• Major Update Speculation Thread v12: Layoffs Edition
    5,806 replies, posted
[QUOTE=DrCactus;39557008]Well, it'd be less situational, because the team is more likely to have a Medic then an engie.[/QUOTE] Debatable.
Diamondback is fine, it's simply situational. Make the downside also situational and it'll be perfect. I've used it to great success in the past; sap an engineer's stuff, shoot his dispenser, when he comes back crit him and kill him, then use the rest of his buildings to hold off the incoming Pyros.
[QUOTE=PSI Guy;39557571]Diamondback is fine, it's simply situational. Make the downside also situational and it'll be perfect.[/QUOTE] I'd be fine with that as well. Though, there are several ways we can go about this: #1: Decreased Sapper damage. (Default: 25 health per second) #2: Decreased Sapper health. (Default: 100 health, 2 hits to be destroyed) #3: Add a cooldown between placing sappers. (In Mann vs. Machine, this would mean the cooldown would be extended further) #4: Add a limit as to how many sappers can be out at once. Obviously not applying all of those at once, but probably one or two of them would be a nice counter to the upside. In fact, I think having a situational downside to match up with the situational upside is a better idea than adding in a general stat to a weapon. [b]Edit:[/b] Before some of you misinterpret what we meant, what we mean is that we should replace the current downsides with one or two situational downsides that match up with the situational upside. So in other words, if the Candy Cane were to be balanced in this manner (which I hope to god it does): On kill: A small health pack is dropped -30% health from packs
Okay, just went through like 3 days worth of Tumblr posts and posts in this thread (thanks, Nemo :v:). So, as far as I know: Testinglol is gone and is SFM beta link is down because of the amount of traffic Beta version of Right Behind you is Hans Zimmer's Watergate? Max also uploaded a beta sounds link, albeit with sounds currently shipping in SFM updates removed (my SFM NEVER updates itself like it ought to, so I had no idea about this update). Anything else, guys?
What if the Diamondback also earned crits for sapped [I]robots[/I] being destroyed, so it would get more use in MvM even if it's not the best in regular play? You know, like the Beggar's Bazooka or Vaccinator. It could be a great MvM buff for the class - picture a Spy using a fully upgraded sapper on a swarm of Scouts, racking up a full clip of crits as his team blows them up, then unloading them all into the nearest giant to take off a huge chunk of its health.
I don't think the SFM beta link is gone because of traffic, my host seems to be having troubles with the specific server I am assigned to [editline]12th February 2013[/editline] (I have unlimited bandwidth. It sucked 450GB so far)
[QUOTE=TwoYearLurker;39557766]What if the Diamondback also earned crits for sapped [I]robots[/I] being destroyed, so it would get more use in MvM even if it's not the best in regular play?[/QUOTE] Oh god yes, please this. I don't understand why Valve [b]never[/b] did this in the first place...
[QUOTE=MaxOfS2D;39557769]I don't think the SFM beta link is gone because of traffic, my host seems to be having troubles with the specific server I am assigned to [editline]12th February 2013[/editline] (I have unlimited bandwidth. It sucked 450GB so far)[/QUOTE] Well, every time I click on Testinglol's SFM beta sound link, dropbox keeps telling me it's disabled due to heavy traffic. :v: Ooh, a beta Medic theme!
[QUOTE=A B.A. Survivor;39557534]Debatable.[/QUOTE] Even then. the chances of a team having no Engineer, or Medic are pretty slim.
[QUOTE=PimpinDemopan;39557799]Well, every time I click on Testinglol's SFM beta sound link, dropbox keeps telling me it's disabled due to heavy traffic. :v: Ooh, a beta Medic theme![/QUOTE] Oh you were talking about testinglol's link. :v: My website was just returning 502 errors for about two hours but it turns out it just went back up. Yay!
I think we're all overthinking this Valentine's thing and it's going to be a major dissapointment. Then again, that's probably just an assumption based on everything that's ever happened to me... Also, Max, I hope you don't mind me asking, but what's with the date on your title? Is it just another one from that guy who hates Facepunch?
Valentines day MVM mission It ain't a bomb the robots are planning to put in the hole ;)
Quick Question, If you put a Low-Health strange part on a weapon. Is the 10% based off the classes original health or 10% of health after weapon adjustment (like the Kunai, Eyelander, Warrior Spirit).
[QUOTE=psyke;39558029]Valentines day MVM mission It ain't a bomb the robots are planning to put in the hole ;)[/QUOTE] But it certainly will explode
is it a penis
[QUOTE=psyke;39558029]Valentines day MVM mission It ain't a bomb the robots are planning to put in the hole ;)[/QUOTE] you lost me [editline]12th February 2013[/editline] [QUOTE=fendermcbender;39558157]is it a penis[/QUOTE] what?
The bomb is replaced with an Aperture Science bomb full of warm conversion gel.
The TF2 mercenaries will fall in love with the Robots [img]http://sae.tweek.us/static/images/emoticons/emot-roboluv.gif[/img]
The mercs must band together to stop the machine menace from flooding Mann Co. with Valentine candies.
I really hope there's not more MvM "updates". They're just getting stale and boring at this point.
[QUOTE=Hng;39558352]I really hope there's not more MvM "updates". They're just getting stale and boring at this point.[/QUOTE] I don't think they will let their most hyped game mode die. And plus, it's a huge cash cow right now, they are going to milk it as much as they can.
[QUOTE=Hng;39558352]I really hope there's not more MvM "updates". They're just getting stale and boring at this point.[/QUOTE] I might be in the unpopular pool on this, but I have to agree. MvM was never really that amazing to begin with once the hype wore off, and new botkiller weapons feel like such cop-outs. MvM tours should be added to accentuate actual updates, like with Christmas. It takes seemingly very little effort to create an MvM tour, considering the evident lack of playtesting on the Engineer tour's difficulty. They seem to be made on the assumption that no matter what they put out, it'll be doable by somebody. Not to mention the lack of playtesting is made even more evident by two very obvious exploits found mere hours after the update launched: the rock on Bigrock that made Sentry Busters explode if you put your sentry on it and stun-locking robot bosses with the Huntsman. Playtesters are paid to find things by exploiting every possible idea, and those two things were found by players on the first day by simply doing what comes naturally: placing a sentry on a high place and taunt-killing. Frankly, unless MvM gets an unlimited mode, anything that comes out after this point will just feel like filler.
I agree, partly. The worst thing that can happen is if Valve shrugs off normal TF2 entirely and now just focuses on MvM. I'd also really hate to see weapon balance updates being focused around MvM instead of normal TF2. That what would be bad.
Sorry to sound ungrateful, but would there happen to have been a particles folder in the leaked beta? I know I'm probably the only person who wants it, but come on.
[QUOTE=1Eevee1;39558662]I agree, partly. The worst thing that can happen is if Valve shrugs off normal TF2 entirely and now just focuses on MvM. I'd also really hate to see weapon balance updates being focused around MvM instead of normal TF2. That what would be bad.[/QUOTE] I agree. The day we get a weapon designed specifically with MvM in mind is the day that everything starts going downhill.
I want an update that actually gives a reason to [I]earn[/I] botkiller weapons. It seems really dumb that they're tradable--they're supposed to indicate that you fought wave after wave of bots and came out on top, not that you saved up and bought one. Also, I completely disagree that MvM updates are a bad thing. It's incredibly fun, and I think the abundance of weapons that are useful in PvP but near-useless in MvM means we [I]should[/I] have weapons specifically balanced for MvM. That doesn't mean we shouldn't have more PvP weapons--nowhere in the Big Book Of VALVe Rules does it say we can't have both. You guys remind me of my aging grandmother complaining about kids latching onto this new "Internet" thing.
I should also note that a few weapons that didn't get much love in PvP have turned out pretty useful in MvM. The Brass Beast and Natascha both see a fair bit of use now, for example.
I think the Mecha update did it the best. I love new maps. And the weapons in the update work great in both modes.
normal play translates very well into MvM: if a weapon works in normal play, and more importantly, is viable in normal play, it should have no problems translating into the MvM environment however, MvM translates badly back into normal play, and in all honesty, if you tried to balance a weapon to MvM exclusively, it'd probably crash and burn and end up playing terribly in both
True, the Mecha Update was amazing. The 3 classes that most needed new weapons got them, and all 3 are pretty damn useable, apart from a couple of minor flaws. And having some non-stock festives was also pretty impressive.
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