• Major Update Speculation Thread v12: Layoffs Edition
    5,806 replies, posted
[QUOTE=Kapellmeister;39378998]Where have you been? Those were shown months ago.[/QUOTE] Hmmph,sorry,only got the Steam news window today :(
[QUOTE=Zotobom;39378805]Looks like TF2 isn't getting Tomb Raider promo's,possibly. The new Tomb Raider page works with the whole ''X amount of pre-orders and get THIS!'' system,but it doesn't show any promo's. EDIT: [URL="http://store.steampowered.com/app/203160/"]Just some extra DLCs[/URL][/QUOTE] That reminds me of the CoH2 promos that aren't tradeable yet (the game isn't out yet) I'd much rather pay $29.94 than $59.99 [img]http://imgur.com/FPD11N0[/img] I use [URL=http://rawr.am/tf2hud/]omp's HUD[/url]
Garm3n's tanlight one is the grand champion of 'em all. Gotta give props to him: updating such a huge amount of huds can be problematic.
I just use a slightly customized version of improved minimal hud
I use the one I made a few years ago.
You know what would make a really good addition to the next update? A paint sampled from the unpainted RED Balloonicorn. Something that's pink, but more pastel and less neon than Pink As Hell. Pastel Pony Pink.
[QUOTE=Drury;39369374][url]http://wiki.teamfortress.com/wiki/Projectile[/url] They're the same speed, at least according to wiki.[/QUOTE] The wiki isn't really reliable at all, afaik. _Kilburn had a bit of trouble coding his TF2 gamemode at one point just because the values were "so unusable" or something like that.
[QUOTE=AlfieSR;39380062]The wiki isn't really reliable at all, afaik.[/QUOTE] :(
[QUOTE=AlfieSR;39380062]The wiki isn't really reliable at all, afaik. _Kilburn had a bit of trouble coding his TF2 gamemode at one point just because the values were "so unusable" or something like that.[/QUOTE] The wiki's annoying to work with too, the API pages are not well documented at all and don't include the all-important function I learned from fiskie that organizes the schema by defindex, pretty much a must if you want to do anything with it. That being said that's pretty much valve's fault for making the schema so bad though.
[QUOTE=Fine Hats;39379926]You know what would make a really good addition to the next update? A paint sampled from the unpainted RED Balloonicorn. Something that's pink, but more pastel and less neon than Pink As Hell. Pastel Pony Pink.[/QUOTE] [QUOTE=http://www.facepunch.com/showthread.php?t=1215347] [URL="http://www.postimg.com/88000/balloniparty-87496.jpg"]Ballooniparty[/URL] (by [URL="http://www.facepunch.com/member.php?u=463131"]VintageCat[/URL]) [I]Sampled from the Balloonicorn[/I] 227 134 148 119 177 212 [/QUOTE]
[QUOTE=Fine Hats;39379926]You know what would make a really good addition to the next update? A paint sampled from the unpainted RED Balloonicorn. Something that's pink, but more pastel and less neon than Pink As Hell. Pastel Pony Pink.[/QUOTE] Don't encourage them!
[QUOTE=AlfieSR;39380062]The wiki isn't really reliable at all, afaik. _Kilburn had a bit of trouble coding his TF2 gamemode at one point just because the values were "so unusable" or something like that.[/QUOTE] It's not 100% accurate. As an avid Beggar's Bazooka user, I have absolutely no idea how they tested it, when they came up with conclusion that it reloads the first shot slower than RL (1.196s according to them) In fact, it reloads it at least twice as fast.
[QUOTE=AlfieSR;39380062]The wiki isn't really reliable at all, afaik. _Kilburn had a bit of trouble coding his TF2 gamemode at one point just because the values were "so unusable" or something like that.[/QUOTE] the projectile speeds are ripped directly from the game's files. [QUOTE=Drury;39380960]It's not 100% accurate. As an avid Beggar's Bazooka user, I have absolutely no idea how they tested it, when they came up with conclusion that it reloads the first shot slower than RL (1.196s according to them) In fact, it reloads it at least twice as fast.[/QUOTE] It reloads slower [quote] "reload time increased hidden" { "attribute_class" "mult_reload_time_hidden" "value" "1.3" }[/quote]
I really wish they would add a different kind of tank on the future major MvM update, if such ever comes. I guess it could have about 30% less health than the normal tank would but it would have weapons such as rocket launchers and mortar cannon on top of it. The tank would also have a shredder placed in front for either killing anyone, or launching them in air while doing about 100 damage, who touches it. Maybe it also could have a hatch with the driver robot's head showing, allowing the snipers to have a weak spot to aim at.
[QUOTE=OffTheRoad;39381512]I really wish they would add a different kind of tank on the future major MvM update, if such ever comes. I guess it could have about 30% less health than the normal tank would but it would have weapons such as rocket launchers and mortar cannon on top of it. The tank would also have a shredder placed in front for either killing anyone, or launching them in air while doing about 100 damage, who touches it. Maybe it also could have a hatch with the driver robot's head showing, allowing the snipers to have a weak spot to aim at.[/QUOTE] Knowing Valve, They would just give us a tank that is 30% slower but 50% more health...
[QUOTE=OffTheRoad;39381512]I really wish they would add a different kind of tank on the future major MvM update, if such ever comes. I guess it could have about 30% less health than the normal tank would but it would have weapons such as rocket launchers and mortar cannon on top of it. The tank would also have a shredder placed in front for either killing anyone, or launching them in air while doing about 100 damage, who touches it. Maybe it also could have a hatch with the driver robot's head showing, allowing the snipers to have a weak spot to aim at.[/QUOTE] Or a Tank that drives like a Grand Theft Auto person. Seriously, that's apparently possible; I've been to a custom Mannworks mission where the first wave has a tank driving [b]so fast[/b] that it literally bumps into everything, and it even has to reverse itself back to the point it was supposed to be on before turning. It's quite hilarious, actually, and yes, it had small health.
[QUOTE=Barobax;39381630]Knowing Valve, They would just give us a tank that is 30% slower but 50% more health...[/QUOTE] Ahh yes, the Uber Update way.
[QUOTE=TectoImprov;39381765]Ahh yes, the Uber Update way.[/QUOTE] No, the Uber Update way would be +15% more health but -60% speed. :v:
Also, I think I know how Valve did the Rescue Ranger lifeline thing. I believe they took it from the dispenser's lifeline. I got a good look at it today and it made me wonder. Just speculation, of course.
pony pics people talking about ponys and pony paint yup we got pony addicts in here. [highlight](User was banned for this post ("Shitposting / trolling" - MaxOfS2D))[/highlight]
Well, I'm cancelling my order from Toywiz and just gonna order it from valve tomorrow. That is if the things aren't sold out by then.
[QUOTE=3221drdew;39382079]pony pics people talking about ponys and pony paint yup we got pony addicts in here.[/QUOTE] People and their silly stereotypes. :v:
[QUOTE=ned_ballad;39381076]the projectile speeds are ripped directly from the game's files. [/QUOTE] The issue I see here is that there is a big difference between speed and horizontal velocity. The horizontal velocity for weapons that arc changes depending on the initial direction they're shot in, this can make them feel completely different to the speeds given here. Also technically the speeds of arcing weapons should change over time.
[QUOTE=ned_ballad;39381076] It reloads slower[/QUOTE] that's the consecutive reload the initial reload on the beggar is alot faster. This is why you can simply tap mouse1 and basically infinitely shoot at a decent rate. Try holding down mouse1 with a empty rocketlauncher and compare with the beggar.
[QUOTE=AbeX300;39381692]Or a Tank that drives like a Grand Theft Auto person. Seriously, that's apparently possible; I've been to a custom Mannworks mission where the first wave has a tank driving [b]so fast[/b] that it literally bumps into everything, and it even has to reverse itself back to the point it was supposed to be on before turning. It's quite hilarious, actually, and yes, it had small health.[/QUOTE] You called ? [video=youtube;CNjqAoSYbe0]http://www.youtube.com/watch?v=CNjqAoSYbe0[/video]
[QUOTE=Maruhai;39383533]You called ? [video=youtube;CNjqAoSYbe0]http://www.youtube.com/watch?v=CNjqAoSYbe0[/video][/QUOTE] Yeah, it was that [b]exact[/b] tank, actually!
[QUOTE=Maruhai;39383533]You called ? [video=youtube;CNjqAoSYbe0]http://www.youtube.com/watch?v=CNjqAoSYbe0[/video][/QUOTE] What happened with the heavy?
[QUOTE=Cosa8888;39383940]What happened with the heavy?[/QUOTE] The tank pushed him through the wall, same fate for the Pyro right after.
Great from being held hostage in Washington my figures are now being held Hostage in Colorado
Soooooo......is this Thursday shaping up to be a promo update? They can't keep ignoring the figurines (unless a normal hat really IS the promo), and the Portal box has been sitting around for [I]how long now?[/I]
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