• TF2 Emporium 51: Not late this time edition - YOU ALL HAVE A CHAT THREAD FOR CHATTING/OFFTOPIC, USE
    4,944 replies, posted
Attempted to make a concept that would essentially be the other classes's shotgun for scout: [img]http://img35.imageshack.us/img35/979/shottergun.png[/img] provided someone would want to make this mod, i would like to ask that possibly they animated pumping the handle when/after firing.
[QUOTE=Chaofanatic;39685447]I'd just like to throw this out there. [t]http://cloud.steampowered.com/ugc/595870518077607155/CD8912AD8C59959D00A70036FEFE68189D8C3FC7/[/t] For a whole mess of weapons, the crit glow particle appears on the hands instead of the weapon. How does this even happen?[/QUOTE] Valve.txt
[img]http://i.imgur.com/wDcswA9.jpg[/img] So Ive been slamming my head against the wall trying to learn zbrush, decided to try a TF2 hat. In this case, a freemason hat. Anyhow, I cant claim the rope technique, but I wish I could. Not even close to being done, I have a ton to do. Did a test run to see how the normal map would bake. It went well. Also, dont tell me that its too realistic. Itsferpracticeyadingus. Name ideas: The Theoretical Conspiracy ?
That looks really good man, great job!
well it doesn't look at all in the games style, but it's good practice.
I remenber someone said about releasing a new glowing fix for some weapons. It was released already?
[QUOTE=KayoDuck;39686009]I remenber someone said about releasing a new glowing fix for some weapons. It was released already?[/QUOTE] I hope it means the particle glow. Having the weapon glow is nice, but the particle glow can at least happen on weapons who's materials don't support crit glowing.
[QUOTE=Chaofanatic;39686025]I hope it means the particle glow. Having the weapon glow is nice, but the particle glow can at least happen on weapons who's materials don't support crit glowing.[/QUOTE] Yes, particle glow, sorry. There was on a old Emporium a fix for some weapons, someone here said it was going to updated. Well, time to test this Spy skin: [img]http://puu.sh/26SYn[/img] Oh god, i forgot the Gentlemen skin...
[URL="http://www.sendspace.com/file/w6a2u4"][IMG]http://filesmelt.com/dl/tf2emporiumrender.png[/IMG][/URL]
[QUOTE=kibbleknight;39685550]Attempted to make a concept that would essentially be the other classes's shotgun for scout: [img]http://img35.imageshack.us/img35/979/shottergun.png[/img] provided someone would want to make this mod, i would like to ask that possibly they animated pumping the handle when/after firing.[/QUOTE] [img]http://dominiescommunicate.files.wordpress.com/2012/10/challenge_accepted.png[/img] [highlight](User was banned for this post ("image macro" - postal))[/highlight]
[QUOTE=mat500;39686728][img]http://dominiescommunicate.files.wordpress.com/2012/10/challenge_accepted.png[/img][/QUOTE] You should snip that man, people get banned for memes.
[QUOTE=DatGman;39679128]Oh nice, Bioshock Infinite prom- [IMG]http://storefront.steampowered.com/v/gfx/apps/8870/extras/bio-team-shorter-no-logo.jpg[/IMG][/QUOTE] [img]http://storefront.steampowered.com/v/gfx/apps/8870/extras/bio-team-shorter-no-logo.jpg[/img] [img]http://i.imgur.com/qSU3DAM.png[/img] [editline]23rd February 2013[/editline] why is pyro holding his axe like a flamethrower [editline]23rd February 2013[/editline] if that's all up in the clouds and stuff soldier has made a very bad choice
now we just need a re-skin of it to an actual 50's conventional oven. IT WORKS VALVE, YOU HAVE ONE IN ALREADY!
[QUOTE=SlickBlade;39687434][img]http://storefront.steampowered.com/v/gfx/apps/8870/extras/bio-team-shorter-no-logo.jpg[/img] [img]http://i.imgur.com/qSU3DAM.png[/img] [editline]23rd February 2013[/editline] why is pyro holding his axe like a flamethrower [editline]23rd February 2013[/editline] if that's all up in the clouds and stuff soldier has made a very bad choice[/QUOTE] The soldiers looks exactly the same as the hat people got when tf2 went f2p
[QUOTE=Mellowbloom;39687747]The soldiers looks exactly the same as the hat people got when tf2 went f2p[/QUOTE] [img]http://puu.sh/26YBF[/img] Pretty sure the proof of purchase doesn't look this stupid.
As it turns out by [url=http://skullheart.com/forums/index.php?threads%2Fsalty-cupcakes-news-big-band-confirmed-as-first-male-dlc-character.284%2F] this page[/url], Skullgirls for Steam WILL have TF2 promotional items made by someone named Nix, who apparently made some awesome low poly Skullgirls 3D models. This will be cool to see.
[QUOTE=ImACrocketMan;39688075]As it turns out by [url=http://skullheart.com/forums/index.php?threads%2Fsalty-cupcakes-news-big-band-confirmed-as-first-male-dlc-character.284%2F] this page[/url], Skullgirls for Steam WILL have promotional items made by someone named Nix, who apparently made some awesome low poly Skullgirls 3D models. This will be cool to see.[/QUOTE] Nix also made this [img_thumb]http://nix.moderatelyimpressive.com/dota2pccontest/bgimage.jpg[/img_thumb] Dis gon' be good...
[QUOTE=psyke;39688221]Nix also made this [img_thumb]http://nix.moderatelyimpressive.com/dota2pccontest/bgimage.jpg[/img_thumb] Dis gon' be good...[/QUOTE] Based on the text provided, there's a possibility we already know what it is... [QUOTE]PC Version: The PC release on Steam will have a Team Fortress Hats promotion. They will be modeled by Nix, who made an impressive set of low polycount models a while back. Peter mentioned that he’s “pretty sure there will be a [B]Science Shark mask hat[/B]” and as mentioned above there will be a Limited Edition Leviathan hat included with the Squigly update.[/QUOTE] Based on Google results, here is Science Shark, AKA Dr. Whitefin. [IMG]http://i.imgur.com/UtN0n.png[/IMG] This will most definitely be interesting.
[QUOTE=psyke;39687781][img]http://puu.sh/26YBF[/img] Pretty sure the proof of purchase doesn't look this stupid.[/QUOTE] Hey don't be harsh, at least show the other style: [IMG]http://wiki.teamfortress.com/w/images/thumb/a/ab/Doe_Boy.png/250px-Doe_Boy.png[/IMG]
[QUOTE=kibbleknight;39685550]Attempted to make a concept that would essentially be the other classes's shotgun for scout: [img]http://img35.imageshack.us/img35/979/shottergun.png[/img] provided someone would want to make this mod, i would like to ask that possibly they animated pumping the handle when/after firing.[/QUOTE] Now Featuring Reserve shooter version: [img]http://img194.imageshack.us/img194/5550/shottergun2.png[/img]
you sure love that stock
I started working on a misc thing [img]http://puu.sh/270Q3[/img]
[QUOTE=kenshin6;39688566]I started working on a misc thing [img]http://puu.sh/270Q3[/img][/QUOTE] If your making a sheath, your going to have to remove the sword from it and leave it empty, as im sure valve has a policy about in-game weapons in cosmetics.
Some new demos [video=youtube;5DqU43Vg0kU]http://www.youtube.com/watch?v=5DqU43Vg0kU[/video] [video=youtube;ZY5DuHJKCVo]http://www.youtube.com/watch?v=ZY5DuHJKCVo[/video]
wow ok
[QUOTE=Manibogi;39688409]Hey don't be harsh, at least show the other style: [IMG]http://wiki.teamfortress.com/w/images/thumb/a/ab/Doe_Boy.png/250px-Doe_Boy.png[/IMG][/QUOTE] From what I hear, that should be the [I]ONLY[/I] style.
[QUOTE=Blazyd;39688927]For what class and is it gonna go on the players back?[/QUOTE] For Engineer, strapped to his arm.
[QUOTE=AlfieSR;39689025]For Engineer, strapped to his arm.[/QUOTE] I was sure it was a Pyro head replacement.
[QUOTE=Batandy;39680435]They had the great opportunity to turn this [img]http://www.gamestop.com/gs/images/bonus/201555_bonusLG.jpg[/img] into an awesome scattergun reskin (if not a completely new weapon) But instead... just a bunch of generic promos.[/QUOTE] Somebody should really make this. Also, weren't there a bunch of other concepts like this one?
[IMG]http://www.jepix.fr/images/hatglass.png[/IMG]
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