• TF2's Robotic Boogaloo - Community Update Thread: A New Hope.
    1,882 replies, posted
[QUOTE=Venezuelan;39453747]so I don't get it are these late contributions getting in or what I only refrained because it was too late but if there's still time to get stuff in the update I might want to[/QUOTE] The update might release tomorrow. Or not. If you want to gamble with the release date of the update, then I think you can still get an item in.
I just wanna make a simple retexture for Square's Apparition's Aspect concept
[img]http://www.neuropod.net/imagehost/uploads/9eaa14353b56de579e309243fd0273ba.png[/img] Thanks Blitz!
[QUOTE=Manibogi;39454289][img]http://www.neuropod.net/imagehost/uploads/9eaa14353b56de579e309243fd0273ba.png[/img] Thanks Blitz![/QUOTE] The part that says "Robotman's" seems like its using the wrong font.
its more of it being suposed to be written in caps.
Psst, delay is likely. Even more than Sunday.... Psst, blame the cunt. v:v:v
[QUOTE=NeoDement;39447353]Yeah mine will include the human anims under the robot ones, should fix the majority of those bugs. Though Medic will look weird with that wheel and the taunts will all still be the robot versions. It's kinda obvious why Sentry Buster doesn't have a red or uber skin, he isn't capable of being ubered, it's not Valves fault if you choose to use the bots in ways that were never intended. The default Spy bot can't be ubered either (and he has no LODs), his default uber textures are fantastic: [img]https://dl.dropbox.com/u/900111/teethyspy.PNG[/img] However yes I will make it so the buster can be red and ubered because it's easy to do and I'm hoping people that use the !robotme command can get some use out of this mod.[/QUOTE] it looks like he has teeth on his chin.
Hey guys, just wanted to let you know that I took down the Mechicorn Workshop Submission and won't be bringing it back up until after this is all said and done to prevent more flak from coming our way. I actually had the idea for a while (little before this thread was made) and until recent was working on it with some help, I didn't find out about this whole thing until it was past the submission deadline and decided to go ahead and post it anyways. Sorry about any confusion. Also realized the imgur with a Robot Balloonicorn Concept/Render in it, while looking similar to mine, this was the concept I was working off of: [IMG]http://img32.imageshack.us/img32/544/oriconcept.png[/IMG] (Done by Gummy) thus resulting in: [IMG]http://img507.imageshack.us/img507/3871/mech512.png[/IMG] They do share similarities but I think mine distincts further enough away from the one in the imgur, the whole leg booster things just came to me while producing the thing just to cut down on work and avoid it from looking like it has a imbalanced hover system like it does in the concept
your smoothing is bad, fix it before the deadline
[QUOTE=TheGreatJug;39454959] [IMG]http://img507.imageshack.us/img507/3871/mech512.png[/IMG] [/QUOTE] Make the eyes round/bigger, they look evil and out of place.
amazing work neo also I forgot to mention that the spybot has no disguise masks though I understand you would have to create about 26 different skins for these so no pressure or anything
Added paintability and boosted the phong to be consistent with other loot: [T]http://puu.sh/1WIAP[/T] (Default) [T]http://puu.sh/1WICt[/T] (Team Spirit) [T]http://puu.sh/1WIBG[/T] (Fabulous)
Almost midnight...
[QUOTE=fancy990;39457352]Almost midnight...[/QUOTE] It will come out when it comes out. Its not going to be right when it becomes sunday for you (thanks to timezones). This isnt a new video game release.
is the update page going to be done today?
Facepunch community learns how it is being Valve and delaying stuff.
[QUOTE=RandomSpy;39457991]is the update page going to be done today?[/QUOTE] I think not yet.
Fuuuuuuuuuuuu
probably delayed again
[QUOTE=TheGreatJug;39454959] [IMG]http://img507.imageshack.us/img507/3871/mech512.png[/IMG] [/QUOTE] that thing looks demonic as fuck.
I'm quite happy with the mesh now (ignore the little clipping on the bot): [IMG]http://manschitz.com/projects/tf2/preview_beret2.jpg[/IMG]
[QUOTE=TheGreatJug;39454959]Hey guys, just wanted to let you know that I took down the Mechicorn Workshop Submission and won't be bringing it back up until after this is all said and done to prevent more flak from coming our way. I actually had the idea for a while (little before this thread was made) and until recent was working on it with some help, I didn't find out about this whole thing until it was past the submission deadline and decided to go ahead and post it anyways. Sorry about any confusion. Also realized the imgur with a Robot Balloonicorn Concept/Render in it, while looking similar to mine, this was the concept I was working off of: [IMG]http://img32.imageshack.us/img32/544/oriconcept.png[/IMG] (Done by Gummy) thus resulting in: [IMG]http://img507.imageshack.us/img507/3871/mech512.png[/IMG] They do share similarities but I think mine distincts further enough away from the one in the imgur, the whole leg booster things just came to me while producing the thing just to cut down on work and avoid it from looking like it has a imbalanced hover system like it does in the concept[/QUOTE] Please submit it to us, we have two Foster's Facades and two Otolaryngologist's Mirrors already so there's really no problem.
[QUOTE=TheGreatJug;39454959]Hey guys, just wanted to let you know that I took down the Mechicorn Workshop Submission and won't be bringing it back up until after this is all said and done to prevent more flak from coming our way. I actually had the idea for a while (little before this thread was made) and until recent was working on it with some help, I didn't find out about this whole thing until it was past the submission deadline and decided to go ahead and post it anyways. Sorry about any confusion. Also realized the imgur with a Robot Balloonicorn Concept/Render in it, while looking similar to mine, this was the concept I was working off of: [IMG]http://img32.imageshack.us/img32/544/oriconcept.png[/IMG] (Done by Gummy) thus resulting in: [IMG]http://img507.imageshack.us/img507/3871/mech512.png[/IMG] They do share similarities but I think mine distincts further enough away from the one in the imgur, the whole leg booster things just came to me while producing the thing just to cut down on work and avoid it from looking like it has a imbalanced hover system like it does in the concept[/QUOTE] Please please please don't feel bullied into taking your item down etc by our update. And defiantly submit the item. It's good to see a different interpretation of the idea.
[img]http://i.imgur.com/un4Y0Uv.png[/img]
[QUOTE=AbeX300;39460247][img]http://i.imgur.com/un4Y0Uv.png[/img][/QUOTE] I don't get it.
[QUOTE=Inspecter;39460284]I don't get it.[/QUOTE] Probably some code pertaining to when the update hits. I don't suspect that anybody is going to bother with solving it, though.
[QUOTE=AbeX300;39460247][img]http://i.imgur.com/un4Y0Uv.png[/img][/QUOTE] Call now for steamy robo-chat
[QUOTE=Manibogi;39457323]Added paintability and boosted the phong to be consistent with other loot: [T]http://puu.sh/1WIAP[/T] (Default) [/QUOTE] Do the ear flaps bounce when you move?
[QUOTE=vladnag;39460763]Do the ear flaps bounce when you move?[/QUOTE] that would be adorable.
[QUOTE=mphayes97;39460777]that would be adorable.[/QUOTE] and realistic, since they're held up by springs, solid springs would look kind of strange
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