• TF2 Emporium 51: Not late this time edition - YOU ALL HAVE A CHAT THREAD FOR CHATTING/OFFTOPIC, USE
    4,944 replies, posted
[QUOTE=Merczy;39703204]A quick look at the progress on the set I was working on! snip The coat is being RErigged and hasn't been compiled as of yet. I will post a pic of that when its done.[/QUOTE] You should fix the smoothing before baking AO's. Broken smoothing makes AO's look bad too.
It clips with hats and probably has no bodygroups :/
[QUOTE=Ceiling Man;39703211]Does it have faceposing?[/QUOTE] Not at all. If the Pyro doesn't, this doesn't
[IMG]http://puu.sh/27Opi[/IMG] I lost focus when I started to draw on the feet so going to quit now Probably going to line up the sides of the pouch with the straps to make it look a little cleaner
Does the medic have the needed Bodygroups? Would it even need bodygroups?
Wouldn't need any
This is amazing, it also has a zombie skin! [IMG]http://puu.sh/27OZl/864969ca8e[/IMG] EDIT: OMG he's adorable [IMG]http://puu.sh/27P2w/5e4df3924c[/IMG]
[QUOTE=Batandy;39700547][img]http://puu.sh/27Fv1[/img][/QUOTE] That mag is way too small. Looks like it'd be shooting .22LR and that wouldn't really be effective for sniping. The rifle is really nice otherwise.
How does it look with the Sight for Sore Eyes? Really, the maker should just adapt every cosmetic for it
[QUOTE=Batandy;39700547] [img]http://puu.sh/27Fv1[/img][/QUOTE] It kind of reminds me of this rifle I made about a year ago. [IMG_thumb]http://i.imgur.com/jAdNOJD.png?1[/IMG_thumb]
Whatever happened to Ronin? Seems he just disappeared. Did he get buried in all the Lego sets he got for his children?
[QUOTE=Ceiling Man;39704277]Whatever happened to Ronin? Seems he just disappeared. Did he get buried in all the Lego sets he got for his children?[/QUOTE] [IMG]http://puu.sh/27Qa2/75daac23ae[/IMG]
Still a bit of minor clipping on the wrists and quite a bit of clipping near the belt. Once those are fixed it's texture time. [IMG]http://i.imgur.com/uoxmvHj.png?1[/IMG]
It looks like you have some normals flipped on the epaulettes
[QUOTE=Ceiling Man;39703211]Does it have faceposing?[/QUOTE] I believe the Garry's Mod version does.
[QUOTE=Bapaul;39704471]It looks like you have some normals flipped on the epaulettes[/QUOTE] I just looked at it in blender the normals are all fine.
[QUOTE=Bapaul;39703754][IMG]http://puu.sh/27Opi[/IMG] I lost focus when I started to draw on the feet so going to quit now Probably going to line up the sides of the pouch with the straps to make it look a little cleaner[/QUOTE] I do believe Multitrip did the middle part of the lederhosen. It's right here [url]http://steamcommunity.com/sharedfiles/filedetails/?id=111159074[/url]
[QUOTE=Hogie bear;39695570]Maybe if you gave it long sleves? Also, if you took away the line at the bottom of the vest.[/QUOTE] This is late but, if someone decides to make it they can do what they want with it.
[QUOTE=coolaida14;39704669]This is late but, if someone decides to make it they can do what they want with it.[/QUOTE] It's not really late
[img]http://puu.sh/27UyQ[/img] beta spoo ALSO I'M GOING TO BE MODELLING SOMETHING [url]http://www.livestream.com/drpyspydoesstuff[/url]
[QUOTE=Venezuelan;39704723]It's not really late[/QUOTE] not even a little?
Can someone release the original Last Breath? [img]http://wiki.teamfortress.com/w/images/2/29/Pyro_gasmask_thumb.jpg[/img] Because the current one is way too low poly, forget the clipping with hats, I want a decent looking Last Breath. [img]http://speedcap.net/sharing/files/1a/6a/1a6af4822953c90712f845215cd00961.png[/img]
[QUOTE=HelmoChipChop;39707603] Because the current one is way too low poly, forget the clipping with hats, I want a decent looking Last Breath. [img]http://speedcap.net/sharing/files/1a/6a/1a6af4822953c90712f845215cd00961.png[/img][/QUOTE] I'd rather have the actual fix(not the valve edited one you posted) that was submitted instead of the one with clipping issues.
[QUOTE=Inspecter;39707724]I'd rather have the actual fix(not the valve edited one you posted) that was submitted instead of the one with clipping issues.[/QUOTE] Either or, why can't the fix be applied ONLY when using hats, that way it'd have the normal dome when not wearing any. :I Either way, the world requires the good version(s).
[QUOTE=HelmoChipChop;39707759]Either or, why can't the fix be applied ONLY when using hats, that way it'd have the normal dome when not wearing any. :I Either way, the world requires the good version(s).[/QUOTE] I don't think the current system allows the loading of alternate models based on current hats. If the game did, almost all clipping would be non-existent.
[img]https://dl.dropbox.com/u/82063674/duracell.jpg[/img] Baby's first official texture mod [editline]25th February 2013[/editline] I like it c: [editline]25th February 2013[/editline] I think I need to pull the texture a bit more over to the left through.
Is there a mod that gives the robot batteries (the misc and/or on the actual robots) their old Duracell colors back?
So since i got BL2 and all the dlc's, i directly found out that this made so muth sence after all. [IMG]file:///C:/Users/Kund/Pictures/13123359703.jpg[/IMG]
[QUOTE=datcrud;39710396]So since i got BL2 and all the dlc's, i directly found out that this made so muth sence after all. [IMG]file:///C:/Users/Kund/Pictures/13123359703.jpg[/IMG][/QUOTE] ...you need to host pictures on an image hosting site for people to see them
[QUOTE=kenshin6;39710416]...you need to host pictures on an image hosting site for people to see them[/QUOTE] loliregognisedthatmybad. i hope this works. [url]http://s1297.beta.photobucket.com/user/Lolman55/media/13123359703_zpsb994371e.jpg.html?sort=3&o=0[/url]
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