• Major Update Speculation Thread v12: Layoffs Edition
    5,806 replies, posted
It's been 24 days since we got promos. I feel... empty. They could've at least made a FUCK YOU badge for DmC or something.
we got those lovely brigade helmet and glengarry bonnet gift boxes.
[QUOTE=ned_ballad;39439108]we got those lovely brigade helmet and glengarry bonnet gift boxes.[/QUOTE] Are you sure you want to open this hat?
I still haven't used my codes just because I'm not really sure if anything's gonna come, and I don't want to have to deal with support in the event the items don't switch if and when they decide that they're placeholders or not. official statements pls
[QUOTE=AbeX300;39437554]So it's a good idea to let the new players be stuck with the useless stock weapons, in hopes of having it drop, having the ingredients drop, go out of their way to try to trade for an Amputator, or in the worst-case scenario, spend actual money to buy one ([b]LEAST[/b] likely of the scenario, but it can be possible), as the veterans get a complete advantage over the new players, leaving the situation to be a lesser version of the Bonus Set Hats case.[/QUOTE] Melees affect the game so little there's no point in advocating them.
[QUOTE=Zesty McLime;39437208]Equally, it makes no sense to use ubersaw with the weapon for the same reason, so solemn vow is the way to go?[/QUOTE] Solemn Vow requires you to look at enemies. Generally, if you can see can enemy, he can see you too. If you peek to look at enemies, you can get damaged or sniped. Plus, your team can judge how much health someone has left by numeral damage indicators. "Medic is direct pill'd for 112, he is destroyed." In competitive terms, someone is 'lit' if they have 50% health or less remaining and someone is 'destroyed', 'raped', 'cheese', or even still, 'lit' at <20% Solemn Vow is high risk and relatively low reward. If you are unsure of a Medic's uber percentage, use tab to bring up the scoreboard and wait until the Medic respawns. He will have uber is 40 seconds and kritz in 30. If you are unsure even still, use your spy to C&D and look at the Medic's percentage or anyone's health. The Spy is more disposable. The Medic, not by any means or in any situation, is not. I play competitive, can you tell?
Vacinnator glow fix is going official Yay
Wait, what was the problem
[QUOTE=Drury;39439482]Wait, what was the problem[/QUOTE] All of the backpack glowed instead of just the glowy bits.
[QUOTE=Drury;39439482]Wait, what was the problem[/QUOTE] [img_thumb]http://dl.dropbox.com/u/25325795/vaccinator%20fix.png[/img_thumb] they put a specmap on the items alpha layer making the whole thing glow in the dark
Yeah, that's nice. While they're at it, they should fix crits not affected by resistances. It's like whenever I play vaccinator medic and there's a medic on the other team, they ALWAYS go kritzkrieg and just nullify me.
what you know about promos, psyke. i saw that ..and yay for backpack fix. love that model
[QUOTE=ned_ballad;39438434]Pyro is understandable. Sega probably didn't know the proper filtering things Valve used, so they just winged it. Heavy is alright. Could just be a different sound engineer's touch making it sound off. But Spy isn't even close :x[/QUOTE] From what I've heard spy is the closest, and like everyjoker said, he's probably disguised as the heavy and pyro.
[QUOTE=psyke;39439413]Vacinnator glow fix is going official Yay[/QUOTE] why don't all contributors get their fixes in this easily :x
[QUOTE=psyke;39439413]Vacinnator glow fix is going official Yay[/QUOTE] tonight, maybe?
snip, nvm
[QUOTE=ned_ballad;39439585]why don't all contributors get their fixes in this easily :x[/QUOTE] Best example is this one [url]http://steamcommunity.com/sharedfiles/filedetails/?id=73949533[/url] Someone should tell valve its been uploaded since forever.
[QUOTE=Drury;39439356]Melees affect the game so little there's no point in advocating them.[/QUOTE] Hello. [IMG]http://www.tfportal.de/gfx/items/large/axtinguisher_pyro_large.png[/IMG] Let's have a talk.
[QUOTE=hawk18727;39439761]Hello. [IMG]http://www.tfportal.de/gfx/items/large/axtinguisher_pyro_large.png[/IMG] Let's have a talk.[/QUOTE] [img]http://wiki.teamfortress.com/w/images/thumb/f/f0/Eyelandertransparent.png/250px-Eyelandertransparent.png[/img] Hey, how're you doing?
[QUOTE=hamar;39439562]From what I've heard spy is the closest, and like everyjoker said, he's probably disguised as the heavy and pyro.[/QUOTE] Has anyone extracted the voice files for them? I'm willing to bet someone's gonna do a soundmod using actual lines from the game. These voices just sound weird. (I've only heard one Spy line and it sound okay).
[QUOTE=Erfly;39440205][img]http://wiki.teamfortress.com/w/images/thumb/f/f0/Eyelandertransparent.png/250px-Eyelandertransparent.png[/img] Hey, how're you doing?[/QUOTE] [T]http://wiki.teamfortress.com/w/images/1/12/Backpack_Knife.png[/T] [T]http://wiki.teamfortress.com/w/images/5/52/Backpack_Wrench.png[/T] Hard times, but thanks for asking
[QUOTE=ned_ballad;39439585]why don't all contributors get their fixes in this easily :x[/QUOTE] They seem really cooperative in adding fixes lately it seems. Can only tell about my own experience but they actually responded to all requests and waited till we got everything perfectly in order and implemented it 2 days later. I like it
[QUOTE=-Iker-;39440339][T]http://wiki.teamfortress.com/w/images/1/12/Backpack_Knife.png[/T] [T]http://wiki.teamfortress.com/w/images/5/52/Backpack_Wrench.png[/T] Hard times, but thanks for asking[/QUOTE] Those don't count as melees. Those are class-specific tools. Aside from Pyro using 1 of his melees and demos going derp-knight, most classes don't pay much attention to melee. I know I always opt for passive bonuses instead of melee whenever I can. For scout, atomizer for triple jump, for example.
[QUOTE=psyke;39439413]Vacinnator glow fix is going official Yay[/QUOTE] Dammit psyke you're not speculating you're confirming. You ruin the whole point of this thread.
[QUOTE=-Iker-;39440339][T]http://wiki.teamfortress.com/w/images/1/12/Backpack_Knife.png[/T] [T]http://wiki.teamfortress.com/w/images/5/52/Backpack_Wrench.png[/T] Hard times, but thanks for asking[/QUOTE] [img]http://wiki.teamfortress.com/w/images/thumb/d/d1/Sandman.png/250px-Sandman.png[/img] Good to hear.
[QUOTE=Bapaul;39440392]They seem really cooperative in adding fixes lately it seems. Can only tell about my own experience but they actually responded to all requests and waited till we got everything perfectly in order and implemented it 2 days later. I like it[/QUOTE] maybe Bang should email them again about the Freedom Staff sounds (and also all the TW items that aren't turned on for paint)
[QUOTE=ned_ballad;39440443]maybe Bang should email them again about the Freedom Staff sounds (and also all the TW items that aren't turned on for paint)[/QUOTE] And giving the Freedom Staff to Spy. I will not stop until it's on Spy! [t]http://cloud-2.steampowered.com/ugc/864952749140539204/08459C5C199A55DC09BE2F1273905FD1CA55B079/[/t]
[QUOTE=-Iker-;39440339][T]http://wiki.teamfortress.com/w/images/1/12/Backpack_Knife.png[/T] [T]http://wiki.teamfortress.com/w/images/5/52/Backpack_Wrench.png[/T] Hard times, but thanks for asking[/QUOTE] [IMG]http://wiki.teamfortress.com/w/images/3/36/Backpack_Sun-on-a-Stick.png[/IMG] DUUUUUUUUUUUUUUUUUUUUUUUUUUUUUHHHHHHHHHHHHHHHHHHHHHHRRRRRRRRRR HEEY GUUUUYSSSS
[QUOTE=ObiWonTwo;39440399]Those don't count as melees. Those are class-specific tools. Aside from Pyro using 1 of his melees and demos going derp-knight, most classes don't pay much attention to melee. I know I always opt for passive bonuses instead of melee whenever I can. For scout, atomizer for triple jump, for example.[/QUOTE] [IMG]http://wiki.teamfortress.com/w/images/thumb/0/0c/Item_icon_Escape_Plan.png/100px-Item_icon_Escape_Plan.png[/IMG] Passive bonus is for maggots.
[QUOTE=psyke;39439413]Vacinnator glow fix is going official Yay[/QUOTE] Who should I contact about the fixes that 2 of the fixes I had the original creators submit.
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