• Major Update Speculation Thread v12: Layoffs Edition
    5,806 replies, posted
Anyone else getting the patch right now?
[QUOTE=Tako_Vengador;39440866]or make it resist melee[/QUOTE] but it's already so hard to cycle through what you need
Team Fortress 2 - Added an option to the Advanced Options dialog to support viewing Steam Community Market-listable items, including current sell prices, from inside the game - Fixed Red Pyro and Red Demoman action figures not granting Genuine-quality versions of the in-game items. Players who have already redeemed codes will have the correct items granted to them the next time they launch the game. - Fixed Gullywash being in the wrong matchmaking category - Fixed exploit where players could be pushed into enemy spawn rooms by the payload cart - Fixed a client crash related to the scoreboard - Fixed the Heavy using incorrect melee animations - Fixed Brock's Locks not being paintable - Fixed team paint previews not showing the colors in the backpack/store icons - Fixed uploading replays to YouTube(tm) on Linux - Fixed a bug with item sets incorrectly applying their bonus when using Mann Vs. Machine upgrades of the same type - Fixed a ConVar exploit that allowed malformed values to circumvent range checks - Fixed MOTD sometimes not displaying HTML contents - Updated the Barnstormer to fix LOD clipping issues - Updated the localization files
-thepatchnotesarenowdiamonds- [t]http://www.teamfortress.com/images/posts/the_mines.jpg[/t]
[QUOTE=PimpinDemopan;39440871]Anyone else getting the patch right now?[/QUOTE] how big is it???? (inb4LoLthatswhatshesaed)
- Fixed the Heavy using incorrect melee animations oh my GOD they actually did it
i dont see any "ADDED" in the patch notes...D:
[QUOTE=Sephululu;39440881]Team Fortress 2 - Fixed Red Pyro and Red Demoman action figures not granting Genuine-quality versions of the in-game items. Players who have already redeemed codes will have the correct items granted to them the next time they launch the game.[/QUOTE] that's just sad
also LOL genuine hats from the action figures???
[QUOTE=Tiesno;39440902]- Fixed the Heavy using incorrect melee animations oh my GOD they actually did it[/QUOTE] This was where he was using the robot animations and his hips acted all wobbly and shit right? I'd been waiting for that fix. Though it was kinda funny.
[QUOTE=Sephululu;39440881]Team Fortress 2 - Added an option to the Advanced Options dialog to support viewing Steam Community Market-listable items, including current sell prices, from inside the game - Fixed Red Pyro and Red Demoman action figures not granting Genuine-quality versions of the in-game items. Players who have already redeemed codes will have the correct items granted to them the next time they launch the game. - Fixed Gullywash being in the wrong matchmaking category - Fixed exploit where players could be pushed into enemy spawn rooms by the payload cart - Fixed a client crash related to the scoreboard - Fixed the Heavy using incorrect melee animations - Fixed Brock's Locks not being paintable - Fixed team paint previews not showing the colors in the backpack/store icons - Fixed uploading replays to YouTube(tm) on Linux - Fixed a bug with item sets incorrectly applying their bonus when using Mann Vs. Machine upgrades of the same type - Fixed a ConVar exploit that allowed malformed values to circumvent range checks - Fixed MOTD sometimes not displaying HTML contents - Updated the Barnstormer to fix LOD clipping issues - Updated the localization files[/QUOTE] [QUOTE=ObiWonTwo;39440855][IMG]http://i755.photobucket.com/albums/xx192/HasreadCoC/250px-Backpack_Whats_in_the_Sandvich_Box_zpsfc08abc0.png?t=1359756039[/IMG] [I]Hey guys.[/I] [/QUOTE] Yup. Well, at least we get: [QUOTE=Sephululu;39440881] - Fixed Brock's Locks not being paintable [/QUOTE] Yay? I guess?
CS 1.6 BETA UPDATE THANK YOU BASED VALVE
The only thing that really seems to be affecting me about this update is being able to see Steam Market Prices in-game. Thats kinda cool... right?
Yay! The Vaccinator got fixe- ...wait.
[QUOTE=Zannabluke;39440907]that's just sad[/QUOTE] Better than normal versions.
Can I have my UGC medal now? ty
[QUOTE=psyke;39440600]If it's just the vacinnator fix alone i will laugh so hard.[/QUOTE] And then it was everything but the vaccinator fix.
now i can wait for my demoman
[QUOTE=TectoImprov;39440962]Better than normal versions.[/QUOTE] Before people had hope they might be getting something new. Now they now what they are getting and for some that is good and for others, thats disappointing.
So they werent placeholders What the fuck valve
At least the promo codes didn't give us another non-opening box. Still, someone needs to make melee versions of the figures so Demo can drink from his head.
[QUOTE=Barobax;39440991]Before people had hope they might be getting something new. Now they now what they are getting and for some that is good and for others, thats disappointing.[/QUOTE] You know what would have been more disappointing. and we could have possibly got instead? [img_thumb]http://www.jmorganmarketing.com/wp-content/uploads/2008/03/nothing32.jpg[/img_thumb]
[QUOTE=Sephululu;39440881]Team Fortress 2 - Added an option to the Advanced Options dialog to support viewing Steam Community Market-listable items, including current sell prices, from inside the game - Fixed Red Pyro and Red Demoman action figures not granting Genuine-quality versions of the in-game items. Players who have already redeemed codes will have the correct items granted to them the next time they launch the game. - Fixed Gullywash being in the wrong matchmaking category - Fixed exploit where players could be pushed into enemy spawn rooms by the payload cart - Fixed a client crash related to the scoreboard - Fixed the Heavy using incorrect melee animations - Fixed Brock's Locks not being paintable - Fixed team paint previews not showing the colors in the backpack/store icons - Fixed uploading replays to YouTube(tm) on Linux - Fixed a bug with item sets incorrectly applying their bonus when using Mann Vs. Machine upgrades of the same type - Fixed a ConVar exploit that allowed malformed values to circumvent range checks - Fixed MOTD sometimes not displaying HTML contents - Updated the Barnstormer to fix LOD clipping issues - Updated the localization files[/QUOTE] genuine glengarry bonnet holy crap please be worth under 3 keys.
The screenshot crash glitch still isn't fixed. You'd think that would be a priority or something, instead of making certain hats Genuine.
[QUOTE=psyke;39441046]You know what would have been more disappointing. and we could have possibly got instead? [img_thumb]http://www.jmorganmarketing.com/wp-content/uploads/2008/03/nothing32.jpg[/img_thumb][/QUOTE] The boxes stated that the figures came with a code to redeem for an in-game item. They had to give us something or that would be false advertising as some people probably bought the figures based in part on the fact that it came with something. I didn't buy the figures so it doesn't affect me but I'm sure some people might be mad about this.
[t]http://i.imgur.com/6RF9dv9.png[/t] My friend just sent me this Can we have a translation?
[QUOTE=Sephululu;39440881][B]- Fixed Red Pyro and Red Demoman action figures not granting Genuine-quality versions of the in-game items. Players who have already redeemed codes will have the correct items granted to them the next time they launch the game.[/B][/QUOTE] Oh god. They weren't placeholders afterall.
Maybe there's a small chance of the box secretly being allowed to open?
Whoa; I guess the TF2 Item Server really did go down. I was putting my Vintage KF Tie on and an error message popped up; next thing I knew it looked like TF2 was off the list of games with tradeable/marketable items. Here's hoping it goes back up later.
Sooooo........this all makes me somewhat nervous about what I'll be getting from my Portal box..... Gen hats, really? Not even a new hat? Please, I just want my workshop flaregun valve.....
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