Engie, and has to deal with the doppler effect if chasing someone with flames. [editline]12:36[/editline] [QUOTE=The Calzone;35479275]Problem is, if you're in a range where you can safely light someone on fire, you're only one step away from being in "FRICKEN. MELEE. RANGE." There is zero effort put in to killing someone with the Degreaser and the Axe. [b]You get behind someone[/b], you light them on fire, press q and 7/9 times they're instantly dead.[/QUOTE]I think what your compatriot is stating is that the part bolded above is where the magic really has to happen with Pyro. If any class is breathing down your neck you're pretty much fucked, but if the class with next to no mobility options and a specialization in close range combat manages to do so then you're [i]extra[/i] fucked.
[QUOTE=slapdown3;35479277]Sniping Like literally. It is utter bullshit. All a sniper has to do if they're a sniping type is get far away, then you're pretty much dead. I just wish there was some way to nerf it. There is no reason for ANY CLASS to get a gimme-crit just because they managed to stand far away from an enemy. (with the exception of spy)[/QUOTE] There's no way to get a sure-fire crit with the sniper rifle (without the Kritzkrieg/Jarate/etc) except to get a headshot, and that gets progressively harder the farther away the target is and faster they're moving. All the pyro has to do to get into melee range is to surprise someone or simply be faster then them, which isn't as hard - in my opinion at least.
[QUOTE=Kyo;35479309]There's no way to get a sure-fire crit with the sniper rifle (without the Kritzkrieg/Jarate/etc) except to get a headshot, and that gets progressively harder the farther away the target is and faster they're moving. All the pyro has to do to get into melee range is to surprise someone or simply be faster then them, which isn't as hard - in my opinion at least.[/QUOTE] i think he was being ironic
[QUOTE=ulvemann43;35479332]i think he was being ironic[/QUOTE] I assumed he was comparing getting crits with the Degreaser/Axtinguisher to getting headshots with the sniper rifles, but whatevs :v:
[QUOTE=Kyo;35479344]I assumed he was comparing getting crits with the Degreaser/Axtinguisher to getting headshots with the sniper rifles, but whatevs :v:[/QUOTE] HAH The difference is that headshots with the sniper take at least SOME sort of skill.
[QUOTE=Ian;35479463]HAH The difference is that headshots with the sniper take at least SOME sort of skill.[/QUOTE] Obviously it takes tons more skill to stand against walls and be useless for an entire match. Another thing that annoys me, when someone decides that we have too many snipers and then proceeds to sit in spawn whining about it to everyone else blaming them for all the failures of the match.
[QUOTE=slapdown3;35479480]Obviously it takes tons more skill to stand against walls and be useless for an entire match. Another thing that annoys me, when someone decides that we have too many snipers and then proceeds to sit in spawn whining about it to everyone else blaming them for all the failures of the match.[/QUOTE] Cool story man. I'm one of those snipers that actually DOES THINGS. You know, that rare species of sniper that just actually goes out in the battlefield and is still REALLY FUCKING EFFICIENT? Yeah, no. Not all of us are useless.
[QUOTE=Ian;35479499]Cool story man. I'm one of those snipers that actually DOES THINGS. You know, that rare species of sniper that just actually goes out in the battlefield and is still REALLY FUCKING EFFICIENT? Yeah, no. Not all of us are useless.[/QUOTE] Woah dude, chill. Just saying that there are eight other classes that are extremely specialized in a few areas but snipers probably have the fewest. Low health and medium speed make them extremely easy targets, and almost all of their weapons have a high skill ceiling, totally great if you're good but so few people are. And usually the people who say they are good, are just better than the worst.
[QUOTE=slapdown3;35479541]Woah dude, chill. Just saying that there are eight other classes that are extremely specialized in a few areas but snipers probably have the fewest. Low health and medium speed make them extremely easy targets, and almost all of their weapons have a high skill ceiling, totally great if you're good but so few people are and those who say they are, are really just better than the worst.[/QUOTE] I am so tired. I am just so tired of people fuckin' defending puff and sting. It's dumb. Especially the people that are like "NUH-UHHHH, I USE THE DEFAULT FLAMETHROWER AND THE POWERJAAAAACK~!!! IF I'M NOT LIKE THAT IT MAKES IT SEEM LIKE PEOPLE WHO USE PUFF AND STING ARE JUST MAKING OTHER PYROS LOOK BAD!" I just wanted to share how stupid you guys sound when you make dumb arguments like that.
[QUOTE=slapdown3;35479541]Woah dude, chill. Just saying that there are eight other classes that are extremely specialized in a few areas but snipers probably have the fewest. Low health and medium speed make them extremely easy targets, and almost all of their weapons have a high skill ceiling, totally great if you're good but so few people are. And usually the people who say they are good, are just better than the worst.[/QUOTE] I main sniper and I for one call those who just stand on designated sniper spots and waiting for their targets '2fort snipers' because of my playtime on that map. A good sniper hides and uses the surroundings to stay unnoticed, and taking down valuable targets, wich most people don't understand. He doesn't have to be far away, because then the targets are difficult, and he can't be too close, cause then the target's will notice him or he can't hit them. (Much more difficult to hit a moving target close to you than further away from you imo)
[QUOTE=Ian;35479563]I am so tired. I am just so tired of people fuckin' defending puff and sting. It's dumb. Especially the people that are like "NUH-UHHHH, I USE THE DEFAULT FLAMETHROWER AND THE POWERJAAAAACK~!!! IF I'M NOT LIKE THAT IT MAKES IT SEEM LIKE PEOPLE WHO USE PUFF AND STING ARE JUST MAKING OTHER PYROS LOOK BAD!" I just wanted to share how stupid you guys sound when you make dumb arguments like that.[/QUOTE] I don't even use puff and sting, I'm trying to defend a valid tactic that everyone seems to demonize because it appears easy when in reality its much harder against a class that can actually defend itself, if you can't see how hard it is to completely balance a weapon that rewards quick thinking then you shouldn't be yammering about it. In all seriousness this is gone way to far, the weapon idea and strategy is fine just leave it be, the only way anyone deals with a weapon being too good at its job is by nerfing it, not by a rework, who needs a good idea when you can just get rid of the problem.
[QUOTE=slapdown3;35479596]I don't even use puff and sting, I'm trying to defend a valid tactic that everyone seems to demonize because it appears easy when in reality its much harder against a class that can actually defend itself, if you can't see how hard it is to completely balance a weapon that rewards quick thinking then you shouldn't be yammering about it. In all seriousness this is gone way to far, the weapon idea and strategy is fine just leave it be, the only way anyone deals with a weapon being too good at its job is by nerfing it, not by a rework, who needs a good idea when you can just get rid of the problem.[/QUOTE] To be honest man, Puff and sting takes no skill. I mean I'm not trying to be condescending or anything, or like try to be a dick, but it just doesn't. I never play pyro like EVER, but when I do I'll occasionally try out puff and sting, and then I realize just how easy it really is. Oh, what's that? Your K:D is like 10/40? Don't worry, just go pyro. That'll even it up. Maybe it's just me, but I think puff and sting takes absolutely no skill.
[QUOTE=Ian;35479618]Oh, what's that? Your K:D is like 10/40? Don't worry, just go pyro. That'll even it up.[/QUOTE]You could have had my agree if you just said damage or assists. But [i]kill/death ratio[/i] of all things is improved by being the class which is expected to sidle up to all the heavy hitters and crack them open like walnuts? Not the guy with the rocket launcher, the guy who can set up traps in advance, long-range man, or the fellow who technically doesn't have to be in the same area of the map as his most potent offensive gear? Melee-range dude has a better K:D?
[QUOTE=Pennywise;35479704]You could have had my agree if you just said damage or assists. But [i]kill/death ratio[/i] of all things is improved by being the class which is expected to sidle up to all the heavy hitters and crack them open like walnuts? Not the guy with the rocket launcher, the guy who can set up traps in advance, long-range man, or the fellow who technically doesn't have to be in the same area of the map as his most potent offensive gear? Melee-range dude has a better K:D?[/QUOTE] Dude have you played Puff and Sting pyro lately? It's [I]really[/I] easy. Like unnaturally easy. A lot easier than any of the other classes. (Even heavy/soldier)
[QUOTE=Ian;35479785]Dude have you played Puff and Sting pyro lately? It's [I]really[/I] easy. Like unnaturally easy. A lot easier than any of the other classes. (Even heavy/soldier)[/QUOTE] I think one of the reasons I don't really need to complain about the puff and sting style is .1) I play pyro a lot. 2) Whenever I play any other class I'm extremely cautious, I'll stop following someone if they walk up a slope or round a corner because I play spy often enough to know when someones baiting me and because I'll have better chances of winning if they follow me. And its actually pretty easy to counter a puff and sting pyro, step one identify a puff and sting pyro, step two stay away from pyro, step three kill pyro with your superior range and intellect.
[QUOTE=Pennywise;35479704]You could have had my agree if you just said damage or assists. But [i]kill/death ratio[/i] of all things is improved by being the class which is expected to sidle up to all the heavy hitters and crack them open like walnuts? Not the guy with the rocket launcher, the guy who can set up traps in advance, long-range man, or the fellow who technically doesn't have to be in the same area of the map as his most potent offensive gear? Melee-range dude has a better K:D?[/QUOTE] You know what? You're right. Soldier is an easy class to start with but extremly difficult to master: these days I started to use the Direct Hit and I found it really useful in the right hands. I'm trying to reach the ''next level'', with the Direct Hit you have actually to aim, it looks like the Rocket Launcher has an abnormous splash damage range. You can spam rockets all the day long and get actually tons of kills. Same, sorta, for the Loch 'n Load.
It annoys me that I am slightly better than all pubs, and when I (Don't really, but sometimes) get a challenge is when I play ETF2L. Are there any european servers that isn't FPUK?
Is this SPUF?
[QUOTE=Scizor;35479885]Is this SPUF?[/QUOTE] Yeah didn't you hear? SPUF merged with Facepunch.
[QUOTE=Zannabluke;35479830]You know what? You're right. Soldier is an easy class to start with but extremly difficult to master: these days I started to use the Direct Hit and I found it really useful in the right hands. I'm trying to reach the ''next level'', with the Direct Hit you have actually to aim, it looks like the Rocket Launcher has an abnormous splash damage range. You can spam rockets all the day long and get actually tons of kills. Same, sorta, for the Loch 'n Load.[/QUOTE] Or for example, let's talk about the Dead Ringer. With the Dead Ringer pulled out, you don't have to think: after the backstab you'd probably be spotted but who cares, you have a 90% damage reduction in your hands and tons of ''second chance'' to get the best pick for helping your teammates. With the Invisible Watch or the Clock 'n Dagger, you'd be instead spotted and killed when your enemies hear the loud scream, so you have to choose carefully which class will meet your knife in his back because you won't probably have a second chance.
[sarcasm] The pyro is an incredibly overpowered class at all levels. That is why most pub games are decided by which team has the most pyros (especially when pared with medics), due to their large DPS at all ranges and the ability to soak up large amounts of damage. This is also why they are restricted to one in 6v6 tourney matches, and when they are around they often get the majority of the medic's attention. [/sarcasm]
ESRB rating : [B]NOT MEANT FOR RAD MC COOL[/B] [IMG]http://cloud.steampowered.com/ugc/594715184701671767/1D40A4F1818CAF8EC640D18FC143271FA902DAF0/[/IMG]
[QUOTE=The Calzone;35479275]Problem is, if you're in a range where you can safely light someone on fire, you're only one step away from being in "FRICKEN. MELEE. RANGE." There is zero effort put in to killing someone with the Degreaser and the Axe. You get behind someone, you light them on fire, press q and 7/9 times they're instantly dead. I'm not saying this as a butthurt victim, I'm saying it as a user of the combo. There's no time for the victim to even register what's happening to them until they see the killcam, and that's utter horseshit for them. Whenever I get a kill with the combo, usually the victim doesn't even have time to turn around and see me. The only class that should be allowed to do that is the Spy.[/QUOTE] Look, the reason why you are getting killed by axtinguisher is because you are letting yourself get killed, by having poor positioning. In most cases the pyro should be dead before he is within your melee range, and if he is not dead that is because you have poor positioning which the pyro takes advantage of. I never get killed by axtinguisher pyros unless I get caught off gaurd or if the pyro has better positioning, which in both cases can be prevented by checking the flanks every once in a while and taking the height advantage. [editline]8th April 2012[/editline] [QUOTE=Scarabix;35480174]ESRB rating : [B]NOT MEANT FOR RAD MC COOL[/B] <img>[/QUOTE] So many sentries yet the bottom entrance is completely ungaurded. Some demo might get the idea to go there and chuck a couple of stickies from the ground.
[QUOTE=Ond kaja;35480243]Look, the reason why you are getting killed by axtinguisher is because you are letting yourself get killed, by having poor positioning. In most cases the pyro should be dead before he is within your melee range, and if he is not dead that is because you have poor positioning which the pyro takes advantage of. I never get killed by axtinguisher pyros unless I get caught off gaurd or if the pyro has better positioning, which in both cases can be prevented by checking the flanks every once in a while and taking the height advantage. [editline]8th April 2012[/editline] So many sentries yet the bottom entrance is completely ungaurded. Some demo might get the idea to go there and chuck a couple of stickies from the ground.[/QUOTE] You seem to forget a magical enemy that fiendishly sides with the enemy Pyro, known only as 'corners'.
People complaining about Phlog. Seriously, dude. Valve nerfed it to hell and you're complaining? If you get killed by it, it's ENTIRELY your fault.
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