• TF2 Emporium 51: Not late this time edition - YOU ALL HAVE A CHAT THREAD FOR CHATTING/OFFTOPIC, USE
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[QUOTE=ChemicalAlia;39373238]Drywall and I are going to make a couple sets for TF2. Here's part of it: [IMG]http://fc09.deviantart.net/fs70/f/2013/026/6/e/snaper4_by_chemicalalia-d5suf6f.png[/IMG] Something related for the Spy is on the way. Dry said he's going to do some sculpting asap when he stops being a shit. I think this stands a slight chance of working.[/QUOTE] have a feeling that will come out looking absurdly thick no matter what you do. I mean, look at how thick boots alone wind up looking. also give him muscly arms too or he'll look crazy unbalanced
[QUOTE=ChemicalAlia;39373238]Drywall and I are going to make a couple sets for TF2. Here's part of it: [IMG]http://fc09.deviantart.net/fs70/f/2013/026/6/e/snaper4_by_chemicalalia-d5suf6f.png[/IMG] Something related for the Spy is on the way. Dry said he's going to do some sculpting asap when he stops being a shit. I think this stands a slight chance of working.[/QUOTE] Reminds me of Steve Irwin (may his soul rest in piece), and that's only a good thing. Maybe do something with his vest as well?
you know what just literally put Saxton Hale over the entire mesh
[QUOTE=Venezuelan;39373382]have a feeling that will come out looking absurdly thick no matter what you do. I mean, look at how thick boots alone wind up looking. also give him muscly arms too or he'll look crazy unbalanced[/QUOTE] Yeah I tried it for summer and it turned out ridiculous, maybe the thick socks will save it though
This was starting to annoy me so I fixed it. Valve could do it in two seconds. [url=http://www.mediafire.com/download.php?nni0wflqaigoqh9][img]http://dl.dropbox.com/u/4185282/TF2/FestiveFrontierFixesPromo.png[/img][/url]
[QUOTE=ChemicalAlia;39373238]Drywall and I are going to make a couple sets for TF2. Here's part of it: [IMG]http://fc09.deviantart.net/fs70/f/2013/026/6/e/snaper4_by_chemicalalia-d5suf6f.png[/IMG] Something related for the Spy is on the way. Dry said he's going to do some sculpting asap when he stops being a shit. I think this stands a slight chance of working.[/QUOTE] Based on Mudoon from Jurassic park I presume?
[QUOTE=PSI Guy;39373394]Reminds me of Steve Irwin (may his soul rest in piece), and that's only a good thing. Maybe do something with his vest as well?[/QUOTE] I was about to photoshop a stingray in, but I'll hesitate. [t]http://fc09.deviantart.net/fs70/f/2013/026/6/e/snaper4_by_chemicalalia-d5suf6f.png[/t] I don't know about the shotgun, because I can tell you us Aussies only use rifles when it comes to shooting, both sports and outback. as for the boots, I'd darken the socks (unless you're going to make them paintable) and possibly toss in a 2nd style similar to this: [img]http://lonedingo.com.au/wp-content/uploads/2012/10/sts-spinifex-gaitor-252x300.jpg[/img] also if you're taking name suggestions: Down-Under Cover-Up.
[QUOTE=ChemicalAlia;39373238]Drywall and I are going to make a couple sets for TF2. Here's part of it: [IMG]http://fc09.deviantart.net/fs70/f/2013/026/6/e/snaper4_by_chemicalalia-d5suf6f.png[/IMG] Something related for the Spy is on the way. Dry said he's going to do some sculpting asap when he stops being a shit. I think this stands a slight chance of working.[/QUOTE] Going for a Muldoon look?
[img]http://dl.dropbox.com/u/57186256/WIPs/slig_head_basecolours.png[/img] Revised the Slig mask I was working on earlier as a full Pyro Head replacement.
Typing posts on an ipad is the definition of insanity, urgh. [QUOTE=VernoGuy;39373527]Based on Mudoon from Jurassic park I presume?[/QUOTE] If Valve wasn't I'd be mighty surprised v: [QUOTE=PSI Guy;39373394]Reminds me of Steve Irwin (may his soul rest in piece), and that's only a good thing. Maybe do something with his vest as well?[/QUOTE] I've been out of the tf2 loop for a while, still need to look into what all can be done with the misc items. we're still in the brainstorming stage though, so we'll see. [QUOTE=Trixxter;39373565] I don't know about the shotgun, because I can tell you us Aussies only use rifles when it comes to shooting, both sports and outback. as for the boots, I'd darken the socks (unless you're going to make them paintable)[/QUOTE] Oh yeah, I wanted to try dark socks for at least one of the skins but forgot to do that, will do. Also, no paintable anything because that's gross. But like I said, we're still brainstorming, especially in the weapon/hat department, so we'll be throwing out some ideas. [editline]26th January 2013[/editline] [QUOTE=Venezuelan;39373382]have a feeling that will come out looking absurdly thick no matter what you do. I mean, look at how thick boots alone wind up looking. also give him muscly arms too or he'll look crazy unbalanced[/QUOTE] Dude, are you suggesting that the sniper doesn't already have incredibly thick arms?
[QUOTE=blaholtzen;39301597]Isn't that the other one though? [t]http://i.imgur.com/ni7Jk.jpg[/t] that one[/QUOTE] why did some people get mad when someone wanted to make demoman white but no one cares about a black heavy? both were being changed to the concept art models. i really wish someone did make an extreme beta mod with concept art.
I was working on concept styled classes, but I gave up since nobody really cared
Hey, GameZombie? Would you happen to have a link to your shotgun shell ejection fix?
[QUOTE=Old Hermit;39374073]Hey, GameZombie? Would you happen to have a link to your shotgun shell ejection fix?[/QUOTE]I'm not the right zombie but [url=https://dl.dropbox.com/u/31115055/TF2/shotgun_shell.rar]here you go.[/url]
[QUOTE=ChemicalAlia;39373238]Drywall and I are going to make a couple sets for TF2. Here's part of it: [IMG]http://fc09.deviantart.net/fs70/f/2013/026/6/e/snaper4_by_chemicalalia-d5suf6f.png[/IMG] Something related for the Spy is on the way. Dry said he's going to do some sculpting asap when he stops being a shit. I think this stands a slight chance of working.[/QUOTE] I look forward to no longer being a shit.
So those slug hats I made.....they're aliens. Yup. Been watching us in secret for years. The capture points? Those are their ships resting beneath the soil! That's how they observe us.... [video=youtube;MJWUApO5Q8c]http://www.youtube.com/watch?v=MJWUApO5Q8c&feature=youtu.be[/video] I made this to create a promo image for when I toss the slugs on the workshop. If I knew the first thing about map making I would make a Doomsday map where you have to stand in the tractor beam and deliver something to the Slugs mothership. Maybe cabbage or something... I hear slugs like cabbage. Sleep now.
[img]http://puu.sh/1TgLR/fa10605f1e[/img]
[QUOTE=ZombieMannequin;39374094]I'm not the right zombie but [url=https://dl.dropbox.com/u/31115055/TF2/shotgun_shell.rar]here you go.[/url][/QUOTE] "Oh, thi... D'y'know what? It just goes to show... zombies are the real heros. In the end. Aren't they. At the end of the day."
[QUOTE=Sparkwire;39374493][img]http://puu.sh/1TgLR/fa10605f1e[/img][/QUOTE] I think a Shrek style item would be better suited for the heavy Similar to this shitty concept i drew like 4 weeks ago [IMG_thumb]http://filesmelt.com/dl/Shrek_Heavy_Concept.png[/IMG_thumb]
[QUOTE=Sparkwire;39374493][img]http://puu.sh/1TgLR/fa10605f1e[/img][/QUOTE] now someones going to have to make a sound mod to replace all of the scouts lines with lines from the movie
[QUOTE=Sparkwire;39374493][img]http://puu.sh/1TgLR/fa10605f1e[/img][/QUOTE] [IMG]http://i.imgur.com/drKOcZr.jpg[/IMG]
[QUOTE=dongalator;39374850]now someones going to have to make a sound mod to replace all of the scouts lines with lines from the movie[/QUOTE] Ogres are... like onions
[QUOTE=dongalator;39374850]now someones going to have to make a sound mod to replace all of the scouts lines with lines from the movie[/QUOTE] "Need a dispenser ogre here!"
does this mean he starts calling Demoman Donkey?
[QUOTE=Sparkwire;39374493][img]http://puu.sh/1TgLR/fa10605f1e[/img][/QUOTE] Finally, a bold and groundbreaking item that dares to oblige Scouts [I][URL="http://wiki.teamfortress.com/w/images/3/33/Painted_Fast_Learner_32CD32_Winter.png"]new[/URL][/I] [URL="http://wiki.teamfortress.com/w/images/5/5e/Painted_Digit_Divulger_32CD32.png"]look[/URL]. Thank you for gracing us with this gem, sparkwire. I am actually crying right now.
[QUOTE=Hawt Koffee;39375191]does this mean he starts calling Demoman Donkey?[/QUOTE] WOW!
Sound mod idea. Removing glasses from a characters loadout plays [video=youtube;6YMPAH67f4o]http://www.youtube.com/watch?v=6YMPAH67f4o[/video]
[QUOTE=Sparkwire;39374493][img]http://puu.sh/1TgLR/fa10605f1e[/img][/QUOTE] I personally think this would fit Heavy better. But it still looks funny.
[QUOTE=Rexic;39375487]Sound mod idea. Removing glasses from a characters loadout plays [video=youtube;6YMPAH67f4o]http://www.youtube.com/watch?v=6YMPAH67f4o[/video][/QUOTE] Shouldn't it be when you EQUIP the glasses instead?
hey, can anyone vouch for the in-game tf2 workshop importer over the sdk version? will that make it easier for valve to use?
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