TF2 Emporium 51: Not late this time edition - YOU ALL HAVE A CHAT THREAD FOR CHATTING/OFFTOPIC, USE
4,944 replies, posted
Added facial hair to my sniper hat.
[IMG]https://dl.dropbox.com/u/6909475/hair.PNG[/IMG]
Quick question, I'm trying to replace the sound of the Splendid Screen's bash hitsound with a different sound. How do I make the sound play for only the shield bash sound, but not every single hitsound?
[QUOTE=Wowza!;39626202]Added facial hair to my sniper hat.
[IMG]https://dl.dropbox.com/u/6909475/hair.PNG[/IMG][/QUOTE]
Make em seperate, I hate hats that take up misc slots
I fixed the texture a bit by changing the way it was unwrapped and I simplified it.
[img]http://i.imgur.com/y1BCO63.jpg?1[/img]
[IMG]http://i.imgur.com/RXMdoUm.jpg?1[/IMG]
Sorry about the quality.
weapon lightwarp argh
[QUOTE=Venezuelan;39626614]weapon lightwarp argh[/QUOTE]
Can't help it, my graphics card can't handle the phong.
:suicide:
having the wrong lightwarp isn't at all related to your computer's ability, it's clearly loading the lightwarp
Hey guys, can someone fix the Insanerator and Inseminator? It doesn't have any submodel so after you reload the coal is seen flying out of the back of the gun, also when using them as a Scorch Shot replacement the coal is seen floating a few feet away. Can someone add the shell submodel like all the other flareguns have?
[QUOTE=Merczy;39626564]I fixed the texture a bit by changing the way it was unwrapped and I simplified it.
[img]http://i.imgur.com/y1BCO63.jpg?1[/img]
[IMG]http://i.imgur.com/RXMdoUm.jpg?1[/IMG]
Sorry about the quality.[/QUOTE]
what's the thing next to the sausage?
[QUOTE=Blazyd;39626776]what's the thing next to the sausage?[/QUOTE]
mustard/tomato sauce
[QUOTE=Blazyd;39626776]what's the thing next to the sausage?[/QUOTE]
looks like ketchup
[QUOTE=Blazyd;39626776]what's the thing next to the sausage?[/QUOTE]
BBQ sauce and Mayo (Team Colored)
[editline]17th February 2013[/editline]
Working on one of the miscs for the set:
[IMG]http://i.imgur.com/xaGcfSX.png?1[/IMG]
RED team will be BBQ sauce and Ketchup and BLU team will be Mayo and Relish (Closest thing to Team colors I could think of) Give me better ideas for what they should be if you have any.
[QUOTE=Chaofanatic;39625867]Alright, time to release this!
[video=youtube;YCmGUgY3zb8]http://www.youtube.com/watch?v=YCmGUgY3zb8[/video]
[URL="https://www.dropbox.com/s/3pic04t9qmsn4a9/TF2TIP Flames.rar"][IMG]http://i.imgur.com/61ItaaP.png[/IMG][/URL]
Because of the way I set this up, I can't guarantee that the burningplayer effects will load every single time. I had to do some black magic to get them to even try to load in the first place so yeah.
Also the rainblower trail is subject to change if I suddenly discover a better way of handling it.[/QUOTE]
looks awesome, except for the black smoke at the end, it disrupts too much the vision when u burn alot of people together.
[QUOTE=Merczy;39626631]Can't help it, my graphics card can't handle the phong.
:suicide:[/QUOTE]
Don't make the same mistake the Connoisseur's Cap creator did, go with the Pyro lightwarp.
[QUOTE=Ceiling Man;39627008]Don't make the same mistake the Connoisseur's Cap creator did, go with the Pyro lightwarp.[/QUOTE]
Thanks for the tip :smile:
[QUOTE=Merczy;39626852]BBQ sauce and Mayo (Team Colored)
[editline]17th February 2013[/editline]
Working on one of the miscs for the set:
[IMG]http://i.imgur.com/xaGcfSX.png?1[/IMG]
RED team will be BBQ sauce and Ketchup and BLU team will be Mayo and Relish (Closest thing to Team colors I could think of) Give me better ideas for what they should be if you have any.[/QUOTE]
I recall using ketchup that was different colors when I was little.
Just sayin'
[IMG]http://steveandamysly.tannerworld.com/databank/image_ezsquirtbottle1.jpg[/IMG]
You could just make it vague team colored bottles.
[QUOTE=Digivee;39627085]I recall using ketchup that was different colors when I was little.
Just sayin'
[IMG]http://steveandamysly.tannerworld.com/databank/image_ezsquirtbottle1.jpg[/IMG][/QUOTE]
wheres the "fuck, i remember this stuff" rating.
[QUOTE=Merczy;39627062]Thanks for the tip :smile:[/QUOTE]
but I- and then- :C
Ok, so I did a thing
[IMG_thumb]http://i49.tinypic.com/2aahnvo.png[/IMG_thumb]
[IMG_thumb]http://i49.tinypic.com/551do1.png[/IMG_thumb]
Release tomorrow, too tired right now...
[B]EDIT:[/B] Apparently this breaks the jiggle-bones. If anyone knows how to fix that, lemme know. Otherwise, I'll just release it without 'em.
[QUOTE=LolzMan1325;39627131]Ok, so I did a thing
Release tomorrow, too tired right now...[/QUOTE]
I was wondering, could you add the strap to the default Sniper Rifle?
[QUOTE=Chaofanatic;39625867]Alright, time to release this!
[video=youtube;YCmGUgY3zb8]http://www.youtube.com/watch?v=YCmGUgY3zb8[/video]
[URL="https://www.dropbox.com/s/3pic04t9qmsn4a9/TF2TIP Flames.rar"][IMG]http://i.imgur.com/61ItaaP.png[/IMG][/URL]
Because of the way I set this up, I can't guarantee that the burningplayer effects will load every single time. I had to do some black magic to get them to even try to load in the first place so yeah.
Also the rainblower trail is subject to change if I suddenly discover a better way of handling it.[/QUOTE]
FINALLY! No longer will I have to remove the burningplayer particle each time i want to go online. History has been made here. The Rainblower may now be my favorite weapon, it looks so beautiful...
Sorry but i just wanted to put this back up so the idea can still float around.
[IMG]http://www.teamfortress.com/images/artwork/concept/sniper4b.jpg[/IMG]
[QUOTE=blaholtzen;39604316]Idk, making him look any skinnier than what fitting in the mask allows will only mismatch his bodyshape
and making him look too intelligent or 'with it', doesn't really suit him I feel,
to me the current one has a good balance where he's not very clever looking while not looking completely retarded.
considering how he sees the world I think his eyes shouldn't be especially focused either[/QUOTE]
Well, tbh I don't think the pyro's very fat. The suit just looks really baggy. I mean, it sounds really hard to haul around a big-ass flamethrower and flame tank while running around deserts yet manage to still be chubby.
[QUOTE=The Lone Spy;39627143]I was wondering, could you add the strap to the default Sniper Rifle?[/QUOTE]
Probably not. What you see there wasn't a modeling job, it was a "screw around with some numbers in the SMD file until you get something close to the default".
Even then, it broke the jigglebones to it, which I'm going to try to fix later, but even if I can't, I'll still release it.
[QUOTE=Lobster_fists;39627287]Well, tbh I don't think the pyro's very fat. The suit just looks really baggy. I mean, it sounds really hard to haul around a big-ass flamethrower and flame tank while running around deserts yet manage to still be chubby.[/QUOTE]
the belt doesn't look like it's sitting on loosely, he's obviously got some gut
[QUOTE=Game Zombie;39613068][url=https://dl.dropbox.com/u/31115055/TF2/Sniper_hands_V4.rar][img]https://dl.dropbox.com/u/31115055/TF2/Sniper_hands_V4.png[/img][/url]
Requires this to be installed first [url]https://dl.dropbox.com/u/31115055/TF2/seperated_c_animations.rar[/url] to work properly.[/QUOTE]
Just so you know all the other animations work fine except for the huntsman it mirrors the arms
[img_thumb]http://cloud-2.steampowered.com/ugc/594743994523942701/F085D0AF482AF5BD71BC9133B9BAB431A91D2635/[/img_thumb]
[QUOTE=Ermac20;39627496]Just so you know all the other animations work fine except for the huntsman it mirrors the arms
[img_thumb]http://cloud-2.steampowered.com/ugc/594743994523942701/F085D0AF482AF5BD71BC9133B9BAB431A91D2635/[/img_thumb][/QUOTE]
That is happening to me, also the default Sniper Rifle has the default arms.
[QUOTE=The Lone Spy;39627526]That is happening to me, also the default Sniper Rifle has the default arms.[/QUOTE]
That's because the default Sniper Rifle doesn't use c_models.
[QUOTE=-=NARH=-;39627592]That's because the default Sniper Rifle doesn't use c_models.[/QUOTE]
I know, but doesn't mean I can't point that out.
[QUOTE=The Lone Spy;39627526]That is happening to me, also the default Sniper Rifle has the default arms.[/QUOTE]
If I'm not mistaken that same thing should happen to the Kukri, since both use v_models iirc.
Sorry, you need to Log In to post a reply to this thread.