• TF2's Robotic Boogaloo - Community Update Thread: A New Hope.
    1,882 replies, posted
[QUOTE=zipziggy;39105907]For all the modelers in this thread will you be submitting these hats to workshop ?[/QUOTE] yeah, a couple of weeks after the 10th, cuntsman said
[QUOTE=EArkham;39105727]Alrighty, thanks! Claiming the Stovepipe. I'll have a progress shot sometime Monday night (heading away for the weekend else it'd be tonight).[/QUOTE] Please don't make the stovepipe look too tall and please make sure it looks as similar to the actual stovepipe.
[QUOTE=zipziggy;39105907]For all the modelers in this thread will you be submitting these hats to workshop ?[/QUOTE] I'm hoping everyone uploads to the workshop the day the update comes out. Flooding the front page like a robot invasion! All submissions linking to the update website, and the website linking back to all the items. Valve wont be able to escape P:
I gotta say that Robo-Toque looks sexy.
Has anyone made a robotic El Jefe yet? I have an idea.
[QUOTE=thecuntsman;39106541]I'm hoping everyone uploads to the workshop the day the update comes out. Flooding the front page like a robot invasion! All submissions linking to the update website, and the website linking back to all the items. Valve wont be able to escape P:[/QUOTE] An alternative is to upload and keep them hidden until the release day
[QUOTE=pogothemunty;39111236]An alternative is to upload and keep them hidden until the release day[/QUOTE] I support this. Plus, someones would see it before making it private, adn it would increase the hype
And also make sure all links work properly, and get things rolling smoother come release day.
[img]http://dl.dropbox.com/u/57186256/Models/flamenco%20fixed.png[/img] Finally got it fixed. Just need to add lods and jigglebones now.
[QUOTE=DatGman;39084795]Somebody in the EMP Thread reccomened to write DalokΩ so it can be fully seen on the ripped wrap, i will give it a try now. EDIT: [t]http://puu.sh/1J9kx[/t] How's it?[/QUOTE] Since Dalokohs sounds like 'chocolate' backwards, maybe have the text read Shokolad, as in 'shock', for batteries.
[QUOTE=Pfysicyst;39115463]Since Dalokohs sounds like 'chocolate' backwards, maybe have the text read Shokolad, as in 'shock', for batteries.[/QUOTE] Or just Shocklad. :v:
[QUOTE=pogothemunty;39111236]An alternative is to upload and keep them hidden until the release day[/QUOTE] This would mess up its position on the workshop for the votes it gets. After you item has been uploaded for a week, it gets bumped down a page or two automatically. I do not endorse this.
[QUOTE=Ax3l;39115637]Or just Shocklad. :v:[/QUOTE] shock-a-lad [sp]kill me[/sp]
[QUOTE=Evil_Knevil;39080003]I made this a while ago: [img]http://cloud-2.steampowered.com/ugc/558704944703852431/DDF552633DB7F6AC7B515951E8257A643FF5C38B/[/img][/QUOTE] exactly what i had in mind! i was looking for your robot on the emporiums but never managed to find it. you should make it part of this.
[QUOTE=Pfysicyst;39115463]Since Dalokohs sounds like 'chocolate' backwards, maybe have the text read Shokolad, as in 'shock', for batteries.[/QUOTE] Dalokcohs [QUOTE=thecuntsman;39106541]I'm hoping everyone uploads to the workshop the day the update comes out. Flooding the front page like a robot invasion! All submissions linking to the update website, and the website linking back to all the items. Valve wont be able to escape P:[/QUOTE] Our robot submissions shall blot out the sun. Then Valve will be forced to implement all the robotic hats in the shade.
[QUOTE=Metaru;39118235]exactly what i had in mind! i was looking for your robot on the emporiums but never managed to find it. you should make it part of this.[/QUOTE] There should be mod of it somewhere on gamebanana.
[QUOTE=Metaru;39118235]exactly what i had in mind! i was looking for your robot on the emporiums but never managed to find it. you should make it part of this.[/QUOTE] [url]http://gamebanana.com/tf2/skins/118567[/url]
[QUOTE=Pikmin Master;39115151][img]http://dl.dropbox.com/u/57186256/Models/flamenco%20fixed.png[/img] Finally got it fixed. Just need to add lods and jigglebones now.[/QUOTE] bake a light map
Is the robo B.M.O.C in the workshop going to take part?
-snip- wrong thread
[QUOTE=-Iker-;39118570]Is the robo B.M.O.C in the workshop going to take part?[/QUOTE] I'll ask EArkham when he's online
[IMG]http://farm9.staticflickr.com/8506/8353319117_b32cb2164f_b.jpg[/IMG] Nearing being done... Though I do need to get in at least one LOD. Not entirely sold upon the orangey colour for the basic red (far left) Have tried a number of colours and that's the best so far. If you can come up with a better tone then I am open to ideas. Happy with how the flames are looking paintable (far right) and I really like the basic blue (centre). The movement on the texture brings it to life, but I can't easily show you that. Another issue I'm having is with the team colouring. As you can see on the robo versions it is coming up in model viewer but it is not there in the game. Anyone got any ideas?
[QUOTE=VietRooster2;39118439][url]http://gamebanana.com/tf2/skins/118567[/url][/QUOTE] i mean, as part of this whole update.
[QUOTE=Pikmin Master;39115151][img]http://dl.dropbox.com/u/57186256/Models/flamenco%20fixed.png[/img] Finally got it fixed. Just need to add lods and jigglebones now.[/QUOTE] is the position of the hat like the creator intended or like VALVe implemented?
[QUOTE=Ruskeydoo;39118749]Another issue I'm having is with the team colouring. As you can see on the robo versions it is coming up in model viewer but it is not there in the game. Anyone got any ideas?[/QUOTE] Might be an itemtest issue because it's not working for me either.
[QUOTE=Ruskeydoo;39118749][IMG]http://farm9.staticflickr.com/8506/8353319117_b32cb2164f_b.jpg[/IMG] Nearing being done... Though I do need to get in at least one LOD. Not entirely sold upon the orangey colour for the basic red (far left) Have tried a number of colours and that's the best so far. If you can come up with a better tone then I am open to ideas. Happy with how the flames are looking paintable (far right) and I really like the basic blue (centre). The movement on the texture brings it to life, but I can't easily show you that. Another issue I'm having is with the team colouring. As you can see on the robo versions it is coming up in model viewer but it is not there in the game. Anyone got any ideas?[/QUOTE] perhaps make the red version a red outer flame and an orange inner flame ? or vise versa
[QUOTE=Ruskeydoo;39118749][IMG]http://farm9.staticflickr.com/8506/8353319117_b32cb2164f_b.jpg[/IMG] Nearing being done... Though I do need to get in at least one LOD. Not entirely sold upon the orangey colour for the basic red (far left) Have tried a number of colours and that's the best so far. If you can come up with a better tone then I am open to ideas. Happy with how the flames are looking paintable (far right) and I really like the basic blue (centre). The movement on the texture brings it to life, but I can't easily show you that. Another issue I'm having is with the team colouring. As you can see on the robo versions it is coming up in model viewer but it is not there in the game. Anyone got any ideas?[/QUOTE] Fire Chief
[QUOTE=Ruskeydoo;39118749][IMG]http://farm9.staticflickr.com/8506/8353319117_b32cb2164f_b.jpg[/IMG] Nearing being done... Though I do need to get in at least one LOD. Not entirely sold upon the orangey colour for the basic red (far left) Have tried a number of colours and that's the best so far. If you can come up with a better tone then I am open to ideas. Happy with how the flames are looking paintable (far right) and I really like the basic blue (centre). The movement on the texture brings it to life, but I can't easily show you that. Another issue I'm having is with the team colouring. As you can see on the robo versions it is coming up in model viewer but it is not there in the game. Anyone got any ideas?[/QUOTE] Its-- It's beautiful!!
[QUOTE=zipziggy;39118818]perhaps make the red version a red outer flame and an orange inner flame ? or vise versa[/QUOTE] This is actually a pretty good idea... I was in the mind set that they had to run from the same hex colour for the paintability... But they don't have to start out the same. I shall have a play later. Thank you! Edit: pink was just for you cuntsman ;)
so you didn't run into any sorting errors? ah Nevermind you used additive
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