• TF2 Media v16: in loving memory of Moby Francke, Bay Raitt, and Matthew Russell
    4,334 replies, posted
Muka laka luka laka
[QUOTE=yellowoboe;38848306]Muka laka luka laka[/QUOTE] Translation: Mind if I hang ten?
[QUOTE=RainbowStalin;38845652]I wish there was a good goggle-less engie model.[/QUOTE] But the current one is perfect, what's wrong with it? :v:
[media]http://www.youtube.com/watch?v=WRYFuje8_bc[/media]
Someone please make a sfm version of that
[t]http://puu.sh/1Bx0j[/t]
[QUOTE=Jorori;38850144]But the current one is perfect, what's wrong with it? :v:[/QUOTE] It gives me nightmares [img]http://i42.tinypic.com/x2nfwi.jpg[/img]
Oh, but you asked for a goggleless engineer. How could you even expect to sleep well afterwards?
I've never understood the "Goggle-less engie gives me nightmares" mentality, looks fine to me.
[QUOTE=Erfly;38850839]I've never understood the "Goggle-less engie gives me nightmares" mentality, looks fine to me.[/QUOTE] The only pic that seems kind of creepy is the one posted by Pocket Medic, and even that is easy to get used to.
[QUOTE=Erfly;38850839]I've never understood the "Goggle-less engie gives me nightmares" mentality, looks fine to me.[/QUOTE] When you're regularly unaccustomed to seeing someone's eyes and eyebrows, it becomes unsettling to see them regularly. Most of Engineer's expressions come from the lower half of his face since goggles don't flex around. I'm pretty sure that the goggle-less mod doesn't add facial flexes to his upper half of his face, which pushes him into uncanny valley. The same rules apply to the Soldier, to a lesser extent since his eyes can be seen under his helmet every now and then.
[QUOTE=Psychopath12;38850884]When you're regularly unaccustomed to seeing someone's eyes and eyebrows, it becomes unsettling to see them regularly. Most of Engineer's expressions come from the lower half of his face since goggles don't flex around. I'm pretty sure that the goggle-less mod doesn't add facial flexes to his upper half of his face, which pushes him into uncanny valley. The same rules apply to the Soldier, to a lesser extent since his eyes can be seen under his helmet every now and then.[/QUOTE] I guess, but I don't see anything about people having nightmares of Loose Canon.
[QUOTE=Pocket Medic;38846324][t]http://i199.photobucket.com/albums/aa211/pietony/screenie4.png[/t] [sub]you're my favourite deputy[/sub][/QUOTE] Now I wish I had that gmod comic where the medic asks the engineer to take off his goggles
[QUOTE=Erfly;38850891]I guess, but I don't see anything about people having nightmares of Loose Canon.[/QUOTE] In loose cannon, his entire face moves as a normal face would move. He looks more human since we can see and recognize facial expressions.
[QUOTE=Psychopath12;38850884] The same rules apply to the Soldier, to a lesser extent since his eyes can be seen under his helmet every now and then.[/QUOTE] I absolutely hate loadouts where Soldier's eyes are visible.
[QUOTE=Archimedes;38842746]-snip-[/QUOTE] [video=youtube;Z2uRLq50Z8g]http://www.youtube.com/watch?v=Z2uRLq50Z8g[/video]
[QUOTE=artDecor;38851736][video=youtube;Z2uRLq50Z8g]http://www.youtube.com/watch?v=Z2uRLq50Z8g[/video][/QUOTE] Personally, I thought of [URL="http://www.youtube.com/watch?v=1dR61guf7sc"]this[/URL].
[video=youtube;dhylS96mREk]http://www.youtube.com/watch?v=dhylS96mREk[/video]
I just drew this! [t]http://i.imgur.com/DakNK.jpg[/t] Sadly my scanner isn't working, so I had to take a photo. Hope you guys like it.
[QUOTE=Fayez;38853810][video=youtube;dhylS96mREk]http://www.youtube.com/watch?v=dhylS96mREk[/video][/QUOTE] Wasn't expecting for that scout to be shot but that was very well done
I'm tears of how sad and funny that was, and how well it was done overall.
[QUOTE=Fayez;38853810][video=youtube;dhylS96mREk]http://www.youtube.com/watch?v=dhylS96mREk[/video][/QUOTE] "You're a mean one, Mr. [B]SPY!"[/B]
My first skin. How does it look? (He's based on Sander Cohen) [IMG]http://cloud-2.steampowered.com/ugc/559835138795263504/4F887FF9675A9295FD33175776C965A5B12626D5/[/IMG]
[QUOTE=Matillion;38856956]My first skin. How does it look? (He's based on Sander Cohen) [IMG]http://cloud-2.steampowered.com/ugc/559835138795263504/4F887FF9675A9295FD33175776C965A5B12626D5/[/IMG][/QUOTE] Jesus fucking christ.
[QUOTE=Matillion;38856956]My first skin. How does it look? (He's based on Sander Cohen) [IMG]http://cloud-2.steampowered.com/ugc/559835138795263504/4F887FF9675A9295FD33175776C965A5B12626D5/[/IMG][/QUOTE] The face texture looks pretty good for Sander Cohen from Bioshock, but most face textures for the Spy never work because his face is still made to have a mask on. And please get rid of that yucky normal map on the suit.
[QUOTE=Matillion;38856956]My first skin. How does it look? (He's based on Sander Cohen) [IMG]http://cloud-2.steampowered.com/ugc/559835138795263504/4F887FF9675A9295FD33175776C965A5B12626D5/[/IMG][/QUOTE] Spy's flared nostrils remind me of Waluigi.
[QUOTE=Kaymon;38857160]And please get rid of that yucky normal map on the suit.[/QUOTE]The lightning screwed it up a bit. Oh, and I'd try to fix the face, but I can't model :3
[QUOTE=Matillion;38857303]The lightning screwed it up a bit. Oh, and I'd try to fix the face, but I can't model :3[/QUOTE] Its not a matter of the lighting that normal map doesn't look good ever.
[QUOTE=W_alex;38857271]Spy's flared nostrils remind me of Waluigi.[/QUOTE] [img]https://dl.dropbox.com/u/4379567/dota2/download.png[/img]
I knew you were gonna do that.
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