• TF2's Robotic Boogaloo - Community Update Thread: A New Hope.
    1,882 replies, posted
[QUOTE=LightFlock;39570035]It's still way too shiny. $reflectivity, $rimlight and a couple others have had no positive effect. :/ [IMG]http://i1253.photobucket.com/albums/hh581/LightFlock/botters-helm-3_zpsb4471930.png[/IMG] I also added a metal visorish bit, noticable above and below: [IMG]http://i1253.photobucket.com/albums/hh581/LightFlock/botters-helm-4_zps9c6357c2.png[/IMG] edit: [IMG]http://i1253.photobucket.com/albums/hh581/LightFlock/botters-helm-4-blue_zps42d25135.png[/IMG] Edit2: I think I fixed reflection. [IMG]http://i1253.photobucket.com/albums/hh581/LightFlock/botters-helm-hurtheal_zpsd4e95eef.png[/IMG][/QUOTE] Really needs a model :(
[QUOTE=Smashman;39570421]Really needs a model :([/QUOTE] I wish I could model. I wish I could model TTTHHHIIIIIISSSSS much. [editline]13th February 2013[/editline] Okay, I'm going to stop hogging the thread with progress of my Botter's Helm. [IMG]http://i1253.photobucket.com/albums/hh581/LightFlock/botters-helm-final_zps53d01984.png[/IMG] [IMG]http://i1253.photobucket.com/albums/hh581/LightFlock/sexy-botters-helm_zps73b6ae2c.png[/IMG] Y'all have a good day now.
[QUOTE=GoldenBalls;39567799] The thing is, unlike many of your amazing models and multiple uploads/accepted items, it's likely the last and only thing I'll ever get into the game.[/QUOTE] Why not? You're perfectly capable. I think if you were to be more active in the community you could easily get another item in. You have the technical ability, you just need another good concept, and we have plenty of those here. (btw, I have nothing in game so you've got one up on me)
I agree. The bar's a nice looking weapon. I mean, it shows that you've got experience modelling, and the necessary software to do it. I mean, I daresay that some of us here could give ideas for new things that we'd like to see in TF2.
I really am sorry. I did feel like kind of a dick after posting those things, but they had already been said, and I just kind of hoped your ties with Facepunch had fizzled enough that you wouldn't see, which really was a cowardly way to confront my own guilt. I just sought validation from other posters and used it as justification. I succumbed to mob mentality. And then later I was telling someone off about about the infighting we have here but inside I just felt like a giant hypocrite. And I just kind of hoped no one would notice, and my character flaws be ignored, but I guess I owe you that admission: I can be a jerk and a hypocrite.
[QUOTE=thecuntsman;39568378]Why not make your own version of the battery/dolocas, and submit it to the update/workshop? You have enough time to make something, and if you're struggling financially, it could be a good band wagon to hop onto! Get to work!![/QUOTE] Would it work if i credit benjamoose and the other creator in it? So about 4 people to credit, we'll see how we'll manage the numbers. If you guys want to remake it i'm fine with it, but it would be nice to talk to Blitz 'n Barrage as well.
[QUOTE=WiltheKid;39570253]it looks like the surface of the helmet is the gateway to heaven[/QUOTE] Batter helmet as Cheater's lament for robots?
My botter's helm is nearly done. :v: Looks fabulous on the robo-scout. [IMG]http://i1253.photobucket.com/albums/hh581/LightFlock/botters-helm-robot-scout_zps98c65a5c.png[/IMG] One tiinnnyyyy problem though :/ [IMG]http://i1253.photobucket.com/albums/hh581/LightFlock/botters-helm-derp_zps853083a8.png[/IMG]
you accidentally saved the large version of the BP icon over the regular one Did you do a spec mask yet?
[QUOTE=LightFlock;39575158]My botter's helm is nearly done. :v: Looks fabulous on the robo-scout. [IMG]http://i1253.photobucket.com/albums/hh581/LightFlock/botters-helm-robot-scout_zps98c65a5c.png[/IMG] [/QUOTE] Not quite, don't expect bodygroups to save you, the original Batter's Helm didn't use bodygroups. Just throwing that out there.
[QUOTE=NeoDement;39575336]you accidentally saved the large version of the BP icon over the regular one Did you do a spec mask yet?[/QUOTE] It's on my long list of things to do. If you mean fixing the Batter's Helmet's dumb reflectivity, yes, I fixed that. EDIT: I seem to have misread a guide on backpack images. >.> [QUOTE=Manibogi;39575423]Not quite, don't expect bodygroups to save you, the original Batter's Helm didn't use bodygroups. Just throwing that out there.[/QUOTE] This is ofc just a reskin, it doesn't at all clip on the robo-scout. EDIT: Oh crap, how did I miss that? >.> EDIT2: As for making it more robotic, I'm not sure if I've made it better or worse.. It looks a little "scrappy" as such, in a bad way: (old left, new right) [IMG]http://i1253.photobucket.com/albums/hh581/LightFlock/botters-helm-hurtheal2_zps94cb7359.png[/IMG]
Some progress on the soldered stuntman: [IMG]http://manschitz.com/projects/tf2/preview_stuntman4.jpg[/IMG] (quick test compile, not unwrapped yet)
[QUOTE=LightFlock;39575158]My botter's helm is nearly done. :v: Looks fabulous on the robo-scout. [IMG]http://i1253.photobucket.com/albums/hh581/LightFlock/botters-helm-robot-scout_zps98c65a5c.png[/IMG] One tiinnnyyyy problem though :/ [IMG]http://i1253.photobucket.com/albums/hh581/LightFlock/botters-helm-derp_zps853083a8.png[/IMG][/QUOTE] How did you get robots in the loadout screen?
[QUOTE=LightFlock;39575947]It's on my long list of things to do. If you mean fixing the Batter's Helmet's dumb reflectivity, yes, I fixed that. EDIT: I seem to have misread a guide on backpack images. >.> This is ofc just a reskin, it doesn't at all clip on the robo-scout. EDIT: Oh crap, how did I miss that? >.> EDIT2: As for making it more robotic, I'm not sure if I've made it better or worse.. It looks a little "scrappy" as such, in a bad way: (old left, new right) [IMG]http://i1253.photobucket.com/albums/hh581/LightFlock/botters-helm-hurtheal2_zps94cb7359.png[/IMG][/QUOTE] Old is better, dont over do it.
[QUOTE=RandomSpy;39577556]How did you get robots in the loadout screen?[/QUOTE] By replacing the Scout's playermodel with the Robo-Scout's model.
[QUOTE=GLH;39577909]By replacing the Scout's playermodel with the Robo-Scout's model.[/QUOTE] Is there actually a mod for that?
[QUOTE=RandomSpy;39578286]Is there actually a mod for that?[/QUOTE] [URL="http://tf2.gamebanana.com/skins/119925"]http://tf2.gamebanana.com/skins/119925[/URL] There's no bodygroups, though.
I don't think it's necessary to make boddygroups, look how the robot Heavy fits on Engi and Scout model: [url]http://puu.sh/220us[/url] [url]http://puu.sh/22035[/url]. Oh yeah, i'm not using the robot skin that replaces the actual player model, it's just a random bug that happend to me today, don't ask me why or how i did this. EDIT: It's a joke guys
[QUOTE=KayoDuck;39578480][B]I don't think it's necessary to make boddygroups[/B], look how the robot Heavy fits on Engi and Scout model: [url]http://puu.sh/220us[/url] [url]http://puu.sh/22035[/url]. Oh yeah, i'm not using the robot skin that replaces the actual player model, it's just a random bug that happend to me today, don't ask me why or how i did this.[/QUOTE] [img]https://dl.dropbox.com/u/900111/clipdogger.PNG[/img] hmm...
[QUOTE=NeoDement;39578512][img]https://dl.dropbox.com/u/900111/clipdogger.PNG[/img] hmm...[/QUOTE] It was a joke, i wasn't talking for real.
[QUOTE=KayoDuck;39578827]It was a joke, i wasn't talking for real.[/QUOTE] For sarcasm to go through the internet, it needs to be super obvious. Yours wasn't.
[QUOTE=Manibogi;39578901]For sarcasm to go through the internet, it needs to be super obvious. Yours wasn't.[/QUOTE] I was thinking this [img]http://puu.sh/2268w[/img] was obvious but well, whatever
[QUOTE=KayoDuck;39578480]I don't think it's necessary to make boddygroups, look how the robot Heavy fits on Engi and Scout model: [url]http://puu.sh/220us[/url] [url]http://puu.sh/22035[/url]. Oh yeah, i'm not using the robot skin that replaces the actual player model, it's just a random bug that happend to me today, don't ask me why or how i did this. EDIT: It's a joke guys[/QUOTE] Little off topic, but what mod are you using for those flat textures?
[QUOTE=Rufia;39578999]Little off topic, but what mod are you using for those flat textures?[/QUOTE] phongless that or his computer just can't render phong
[QUOTE=Venezuelan;39579148]phongless that or his computer just can't render phong[/QUOTE] Just quick: i'm using the phongless pack for the model, but for the flat textures it's a skin, i link you on the profile
[img]http://puu.sh/22bsk/57dfdb6959[/img] [IMG]http://puu.sh/22bv8/8ee14bec04[/IMG] [img]http://puu.sh/22brq/21a0758ad7[/img] A robotified Soldier's Stogie! Tiniest robot item ever made.
Goddamn that's genius
Man, this are all just so amazing. I really can't wait for this!
what happened to the old concept gallery? i wanted to post the old concept for a safe n sound i did but it seems to be gone.
[QUOTE=KayoDuck;39579920]Just quick: i'm using the phongless pack for the model, but for the flat textures it's a skin, i link you on the profile[/QUOTE] oh I didn't even notice the flat stuff :v:
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