• TF2's Robotic Boogaloo - Community Update Thread: A New Hope.
    1,882 replies, posted
[QUOTE=NapyDaWise;39517876]1)I'm pretty sure you can add lines like "material2" etc as long as you add them everywhere And thoses are the vmt's name. I don't really remember right now, but I think it's just red and transparent in that case. 2)You can find prefabs in the item schema, but i don't think weapons use them 3)You can't choose which animations it'll use, that's valve's job iirc. And you can't use thoses mdl, you have to recompile them under their own name. For weapons i change the whole path to "models/workshop/weapons/c_models/!weapon_name!/!weapon_name!.mdl" 4) Yep it's important, otherwise they won't be able to find eachother. You can edit the manifest to fit the .qc or edit the qc to fit the manifest. Final note : Try to make a dumb model (ie a cube), compile it using the import tools, and the same names/materials as your actual weapon, it should give you the right manifest. You can then replace the mdls/smd with your stuff.[/QUOTE] thank you SO much man. this really helps. with this info i should be able to have my first workshop release later today. thanks again!
Are people going to continue creating items? There's still a lot of good concepts yet to be made.
Importer report : Worked perfectly for both the robot megalo models and the mirror. Now here's some features i want to be added : -Tri limit moved to 10000 so we can use it for weapons (maybe with a warning or something) -Being able to test our item without making a lod, replacing the limitation with a warning too -A GUI for custom vmt and qc, where you just have to tick a box for selfillum for exemple, and it directly write the vmt/qc -Auto-backpack icon, basicly being able to take a screenshot with transparency of the item in the preview, with an option to choose if you want to use the player model grayed out or nothing -Support for model/texture styles And I still don't know how it works with facial flexed items, i guess you just have to load a custom vmt and using a DMX that's facial flexed?
Should I post the remaining concepts, then?
I imported my bagpipes today. Didn't have any issues. [QUOTE=NapyDaWise;39518103]Importer report : Worked perfectly for both the robot megalo models and the mirror. Now here's some features i want to be added : -[b]Tri limit moved to 10000 so we can use it for weapons (maybe with a warning or something)[/b] -Being able to test our item without making a lod, replacing the limitation with a warning too -A GUI for custom vmt and qc, where you just have to tick a box for selfillum for exemple, and it directly write the vmt/qc -Auto-backpack icon, basicly being able to take a screenshot with transparency of the item in the preview, with an option to choose if you want to use the player model grayed out or nothing -Support for model/texture styles And I still don't know how it works with facial flexed items, i guess you just have to load a custom vmt and using a DMX that's facial flexed?[/QUOTE] Is this an issue? Doesn't the limit rise when selecting that you're importing a weapon? I haven't tested a weapon yet, so I'm not sure.
[QUOTE=NapyDaWise;39518103]And I still don't know how it works with facial flexed items, i guess you just have to load a custom vmt and using a DMX that's facial flexed?[/QUOTE] Have just been using this. Don't even have to export a DMX. You can just save as an FBX and everything works fine :)
[QUOTE=Evil_Knevil;39519033]I imported my bagpipes today. Didn't have any issues. Is this an issue? Doesn't the limit rise when selecting that you're importing a weapon? I haven't tested a weapon yet, so I'm not sure.[/QUOTE] you can't specify that you're importing a weapon, so no
[img]http://img818.imageshack.us/img818/1722/robothermes.jpg[/img] Finally got round to making the logo.
why is the brim so irregularly small in comparison to the normal one?
[QUOTE=Snood_1990;39520380][img]http://img818.imageshack.us/img818/1722/robothermes.jpg[/img] Finally got round to making the logo.[/QUOTE] Texture looks a bit rough though
[QUOTE=Constructor;39517065][IMG]http://puu.sh/1ZjOC[/IMG] Manibogi told me to post this it's up for grabs (?)[/QUOTE] Needs something to go in the mouth [sp]nohomo[/sp]
[IMG]http://puu.sh/1Zsoc/11222001a5[/IMG]
why does he have a mustache?
[QUOTE=Venezuelan;39521452]why does he have a mustache?[/QUOTE] I think those are wrinkles. Either that or he is biting his upper lip.
or he is super old
If it hasnt been taken yet, I am going to buy in and model the Blighted Beak concept.
[QUOTE=kenshin6;39521678]If it hasnt been taken yet, I am going to buy in and model the Blighted Beak concept.[/QUOTE] The pressure's on then. I'll only allow it on the workshop if I think it's fancy enough.
[QUOTE=Pie_Tony;39521974]The pressure's on then. I'll only allow it on the workshop if I think it's fancy enough.[/QUOTE] Well Im not going to do this for the workshop anyway :P (though it may be an added bonus) I just want to participate in the event since it seems there is still time to do so. And hopefully it'll be enough time to find someone to texture it as well.
[QUOTE=BANG!;39515671]A little late, BoltBoy aka BonkBoy! [IMG]http://puu.sh/1Zgr5/16f692f050[/IMG] Now time to fight with the TF2 importer :/ Btw position doesn't quite match on the bot, but it gives him some funny look.[/QUOTE] This really reminds me of Cyclops from the X-Men. It looks amazing, though hey look, 600th post, and I blow it talking about the fuckin' X-Men
[QUOTE=kibbleknight;39520562]why is the brim so irregularly small in comparison to the normal one?[/QUOTE] Because, design choices. :v:
[QUOTE=ZombiPlastiClok;39522931]This really reminds me of Cyclops from the X-Men. It looks amazing, though hey look, 600th post, and I blow it talking about the fuckin' X-Men[/QUOTE] I'm watching X-Men First Class, and it's awesome, what's wrong with X-Men? >:C
Come on, .Exe-cutioner
Someone should've done a robo-lucky shot and called it hl2.exe.
[QUOTE=ojcoolj;39523254]I'm watching X-Men First Class, and it's awesome, what's wrong with X-Men? >:C[/QUOTE] Nothing! I just wanted to use my 600th post for something special. Like Cheetahmen 2. [sp]Besides, Deadpool is better[/sp] [QUOTE=LightFlock;39523400]Someone should've done a robo-lucky shot and called it hl2.exe.[/QUOTE] Holy shit, I'm on it
[QUOTE=LightFlock;39523400]Someone should've done a robo-lucky shot and called it hl2.exe.[/QUOTE] [QUOTE=ZombiPlastiClok;39523477] Holy shit, I'm on it[/QUOTE] [IMG]http://i1253.photobucket.com/albums/hh581/LightFlock/idk_zpsdb8e968f.png[/IMG] Can I have design/concept credit? [sp]What? ned_ballad got away with rushed MSPaint concept art for Sir Amazinghatsalot[/sp] [sp]Edit: That sounds sarcastic but it's not[/sp]
[QUOTE=LightFlock;39523587][IMG]http://i1253.photobucket.com/albums/hh581/LightFlock/idk_zpsdb8e968f.png[/IMG] Can I have design/concept credit? [sp]What? ned_ballad got away with rushed MSPaint concept art for Sir Amazinghatsalot[/sp] [sp]Edit: That sounds sarcastic but it's not[/sp][/QUOTE] I was just going to take the existing robo-helmet, and put the MVM bomb in it. IF anything, I'm going to credit the original creator of the Lucky Shot for the concept
[QUOTE=ZombiPlastiClok;39523637]I was just going to take the existing robo-helmet, and put the MVM bomb in it. IF anything, I'm going to credit the original creator of the Lucky Shot for the concept[/QUOTE] Fair enough, it's a stupid idea anyway.
Robo Flamboyant Flamenco dropped off the face of the earth. :suicide:
[QUOTE=LightFlock;39523587][IMG]http://i1253.photobucket.com/albums/hh581/LightFlock/idk_zpsdb8e968f.png[/IMG] Can I have design/concept credit? [sp]What? ned_ballad got away with rushed MSPaint concept art for Sir Amazinghatsalot[/sp] [sp]Edit: That sounds sarcastic but it's not[/sp][/QUOTE] Actually I posted robo lucky shot a couple 10 pages or so back. Little LATE! [IMG]http://i.minus.com/jnu31oPJ5M2xz.png[/IMG] Cuntsman talked to me about it. and I needed to find original creator for permission. But ZombiPlastiClok you are still free to do it. [B]PROOF:[/B] [IMG]http://puu.sh/1ZB0C[/IMG]
[QUOTE=sirfrootcup;39524017]Actually I posted robo lucky shot a couple 10 pages or so back. Little LATE! [IMG]http://i.minus.com/jnu31oPJ5M2xz.png[/IMG] Cuntsman talked to me about it. and I needed to find original creator for permission. But ZombiPlastiClok you are still free to do it.[/QUOTE] So that is why I felt so c0ld this afternoon. EDIT: Pageking! :confetti: It's my first pageking, yay! [IMG]http://i1253.photobucket.com/albums/hh581/LightFlock/myfirstpageking_zps71f5f2fd.png[/IMG]
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