Team Fortress 2 Paper General Chat - The Thousand Year Chat
10,002 replies, posted
[QUOTE=AbeX300;37946261]Right, remember Mann Co. HQ? The map that I said would be more suited for SFM?
[t]http://i.imgur.com/8kt9e.jpg[/t]
Yeah, when I tried to import it to Source Filmmaker, apparently it has no HDR, causing several problems. So in the mean time, I'll be trying to make it SFM compatible![/QUOTE]
That map looks interesting, what's the name?
Also, kind of an unrelated question, but does someone knows where or who is best suited to help me with my network problems? I keep disconnecting for no reason at random times. I believe the problem comes from my network card but I don't know this stuff well enough to fix that.
[QUOTE=Smoky Valle;37946496]I bet you cyber a lot.[/QUOTE]
I only roleplay with Munchy with him being a cat and me being hiw owner.
[QUOTE=maxumym;37946539]I only roleplay with Munchy with him being a cat and me being hiw owner.[/QUOTE]
Thats even more disturbing.
[QUOTE=SLBros.;37946512]That map looks interesting, what's the name?[/QUOTE]
mvm_manncohq_v3
Though, the [b]unfortunate[/b] part is that the waves are too easy, and the "difficulty" is randomly distributed. For example, Wave 2 is easier than Wave 1, because Wave 2 only has fists Heavies, while Wave 1 had Scattergun Scouts. At least, I think that's what it was, but it's certainly harder to have faster moving targets than slow, melee classes.
Plus, just by the [b]looks[/b] of the map, it seems more suitable for Source Filmmaker.
Unfortunately, I'm not good at any of this Hammer editor stuff, so for now, I'm only going to just recompile the map to have HDR. If anyone would like to help on making it more SFM suited, by removing the unnecessary parts like the upgrade station and bomb hole thingy (whatever it is), let me know!
[QUOTE=SLBros.;37946512]That map looks interesting, what's the name?
Also, kind of an unrelated question, but does someone knows where or who is best suited to help me with my network problems? I keep disconnecting for no reason at random times. I believe the problem comes from my network card but I don't know this stuff well enough to fix that.[/QUOTE]
It's like vsh_manncohq or something
Tacos
[QUOTE=MeltingData;37946571]It's like vsh_manncohq or something[/QUOTE]
Wait, there's a Versus Saxton Hale version of it?
That explains the sucky waves for the MvM version...
Indeed they are, morning GC.
[QUOTE=Xieneus;37946574]Tacos[/QUOTE]
Yes?
[QUOTE=AbeX300;37946577]Wait, there's a Versus Saxton Hale version of it?
That explains the sucky waves for the MvM version...[/QUOTE]
Yeah it was VSH waaaay before it was mann vs machine.
Great vsh map too. One of the best, I'd say.
[QUOTE=Pako;37946609]Yes?[/QUOTE]
No. I don't like tacos, they taste weird for me. :c
[QUOTE=MeltingData;37946614]Yeah it was VSH waaaay before it was mann vs machine.
Great vsh map too. One of the best, I'd say.[/QUOTE]
Then that does explain the sucky waves...
Ah well, probably not as recent as the MvM version.
[QUOTE=AbeX300;37946558]mvm_manncohq_v3
Though, the [b]unfortunate[/b] part is that the waves are too easy, and the "difficulty" is randomly distributed. For example, Wave 2 is easier than Wave 1, because Wave 2 only has fists Heavies, while Wave 1 had Scattergun Scouts. At least, I think that's what it was, but it's certainly harder to have faster moving targets than slow, melee classes.
Plus, just by the [b]looks[/b] of the map, it seems more suitable for Source Filmmaker.
Unfortunately, I'm not good at any of this Hammer editor stuff, so for now, I'm only going to just recompile the map to have HDR. If anyone would like to help on making it more SFM suited, by removing the unnecessary parts like the upgrade station and bomb hole thingy (whatever it is), let me know![/QUOTE]
[QUOTE=MeltingData;37946571]It's like vsh_manncohq or something[/QUOTE]
Thanks, I'll look up for both. I need to bother myself while I wait for Pokemon White 2 to be delivered :v:
This week's gonna be long
Joined Mann Up. They were on the last wave on the last robot. Free items, yay.
[QUOTE=Smoky Valle;37946545]Thats even more disturbing.[/QUOTE]
What? I can't have real cats...
Well this is nice. While I was recompiling the map (in fact, I think I was RIGHT about to be finished with doing so), I suddenly get four C++ errors, then something crashed, and the map was never compiled.
:suicide:
[QUOTE=SLBros.;37946646]Thanks, I'll look up for both. I need to bother myself while I wait for Pokemon White 2 to be delivered :v:
This week's gonna be long[/QUOTE]
Remaking the map to be SFM compatible, or trying to make the waves less sucky? I'm going to assume the former, and if so, I can give you the map, if you want!
[QUOTE=AbeX300;37946618]No. I don't like tacos, they taste weird for me. :c[/QUOTE]
Rude :C
Also, I'm still waiting for that snowy MvM map.
UberMunchkin always acts like a cat on Steam.
[QUOTE=Xieneus;37946712]UberMunchkin always acts like a cat on Steam.[/QUOTE]
And it's the most annoying thing, ever.
[QUOTE=AbeX300;37946682]Remaking the map to be SFM compatible, or trying to make the waves less sucky? I'm going to assume the former, and if so, I can give you the map, if you want![/QUOTE]
Well, uh, it was more in the lines of, "I'll try to find a server with this map". :v:
Although making waves shouldn't be really complicated, I suppose.
It's just a matter of telling how many bots of which type spawns during a wave, is it?
Also I can't even run SFM so I can't help with that one :v:
[QUOTE=SLBros.;37946725]Well, uh, it was more in the lines of, "I'll try to find a server with this map". :v:
Although making waves shouldn't be really complicated, I suppose.
It's just a matter of telling how many bots of which type spawns during a wave, is it?[/QUOTE]
I suppose. But from a suggestion I've heard for the MvM map, it seems that having fast-moving bots is the way to go for making waves, and I think that's more or less true.
I can upload the map and give it to you, if you want!
Munchy is on a multiply weapon stats by 10 server hate him
[QUOTE=Wormy;37946732]I found a Whoopee Cap in a drop, and then I traded it away for an uncraftable Robro 3000. Is that good?[/QUOTE]
That's not good.
That's the best fucking trade you could ever dream of
[editline]7th October 2012[/editline]
[QUOTE=AbeX300;37946741]I suppose. But from a suggestion I've heard for the MvM map, it seems that having fast-moving bots is the way to go for making waves, and I think that's more or less true.
I can upload the map and give it to you, if you want![/QUOTE]
I've never done that, but I can always try.
the only thing I did with .txt files in TF2 is replacing the Gibus with a Golden Wrench and changing names when it was still possible :v:
[QUOTE=SLBros.;37946744]
the only thing I did with .txt files in TF2 is replacing the Gibus with a Golden Wrench and changing names when it was still possible :v:[/QUOTE]
Ah, those were the days.
Anyways:
[url]https://dl.dropbox.com/u/38805262/mvm_manncohq_v3.rar[/url]
Though, to be honest, I'm not sure how the fuck do you even find custom maps' "custom wave" files. Maybe it's somehow within the map itself?
[b]Edit:[/b] Nope, not even within the map itself. Custom maps are majestic...
[QUOTE=AbeX300;37946787]Ah, those were the days.
Anyways:
[url]https://dl.dropbox.com/u/38805262/mvm_manncohq_v3.rar[/url]
Though, to be honest, I'm not sure how the fuck do you even find custom maps' "custom wave" files. Maybe it's somehow within the map itself?
[b]Edit:[/b] Nope, not even within the map itself. Custom maps are majestic...[/QUOTE]
Do you refer how the map has a custom wave?
Does anyone have a strange Scout weapon they don't use? I have a detonator I don't really want and I'm looking for primary strange Scout weps.
[QUOTE=Seibitsu;37946873]Does anyone have a strange Scout weapon they don't use? I have a detonator I don't really want and I'm looking for primary strange Scout weps.[/QUOTE]
I'd give you my shortstop, but I already have a detonator.
Sorry :c
[QUOTE=AbeX300;37946787]Though, to be honest, I'm not sure how the fuck do you even find custom maps' "custom wave" files. Maybe it's somehow within the map itself?
[b]Edit:[/b] Nope, not even within the map itself. Custom maps are majestic...[/QUOTE]
It's in the server files.
Got a copy of one of the original .pop files (contains waves info), I'll start with that.
[QUOTE=SLBros.;37946906]It's in the server files.
Got a copy of one of the original .pop files (contains waves info), I'll start with that.[/QUOTE]
Where would said server files be in? Because I tried to look up .pop in my tf folder, but all I got was a custom CoalTown wave file that I'm working on...
[QUOTE=calle7112;37946579]Tacos are delicious.[/QUOTE]
Tacos are awesome, but Tortillas are even better!
Infact, I'm eating a Tortilla atm
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