TF2 Emporium 51: Not late this time edition - YOU ALL HAVE A CHAT THREAD FOR CHATTING/OFFTOPIC, USE
4,944 replies, posted
Something like this?
[T]http://i.imgur.com/Llywk1G.jpg[/T]
Also forgot to say, its up for grabs
A scattergun concept I made. Iunno, nothing special. I think 2 barrels would look better than 1 myself.
[IMG]http://i.imgur.com/a3OgC4F.jpg[/IMG]
On first glance it looks an awful lot like the Baby Face's Blaster. You might try for some different colors.
[QUOTE=Mollusk;39366735]A scattergun concept I made. Iunno, nothing special. I think 2 barrels would look better than 1 myself.
[IMG]http://i.imgur.com/a3OgC4F.jpg[/IMG][/QUOTE]
Why not add a second barrel then? And the cloth thing has been done to death already, it frankly looks really tacked on in your concept
[QUOTE=mutated;39366786]On first glance it looks an awful lot like the Baby Face's Blaster. You might try for some different colors.[/QUOTE]
I thought that too, actually. I kept trying to change it around, but it still looked like the BFB. It originality had light would, and a smaller stock.
[QUOTE=RaTcHeT302;39365103]Wait I thought it had legs...
Umh..[/QUOTE]
This could work well as a Dota 2 courier.
[QUOTE=Uzbekistan;39366147]Gonna have so many polys with all those items in the bag, would be best if it was properly closed[/QUOTE]
not the polies I'd worry about, but the visual clutter
[QUOTE=-Iker-;39366116]Made a hand drawed clearer version
unpainted:
[T]http://i.imgur.com/BY6Q3ll.jpg[/T][/QUOTE]
Could use some partice effect for falling objects.
[QUOTE=Venezuelan;39366857]not the polies I'd worry about, but the visual clutter[/QUOTE]
Both best to avoid, and valve have said they don't want their assets used as part of cosmetics.
[QUOTE=Teh Kiyoshi;39366880]Could use some partice effect for falling objects.[/QUOTE]
Ha, good luck getting a particle effect accepted.
[QUOTE=Bapaul;39333549]No, neo said she'd only do it if the matching of the UVs didn't work out, if it were needed
Also, I did recieve the 1024x resolution version of the texture.
Not forced to tell this.
Edit:
[IMG]http://puu.sh/1RIgL[/IMG]
Hardest one by far.[/QUOTE]
when are you planning to release these?
[QUOTE=Uzbekistan;39366897]valve have said they don't want their assets used as part of cosmetics.[/QUOTE]
hmm? when
also it's a weapon
[QUOTE=Venezuelan;39367007]hmm? when[/QUOTE]
I believe Ronin or Psyke posted it when they made those ammo reserve belt things, I'm probably wrong in all honesty.
oh, no, they didn't want him using the rocket because it might confuse people to see a rocket there when it was just a misc
People wanted a white shirt so instead I decided to give the item another style with the dress shirt and detachable collar gone and a paintable tie added.
[img]https://dl.dropbox.com/u/6526556/painttie.jpg[/img]
[img]http://zapodaj.net/images/919814cc484f0.png[/img]
Crossbow primary concept for Spy.
(I do realize how stupid it looks, but meh)
It was meant to look a bit like tac-15, but I ended up with something medieval-like and.. Well, im happy with it.
[QUOTE=Svdl;39367216]People wanted a white shirt so instead I decided to give the item another style with the dress shirt and detachable collar gone and a paintable tie added.
[img]https://dl.dropbox.com/u/6526556/painttie.jpg[/img][/QUOTE]
This area looks really flat to me, but it could just be the position of the camera.
[IMG]http://i.imgur.com/qiyuXkd.jpg[/IMG]
Right when the suit meets the darker portion with the buttons. Forgive me for not knowing the correct suit terminology.
Where the suit meets the vest?
[img]http://puu.sh/1SYyC/f24d1b557d[/img]
It's not flat.
[QUOTE=WhyNott;39367441][img]http://zapodaj.net/images/919814cc484f0.png[/img]
Crossbow primary concept for Spy.
(I do realize how stupid it looks, but meh)
It was meant to look a bit like tac-15, but I ended up with something medieval-like and.. Well, im happy with it.[/QUOTE]
It's not really stupid but I'd guess that it may be a bit innefective, maybe a poison like crossbow?
[QUOTE=Venezuelan;39361576]yeah, you've got really stiff competition. No offense but if I were you I'd just move on, since it's been done multiple times, and done very well at that. for starters though, wrong lightwarp. gold effect pretty much sucks and I'd advise avoiding it. looks like your smoothing isn't great on the emblem. TF logo on items (grrr). so yeah, work on those. or don't, I wouldn't blame you. I always thoroughly check before I start something to make sure no one's done it, I recommend you do the same[/QUOTE]
I tried my best with the little logo. I fixed the smoothing groups on it and I changed the color to be similar to the team captain. There really is no way for me to test the lightwarp because my computer doesn't load phong at all.
[IMG]http://i.imgur.com/z9850oJ.png?1[/IMG]
[QUOTE=RaTcHeT302;39367578]It's not really stupid but I'd guess that it may be a bit innefective, maybe a poison like crossbow?[/QUOTE]
Thats what that green blob on the top of arrow was supposed to be, actually.
[QUOTE=Svdl;39367573]Where the suit meets the vest?
[img]http://puu.sh/1SYyC/f24d1b557d[/img]
It's not flat.[/QUOTE]
Ok, good. Just the camera then. Looks great.
[editline]26th January 2013[/editline]
[QUOTE=Merczy;39367611]I tried my best with the little logo. I fixed the smoothing groups on it and I changed the color to be similar to the team captain. There really is no way for me to test the lightwarp because my computer doesn't load phong at all.
[IMG]http://i.imgur.com/z9850oJ.png?1[/IMG][/QUOTE]
The brim still looks really flat. Civil war hat brim's were flat, but not nearly that flat. Speaking of flat, the brim texture also seems to be one color.
[QUOTE=Mollusk;39367715]The brim still looks really flat. Civil war hat brim's were flat, but not nearly that flat. Speaking of flat, the brim texture also seems to be one color.[/QUOTE]
Yeah its still WIP no where near finished yet.
[b][SUB]Edited:[/SUB][/b]
I think it looks decent so far:
[IMG]http://i.imgur.com/7pIn95g.jpg?1[/IMG]
[IMG]http://i.imgur.com/jYvZ449.jpg?1[/IMG]
Imgur qualtity :suicide:
[QUOTE=Dr_Aquaphre5h;39366975]when are you planning to release these?[/QUOTE]
When I get v_models to compile properly.
I'm still looking at what other items I'm going to do but I guess I could release it in parts. Don't expect it too soon though.
Currently only got all scout stuff except the halloween one done (besides v models of course)
[QUOTE=Svdl;39367573]Where the suit meets the vest?
[img]http://puu.sh/1SYyC/f24d1b557d[/img]
It's not flat.[/QUOTE]
What is that orange thing sticking out of the jacket anyway?
[QUOTE=Bapaul;39367859]When I get v_models to compile properly.
I'm still looking at what other items I'm going to do but I guess I could release it in parts. Don't expect it too soon though.
Currently only got all scout stuff except the halloween one done (besides v models of course)[/QUOTE]
you should release them one class at a time
[QUOTE=Mr, Jukebox;39367933]What is that orange thing sticking out of the jacket anyway?[/QUOTE]
Pocket watch
[QUOTE=Svdl;39367573]Where the suit meets the vest?
[img]http://puu.sh/1SYyC/f24d1b557d[/img]
It's not flat.[/QUOTE]
I think he was talking about his crotch.
It's really flat there.
WIP
[img]http://puu.sh/1SZDl[/img]
[QUOTE=Merczy;39367611]I tried my best with the little logo. I fixed the smoothing groups on it and I changed the color to be similar to the team captain. There really is no way for me to test the lightwarp because my computer doesn't load phong at all.
[IMG]http://i.imgur.com/z9850oJ.png?1[/IMG][/QUOTE]
the lightwarp shows up in that picture though...
does anyone know who drew this?
[t]http://puu.sh/1SZMu/08950ae483[/t]
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