TF2 Emporium 51: Not late this time edition - YOU ALL HAVE A CHAT THREAD FOR CHATTING/OFFTOPIC, USE
4,944 replies, posted
[QUOTE=Manibogi;39406843]Constructor, if you read this, I think this is the best way for the shirt to make sense:
[T]http://puu.sh/1UDmG[/T]
(Also removed the undershirt)[/QUOTE]
is that two vests over two shirts?
[QUOTE=Sparkwire;39406124]blade will be styles or something idk yet
[IMG]https://dl.dropbox.com/u/4569541/needlegat/saw.gif[/IMG]
colors subject to change[/QUOTE]
If this gets added, the poor Medic will get his head chopped upon taunting. Poor man.
But it looks amazing! BEAUTIFUL!
[QUOTE=Venezuelan;39407197]is that two vests over two shirts?[/QUOTE]
Yes.
Yes they are...
...or not.
It's a red shirt with a white collar, actually.
It will probably make a bit more sense like this:
[T]http://puu.sh/1UEn1[/T]
out of curiosity is there a link I'm missing for the promo font? cs6 doesn't have the prettiest alternatives.
It would be helpful to bringing a world of clipping and obstructing viewmodels to to the world of sniping.
[QUOTE=Void Skull;39405814][img]http://puu.sh/1UB3o/931a194f5b[/img]
baby's first normalmap
[sup][sup][sup]thanks for teaching me, blah~[/sup][/sup][/sup][/QUOTE]
the belt is way too short and stubby. also, the knot on it looks all wrong.
[QUOTE=SgtR007;39407116][img]http://dl.dropbox.com/u/27092744/hawaiian_shirt_final_1-29-13.PNG[/img]
[img]http://dl.dropbox.com/u/27092744/hawaiian_shirt_normal_gif_1-29-13.gif[/img]
God I'm bad at organic modeling.
Still a bit of clipping at the shoulders in certain poses, which I may give up on. I'm content with the normal map. I'm not so sure about the pattern, though.[/QUOTE]
I think the subtlety of the pattern is good enough
[QUOTE=Sexy Robot;39371963][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=123119069"]The Quick-Steps
[IMG]http://cloud-2.steampowered.com/ugc/882972484915363193/D859335D522CE65027FFD4C1F00A32B1F835FC9F/[/IMG]
[t]http://cloud-2.steampowered.com/ugc/882972484915377028/571E2837356032A8CCA0C50A708D337F6FA155D0/[/t]
[t]http://cloud.steampowered.com/ugc/882972484915381364/FC14109A0575D06AAA12B7195DE3A44502B800E6/[/t]
[t]http://cloud.steampowered.com/ugc/882972484915371014/647C0D61AFF2B434BD944585B614CF2B94FA7423/[/t][/URL]
Last one, I promise.
Now it's time for sleep, then mod releases.[/QUOTE]
So am I the only one that's gonna say something about this or notice...
Does the pockets on the pants come with the quick steps or....?
[QUOTE=SgtR007;39407116][img]http://dl.dropbox.com/u/27092744/hawaiian_shirt_final_1-29-13.PNG[/img]
[img]http://dl.dropbox.com/u/27092744/hawaiian_shirt_normal_gif_1-29-13.gif[/img]
God I'm bad at organic modeling.
Still a bit of clipping at the shoulders in certain poses, which I may give up on. I'm content with the normal map. I'm not so sure about the pattern, though.[/QUOTE]
This is absolutely beautiful and I love you for making the model. To think my shitty laptop trackpad mspaint picture has come all to way to this is.
[QUOTE=net;39407337]the belt is way too short and stubby. also, the knot on it looks all wrong.[/QUOTE]
do you have any idea how difficult it would be to model an actual knot?
[QUOTE=woweasal;39407406]So am I the only one that's gonna say something about this or notice...
Does the pockets on the pants come with the quick steps or....?[/QUOTE]
Did you look at the picture you posted? The image that shows the Quick Steps has the pockets. So the pockets come with the quick steps.
[QUOTE=alpha00zero;39407221]If this gets added, the poor Medic will get his head chopped upon taunting. Poor man.
But it looks amazing! BEAUTIFUL![/QUOTE]
He already pierces through his neck with the Vita-Saw.
I still firmly believe that the Vita-Saw should have gotten the killtaunt while the Ubersaw retained the Cello sound effect, I miss hearing it when I taunt with the Ubersaw. Also it makes more sense for the pointy weapon as the killtaunt anyway.
[QUOTE=Hawt Koffee;39407490]do you have any idea how difficult it would be to model an actual knot?[/QUOTE]
no, because i dont model. however, ive been doing martial arts for over 4 years and i cant help but notice how wrong it looks.
[QUOTE=Sparkwire;39406124]blade will be styles or something idk yet
[IMG]http://puu.sh/1UwNL/dea9528619[/IMG]
[img]http://puu.sh/1UBT3/5e8cee5263[/img]
[IMG]http://puu.sh/1UwMj/7d51f0141b[/IMG]
[IMG]https://dl.dropbox.com/u/4569541/needlegat/saw.gif[/IMG]
colors subject to change[/QUOTE]
i'm curious as to why it lacks a visible trigger. i know it doesnt really need one if its just a saw who spins constantly, but i'd make a bit more sense if it had a trigger much like the current syringe gun.
similar on how the ripper knife works on the fallout games, you activate it to rotate faster and cause damage while active.
[QUOTE=net;39407913]no, because i dont model. however, ive been doing martial arts for over 4 years and i cant help but notice how wrong it looks.[/QUOTE]
I model. Check out my portfolio:
[img]http://i3.kym-cdn.com/entries/icons/original/000/002/046/best_guy_ever.jpg[/img]
[editline]29th January 2013[/editline]
[QUOTE=Metaru;39408200]i'm curious as to why it lacks a visible trigger. i know it doesnt really need one if its just a saw who spins constantly, but i'd make a bit more sense if it had a trigger much like the current syringe gun.
similar on how the ripper knife works on the fallout games, you activate it to rotate faster and cause damage while active.[/QUOTE]
It doesn't have a trigger because it's not a syringe gun.
[QUOTE=SgtR007;39408212]I model. Check out my portfolio:
[img]http://i3.kym-cdn.com/entries/icons/original/000/002/046/best_guy_ever.jpg[/img]
[editline]29th January 2013[/editline]
It doesn't have a trigger because it's not a syringe gun.[/QUOTE]
Yeah, but the melee's motor is constantly on, so it would make sense for a button to be held down.
[QUOTE=Dr. Doughnut;39408400]Yeah, but the melee's motor is constantly on, so it would make sense for a button to be held down.[/QUOTE]
Until medic drops it and it keeps spinning.
[QUOTE=Wowza!;39405265]I added basecolors to the Engineer pistol I was working on a few months ago. Anyone interested in texturing it? Also looking for feedback/suggestions, etc.
[IMG]https://dl.dropbox.com/u/6909475/pistoltexture.PNG[/IMG][/QUOTE]
Remove the wire.
I maded a jacket and a hammer
[img]http://puu.sh/1UH2N[/img] [img]http://puu.sh/1UBjY[/img]
[QUOTE=NapyDaWise;39408496]I maded a jacket and a hammer
[img]http://puu.sh/1UH2N[/img][/QUOTE]
Wasted Wrecker
+100% damage to buildings on all weapons
[highlight]-20% reserve ammo on all weapons[/highlight]
This weapon has increased melee range.
[i]I'm gonna wreck it![/i]
[QUOTE=Psychopath12;39408618]Wasted Wrecker
+100% damage to buildings on all weapons
[/QUOTE]
You're not serious, are you?
[QUOTE=SgtR007;39408212]I model. Check out my portfolio:
It doesn't have a trigger because it's not a syringe gun.[/QUOTE]
my bad, i should had said "much like the trigger in the syringe gun. it is clear its not a syringe gun tiself though.
[img]http://puu.sh/1UIUW/b1d1b79078[/img]
medic set misc
EDIT: added the sleevebelts that i forgot
[QUOTE=Manibogi;39408653]You're not serious, are you?[/QUOTE]
[i]"I'm gonna wreck it!"[/i] not enough for you to notice that?
[QUOTE=Psychopath12;39408755][i]"I'm gonna wreck it!"[/i] not enough for you to notice that?[/QUOTE]
Well, yeah, I was just making sure :rolleyes:
Still trying to get used to the modeling scene, I can get a quick rundown on these Mod Emporiums?
[QUOTE=StormBlink;39409091]Still trying to get used to the modeling scene, I can get a quick rundown on these Mod Emporiums?[/QUOTE]
they're threads which contain 33% drama 66% bitching about drama and 1% mods
[QUOTE=Venezuelan;39409109]they're threads which contain 33% drama 66% bitching about drama and 1% mods[/QUOTE]
Interesting... I just came here since nothing had been going on in the Ponychan Modding forum for a while. I have a few things I am trying to attempt, But school is eating at my productivity. Graduation seems to have taken all my time away from trying to work on a new Minigun for the Summer.
[QUOTE=StormBlink;39409156]Interesting... I just came here since nothing had been going on in the Ponychan Modding forum for a while. I have a few things I am trying to attempt, But school is eating at my productivity. Graduation seems to have taken all my time away from trying to work on a new Minigun for the Summer.[/QUOTE]
I'd advise you to keep similar mods away from here, they won't get a positive reception.
[QUOTE=Lium;39409230]I'd advise you to keep similar mods away from here, they won't get a positive reception.[/QUOTE]
Not really focused much on pony anymore, not since the Alicorn thing was confirmed. Still a fan, But wanting to work on mods to get ingame. Such as the Minigun, which I was planning to have something like an Icebox where the bullets are kept. Still designing it. :\
[QUOTE=Lium;39409230]I'd advise you to keep similar mods away from here, they won't get a positive reception.[/QUOTE]
That's an understatement.
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