Soldier Weapon Replacement:
[url]http://www.fireworks-clipart.com/fireworks_clip_art.jpg[/url]
Vietnamese fireworks
25% less damage
75% bigger blast radius
15% slower firing rate
15% increased projectile speed
Direct hit: Enemy gets firework'ed, and they take 8 dmg/s over 4 seconds, and there screen gets all explosively during the time
Carry 8.
Taunt: Use two fireworks on back to firework jump
Engineer Sentry Replacement: The temp
cost 175 metal
100% increased build speed
Damage per second about 10% less than a lvl 2 sentry. 20% more hp than a lvl 1 sentry
Non-upgradable, used for setup well capping a point or temporary taking an area while waiting for more pplz.
Demoman bottle replacement: [url]http://www.funfacts.com.au/images/loch-ness-monster11.jpg[/url]
Nessy. Head of loch ness monster.
25% slower firing speed.
On kill: nessy regurgitates your eye, which the demoman temporarily reattaches for 5 seconds, letting him see through walls and disguises (not invis people, but cloaked spies).
...
^^I would also like a baby-firing weapon for the heavy
wrong thread
A shoop da whoop head on the end of all of your ranged weapons
Imagine a heavy coming at you with that shit spun up and firing at you.
and the ability to wear all your hats upside down
I would normally be annoyed i didnt get it (lol) but i love what you and daimao do so :D.
congrats.
(golden buildings for engi?)
A box hat for Campin Carl :smug:
[QUOTE=ZuXer;18384685]A box hat for Campin Carl :smug:[/QUOTE]
Was that worth the bump?
Yes :3:
a gun that fires hitscan critical rockets at all directions that sets everyone in a 20 meter radius on fire
[QUOTE=Hell-met;18388444][media]http://www.sourceop.com/hell-met/hellmet_community_shotgun.jpg[/media]
:smug:[/QUOTE]
DO NOT BELIEVE THIS MAN! He is a [i]liar[/i]! (But that's pretty damn awesome that you can fake community weapons :D)
[url]http://www.tf2items.com/id/hell-met[/url] is his backpack!
:ohdear:
[media]http://www.sourceop.com/hell-met/shottie.jpg[/media]
eh, it's not supposed to appear in my backpack either.
You've been able to fake community weapons and add custom attributes for ages... sourcemod is an amazing thing.
That ain't sourcemod, but I didn't know they could.
Got any picture or video?
Not sourcemod but here. [url]http://www.fpsbanana.com/tuts/9132[/url]
You can't use these online though...
why would the shotgun in particular not show up in the backpack when a bunch of others do?
[url]http://www.tf2items.com/id/smashman2004[/url] <-- Knife
[url]http://www.tf2items.com/id/tehjill[/url] <-- Wrench
[url]http://www.tf2items.com/id/mangycarface[/url] <-- Rocketlauncher
[url]http://www.tf2items.com/id/sean_c[/url] <-- Scattergun
Smashman has Community weapon? How?
I thought only mappers that got included in updates and people that did really awesome stuff like the sourceop backpack examiner got those.
[QUOTE=Campin Carl;18390566]Smashman has Community weapon? How?
I thought only mappers that got included in updates and people that did really awesome stuff like the sourceop backpack examiner got those.[/QUOTE]
He said it was because he is a mod of the TF2 Wiki or something.
Ahh, now I see.
Well I'm gonna work my way to either a community pistol or community Revolver.
Lol, that Sean guy has the FaN equipped instead of the scatter.
Anyway, these are pretty neat.
I think that they should just outright replace the engineers pistol with the nailgun. I would use it more even if it had the same stats as the pistol,
[QUOTE=bigbadbarron;18396362]I think that they should just outright replace the engineers pistol with the nailgun. I would use it more even if it had the same stats as the pistol,[/QUOTE]
yeah no
[QUOTE=Hell-met;18389380]That ain't sourcemod, but I didn't know they could.
Got any picture or video?[/QUOTE]
Huge hint: Voogru's server.
He's created a plugin which uses a external module which can change weapon altributes on demand.
He'll never release it though because he's a tight arse.
[QUOTE=EDDY TT;18399713]Huge hint: Voogru's server.[/QUOTE]
He definitely does not use sourcemod. He makes his own stuff.
[QUOTE=Hell-met;18400090]He definitely does not use sourcemod. He makes his own stuff.[/QUOTE]
It is sourcemod, he even stated it was when he was describing it on the steam forums.
The keypoint is though, it useds a external C++ module which is accessed by sourcemod.
[QUOTE=Keychain;18390497]why would the shotgun in particular not show up in the backpack when a bunch of others do?
[url]http://www.tf2items.com/id/smashman2004[/url] <-- Knife
[url]http://www.tf2items.com/id/tehjill[/url] <-- Wrench
[url]http://www.tf2items.com/id/mangycarface[/url] <-- Rocketlauncher
[url]http://www.tf2items.com/id/sean_c[/url] <-- Scattergun[/QUOTE]
:smug:
[editline]11:20AM[/editline]
[QUOTE=Campin Carl;18390566]Smashman has Community weapon? How?
I thought only mappers that got included in updates and people that did really awesome stuff like the sourceop backpack examiner got those.[/QUOTE]
:smug:
[editline]11:21AM[/editline]
[QUOTE=Keychain;18390595]He said it was because he is a mod of the TF2 Wiki or something.[/QUOTE]
:smug:
All the Moderators got one.
Made us very :smug:
If they allow you to choose your own model, I'm sure you could think of something neat :3
If you're allowed to add a special effect to it, I'd add want the effect to cause everyone around me on my team to automaticlaly respond with their "Cheers" command, and all people around me on the opposite team to respond with their "jeers" command when I do my taunt.
If it was a normal community weapon with a sparkly effect, I'd either want the flamethrower, the sniper rifle, or the scattergun.
If I could have an unlock weapon communicty gun, it would either be the flaregun or sandwich :3
Rocketlauncher at doublespeed, with double the clip size, at the price of longer full reloads, and a smaller overall ammo supply (2 full reloads, i'd say.)
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