TF2 General Chat- The Art style's been dead for years, Shut up about it
1,001 replies, posted
[QUOTE=Benlecyborg;39831546]Keys aren't inflating; metal is deflating.[/QUOTE]
Then why are only keys increasing in price?
Backpack.tf voters minds are deflating.
[QUOTE=Prollgurke;39831476]4 refined for a key!? They should release some crates with those things...[/QUOTE]
Right, I am back, and why the fuck has every thread been closed and remade?
[QUOTE=Elcaro;39831634]Right, I am back, and why the fuck has every thread been closed and remade?[/QUOTE]
Ask Garry.
Because of a new posting limit.
[QUOTE=light dasher;39831671]Because of a new posting limit.[/QUOTE]
Oooooh.
That JUST tipped me over the edge.
I've has a horrible day, my screen cost me twice as much as expected, I'm failing my GCSEs, and now this.
I want to punch an orphan in the face, right now.
[editline]7th March 2013[/editline]
Oh and the economy fell to shit
[QUOTE=Zadrave;39831119]I think the first thing to break it was the sam & max promos.[/QUOTE]
Didn't the Sam&Max promos come later? I mean, Sniper vs. Spy introduced hats, Sam & Max had a hat. So I think Sniper vs. Spy came first.
[QUOTE=DatWut?;39831869]Didn't the Sam&Max promos come later? I mean, Sniper vs. Spy introduced hats, Sam & Max had a hat. So I think Sniper vs. Spy came first.[/QUOTE]
He's saying that it wasn't broken until then
I still wish they toned down the brightness on Lime paint as well as Pink.
Probably something like these
[t]http://www.colorcombos.com/images/colors/FFCCCB.png[/t]
[t]http://i3.commons.yale.edu/donatello/files/2010/06/Dark-Lime-Green.png[/t]
[QUOTE=Elcaro;39831700]Oh and the economy fell to shit[/QUOTE]
That's not really a bad thing.
[QUOTE=Venezuelan;39831955]He's saying that it wasn't broken until then[/QUOTE]
Ah. Well, the lack of teamcolours on the axe as well as the Razorback were already bad if you ask me.
[QUOTE=DatWut?;39832630]Ah. Well, the lack of teamcolours on the axe as well as the Razorback were already bad if you ask me.[/QUOTE]
For me, a weapon not having Team Colors is not breaking the art style. Breaking the art style is when something does not fit at all.
[QUOTE=Seibitsu;39832644]For me, a weapon not having Team Colors is not breaking the art style. Breaking the art style is when something does not fit at all.[/QUOTE]
I might have to correct myself, it's not really art-style breaking. It just looks weird. Seeing how a lot of things are teamcoloured (maybe even subtly like the Engineer's glove) and then you see a BLU Pyro with a RED axe.
But to defend Valve: They made Degreaser+Axtinguisher so damn useful/powerful/crutch-y that you mostly see that anyway. :v:
I want to get a liberty launcher (or any other crutch weapon) and name it "I Broke My Leg"
[QUOTE=Ayane-152;39831976]I still wish they toned down the brightness on Lime paint as well as Pink.
Probably something like these
[t]http://i3.commons.yale.edu/donatello/files/2010/06/Dark-Lime-Green.png[/t][/QUOTE]
we already have the indubitably green
[T]http://cloud-2.steampowered.com/ugc/919004911522207014/3920547CF5DA2A5C0C4258AB33192C4A8A2FBD55/[/T]
Yus. I like that. I wish for a "Strange Part: Stickybombs Destroyed" though. Would be awesome.
[QUOTE=DatWut?;39833539][T]http://cloud-2.steampowered.com/ugc/919004911522207014/3920547CF5DA2A5C0C4258AB33192C4A8A2FBD55/[/T]
Yus. I like that. I wish for a "Strange Part: Stickybombs Destroyed" though. Would be awesome.[/QUOTE]
and they screw it up horribly causing all of the stickies you detonate to count too. :v:
Does killing someone with a goomba stomp in a server with that mod count for the S. Mantreads kill count??
[QUOTE=nico2167;39833582]Does killing someone with a goomba stomp in a server with that mod count for the S. Mantreads kill count??[/QUOTE]
No.
i wonder if there will be promo items for age of empires 2: hd
[QUOTE=DatWut?;39833598]No.[/QUOTE]
Thanks
[QUOTE=nico2167;39833582]Does killing someone with a goomba stomp in a server with that mod count for the S. Mantreads kill count??[/QUOTE]
I think the mantreads actually override the goomba stomp.
[QUOTE=altern;39826366]okay so I still have a problem with my hitsound. I can't make the sound pitch go back to normal. I want it to be static so I just set it at max 100 and min 100. I read 100 is the default, but it's still much, much deeper than the default. I tried deleting the team fortress folder, but that didn't even work. I need some help :([/QUOTE]
anyone? ;_;
[QUOTE=altern;39834169]anyone? ;_;[/QUOTE]
I know the commands:
tf_dingaling_pitchmindmg
tf_dingaling_pitchmaxdmg
tf_dingaling_volume
But i'm not sure what the defaults are.
[QUOTE] Patch notes
Source Engine Changes (TF2, DoD:S, HL2:DM)
Added a new ConVar sb_filter_incompatible_versions. This will default to true and hide servers on the Internet tab that are running incompatible versions. [/QUOTE]
Well, this certainly helps.
[QUOTE=MissingGlitch;39834235]I know the commands:
tf_dingaling_pitchmindmg
tf_dingaling_pitchmaxdmg
tf_dingaling_volume
But i'm not sure what the defaults are.[/QUOTE]
Is there no way to reset it to normal?
[QUOTE=MissingGlitch;39832721]I want to get a liberty launcher (or any other crutch weapon) and name it "I Broke My Leg"[/QUOTE]
You should get a Degreaser.
[sp]Kidding, sorta.[/sp]
[QUOTE=What Up;39833657]I think the mantreads actually override the goomba stomp.[/QUOTE]
Well, in that case it would sort of "over power" the mantreads, their normal effect being that if you are falling from a height big enough to make fall damage, if you land on an enemy you recieve no fall damage and the enmy suffers 3x the damage, making it so that just jumping on top of an enemy player kills it, it would allow MASSIVE farming of Mantreads kills.
Anyway, i just asked because i want to get a strange mantreads, rename them Mario's own goomba stompers and go stomping people's heads off.
When I friends and I play on a server, we always do really, really well. But when we play Mann Vs Machine, we get our asses kicked.
Are we doing something wrong?
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