• TF2 Emporium 51: Not late this time edition - YOU ALL HAVE A CHAT THREAD FOR CHATTING/OFFTOPIC, USE
    4,944 replies, posted
[QUOTE=dongalator;39376562]hey, can anyone vouch for the in-game tf2 workshop importer over the sdk version? will that make it easier for valve to use?[/QUOTE] The sdk version is broken as fuck and you should never use it...ever. As far as I am aware the tf2 importer is working so use it.
[QUOTE=kenshin6;39376598]The sdk version is broken as fuck and you should never use it...ever. As far as I am aware the tf2 importer is working so use it.[/QUOTE] "Working" is a big word, but if you manage to import your stuff it's the best way for valve to review your item.
[QUOTE=StormriderShift;39376531]Shouldn't it be when you EQUIP the glasses instead?[/QUOTE] yeah. weird. I thought it went "says a line, takes off glasses, finishes pun then yeah."
[QUOTE=Rexic;39376721]yeah. weird. I thought it went "says a line, takes off glasses, finishes pun then yeah."[/QUOTE] Might be due to the fact the the common meme comic has him putting on a second pair of sunglasses
[QUOTE=Sparkwire;39374493][img]http://puu.sh/1TgLR/fa10605f1e[/img][/QUOTE] I wanna see what it looks like on Heavy with green skin.
[t]http://i.imgur.com/AiR4zk1.png[/t] huzzah
[QUOTE=jjjj;39378117][t]http://i.imgur.com/AiR4zk1.png[/t] huzzah[/QUOTE] Texture is still pretty weird, a lot of the shapes are stretched and squashed, also it looks like it has way too many polys for such a simple model, you need to really put some thought into the UVing
target brand lamp?
[QUOTE=Uzbekistan;39378131]Texture is still pretty weird, a lot of the shapes are stretched and squashed, also it looks like it has way too many polys for such a simple model, you need to really put some thought into the UVing[/QUOTE] It has 448 tris. The texture is really just to test the UV for now.
[QUOTE=jjjj;39378293]It has 448 tris. The texture is really just to test the UV for now.[/QUOTE] Not a bad amount, but it's good to get into a habit of making your model optimised.
[QUOTE=jjjj;39378117][t]http://i.imgur.com/AiR4zk1.png[/t] huzzah[/QUOTE] Why not make the texture more like the "classic" lampshade look? [IMG]http://www.brownslampshades.com/shades/tn/br-00620.jpg[/IMG]
[QUOTE=Uzbekistan;39378363]Not a bad amount, but it's good to get into a habit of making your model optimised.[/QUOTE] Originally it had like 224 tris, it was super blocky. Figured I'd save 224 and 112 for LODs. [editline]27th January 2013[/editline] [QUOTE=Mollusk;39378445]Why not make the texture more like the "classic" lampshade look? [IMG]http://www.brownslampshades.com/shades/tn/br-00620.jpg[/IMG][/QUOTE] I'm working on a bunch of different styles. That's one of them :V.
[IMG]http://puu.sh/1Tu21[/IMG] Hope to finish this before chinese new year Going to need a texturer for it too.
[QUOTE=Bapaul;39378762][IMG]http://puu.sh/1Tu21[/IMG] Hope to finish this before chinese new year Going to need a texturer for it too.[/QUOTE] Those eyes.
Blame square for that
[QUOTE=Bapaul;39379016]Blame square for that[/QUOTE] [IMG]https://dl.dropbox.com/u/32419971/EYES.png[/IMG]
-nope fuku-
[QUOTE=Sparkwire;39374493][img]http://puu.sh/1TgLR/fa10605f1e[/img][/QUOTE] What you need to do is replace the ball of the sandman with an onion. Then, whenever the ball hits someone, he says "ONIONS HAVE LAYERS."
WIP, progress, still a bit of clipping and the texture/normal map are far from done. [img]http://dl.dropbox.com/u/27092744/hawaiian_shirt_prelim2_1-27-13.PNG[/img]
The shirt looks super stiff.
[QUOTE=Jalcober;39379670]The shirt looks super stiff.[/QUOTE] Where?
[QUOTE=SgtR007;39379686]Where?[/QUOTE] The shoulders.
I could agree that the bottom of the shirt is a bit stiff, but the shoulder looks quite fine.
[QUOTE=Jalcober;39379697]The shoulders.[/QUOTE] The shoulders are where the rigging still isn't right. The armpits need a lot of work, and the deltoid area will need some fine tuning as well. I'm pretty restricted with how much I can do on the top part, though, because of the underlying bulgy mesh. [img]http://dl.dropbox.com/u/27092744/hawaiian_shirt_prelim3_1-27-13.PNG[/img] Better view of the front with the prelim normal map.
yeah, I kinda get what Jal is saying at the armpits, but only because he made me look for it.
[QUOTE=SgtR007;39379628]WIP, progress, still a bit of clipping and the texture/normal map are far from done. [img]http://dl.dropbox.com/u/27092744/hawaiian_shirt_prelim2_1-27-13.PNG[/img][/QUOTE] the stiff parts in question come from the sleeves being somewhat tubular and the bottom of the shirt being a bit straight, but a proper normal map should help that out. looks good.
could somebody take the old mod version of this: [img]http://cloud-2.steampowered.com/ugc/594722251524376546/13C4E8D8142986ADBB7887802FF650DCDA2974F7/268x268.resizedimage[/img] and make it work for the baby faces blaster? link: [url]https://dl.dropbox.com/u/47525669/Trailblaster.7z[/url]
[QUOTE=SgtR007;39379752]The shoulders are where the rigging still isn't right. The armpits need a lot of work, and the deltoid area will need some fine tuning as well. I'm pretty restricted with how much I can do on the top part, though, because of the underlying bulgy mesh. [img]http://dl.dropbox.com/u/27092744/hawaiian_shirt_prelim3_1-27-13.PNG[/img] Better view of the front with the prelim normal map.[/QUOTE] Oh my god I fucking love you
[QUOTE=Spot of Tea;39380391]Oh my god I fucking love you[/QUOTE] Down, boy.
New promo image thanks to badger [url=http://steamcommunity.com/sharedfiles/filedetails/?id=123327416][img]http://dl.dropbox.com/u/52618319/In-Tie-Lectual2WorkshopPromo.jpg[/img][/url] [url=http://tf2.gamebanana.com/skins/123774][img]http://dl.dropbox.com/u/52618319/intielectual_modpromo_v2.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=123327416][img]http://dl.dropbox.com/u/52618319/Workshop%20Promo%20Extention.png[/img][/url] [sp]I AM THE KING OF ALL PAGE PEONS![/sp]
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