TF2 Emporium 51: Not late this time edition - YOU ALL HAVE A CHAT THREAD FOR CHATTING/OFFTOPIC, USE
4,944 replies, posted
[QUOTE=Venezuelan;39660979]Boreno and Angkor are both in Southeast Asia
But yeah Congo is in Equatorial Africa, most people think of either the Sahara or savannas when they think of Africa. You're right about safari not really fitting here but I can't think of much that would because I don't really know anything about Equatorial Africa :V
Also my set wasn't based on safari, was based more on Jungle Opera[/QUOTE]
Alright, Didn't know that it was Southeast Asia.
And my search is hitting mostly a bust, So we would have to think of something else. What other regions of the world could we exploit for weapon and hat ideas?
[editline]20th February 2013[/editline]
Also, Is there a Map makers forum here? I would want to check that out since I want to broaden my horizons on what I can do to contribute to the community
[QUOTE=Insaneicide;39664158]alright, the zombies are ready to release, but dropbox is being slow, and only uploading at 20kb/s so within the next 47 minutes the release will be in my next post.
[editline]20th February 2013[/editline]
or 11 minutes whatever
[editline]20th February 2013[/editline]
[url=https://dl.dropbox.com/u/7666502/zombies.zip][img]https://dl.dropbox.com/u/7666502/promo_zombies.png[/img][/url]
[editline]20th February 2013[/editline]
and some undead metal for ya guys
[IMG]http://i988.photobucket.com/albums/af3/Insaneicide/undead_metal_zpsd8d60d5a.jpg[/IMG][/QUOTE]
These look way better than the Vanilla zombies. Why is the community always outdoing Valve?
Gonna use these for the beta, what with Valve using it again to test changes.
[QUOTE=VenomousBeetle;39659305]Is there an updated list of graphics enhancing packs? I built a really good computer and want to make TF2 look even better, I hear optimization killed the graphics a little.
Edit:
And lighting/hat/anim fixes.
Anything that makes the game look better.[/QUOTE]
Also :
[url]http://fakkelbrigade.eu/chris/configs/[/url]
[QUOTE=SirVerbose;39665111]Nope, just goes on top of the face, like the whiskered gentleman.[/QUOTE]
Horrific replaces the head Happy doesn't
Working oin an aviators cap for demo.
[t]http://puu.sh/25WqO[/t]
Well, i had a idea for the zombie skins: making them looking like they were infected, like the L4D zombies or Dead Island infecteds. In case someone it's wondering, the infecteds on L4D have a pale skin, close to the grey, on the Dead Island, the infected has a less satured color skin
[QUOTE=KayoDuck;39665516]Well, i had a idea for the zombie skins: making them looking like they were infected, like the L4D zombies or Dead Island infecteds. In case someone it's wondering, the infecteds on L4D have a pale skin, close to the grey, on the Dead Island, the infected has a less satured color skin[/QUOTE]
like this?
[IMG]http://i988.photobucket.com/albums/af3/Insaneicide/engineer_zombie_backtears.jpg[/IMG]
[QUOTE=Insaneicide;39665607]like this?
[IMG]http://i988.photobucket.com/albums/af3/Insaneicide/engineer_zombie_backtears.jpg[/IMG][/QUOTE]
Yes but less exposed flesh
Heya guys, moving away from the zombie topic here, but wasn't Insanicide working on a model for the Overhealer a long time ago? I always liked his wip but it never really saw the light of day.
[QUOTE=PimpinDemopan;39665680]Heya guys, moving away from the zombie topic here, but wasn't Insanicide working on a model for the Overhealer a long time ago? I always liked his wip but it never really saw the light of day.[/QUOTE]
damn, hopin no one would ask for that agian, there were errors with the kritzkrieg and will be more errors with the way the viewmodels are set up
the model is bassically finished, but a new particle will need to be made
it could be a replacement for the quick fix because that wont have any errors
I just noticed the title. Spam me with lateness.
[IMG]http://puu.sh/25Y30[/IMG]
[QUOTE=zipziggy;39657968]could you perhaps add a bit more chin hair?
[IMG]http://pixel.nymag.com/imgs/daily/vulture/2012/12/26/26-django-sunglasses.o.jpg/a_610x408.jpg[/IMG][/QUOTE]
The glasses and beard are one misc, and the hat is on its own. Dunno what possible weapons there could be that would fit the demoman.
[QUOTE=Mr, Jukebox;39665931]The glasses and beard are one misc, and the hat is on its own. Dunno what possible weapons there could be that would fit the demoman.[/QUOTE]
A massively upscaled version of the derringer he uses as a Loch n Load replacement, perhaps?
[t]http://i.imgur.com/m8A734U.jpg[/t][t]http://i.imgur.com/TkEDDwX.jpg[/t]
[QUOTE=TacticalBacon;39665995]A massively upscaled version of the derringer he uses as a Loch n Load replacement, perhaps?
[t]http://i.imgur.com/m8A734U.jpg[/t][t]http://i.imgur.com/TkEDDwX.jpg[/t][/QUOTE]
Or perhaps just a decent re-texture of the Loch N' Load could suffice?
[QUOTE=ArsonBoy5996;39666027]Or perhaps just a decent re-texture of the Loch N' Load could suffice?[/QUOTE]
Eh, I think there's enough differences to justify a new model (No stock, differently shaped grip, lack of a trigger guard/different trigger, the giant hammer sticking out of it, lack of a sight).
[QUOTE=ArsonBoy5996;39666027]Or perhaps just a decent re-texture of the Loch N' Load could suffice?[/QUOTE]
[QUOTE=TacticalBacon;39666268]Eh, I think there's enough differences to justify a new model (No stock, differently shaped grip, lack of a trigger guard/different trigger, the giant hammer sticking out of it, lack of a sight).[/QUOTE]
It doesn't matter, It will have broken reload anyway.
[QUOTE=-SNIPA-;39665929]I just noticed the title. Spam me with lateness.
[IMG]http://puu.sh/25Y30[/IMG][/QUOTE]
TF2 Emporium: The 51st Reich.
TF2 Emporium: Craptastket shoves his dick in a already explored sub community.
TF2 Emporium: Talk about the weather and we will talk about your ban
Hey guys. will be releasing the pyro drop head with gadget in 2 weeks. i cannot do any sort of modding. in fact i can barley even type due to my right arm being screwed and my left arm is very bad in general.
i hope to get this over outdated model as a mod asap and even start back on my tfc project (im going to completely overhaul all the past ones and make them with better quality and listen to the emporium community like i foolishly didn't when i first made them. i was an idiot with those models and should have listened to critique, i was too sensitive and released models with terrible quality).
anyway, i hope the emporium likes the pyro head drop when it finally comes out. until then i will be training my left hand as best i can.
[QUOTE=Quinnjdq;39666775]TF2 Emporium: Craptastket shoves his dick in a already explored sub community.[/QUOTE]
I sometimes wonder if mods have a ban quota. If you don't ban [number] of people within a month you'll get demoted. It would then make sense why Craptasket had to remind us he had power.
[highlight](User was banned for this post ("Off-topic" - Craptasket))[/highlight]
[QUOTE=Totenkreuz;39667205]I sometimes wonder if mods have a ban quota. If you don't ban [number] of people within a month you'll get demoted. It would then make sense why Craptasket had to remind us he had power.[/QUOTE]
Lol what power? He ain't on no throne lol.
Now, to keep this post on-topic and avoid his pathetic ban-hammer addiction...
[img]https://dl.dropbox.com/u/7666502/promo_zombies.png[/img]
Viewmodels please for vanilla and NOTLU zombies?
[QUOTE=Insaneicide;39665854]damn, hopin no one would ask for that agian, there were errors with the kritzkrieg and will be more errors with the way the viewmodels are set up
the model is bassically finished, but a new particle will need to be made
it could be a replacement for the quick fix because that wont have any errors[/QUOTE]
Ah I see. A bit ironic though since the Quick-Fix doesn't actually overheal :v:
But whatever works.
[QUOTE=Game Zombie;39665303]Horrific replaces the head Happy doesn't[/QUOTE]
Heck Yeah! i can still use the lunatics laughter!
So guys i'm going to be releasing a 70 FOV Fix pack that basically includes every 70 FOV Fix updated for recent updates. I'm doing this so people won't have to search all over to find 70 FOV fixes, also so it will be easier to update in the future. But I was wondering is it worth starting a new thread for it?
[QUOTE=-=NARH=-;39607036]Does anyone have a download link for [url=http://steamcommunity.com/sharedfiles/filedetails/?id=78106098&searchtext=]The Trailblaster[/url]? I believe there was a mod release but I can't seem to find it in earlier Emporiums.[/QUOTE]
Hadn't seen a reply to this so here: [url]https://dl.dropbox.com/u/12338304/Trailblaster.7z[/url] pretty he updated it once, not sure which version this is though
[QUOTE=theharribokid;39669184]Hadn't seen a reply to this so here: [url]https://dl.dropbox.com/u/12338304/Trailblaster.7z[/url] pretty he updated it once, not sure which version this is though[/QUOTE]
It uses custom animations that are outdated and spazz out on online servers, it needs updated to work without custom animations, as well as possibly a c_model variant to use for the bfb.
[QUOTE=kibbleknight;39669252]It uses custom animations that are outdated and spazz out on online servers, it needs updated to work without custom animations, as well as possibly a c_model variant to use for the bfb.[/QUOTE]
what does
[QUOTE=Sparkwire;39669465]what does[/QUOTE]
The Trailblaster mod I posted above, apparently
doesnt look like it has custom animations
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