• TF2 Emporium 51: Not late this time edition - YOU ALL HAVE A CHAT THREAD FOR CHATTING/OFFTOPIC, USE
    4,944 replies, posted
Well, while we're talking about SVDL, I've gotta ask. Whatever happened to that sniper rifle mod he was making? The one the had a TV looking thing for a scope?
[QUOTE=kibbleknight;39606092]On a similar note, will you ever release the Laser Ranger Set, and the second amendment musket, SVDL?[/QUOTE] I'm sure the musket wasn't made with any stock animatons in mind, that's why it wasn't released.
Question for Game Zombie: I'm using the last version of the fixed Sniper's hands, when I equip the Huntsman the hands are invisible: [img_thumb]http://filesmelt.com/dl/LookMaNoHands.png[/img_thumb] Someone else is having this problem or it's a problem of my end? I checked and I don't have any other mod affecting the Huntsman or the first person view of the Sniper.
[img]http://puu.sh/23hFT[/img] maskless spoo I spent 5 minutes on this, time to improve it
[QUOTE=DrPyspy;39606393][img]http://puu.sh/23hFT[/img] maskless spoo I spent 5 minutes on this, time to improve it[/QUOTE] Why did I think of Mr. Bean when I saw this?
[QUOTE=The Lone Spy;39606331]Question for Game Zombie: I'm using the last version of the fixed Sniper's hands, when I equip the Huntsman the hands are invisible: [img_thumb]http://filesmelt.com/dl/LookMaNoHands.png[/img_thumb] Someone else is having this problem or it's a problem of my end? I checked and I don't have any other mod affecting the Huntsman or the first person view of the Sniper.[/QUOTE] I got this as well valve must have messed up something because it was working fine before
[QUOTE=DrPyspy;39606393][img]http://puu.sh/23hFT[/img] maskless spoo I spent 5 minutes on this, time to improve it[/QUOTE] Maybe have his hairline be more distinguished, especially in the front?
[QUOTE=DrPyspy;39606393][img]http://puu.sh/23hFT[/img] maskless spoo I spent 5 minutes on this, time to improve it[/QUOTE] Nothing against you, but there's just something I hate about maskless spy skins, maybe it's cause his head was designed to be masked. I just feel weird seeing these around
[img]http://puu.sh/23i97[/img] facial flexes work sort of, his hair spazzes out whenever his mouth moves
[QUOTE=kibbleknight;39522922][img]http://puu.sh/1ZxS4[/img][/QUOTE] Sorry to change the subject, but whatever happened to this awesome Scattergun concept? I really hope it gets made... [SUP]EDIT: Whoa, first pageking... sorry xD[/SUP]
Does anyone have a download link for [url=http://steamcommunity.com/sharedfiles/filedetails/?id=78106098&searchtext=]The Trailblaster[/url]? I believe there was a mod release but I can't seem to find it in earlier Emporiums.
[QUOTE=AeroDX;39606906]Sorry to change the subject, but whatever happened to this awesome Scattergun concept? I really hope it gets made... [SUP]EDIT: Whoa, first pageking... sorry xD[/SUP][/QUOTE] I can give it a go [thumb]http://puu.sh/23jT8/9668c9f756[/thumb]
[QUOTE=TheDrunkenOne;39607063]I can give it a go <image>[/QUOTE] Oh, sick! However, you might want to ask Kibbleknight first, since I seem to remember someone saying they were going to make the whole set... Haven't read anything about it for around 20 pages though so IDK
[QUOTE=AeroDX;39607101]Oh, sick! However, you might want to ask Kibbleknight first, since I seem to remember someone saying they were going to make the whole set... Haven't read anything about it for around 20 pages though so IDK[/QUOTE] Sent him a PM. Gonna keep working on it until I get a response and not release it without his permission.
[URL="http://dl.dropbox.com/u/25325795/bit_trippers_fix.zip"][IMG]http://dl.dropbox.com/u/25325795/SimpleModPromoPSD.png[/IMG][/URL] There we go.
[QUOTE=psyke;39607200][URL="http://dl.dropbox.com/u/25325795/bit_trippers_fix.zip"][IMG]http://dl.dropbox.com/u/25325795/SimpleModPromoPSD.png[/IMG][/URL] There we go.[/QUOTE] I did the same thing... Oh it's not like I was going to release it anyway.
[QUOTE=Inspecter;39607281]I did the same thing... Oh it's not like I was going to release it anyway.[/QUOTE] what a cunt, man [sup][sup][sup][sup]Booooooo[/sup][/sup][/sup][/sup]
[QUOTE=Ermac20;39606442]I got this as well valve must have messed up something because it was working fine before[/QUOTE] The weird thing is I opened TF2 again and now it's working. TF2 is haunted as usual.
[URL="http://facepunch.com/showthread.php?t=1243643"]I was told to post this here.[/URL] Finally got around to posting it here. Rate me late if you want. [QUOTE=Vipes;39411965]Since Valve decided not to put in the Robro sounds, even after the creator made it an "official" update, I hand it to the community, in hopes that it may be recognized as canon. Workshop Link: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=96961173[/url] [video=youtube;ObzJ1b4S5To]http://www.youtube.com/watch?v=ObzJ1b4S5To[/video] Download: [url]http://www.mediafire.com/?jqvm5o53id3ow1y[/url][/QUOTE]
[QUOTE=The Lone Spy;39606331]Question for Game Zombie: I'm using the last version of the fixed Sniper's hands, when I equip the Huntsman the hands are invisible: [img_thumb]http://filesmelt.com/dl/LookMaNoHands.png[/img_thumb] Someone else is having this problem or it's a problem of my end? I checked and I don't have any other mod affecting the Huntsman or the first person view of the Sniper.[/QUOTE] I only seem to have that problem during replays. EDIT: scratch that, it's happening to me now too.
[QUOTE=The Lone Spy;39606331]Question for Game Zombie: I'm using the last version of the fixed Sniper's hands, when I equip the Huntsman the hands are invisible: [img_thumb]http://filesmelt.com/dl/LookMaNoHands.png[/img_thumb] Someone else is having this problem or it's a problem of my end? I checked and I don't have any other mod affecting the Huntsman or the first person view of the Sniper.[/QUOTE] Valve updated all of the c_arms to add more skin families to start fixing teamcoloring problems now all the c_arms have 8 skins so the TiP soldier arms and the sniper fix arms need a compiling fix
So this is what I get when I try to make knight armor-type helms [img]http://puu.sh/23ml0[/img]
[QUOTE=DrPyspy;39606522][img]http://puu.sh/23i97[/img] facial flexes work sort of, his hair spazzes out whenever his mouth moves[/QUOTE] what about hairs like theese? [IMG]http://upload.wikimedia.org/wikipedia/commons/thumb/1/1b/LuckyLucianoSmaller.jpeg/220px-LuckyLucianoSmaller.jpeg[/IMG] [t]http://i.imgur.com/nT64m45.jpg[/t]
[QUOTE=TheDrunkenOne;39607063]I can give it a go [thumb]http://puu.sh/23jT8/9668c9f756[/thumb][/QUOTE] Unless said otherwise things me and Kibble make are reserved. Sorry.
Maskless spy should be a french Sterling Archer
[QUOTE=The Lone Spy;39606331]Question for Game Zombie: I'm using the last version of the fixed Sniper's hands, when I equip the Huntsman the hands are invisible: [img_thumb]http://filesmelt.com/dl/LookMaNoHands.png[/img_thumb] Someone else is having this problem or it's a problem of my end? I checked and I don't have any other mod affecting the Huntsman or the first person view of the Sniper.[/QUOTE] It's a problem for everyone. The latest update edited the arms of all the classes, including the Sniper. [quote=February 15th Update Schema]Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_demo_arms.dx80.vtx Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_demo_arms.dx90.vtx Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_demo_arms.mdl Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_demo_arms.sw.vtx Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_demo_arms.vvd Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_engineer_arms.dx80.vtx Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_engineer_arms.dx90.vtx Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_engineer_arms.mdl Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_engineer_arms.sw.vtx Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_engineer_arms.vvd Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_heavy_arms.dx80.vtx Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_heavy_arms.dx90.vtx Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_heavy_arms.mdl Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_heavy_arms.sw.vtx Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_heavy_arms.vvd Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_medic_arms.dx80.vtx Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_medic_arms.dx90.vtx Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_medic_arms.mdl Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_medic_arms.sw.vtx Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_medic_arms.vvd Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pyro_arms.mdl Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_scout_arms.dx80.vtx Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_scout_arms.dx90.vtx Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_scout_arms.mdl Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_scout_arms.sw.vtx Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_scout_arms.vvd Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sniper_arms.dx80.vtx Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sniper_arms.dx90.vtx Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sniper_arms.mdl Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sniper_arms.sw.vtx Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sniper_arms.vvd Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soldier_arms.dx80.vtx Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soldier_arms.dx90.vtx Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soldier_arms.mdl Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soldier_arms.sw.vtx Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soldier_arms.vvd Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_spy_arms.dx80.vtx Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_spy_arms.dx90.vtx Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_spy_arms.mdl Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_spy_arms.sw.vtx Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_spy_arms.vvd[/quote] I have no idea why, or what reason they had for this. Presumably to fix the wrong team colouring on some of the classes weapons, I guess.
[QUOTE=cirlo;39607863]what about hairs like theese? [IMG]http://upload.wikimedia.org/wikipedia/commons/thumb/1/1b/LuckyLucianoSmaller.jpeg/220px-LuckyLucianoSmaller.jpeg[/IMG] [t]http://i.imgur.com/nT64m45.jpg[/t][/QUOTE] I think a more clean-shaven, shiny-haired, square-jawed 60s spy fiction type Spy would be cool. [t]http://www.clickautographs.com/photos/robert_vaughn_as_napoleon_solo.jpg[/t] [t]http://medianp.net/wp-content/uploads/2012/11/Sean-Connery-James-Bond.jpg[/t] [t]http://www.mark-frankel.com/fh/images/Dial-large03f.jpg[/t] Not necessarily for this specific maskless spy, but if someone's out of ideas some time in the future.
this is exactly what i thought [QUOTE=Deodorant;39608272]I think a more clean-shaven, shiny-haired, square-jawed 60s spy fiction type Spy would be cool. [t]http://medianp.net/wp-content/uploads/2012/11/Sean-Connery-James-Bond.jpg[/t] Not necessarily for this specific maskless spy, but if someone's out of ideas some time in the future.[/QUOTE] it would fit perfectly as a wig
If I could comment on the Maskless pyro. [img]http://filesmelt.com/dl/pyro13.jpg[/img] Looking good.
The cross comm express would probably look good on demo.
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