• TF2 Emporium 51: Not late this time edition - YOU ALL HAVE A CHAT THREAD FOR CHATTING/OFFTOPIC, USE
    4,944 replies, posted
[img]http://i45.tinypic.com/2w5698z.png[/img] hai yah
[QUOTE=Dr_Aquaphre5h;39397794]has [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=75875978&searchtext="]this[/URL] ever gotten a mod release?[/QUOTE] I wish, along with the rest of the set. Also the Rooftop Runner.
how do i replace stuff like the pyros head or his grenades when modeling a replacement? is there a way i delete them off the model or do i just make them slightly bigger than the regular grenades/head?
[img]http://i49.tinypic.com/2mdgc92.png[/img] subtle little additions
Can I join? [t]http://i.imgur.com/rPRRVaT.png[/t]
[QUOTE=dongalator;39397956]how do i replace stuff like the pyros head or his grenades when modeling a replacement? is there a way i delete them off the model or do i just make them slightly bigger than the regular grenades/head?[/QUOTE] delete them from the reference mesh
[QUOTE=Venezuelan;39398391]delete them from the reference mesh[/QUOTE] so when i delete them, do i have to recompile the whole model without the parts i deleted, or do i just have to compile the item i made?
[QUOTE=dongalator;39398411]so when i delete them, do i have to recompile the whole model without the parts i deleted, or do i just have to compile the item i made?[/QUOTE] compile the item, bodygroups work through server code
[img]http://i49.tinypic.com/5zle29.png[/img] revisions
[QUOTE=dongalator;39398411]so when i delete them, do i have to recompile the whole model without the parts i deleted, or do i just have to compile the item i made?[/QUOTE] If you're trying to make a head or grenade replacement and you want to test it in game, just mod your model to replace an existing item that hides the default head/grenades
Sword is done. How do I give the handle more polies though, it looks a bit lacking. [img]http://i48.tinypic.com/2aesdgo.png[/img] Also deleted the mask and I'm gonna try making a more Strider Hiryu styled one.
Hey guys, sorry to clutter up the thread (as usual) but I was wondering if someone could please make this: [url]http://tf2.gamebanana.com/skins/75705[/url] Compatible with the Voodoo Souls: [img]http://speedcap.net/img/f94e2f952e98047873aa5705cb2bb24e/206696f1.png[/img] Love will be given <3
[img]http://i47.tinypic.com/343hhxk.png[/img] I'd be done with this if blender would bloody copy my god damned weights like I told it to but for some reason it just wont.
[t]http://puu.sh/1Ul6j[/t] The Candy Man can.
[QUOTE=Hawt Koffee;39398780][img]http://i47.tinypic.com/343hhxk.png[/img] I'd be done with this if blender would bloody copy my god damned weights like I told it to but for some reason it just wont.[/QUOTE] [img]http://puu.sh/1UlaM/1a3ffeea43[/img] now with base color action
[QUOTE=Void Skull;39399226][img]http://puu.sh/1UlaM/1a3ffeea43[/img] now with base color action[/QUOTE] Could always give him some gloves like this guy: [t]http://www.fightersgeneration.com/np2/char1/ryu-nxc-big.jpg[/t]
[QUOTE=Demon!;39399534]Could always give him some gloves like this guy: [t]http://www.fightersgeneration.com/np2/char1/ryu-nxc-big.jpg[/t][/QUOTE] we'll have to see if hawf is up to it anyways, last update before i go to sleep [img]http://puu.sh/1Um8P/588199f952[/img] when i wake up i'll figure out normal maps, phongmaps, rigging, and the headband
another question. when making a uv of a model thats duplicated a bunch, is it ok to place each uv over each other to save space? or will that screw it up some how?
If it's exactly symmetrical it's no problem. When baking your AO do move all the layered islands 1024px (or whatever size you bake on) upwards, otherwise blender will get your all kinds of artifacts on them
[QUOTE=Tiitaniume;39391549]Hey, is that FPS re-animation project still on?[/QUOTE]
[QUOTE=Bapaul;39399726]If it's exactly symmetrical it's no problem. When baking your AO do move all the layered islands 1024px (or whatever size you bake on) upwards, otherwise blender will get your all kinds of artifacts on them[/QUOTE] sorry, but i'm a little confused. are the "layered islands" the uv's of the duplicated models that are placed over the original models uv? and i'm supposed to move the dupes up so they aren't over the original uv when it bakes? do i move the uvs back down when i'm done?
just curious if anyone has a musical note particle effect handy, ready for attachment wouldn't mind using it, its only for a mod. its not going on workshop or anything.
[QUOTE=dongalator;39399880]sorry, but i'm a little confused. are the "layered islands" the uv's of the duplicated models that are placed over the original models uv? and i'm supposed to move the dupes up so they aren't over the original uv when it bakes? do i move the uvs back down when i'm done?[/QUOTE] Uhm the duplicate or not shouldn't matter if it's all symmetrical if that's what you mean, as long as there's only 1 layer in the UV grid? and yes, move them down after you bake it
[QUOTE=Bapaul;39400606]Uhm the duplicate or not shouldn't matter if it's all symmetrical if that's what you mean, as long as there's only 1 layer in the UV grid? and yes, move them down after you bake it[/QUOTE] okay, i think i get it now. thanks for the help.
Did anyone created something like that yet? [img]http://puu.sh/1Up1d[/img] It would be great as replacement for Bills, Max's head and all that kind of stuff.
[QUOTE=GetGrenade;39400800]Did anyone created something like that yet? [img]http://puu.sh/1Up1d[/img] It would be great as replacement for Bills, Max's head and all that kind of stuff.[/QUOTE] I feel like it would look really good with sunglasses, maybe as a separate style.
snip
[img]http://puu.sh/1UeEK/860750389f[/img] thoughts?
[QUOTE=Sparkwire;39401944][img]http://puu.sh/1UeEK/860750389f[/img] thoughts?[/QUOTE] Definitly amazing I always loved the pseudo realistic look of the medic primaries, sa fuckin beatifull and functionnal !
[QUOTE=Sparkwire;39401944][img]http://puu.sh/1UeEK/860750389f[/img] thoughts?[/QUOTE] Is the concept for a melee? it seems like the blade should be slightly bigger to me, but i love it either way
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