TF2 Emporium 51: Not late this time edition - YOU ALL HAVE A CHAT THREAD FOR CHATTING/OFFTOPIC, USE
4,944 replies, posted
[QUOTE=AeroDX;39698032]As a Canadian, I approve of this set proposal.
Melee needs some work, though, to be honest.[/QUOTE]
Thanks, I tried my best with this mouse pad but it is hard to be accurate. I wanted to see some more Canadian stuff since we can fit some stuff into TF2, as I am Canadian as well. Quebec and Camp X for Spy, Alberta Engineer with Buffalo, And maybe whoever did that Snowboard Scout could improve the set.
Still looking into the Hat/Misc. Department for this set.
Have some more WIP pictures
[img]http://puu.sh/27whe[/img]
[img]http://puu.sh/27wiq[/img]
[img]http://puu.sh/27wjc[/img]
Remember, the sword is only there for reference
So i went to try out the set in itemtest and
[IMG]http://puu.sh/27yzS[/IMG]
[I]What in the fuck
[/I]It's the first time it happened to me, yet i have no idea why, or if it's just an itemtest glitch.
[QUOTE=DatGman;39699052]So i went to try out the set in itemtest and
[IMG]http://puu.sh/27yzS[/IMG]
[I]What in the fuck
[/I]It's the first time it happened to me, yet i have no idea why, or if it's just an itemtest glitch.[/QUOTE]
That looks like corrupted mipmaps do the vtf file again but with mipmap filter Blackman and check the generate mipmap option obviously
[QUOTE=kenshin6;39698388]Have some more WIP pictures
[img]http://puu.sh/27whe[/img]
[img]http://puu.sh/27wiq[/img]
[img]http://puu.sh/27wjc[/img]
Remember, the sword is only there for reference[/QUOTE]
o really ? honestly i was thinking of of doing something exactly like that except it would have been a bit larger and the blade would have been broken an taped back together
I was gonna call it the sword of Degroot
because: "this sword is not broken, it has been rebuilt"
[QUOTE=ZombiPlastiClok;39693330][IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/scatter_zpsc0701d86.png[/IMG]
I think this could be a fun mod. Although I need to think of a good name aside from "Shottergun"[/QUOTE]
Should make the pump into just a grip, it annoys me how it's both pump and lever action right now.
[QUOTE=slashsnemesis;39699626]Should make the pump into just a grip, it annoys me how it's both pump and lever action right now.[/QUOTE]
it annoys how much you guys cant read right now, as I've explained why both are there several times:
[QUOTE=kibbleknight;39685550]
provided someone would want to make this mod, i would like to ask that possibly they animated pumping the handle when/after firing.[/QUOTE]
[QUOTE=kibbleknight;39691868]for the reload animations, with the lever still included as part of the model, only 2 custom animations would be needed, a firing animation where he pumps right after shooting, and pumping after he has finished reloading.[/QUOTE]
the lever is required for first/thirdperson reloading consistancy.
[QUOTE=kibbleknight;39699690]it annoys how much you guys cant read right now, as I've explained why both are there several times.[/QUOTE]
My bad, missed that post.
[QUOTE=kibbleknight;39699690]it annoys how much you guys cant read right now, as I've explained why both are there several times:
the lever is required for first/thirdperson reloading consistancy.[/QUOTE]
But why is making custom animations a better choice than just turning the pump into a grip? The latter option seems easier, makes more sense and has a bigger chance of getting in.
[QUOTE=Deodorant;39700104]But why is making custom animations a better choice than just turning the pump into a grip? The latter option seems easier, makes more sense and has a bigger chance of getting in.[/QUOTE]
I think getting in wasn't even an option for this idea in the first place
[QUOTE=Deodorant;39700104]But why is making custom animations a better choice than just turning the pump into a grip? The latter option seems easier, makes more sense and has a bigger chance of getting in.[/QUOTE]
its not intended for submission, its just a mod, so custom animations are viable options.
[img]http://puu.sh/27DRh[/img]
Wip sniper rifle, i still have to finish the scope.
[img]http://puu.sh/27DSK[/img]
This is the original concept (and i may follow the color scheme)
EDIT:
[img]http://puu.sh/27Fv1[/img]
[url]http://www.livestream.com/drpyspydoesstuff[/url]
going to be making the hd beta medic :3
Well, i was told to not check "no mipmap" in VTFedit for the hat and nade textures. So i unchecked them, and they look wierd in hlmv as well.
[t]http://puu.sh/27G0Q[/t]
if anyone knows why/how can i fix it i would be very much thankful.
There's no reason you should check no mipmap when making hats
So yeah, stupid request time, anyone thought about porting the Shred Alert guitar over to the Pyro's Third Degree?
[url=http://tf2.gamebanana.com/skins/124613][img_thumb]http://files.gamebanana.com/img/ss/srends/5129d4a3be73b.jpg[/img_thumb][/url]
Sometimes... Gambanana's an [URL="http://tf2.gamebanana.com/skins/124613"]OK place...[/URL]
[QUOTE=Skunkrocker;39702076]So yeah, stupid request time, anyone thought about porting the Shred Alert guitar over to the Pyro's Third Degree?[/QUOTE]
[url]http://tf2.gamebanana.com/skins/124455[/url]
[t]http://files.gamebanana.com/img/ss/skins/5124079e7f658.jpg[/t]
[QUOTE=OzzyCockroach;39702208][url]http://tf2.gamebanana.com/skins/124455[/url]
[t]http://files.gamebanana.com/img/ss/skins/5124079e7f658.jpg[/t][/QUOTE]
See, now that's gangsta.
[QUOTE=LolzMan1325;39702202][url=http://tf2.gamebanana.com/skins/124613][img_thumb]http://files.gamebanana.com/img/ss/srends/5129d4a3be73b.jpg[/img_thumb][/url]
Sometimes... Gambanana's an [URL="http://tf2.gamebanana.com/skins/124613"]OK place...[/URL][/QUOTE]
Sweet Jesus, I've been waiting for this!
[img]http://files.gamebanana.com/img/ss/srends/512a6e2ae2364.jpg[/img]
[t]http://files.gamebanana.com/img/ss/skins/512a6e3cd7e26.jpg[/t]
[t]http://files.gamebanana.com/img/ss/skins/512a6e43a9055.jpg[/t]
[url=http://tf2.gamebanana.com/skins/124623]Still too lazy to make a promo for the emporium, but here's an HD beta Medic :3[/url]
I need that GabePyro right now
[QUOTE=LolzMan1325;39702202][url=http://tf2.gamebanana.com/skins/124613][img_thumb]http://files.gamebanana.com/img/ss/srends/5129d4a3be73b.jpg[/img_thumb][/url]
Sometimes... Gambanana's an [URL="http://tf2.gamebanana.com/skins/124613"]OK place...[/URL][/QUOTE]
Oooooooh
I simply must have a go at those textures
[QUOTE=blaholtzen;39702647]Oooooooh
I simply must have a go at those textures[/QUOTE]
Make an alternate old gabe with an epic beard.
So I tried texturing my sweater myself.
[IMG]http://i.imgur.com/TyN1E0e.png[/IMG]
It looks fine here, but...
[IMG]http://i.imgur.com/cz2p9WE.png[/IMG]
Blender's unwrapping is unbearably terrible and I just can't texture it correctly. I really need help.
Manually fix your UVs obviously.
Lots of people can unwrap fine using blender
[QUOTE=Flubbman;39702775]So I tried texturing my sweater myself.
[IMG]http://i.imgur.com/TyN1E0e.png[/IMG]
It looks fine here, but...
[IMG]http://i.imgur.com/cz2p9WE.png[/IMG]
Blender's unwrapping is unbearably terrible and I just can't texture it correctly. I really need help.[/QUOTE]
Don't auto-unwrap, I unwrap each piece individually and always make sure that the UV stretch is as small as possible.
I know what you mean, but I can't be bothered to manually rearrange every one of these vertices to form a single rectangular strip.
[IMG]http://i.imgur.com/cfgzA3W.png[/IMG]
[IMG]http://i.imgur.com/ZicH2bx.png[/IMG]
Top one's the waist piece, bottom one's the neck.
I tried selecting the vertices in the borders and aligning them to an appropriate axis to form a simple rectangle, but it all ends up being a disproportionate disaster.
A quick look at the progress on the set I was working on!
Melee (texture wip):
[img]http://i.imgur.com/FRKvQFH.png?1[/img]
shotgun (texture wip):
[img]http://i.imgur.com/tbpyXQy.png?1[/img]
Rocket launcher (will add smoke particle effect to the end pipe and fix smoothing):
[img]http://i.imgur.com/qJsjA3l.png?1[/img]
Hat (fixed lightwarp):
[img]http://i.imgur.com/4P2vhng.png?1[/img]
Misc #2 (Will add more detail):
[img]http://i.imgur.com/Y44LKbU.png?1[/img]
The coat is being RErigged and hasn't been compiled as of yet. I will post a pic of that when its done.
[QUOTE=LolzMan1325;39702202][url=http://tf2.gamebanana.com/skins/124613][img_thumb]http://files.gamebanana.com/img/ss/srends/5129d4a3be73b.jpg[/img_thumb][/url]
Sometimes... Gambanana's an [URL="http://tf2.gamebanana.com/skins/124613"]OK place...[/URL][/QUOTE]
Does it have faceposing?
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