TF2 Emporium 51: Not late this time edition - YOU ALL HAVE A CHAT THREAD FOR CHATTING/OFFTOPIC, USE
4,944 replies, posted
[QUOTE=Zakkin;39451056]So batandy thinks that this is ok for the wrench's wheel thing:
[img_thumb]http://puu.sh/1Wprc[/img_thumb]
I really don't. I prefer the original way that actually looks like it could work
[img_thumb]https://dl.dropbox.com/u/33668121/Models/Wrench4.png[/img_thumb]
Thoughts?[/QUOTE]
the smoothing looks really off on this
either that or the alpha map is atrocious
Engravings look poo
It doesn't look like it's engravings, even. It looks like marble.
Murphy's demopants and constructor's suit+sleeves would be the best, in my opinion. Been waitin on those damn pants forever.
[QUOTE=Mollusk;39451252]It doesn't look like it's engravings, even. It looks like marble.[/QUOTE]
That's what happens when someone posts your unfinished work. I still have to make a proper alpha,same for the engravings.
[QUOTE=Batandy;39451870]That's what happens when someone posts your unfinished work. I still have to make a proper alpha,same for the engravings.[/QUOTE]
Personally I think that engravings have no business being on such a modern-ish piece of equipment.
I a ma rigging god.
[img]http://puu.sh/1WtSp[/img]
[QUOTE=Danger21;39450660]
[IMG]http://uppix.net/0/c/c/dc1fc119e06d410a2be52f002b349.png[/IMG]
[/QUOTE]
looks nice, would look even better if it was the same color as the u-clanka.
it's not that I'm not a fan of your current engravings, I'm not a fan of it having engravings altogether
-snip, not ready-
[IMG]http://puu.sh/1WtYe[/IMG]
[QUOTE=Danger21;39450660]finished robo_ushanka for medic
the flaps jiggleboned
[IMG]http://uppix.net/0/c/c/dc1fc119e06d410a2be52f002b349.png[/IMG]
[IMG]http://uppix.net/3/a/d/8d5a74c8bb9f560de220cfe6fc610.png[/IMG][/QUOTE]
I would suggest that the medic cross should be made in the same style as the star on Uclanka
[QUOTE=unlimi_Ted;39451954][IMG]http://puu.sh/1WtYe[/IMG][/QUOTE]
The concept doesn't make sense either. The motorized wheel would pull on the rod and yank out the wheel on the head of the hammer.
[QUOTE=Sparkwire;39449196]
[IMG]http://puu.sh/1W31B/0f972909fd[/IMG][/QUOTE]
I like how that sticking out part of the barrel is a consistent thing in the set you're making. Makes it a lot more visually appealing.
[img]http://i47.tinypic.com/wmu1e.png[/img]
Made a Barbour style waistcoat for my Farmer sniper. I know, it's green, but I've tried Red team style brown and it just didn't look right. Green is a bit of a grey area as we already have green weapons and cosmetics but I dunno if this might be too much since it covers the body. I'm open to any other colour schemes or suggestions to try. Blue will probably be a different colour, haven't decided yet.
[QUOTE=Rozzy85;39452196][img]http://i47.tinypic.com/wmu1e.png[/img]
Made a Barbour style waistcoat for my Farmer sniper. I know, it's green, but I've tried Red team style brown and it just didn't look right. Green is a bit of a grey area as we already have green weapons and cosmetics but I dunno if this might be too much since it covers the body. I'm open to any other colour schemes or suggestions to try. Blue will probably be a different colour, haven't decided yet.[/QUOTE]
Waterlogged Labcoat?
[QUOTE=Rozzy85;39452196][img]http://i47.tinypic.com/wmu1e.png[/img]
Made a Barbour style waistcoat for my Farmer sniper. I know, it's green, but I've tried Red team style brown and it just didn't look right. Green is a bit of a grey area as we already have green weapons and cosmetics but I dunno if this might be too much since it covers the body. I'm open to any other colour schemes or suggestions to try. Blue will probably be a different colour, haven't decided yet.[/QUOTE]
The Snipers on both teams have same-colored vests. Have you considered sampling one of the colors on the vests? Either the darker brown that makes up most of the vest or the lighter-shaded shoulder area might look nice.
Also, you are covering up the Sniper's team coloring that happens to be along the center of his torso. Might be a bit of a readability problem, as the only team colors he has are on his sleeves and some slight difference of pant colors.
[QUOTE=Scizor;39451997]I would suggest that the medic cross should be made in the same style as the star on Uclanka[/QUOTE]
It's been very hard communicating with Danger21, so I apologise in advance if some things are not the way people want it. (paintability has been promised, but not added, for example, I'll sort this out with him tomorrow ASAP)
Is it possible to bind weapons to player bones like cosmetics items?
For use in a weapon that may require having a portion carried on ones back or bound to the pelvis?
[QUOTE=Rozzy85;39452196][img]http://i47.tinypic.com/wmu1e.png[/img]
Made a Barbour style waistcoat for my Farmer sniper. I know, it's green, but I've tried Red team style brown and it just didn't look right. Green is a bit of a grey area as we already have green weapons and cosmetics but I dunno if this might be too much since it covers the body. I'm open to any other colour schemes or suggestions to try. Blue will probably be a different colour, haven't decided yet.[/QUOTE]
That would look awesome with the blokes bucket hat
[QUOTE=BlueFlytrap;39452279]Is it possible to bind weapons to player bones like cosmetics items?
For use in a weapon that may require having a portion carried on ones back or bound to the pelvis?[/QUOTE]
Buff Banner, Battalion's Backup, Concheror, Quick-Fix, Vaccinator, Sydney Sleeper.
Those should be enough evidence to prove that yes you can. :v:
[QUOTE=Rozzy85;39452196][img]http://i47.tinypic.com/wmu1e.png[/img]
Made a Barbour style waistcoat for my Farmer sniper. I know, it's green, but I've tried Red team style brown and it just didn't look right. Green is a bit of a grey area as we already have green weapons and cosmetics but I dunno if this might be too much since it covers the body. I'm open to any other colour schemes or suggestions to try. Blue will probably be a different colour, haven't decided yet.[/QUOTE]
Those bullets look awfully out of place. I absolutely love it and it'd be a fantastic mod, but I feel like it'd fit in SFM better than in-game.
There is no escape from your cringe-inducing avatar, Unisath.
[QUOTE=Rozzy85;39452196][t]http://i47.tinypic.com/wmu1e.png[/t]
Made a Barbour style waistcoat for my Farmer sniper. I know, it's green, but I've tried Red team style brown and it just didn't look right. Green is a bit of a grey area as we already have green weapons and cosmetics but I dunno if this might be too much since it covers the body. I'm open to any other colour schemes or suggestions to try. Blue will probably be a different colour, haven't decided yet.[/QUOTE]
Whilst I agree with Psychopath's idea, you could make this a secondary style. Really, I would imagine the green working out well for plenty of Sniper loadouts.
[QUOTE=Venezuelan;39448024]besides being a comedy trope that's older than color it's also something traditionally associated with America[/QUOTE]
No. I meant the funny ratings on my demo item.
Gnomegineer anybody? Here's what I'm gonna do, quick sketch.
[img]https://dl.dropbox.com/u/30693265/TF2Items/gnome.jpg[/img]
[QUOTE=Rozzy85;39452196][img]http://i47.tinypic.com/wmu1e.png[/img]
Made a Barbour style waistcoat for my Farmer sniper. I know, it's green, but I've tried Red team style brown and it just didn't look right. Green is a bit of a grey area as we already have green weapons and cosmetics but I dunno if this might be too much since it covers the body. I'm open to any other colour schemes or suggestions to try. Blue will probably be a different colour, haven't decided yet.[/QUOTE]
Perhaps it would look better if you opened the jacket to reveal the team colour already present on his shirt, something like this:
[IMG]http://www.oconnellsclothing.com/images/T/barbour-quilted-waistcoa-19371t.jpg[/IMG]
A possible style for plaid would look snazzy too.
[QUOTE=Appolox;39452582]Gnomegineer anybody? Here's what I'm gonna do, quick sketch.
[img]https://dl.dropbox.com/u/30693265/TF2Items/gnome.jpg[/img][/QUOTE]
[img]https://dl.dropbox.com/u/4379567/tf2/modelling/gnome/promognome.png[/img]
I am now remembering my old lazy mod that just plomped Gnome Chompski into the Engi's pocket.
Hey all,
I'm making a Medigun sound mod where each gun's Ubercharge plays a different section of the MtM track and I'm having an issue with it getting cut off. When the invulnerable_off.wav plays it completely cuts off the end of the invulnerable_on.wav I made. Is there a way to make the off one play WITHOUT abruptly ending the on one? Any advice is appreciated!
Hope you all are doing well and thanks in advance!
the beard and gnome hat was inspired by gaben's beard and gnome from hl2, yes :)
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