• TF2 Emporium 51: Not late this time edition - YOU ALL HAVE A CHAT THREAD FOR CHATTING/OFFTOPIC, USE
    4,944 replies, posted
One day I will be good at this stuff, and contribute real items to this trove of mods! Until then... [URL="http://dl.dropbox.com/u/56868882/HelmoSPY.rar"][IMG]http://i281.photobucket.com/albums/kk217/Mr_Holloway/dashingrogue_zpsc3e686b8.png[/IMG][/URL] It's my personal reskin of NassimO & BLaholtzen's TF2TIP Spy and thought someone might be interested in it. I forgot to mention in the description that this also includes re-skinned spy bots as well as reskins for the Cloaker's Cloak by MultiTrip and the Belfry Bowtie by Jalcober & Kibble to match for those who use those two awesome NOTLU 2 miscs. HWM textures also included.
[QUOTE=boomsta_;39675574]Made a thing based off a concept I found on da nets. Rigging hands is hard. You can kinda tell which part is new and which isn't. Is there a specific way to do this kind of thing? [IMG]https://dl.dropbox.com/u/35490615/medieval/finalish.png[/IMG] [T]http://25.media.tumblr.com/687f3fc84a739ca272db22f4e00b9a57/tumblr_miehf3XCaY1rq9krgo1_1280.gif[/T][/QUOTE] is the final item goign to be just the gloves and shoes? I feel like the gold rim on the bottom of the coat could work. Would it be 1 item or 2 seperate items? Would it show in first person?
[QUOTE=Rexic;39675839]is the final item goign to be just the gloves and shoes? I feel like the gold rim on the bottom of the coat could work. Would it be 1 item or 2 seperate items? Would it show in first person?[/QUOTE] I could make a mod for it definitely, but it probably won't be submitted with first person. It will be 2 items, and I think if I do the trim, it would go with the gloves.
[QUOTE=boomsta_;39676074]I could make a mod for it definitely, but it probably won't be submitted with first person. It will be 2 items, and I think if I do the trim, it would go with the gloves.[/QUOTE] tone down the yellow/use team yellow. There's too much colors on him right now. Same for the boots, make the metal way darker, and change the yellow.
[QUOTE=boomsta_;39675574]Made a thing based off a concept I found on da nets. Rigging hands is hard. You can kinda tell which part is new and which isn't. Is there a specific way to do this kind of thing? [IMG]https://dl.dropbox.com/u/35490615/medieval/finalish.png[/IMG] [T]http://25.media.tumblr.com/687f3fc84a739ca272db22f4e00b9a57/tumblr_miehf3XCaY1rq9krgo1_1280.gif[/T][/QUOTE] You're forcing a lot of very saturated yellow onto Medic. You should at least try and tone it down if you're going to have that much.
[QUOTE=Pocket Medic;39676088]You're forcing a lot of very saturated yellow onto Medic. You should at least try and tone it down if you're going to have that much.[/QUOTE] Operators Overalls? Cream Spirit?
[QUOTE=Inspecter;39675592]finally stuff that can go with the bucket helm, Now if only there were miscs that go with the sniper's shako.[/QUOTE] I think I have an idea for a misc that would go with it, though I think it has been done for the spy at some point
[QUOTE=Totenkreuz;39676097]Operators Overalls? Cream Spirit?[/QUOTE] Definetely cream spirit. [editline]22nd February 2013[/editline] or perhaps the gold of the berliner's bucket helm
[QUOTE=Flubbman;39673254][IMG]http://i.imgur.com/5oJZdOo.png[/IMG] I consider this quite finished model-wise. Does anyone want to rig and/or texture it? [URL="http://steamcommunity.com/id/Flubbman/"]Add me on Steam[/URL] and I'll provide further details. The light spot on the Scout's left side is where the badge (team logo) is supposed to be. I can't figure out how to make it blend in with the shirt, help with that would be appreciated as well. If you can also provide some general tweaks to the model that you think can improve it, please share them with me. There's just something about the whole thing that's a bit off to me.[/QUOTE]Getting your post buried under an argument sucks.
made the ripped head bigger and more noticable [IMG]http://puu.sh/26xMK[/IMG] [url]http://p3d.in/OuZkG[/url] any suggestions before i unwrap?
[QUOTE=dongalator;39676821]made the ripped head bigger and more noticable [IMG]http://puu.sh/26xMK[/IMG] [url]http://p3d.in/OuZkG[/url] any suggestions before i unwrap?[/QUOTE] Just the fact that you still haven't made the tears look attatched to pyro's head.
[QUOTE=boomsta_;39675574]Made a thing based off a concept I found on da nets. Rigging hands is hard. You can kinda tell which part is new and which isn't. Is there a specific way to do this kind of thing? [IMG]https://dl.dropbox.com/u/35490615/medieval/finalish.png[/IMG] [T]http://25.media.tumblr.com/687f3fc84a739ca272db22f4e00b9a57/tumblr_miehf3XCaY1rq9krgo1_1280.gif[/T][/QUOTE] Just like someone said before me, finally something to wear with the Bucket Helm. Whilst I agree that the yellow should be switched with Cream Spirit, looking at the concept art, the boots/gloves don't fit the Bucket Helm due to the Cream Spirit on it. The item looks great and I hope you manage to get everything right on it regarding rigging, but a style that makes it fit the Bucket Helm a bit more would be also cool, even if it isn't in the concept art.
[t]http://i.imgur.com/ZGc2LJA.png[/t]
New vids btw. [video=youtube;6XcNWsww5Zk]http://www.youtube.com/watch?v=6XcNWsww5Zk[/video] [video=youtube;vUrHoepJo6U]http://www.youtube.com/watch?v=vUrHoepJo6U[/video]
[QUOTE=boomsta_;39675574]Made a thing based off a concept I found on da nets. Rigging hands is hard. You can kinda tell which part is new and which isn't. Is there a specific way to do this kind of thing? [IMG]https://dl.dropbox.com/u/35490615/medieval/finalish.png[/IMG] [T]http://25.media.tumblr.com/687f3fc84a739ca272db22f4e00b9a57/tumblr_miehf3XCaY1rq9krgo1_1280.gif[/T][/QUOTE] the wing aside (due to so many issues, flexes, clipping etc etc) That set would look very nice. Though I'd lessen the details on the hands and ditch the suspenders/book combo + belt. other then that, I could see it being a very good item. Just don't totally clusterfuck it with trimmings and gold though, otherwise it just looks like a mess of miscs' jammed together. w/ the provisioner, any chance it can replace stock Minigun? (if not, the Iron Kurtain)
[QUOTE=Old Hermit;39674642]Dammit, why do I keep thinking of new things to do with this [IMG]https://dl.dropbox.com/u/102054761/Another%20Vac%20Thing.png[/IMG] Tried to make it look a little more like the Ubersaw's vial I guess it looks alright I also edited the pressure gauge thing on the side, but you can't really see it here I guess I'll do a V2 pack of my fixes, maybe do some new sounds What do you guys think? Keep going or no?[/QUOTE] Also doing the same thing, only mine also has a fixed AO :v: Looks great though.
[QUOTE=boomsta_;39675574]Made a thing based off a concept I found on da nets. Rigging hands is hard. You can kinda tell which part is new and which isn't. Is there a specific way to do this kind of thing? [IMG]https://dl.dropbox.com/u/35490615/medieval/finalish.png[/IMG] [T]http://25.media.tumblr.com/687f3fc84a739ca272db22f4e00b9a57/tumblr_miehf3XCaY1rq9krgo1_1280.gif[/T][/QUOTE] Please do the rest of this concept, exceptfor maybe include a no wing style for the backpack.
You could probably do the wing but reduced in size and more like an ornamental piece [img]http://puu.sh/26BCf[/img] like this. but without the symmetry it may look..odd
[QUOTE=Flubbman;39673254][IMG]http://i.imgur.com/5oJZdOo.png[/IMG] I consider this quite finished model-wise. Does anyone want to rig and/or texture it? [URL="http://steamcommunity.com/id/Flubbman/"]Add me on Steam[/URL] and I'll provide further details. The light spot on the Scout's left side is where the badge (team logo) is supposed to be. I can't figure out how to make it blend in with the shirt, help with that would be appreciated as well. If you can also provide some general tweaks to the model that you think can improve it, please share them with me. There's just something about the whole thing that's a bit off to me.[/QUOTE] It still looks like in case of emergency it can be used as a flotation device [editline]22nd February 2013[/editline] [QUOTE=joungster009;39677331][t]http://i.imgur.com/ZGc2LJA.png[/t][/QUOTE] That tripod seems somewhat impractical, but I don't know much about guns, do any guns actually have one like that [editline]22nd February 2013[/editline] [QUOTE=Mr, Jukebox;39673067][img_thumb]http://wiki.teamfortress.com/w/images/b/b6/Item_icon_Honcho%27s_Headgear.png[/img_thumb][img_thumb]http://wiki.teamfortress.com/w/images/9/96/Item_icon_Liquidator%27s_Lid.png[/img_thumb][img_thumb]http://wiki.teamfortress.com/w/images/5/54/Item_icon_Lone_Star.png[/img_thumb][img_thumb]http://wiki.teamfortress.com/w/images/2/25/Item_icon_Professor%27s_Peculiarity.png[/img_thumb][img_thumb]http://wiki.teamfortress.com/w/images/2/2d/RED_Barnstormer_Bugscreen_Down.png[/img_thumb] Nope.[/QUOTE] the barnstormer (for the goggles part) is a special case as most glasses items would clip with the hat itself but regardless it has styles for it. As for the barnstormer's mustache and every other item on that list, yes, they would have been better split up. Plus the barnstormer shows the problem with using styles as a solution: styles can't change the equip region, so you either have a style that can be equipped with clipping glasses items or you have it so even when the goggles aren't there you can't equip glasses.
[QUOTE=dongalator;39676821]made the ripped head bigger and more noticable [IMG]http://puu.sh/26xMK[/IMG] [url]http://p3d.in/OuZkG[/url] any suggestions before i unwrap?[/QUOTE] Make them come away from the straw, ala a flower.
Oh nice, Bioshock Infinite prom- [IMG]http://storefront.steampowered.com/v/gfx/apps/8870/extras/bio-team-shorter-no-logo.jpg[/IMG] [t]http://puu.sh/26Feq[/t] Well damn. Oh well, i'll still be finishing the set. [editline]d[/editline] Well, have a look on the shaving cream cans. [t]http://puu.sh/26ETO[/t] Very wip textures. [editline]d[/editline] Actually it'll require a logo and such, i'm not too good at those, anyone interested in texturing this?
hm is that really what they came up with :x
shame we couldn't get svdl's father of a nation set
Waiting for the pony community to love that sniper hat since the apple brother characters or whatever have it.
[QUOTE=psyke;39679298]Waiting for the pony community to love that sniper hat since the apple brother characters or whatever have it.[/QUOTE] yes because it totally was from just that and nothing else [img]http://i.imgur.com/tOSDqxv.png[/img]
the soldier's hat looks like a PoF with the Conquistador's textures, the demo's eye patch is ok but the pair of mustache are really out of place, at least they could have tried to cover part of his face like the Bearded Bombardier. the pyro's head is lazy, the heavy's hair are meh i truly like only the sniper's hat just my two cents on these promos
[QUOTE=Hawt Koffee;39679341]yes because it totally was from just that and nothing else [img]http://i.imgur.com/tOSDqxv.png[/img][/QUOTE] I'm aware that the actual hat is a barber-shop/boaters hat. that's not the point i'm making. it's that the brony community tends to lay claim/adore anything that has even the slightest semblance to something that's appeared on their show.
I just want to play Skyoshock
[QUOTE=psyke;39679372]I'm aware that the actual hat is a barber-shop/boaters hat. that's not the point i'm making. it's that the brony community tends to lay claim/adore anything that has even the slightest semblance to something that's appeared on their show.[/QUOTE] mlp invented unicorns.
[QUOTE=psyke;39679372]I'm aware that the actual hat is a barber-shop/boaters hat. that's not the point i'm making. it's that the brony community tends to lay claim/adore anything that has even the slightest semblance to something that's appeared on their show.[/QUOTE] Bronies are weird
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