• Did the Grenade Jump get a buff?
    59 replies, posted
[QUOTE=SlashSpeed;25786586]I don't know about you guys, but i can jump much higher with the S.R. than the normal sticky launcher. Also, i too noticed, that grenade jumping was buffed. Pretty sweet if you ask me.[/QUOTE] I thought that always applied because the S.R. did more damage?
Gonna have to try this out in normal games when I have Chargin' Targe equipped.
It's absolutely more effective than it was before. Not sure what they did, exactly, but it's changed, for sure.
Yup they buffed it This is great,the height that you can reach before this was a shit compared to the sticky jump
yeah, defiantly, I just went demo t'day and i went flying.
[QUOTE=DatWut?;25782774]Happened too often to me to be considered as "a perfect jump". Even people who like never do Grenade Jumps managed to get that high.[/QUOTE] Yea, I noticed it too. It also seems to propel enemies into the air higher too.
I always do this with charge n targe and I see no difference and when you said it was like stickie jumping you must be pretty bad at it
[QUOTE=Nukle;25787115]I always do this with charge n targe and I see no difference and when you said it was like stickie jumping you must be pretty bad at it[/QUOTE] well it has changed....
well this will make me try grenade jumping
[QUOTE=Aerandir;25786562]Oh my, this is insane. This is as powerful as a sticky and a half![/QUOTE] you can do that with a single sticky [editline]1st November 2010[/editline] [QUOTE=latin_geek;25785291]Uh, since the grenade launcher was introduced? Closed beta or so.[/QUOTE] no one ever really needed to grenade jump, because stickyjumping was superior in every way
scottishresistance still has a bug where one sticky counts for two, sending you miles away with double damage inflicted.
It's definetily been buffed. About time too.
-snip- I originally thought that the 40% blast damage was removed with Targe-Grenade Jumping, but it seems I have made a mistake. Sorry for the misinformation. 40% damage is still reduced.
[QUOTE=Hell-met;25787799]scottishresistance still has a bug where one sticky counts for two, sending you miles away with double damage inflicted.[/QUOTE] You can kill a lvl 3 sentry with 1 SR sticky using that bug :science: There's a clip of it in one of those ScoRes guide videos [QUOTE=DainBramageStudios;25787425]no one ever really needed to grenade jump, because stickyjumping was superior in every way[/QUOTE] Uses a lot less HP
[QUOTE=MRTW113;25800097] Uses a lot less HP[/QUOTE] Not to mention it helps if you decide to go Chargin' 'Tard Demo and want to get the jump on people. So to speak.
Talking about Demoman's Unlocks here, I know the ScoRes got a buff with the MannConomy update, but did it always have a 0.8 seconds longer arming time? Wasn't it 0.4 before? :raise:
[QUOTE=DatWut?;25810210]Talking about Demoman's Unlocks here, I know the ScoRes got a buff with the MannConomy update, but did it always have a 0.8 seconds longer arming time? Wasn't it 0.4 before? :raise:[/QUOTE] I think it was raised to balance it out. I have a feeling it doesn't fire as fast as before Halloween tho, is it just me or a real change?
[QUOTE=Marik Bentusi;25810546]I think it was raised to balance it out. I have a feeling it doesn't fire as fast as before Halloween tho, is it just me or a real change?[/QUOTE] The 25% faster firing speed sometimes don't take effect.
[QUOTE=MarioInATopHat;25786746]I thought that always applied because the S.R. did more damage?[/QUOTE] What. It doesn't deal more damage.
I used this for a long time with my skullcutter, I have to yet hit someone right when I land. You just need to know the timing of the detonate time, and you're off.
If timed right,you can go as high as,mmmm,I would say 2-3 sticky bombs,without losing much health. [editline]2nd November 2010[/editline] [QUOTE=eXperion;25810635]I used this for a long time with my skullcutter, I have to yet hit someone right when I land. You just need to know the timing of the detonate time, and you're off.[/QUOTE] 4 second delay.
[QUOTE=eXperion;25810635]I used this for a long time with my skullcutter, I have to yet hit someone right when I land. You just need to know the timing of the detonate time, and you're off.[/QUOTE] There's a soundmod on FPSB adding a little "beep" to the sound, making jumps much easier.
[QUOTE=Speed Of Dark;25822991]4 second delay.[/QUOTE] It's a 2.3 second delay.
The sound for Grenade Jumping practice: [URL]http://www.fpsbanana.com/sounds/11223[/URL]
[QUOTE=DatWut?;25827358]The sound for Grenade Jumping practice: [URL]http://www.fpsbanana.com/sounds/11223[/URL][/QUOTE] Why is the youtube private? It says I can't view it unless I'm friends with the creator, not a very good way to give people an example of your creation.
I dont use the beep sound because it just gets disabled on sv_cheats anyway.
In other news i can finally see my SR stickies through walls, white and red outlines. Secret ninja demoman fixes update?
[QUOTE=Poketama;25827685]I dont use the beep sound because it just gets disabled on sv_cheats anyway.[/QUOTE] You mean sv_pure right?
Charge, increase speed,fall little step and therefor in mid-air grenade explode. SUPER LONG RANGE JUMP OF THE DEMOKNIGHT!
[QUOTE=DatWut?;25827273]There's a soundmod on FPSB adding a little "beep" to the sound, making jumps much easier.[/QUOTE] Anyone with a little bit of timing can do it without really.
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