• TF2 Emporium 51: Not late this time edition - YOU ALL HAVE A CHAT THREAD FOR CHATTING/OFFTOPIC, USE
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[QUOTE=joungster009;39473571]the legs are high poly ?[/QUOTE] that's obviously not the final mesh
could someone help me texture this? [t]http://puu.sh/1XuiU[/t] I can do basic texturing but I lack the skills to make anything decent, I want to look similar it to other signs in tf2 like this [t]http://puu.sh/1XujF[/t]
[QUOTE=Venezuelan;39473644]that's obviously not the final mesh[/QUOTE] let's hope so making a normal as it seems
[QUOTE=PimpinDemopan;39473414]Pardon me folks; I noticed someone earlier (like a few minutes ago) quoted a post for Murphy's Sniper hands V3, said person seems to have deleted their quoted post now though. Could someone please point me in the right direction for the fix?[/QUOTE] [url]https://dl.dropbox.com/u/31115055/TF2/murphy_Sniper_Hands_Fixes.rar[/url] Old version. I can't fucking get the new version to work now but I know it used to work just fine.
[video=youtube;M8nwwC7jRGA]http://www.youtube.com/watch?v=M8nwwC7jRGA[/video] Still pictures don't really do it much justice.
[QUOTE=joungster009;39473571]the legs are high poly ?[/QUOTE] Yep! I just wanted something for the AO. but hopefully after the texturing they won't look too bulky. One of our biggest concerns is drawing too much attention to the legs themselves. Oh, and Sparkwire! I noticed from your tantrum of disagrees whenever we post on this that you have an opinion! Feel free to express it to us, or else I'm just gonna have to assume you are sexually attracted to these legs and are just rating to throw us off the scent.
It seems his left leg is thinner (looks better) than his right one, or is that just the pic? also this makes his feet seem even larger.
I'm guessing if Spark's disagreeing it's about the big bulky legs concern which has already been raised a few times. Also I just checked back at the other two times you posted this and this is the only time he rated disagree. Not exactly a "tantrum". You should probably not get so defensive because of one person's opinion. I mean one person says they don't like your item in the most nonchalant way possible and you start breaking out the insults? Because this is just me but that seems a lot closer to a "tantrum". Calm down boyo.
Oh, I must have been thinking of when he disagreed with other people's positive comments, but didn't offer crit as to why. Three times. Not really a big deal, I was just curious, since we're doing something tough here, so if he knows something that we don't, we'd sure love to hear it. :-) [QUOTE=Bapaul;39473780]It seems his left leg is thinner (looks better) than his right one, or is that just the pic? also this makes his feet seem even larger.[/QUOTE] Well, they should be mirrored, but I can check on that. Should just be the picture. We're tryin' to make the feet as small as we can while still covering up the original boot. The trouble is he's wearing like, bell bottoms or something, and it flares out right at the end of the jeans.
[QUOTE=Game Zombie;39473687][url]https://dl.dropbox.com/u/31115055/TF2/murphy_Sniper_Hands_Fixes.rar[/url] Old version. I can't fucking get the new version to work now but I know it used to work just fine.[/QUOTE] So that's the V3 then? Mkay, thx. Edit- what's the separated c models option for? I'm not sure I understand.
Well, like I said earlier, you're doing a great job for what you're given, but I think no matter how good of a job you do it will always look a little unnatural. It's not your fault, it's the conditions of what you're trying to do.
[URL="http://puu.sh/1XvEy"] [IMG]http://puu.sh/1XoBW[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=124878516"][IMG]https://dl.dropbox.com/u/3430278/Modding/Workshop Promo Extention.png[/IMG][/URL] Now with a second cooked style. [IMG]http://puu.sh/1Xu7T[/IMG] As before, if there's any kind of errors, please notify me. [SUB][SUB][SUB][SUB]also there's some ingame shots of the new style in the workshop page[/SUB][/SUB][/SUB][/SUB]
[QUOTE=DatGman;39474166][URL="http://puu.sh/1XvEy"] [IMG]http://puu.sh/1XoBW[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=124878516"][IMG]https://dl.dropbox.com/u/3430278/Modding/Workshop Promo Extention.png[/IMG][/URL] Now with a second cooked style. [IMG]http://puu.sh/1Xu7T[/IMG] As before, if there's any kind of errors, please notify me. [SUB][SUB][SUB][SUB]also there's some ingame shots of the new style in the workshop page[/SUB][/SUB][/SUB][/SUB][/QUOTE] [sp]Now style 2 looks like demoman meat...[/sp] Still a good job tho.
Just about done. [img]http://puu.sh/1Xw1f[/img] [sp]You guys do enjoy my gifs. Right?[/sp]
Here's comparison shot from old gnomegineer and new one, there is still room to improve and I have plenty of polygons left to detail further. [img]https://dl.dropbox.com/u/30693265/TF2Items/comparisongnome.jpg[/img]
[QUOTE=Venezuelan;39471817]dammit [editline]4th February 2013[/editline] oh shit [editline]4th February 2013[/editline] OH FUCK [editline]4th February 2013[/editline] OH SHIT FUCK [editline]4th February 2013[/editline] was anyone NOT planning on this?[/QUOTE] I was even planning to do it - and I can't even model! [sup][sup][sup]Yet![/sup][/sup][/sup]
[QUOTE=HazzaHardie;39473669]could someone help me texture this? [t]http://puu.sh/1XuiU[/t] I can do basic texturing but I lack the skills to make anything decent, I want to look similar it to other signs in tf2 like this [t]http://puu.sh/1XujF[/t][/QUOTE] PM me what you've got so far and I can take a crack at it
[QUOTE=Void Skull;39474468]I was even planning to do it - and I can't even model! [sup][sup][sup]Yet![/sup][/sup][/sup][/QUOTE] me too
[QUOTE=kenshin6;39470371]This is my best concept yet [img]http://dl.dropbox.com/u/52618319/paintballmask_concept1.jpg[/img][/QUOTE] This awesome concept is open by the way. [sp]it seems some people dont get the joke in the original post[/sp] [sp]or they just hate the idea[/sp]
[QUOTE=Drywall;39473364][img]http://fc04.deviantart.net/fs70/f/2013/034/e/d/gun_wip4_by_chemicalalia-d5tqo1h.png[/img] Elephant gun by ChemicalAlia [IMG]http://i.imgur.com/0iayrPD.jpg[/IMG] Legs and boots by me. Got a few more things to do with the boots, then I'm gonna move onto the hat![/QUOTE] I'm still sitting here trying to figure out why the sniper rifle is going to need a normal map. It's not like it has an overly complicated texture(the literal sense, not the diffuse) on it or anything. Also, you could have just as easily modeled the legs and done a simple normal map rather than sculpting them, and it would turn out much better.
[QUOTE=NapyDaWise;39474518]me too[/QUOTE] I'm pretty sure you can model
[QUOTE=NapyDaWise;39474518]me too[/QUOTE] You're pretty good.
[QUOTE=Drywall;39473364][IMG]http://i.imgur.com/0iayrPD.jpg[/IMG] Legs and boots by me. Got a few more things to do with the boots, then I'm gonna move onto the hat![/QUOTE] It's looking more stylized now but i still don't think you're at the level of simplicity you'd want to be
[QUOTE=NuggetWarmer;39474659]I'm still sitting here trying to figure out why the sniper rifle is going to need a normal map. It's not like it has an overly complicated texture(the literal sense, not the diffuse) on it or anything. Also, you could have just as easily modeled the legs and done a simple normal map rather than sculpting them, and it would turn out much better.[/QUOTE] The high for the weapon isn't for normal mapping, it's for a smooth ao. I haven't seen a valve-made gun with a normal map, but it is clear from the diffuse of pretty much all weapons I've looked at that the ao was ripped from a hi poly mesh. :) For example, the SMG. [IMG]http://fc01.deviantart.net/fs71/f/2013/035/0/a/smg_by_chemicalalia-d5tukkd.jpg[/IMG] I can't completely speak to the legs, but I'm sure Dry's approach is the same for the ao, and retopologizing low to high usually results in a better optimized mesh. I'd say it's probably more important, in his case.
Doesn't the Ambassador have a normal map?
I got the dosh :o
[QUOTE=NapyDaWise;39475253]I got the dosh :o[/QUOTE] Grab it while you can lads
[QUOTE=omegasupreme1;39475203]Doesn't the Ambassador have a normal map?[/QUOTE] Only for filigree, as does my knife. That's a different purpose than normals for smoothing/bevels.
[QUOTE=ChemicalAlia;39475067]The high for the weapon isn't for normal mapping, it's for a smooth ao. I haven't seen a valve-made gun with a normal map, but it is clear from the diffuse of pretty much all weapons I've looked at that the ao was ripped from a hi poly mesh. :) For example, the SMG. [IMG]http://fc01.deviantart.net/fs71/f/2013/035/0/a/smg_by_chemicalalia-d5tukkd.jpg[/IMG] I can't completely speak to the legs, but I'm sure Dry's approach is the same for the ao, and retopologizing low to high usually results in a better optimized mesh. I'd say it's probably more important, in his case.[/QUOTE] That AO doesn't look like it was baked from a highpoly mesh tbh.
[img]https://dl.dropbox.com/u/30693265/TF2Items/beardrermomd.jpg[/img] I started sculpting now, that's it for today, only hat and beard is mine I use engineer's model as a bust to model on.
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