TF2 Emporium 51: Not late this time edition - YOU ALL HAVE A CHAT THREAD FOR CHATTING/OFFTOPIC, USE
4,944 replies, posted
[QUOTE=ned_ballad;39533853]I couldn't find a way. The same way crit glow is applied is how those items get their team colors[/QUOTE]
1. remove paint lines from vmt
2. make red and blue textures from the white one
3. make vmts reference the respective textures
easy peasy
[QUOTE=Venezuelan;39534498]1. remove paint lines from vmt
2. make red and blue textures from the white one
3. make vmts reference the respective textures
easy peasy[/QUOTE]
true, but that's not any sort of fix Valve would accept
[QUOTE=ned_ballad;39534554]true, but that's not any sort of fix Valve would accept[/QUOTE]
Still, it would at least be mod worthy, right?
[sp]If it's moddable at all[/sp]
there's a kind of fix valve will accept?
[QUOTE=Venezuelan;39534576]there's a kind of fix valve will accept?[/QUOTE]
have Psyke submit it ;)
[t]http://i.imgur.com/OhNqTht.png[/t]
Pretty much remade, with a lot of guidance from theCommie.
[QUOTE=ned_ballad;39534589]have Psyke submit it ;)[/QUOTE]
I still would rather have the original creators of hats submit the fixes I did. seems like they would get in faster.
[QUOTE=Deodorant;39532347]Meh. Pomson skin concept sketch. I have no idea how geometry works, it seems.
[IMG]http://img203.imageshack.us/img203/5524/bzoink.png[/IMG][/QUOTE]
making this soon :D
So i was playing tf2 today and realized how scouts die instantly from crits from almost every weapon in game, so i was inspired to draw this:
[img]http://puu.sh/209Wo[/img]
NARH was so inclined to the idea that he made this accompanying sound mod for if it were to be done.
[url]https://dl.dropbox.com/u/37749778/bombinomicon_explode1.wav.rar[/url]
[QUOTE=Sparkwire;39534822]making this soon :D[/QUOTE]
Are you going to start now, or wait for someone else to almost finish it first? :v:
[QUOTE=kibbleknight;39534953]So i was playing tf2 today and realized how scouts die instantly from crits from almost every weapon in game, so i was inspired to draw this:
[img]http://puu.sh/209Wo[/img]
NARH was so inclined to the idea that he made this accompanying sound mod for if it were to be done.
[url]https://dl.dropbox.com/u/37749778/bombinomicon_explode1.wav.rar[/url][/QUOTE]
It looks like Scout took Mickey Mouse's pants and stuck them on his neck.
[QUOTE=NuggetWarmer;39535009]It looks like Scout took Mickey Mouse's pants and stuck them on his neck.[/QUOTE]
based off this:
[img]http://2.bp.blogspot.com/-VG9tq5Xy60Y/UECwNajLKlI/AAAAAAAAAtc/V4RlrdO7uTk/s1600/i_wanna_be_the_guy_-_faux_box_art.jpg[/img]
obviously cant go to his legs do to silhouette and clipping issues.
[QUOTE=kibbleknight;39534953]So i was playing tf2 today and realized how scouts die instantly from crits from almost every weapon in game, so i was inspired to draw this:
[img]http://puu.sh/209Wo[/img][/QUOTE]
Make it work for Soldier and Heavy as well if you can. I would love to have a cape on my heavy.
Random Concept:
Archaeologist/Indiana Jones style soldier set:
[img]http://puu.sh/20bFJ[/img]
claimed by eeshton
[QUOTE=kibbleknight;39535401]Random Concept:
Archaeologist/Indiana Jones style soldier set:
[img]http://puu.sh/20bFJ[/img]
OPEN FOR GRABS[/QUOTE]
I don't think anyone would want to remodel an entire character, sans pants and boots, let alone get accepted.
in respective vision only about this much is actually modeled:
[img]http://puu.sh/20ccA[/img]
for the jacket part only enough to hide his bandoleer and give it a risen edge look is modeled, the other bits are just small lay overs of the exposed part to give the look of an undershirt and skin.
[QUOTE=kibbleknight;39535401]Random Concept:
Archaeologist/Indiana Jones style soldier set:
[img]http://puu.sh/20bFJ[/img]
OPEN FOR GRABS[/QUOTE]
I don't think most of that is possible.
Would also fit sniper better.
[QUOTE=Totenkreuz;39535578]I don't think most of that is possible.
Would also fit sniper better.[/QUOTE]
in an earlier revision it had the necklace as a medic symbol with a skull on it, emphasizing the idea of an anti-medic soldier, mostly inspired by the player term "Roamer" which is a soldier who hunts down the enemy medic at all costs, which i related to archaeologists and there goal to find all treasures.
I really dig the concept.
Jackie Chan was an archaeologist in the cartoon. Can you possible relate this set to Jackie Chan? People might be more inclined to do it if it were Jackie Chan-related.
[QUOTE=HerSilverHammer;39535660]I really dig the concept.
Jackie Chan was an archaeologist in the cartoon. Can you possible relate this set to Jackie Chan? People might be more inclined to do it if it were Jackie Chan-related.[/QUOTE]
in the cartoon jackie chan had more of a sweater that a jacket.
[QUOTE=kibbleknight;39535573]in respective vision only about this much is actually modeled:
[img]http://puu.sh/20ccA[/img]
for the jacket part only enough to hide his bandoleer and give it a risen edge look is modeled, the other bits are just small lay overs of the exposed part to give the look of an undershirt and skin.[/QUOTE]
I'd do this is somebody would be willing to rig/teach me to. I think I can handle the texture
[QUOTE=kibbleknight;39535625]in an earlier revision it had the necklace as a medic symbol with a skull on it, emphasizing the idea of an anti-medic soldier, mostly inspired by the player term "Roamer" which is a soldier who hunts down the enemy medic at all costs, which i related to archaeologists and there goal to find all treasures.[/QUOTE]
As I read this I expected you to be going in the "Indiana Jones fought Nazis" direction.
[QUOTE=Eeshton;39535701]I'd do this is somebody would be willing to rig/teach me to. I think I can handle the texture[/QUOTE]
If you're doing this you better stream it.
[T]https://photos-2.dropbox.com/t/0/AABSfv8TLNGAHP-RKo9gj66FbGKMJoc9AxrZNfEgBN6Geg/10/141635510/jpeg/32x32/6/_/1/2/Rossmans%20Rifle.jpg/bKGTI4vu8Bf_hDGt2n41UI5iOKPyTnVGYqrvctPE_bM?size=1024x768&size_mode=2[/T]
[T]https://photos-1.dropbox.com/t/0/AACDojvl8yL78XiEm0XtljYFj6Wucl7WEHVziu6CCEXaiQ/10/141635510/jpeg/32x32/6/_/1/2/Syrup-ki-do.jpg/t7RX9uLDh2QYLvB7d5nZMqsdmKGxtDoro3rnAqZL6mI?size=1024x768&size_mode=2[/T]
Will update with a melee and hat later. Part of a Canadian Sniper pack with a Ross Rifle, Maple Syrup and a Modified Ski Pole.
And apologies with bad images, I do not have a mouse on me and this pad is really hard to use for this kind of thing.
So when attempting to example an idea to eeshton, i think i may have figured out a way to give soldier actual handguns:
[img]http://puu.sh/20dd2[/img]
it doesn't really make to much sense, but it works with animations he already has.
[QUOTE=kibbleknight;39535401]Random Concept:
Archaeologist/Indiana Jones style soldier set:
[img]http://puu.sh/20bFJ[/img]
OPEN FOR GRABS[/QUOTE]
I'll have a go at it. looks like it would be fun to make
[QUOTE=Merczy;39535913]I'll have a go at it. looks like it would be fun to make[/QUOTE]
eeshton already called dibs :V
[QUOTE=kibbleknight;39535919]eeshton already called dibs :V[/QUOTE]
[QUOTE]I'd do this is somebody would be willing to rig/teach me to. [/QUOTE]
Hardly what I would call "dibs."
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