• TF2 Emporium 51: Not late this time edition - YOU ALL HAVE A CHAT THREAD FOR CHATTING/OFFTOPIC, USE
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[QUOTE=Sparkwire;39490182][url=https://dl.dropbox.com/u/4569541/insanerator/INSANERATOR.zip][img]https://dl.dropbox.com/u/4569541/insanerator/insanerator_promo.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=124909627][img]https://dl.dropbox.com/u/4569541/insanerator/Workshop%20Promo%20Extention.png[/img][/url] its here[/QUOTE] It's.... Beautiful...
[QUOTE=Sparkwire;39490182][url=https://dl.dropbox.com/u/4569541/insanerator/INSANERATOR.zip][img]https://dl.dropbox.com/u/4569541/insanerator/insanerator_promo.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=124909627][img]https://dl.dropbox.com/u/4569541/insanerator/Workshop%20Promo%20Extention.png[/img][/url] its here[/QUOTE] [img]http://speedcap.net/img/f94e2f952e98047873aa5705cb2bb24e/07985bfb.png[/img] NOW the ManMelter is perfect! Aside from that, the only issue I seem to have with the FlareGun variations is after each shot the coal is seen flying out the back of the gun. It's quite funny.
[QUOTE=Sparkwire;39490182][url=https://dl.dropbox.com/u/4569541/insanerator/INSANERATOR.zip][img]https://dl.dropbox.com/u/4569541/insanerator/insanerator_promo.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=124909627][img]https://dl.dropbox.com/u/4569541/insanerator/Workshop%20Promo%20Extention.png[/img][/url] its here[/QUOTE] my new detonator <3
Congrats Sparkwire, it's a very pretty weapon.
hey, how do i have only a certain part of a weapon be transparent when it has team colors? i assigned 2 materials to it in blender, 1 for the transparent part and 1 for the non transparent part. but when i made the blu version, the transparency doesnt work anymore.
[QUOTE=Appolox;39491140]Congrats Sparkwire, it's a very pretty weapon.[/QUOTE] dont forget badgerpig and [square]!
[QUOTE=dongalator;39491145]hey, how do i have only a certain part of a weapon be transparent when it has team colors? i assigned 2 materials to it in blender, 1 for the transparent part and 1 for the non transparent part. but when i made the blu version, the transparency doesnt work anymore.[/QUOTE] you have to include the transparent texture in the texture groups
[QUOTE=Venezuelan;39491187]you have to include the transparent texture in the texture groups[/QUOTE] so am i going to have to have more than 2 skins for it? i'm really sorry man, i'm really confused. i'm not sure if this has something to do with the qc, the vmt, the vtf or blender. i also get this weird warning whenever i compile [IMG]http://puu.sh/1YdH1[/IMG]
[QUOTE=dongalator;39491265]so am i going to have to have more than 2 skins for it? i'm really sorry man, i'm really confused. i'm not sure if this has something to do with the qc, the vmt, the vtf or blender. i also get this weird warning whenever i compile [IMG]http://puu.sh/1YdH1[/IMG][/QUOTE] Basically he means something like this [code] $texturegroup skinfamilies { { "as_v1-3" "as_v1-1_glass" } { "as_v1-3_blue" "as_v1-1_glass" } } [/code] You need to include the transparent part in both lines of the skinfamilies part of your qc, not just 1 line.
[QUOTE=kenshin6;39491371]Basically he means something like this [code] $texturegroup skinfamilies { { "as_v1-3" "as_v1-1_glass" } { "as_v1-3_blue" "as_v1-1_glass" } } [/code] You need to include the transparent part in both lines of the skinfamilies part of your qc, not just 1 line.[/QUOTE] thank you both so much. i have a feeling this is going to work, so thanks ahead of time.
Sparkwire gave me permission to take a crack at his rifle concept. Still pretty early: [IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/rifle_zps7eef11c9.png[/IMG] He said he'd be making it too, but a little friendly competition never hurt anyone, no?
Is there anyway to change the Crossbow Arrow without changing the Huntsman?
[QUOTE=ZombiPlastiClok;39491455]Sparkwire gave me permission to take a crack at his rifle concept. Still pretty early: [IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/rifle_zps7eef11c9.png[/IMG] He said he'd be making it too, but a little friendly competition never hurt anyone, no?[/QUOTE] Wait a minute, is it a rifle? Damn it I thought it was a revolver. [sp]Fuck, now I have to take back what I said[/sp]
Small update, I will go with this as final look, I'm gonna sharpen the sculpt up more on the beard. [img]https://dl.dropbox.com/u/30693265/TF2Items/gnomegineer_b.jpg[/img]
-snip-
[QUOTE=Sparkwire;39490182][url=https://dl.dropbox.com/u/4569541/insanerator/INSANERATOR.zip][img]https://dl.dropbox.com/u/4569541/insanerator/insanerator_promo.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=124909627][img]https://dl.dropbox.com/u/4569541/insanerator/Workshop%20Promo%20Extention.png[/img][/url] its here[/QUOTE] Needs backpack icons or my autism won't be fully satisfied.
[QUOTE=Appolox;39491533]Small update, I will go with this as final look, I'm gonna sharpen the sculpt up more on the beard. [img]https://dl.dropbox.com/u/30693265/TF2Items/gnomegineer_b.jpg[/img][/QUOTE] whats the polys on em?
[QUOTE=dongalator;39491640]whats the polys on em?[/QUOTE] He's just sculpting them for now.
[QUOTE=dongalator;39491640]whats the polys on em?[/QUOTE] Sculpting them at around 1 million polygons each.
[QUOTE=NeoDement;39490020]Cream Spirit (SUBTLE) flames might look alright. Subtle though, not completely yellow, just a few embers here and there. Coupled with the tiny little blue flames Valve's ones already have afaik.[/QUOTE] This was the plan from the start. [t]http://cloud-2.steampowered.com/ugc/596994911368954615/CC9B9B913B6261D29002CADE770D78CC53592DA6/[/t] Red [t]http://cloud-2.steampowered.com/ugc/596994911368936900/17CA1A9893BBF3DD58C41AE7EF9F8C88519E6D50/[/t] Blue Colors aren't quite final though, but I'm working on it.
[img]http://i47.tinypic.com/2vmx7xz.png[/img]
[QUOTE=Hawt Koffee;39491747][img]http://i47.tinypic.com/2vmx7xz.png[/img][/QUOTE] Is everyone getting those FDU's now?
[QUOTE=-SNIPA-;39491650]He's just sculpting them for now.[/QUOTE] i see. so you sculpt them, then edit the polys down when youre done?
[QUOTE=dongalator;39491798]i see. so you sculpt them, then edit the polys down when youre done?[/QUOTE] You retopologize the high poly model to make low poly on top of it then you export both separately, uvw unwrap low poly and bake normal map, ambient occlusion or whatever suits in xnormal or with a bit of setup in any modelling software.
[QUOTE=StormBlink;39491789]Is everyone getting those FDU's now?[/QUOTE] I have to agree, unless you're doing something like an "Australian Army" pack/theme to it, don't shove rank slides onto him, it just doesn't look good.
they're epaulettes not rank slides and I only added them because most coats look better with them than without them In a recent observation with fashion these days the Fedora is very quickly dying with the whole association with Neckbeards thing so no one under 40 wants to be anywhere near them (which is a bit of a shame really, the fedora was so nice when worn with the proper attire such as a suit and not a fucking nasty pube beard, t-shirt, and socks with sandals) and now we have shit like psyke pointed out a few pages ago fucking SNAP BACK FEDORAS. I've noticed the kinds of coats and jackets that are very military (lots of pockets, epaulettes, buttons, etc) have caught on with younger consumers this is really just following trends at this point.
More work on Sparkwire's rifle before bed. This thing is really fun to make so far. Unwrapping is going to be a bitch, though [IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/rifle2_zpsbf43185e.png[/IMG]
how does it look? [t]http://puu.sh/1YhEZ[/t] [t]http://puu.sh/1YhG0[/t]
Is it illegal to have a model contributed that was made with a noncommercially licenced/unlicenced program?
[QUOTE=Talishmar;39492890]Is it illegal to have a model contributed that was made with a noncommercially licenced/unlicenced program?[/QUOTE] Yes, but how can they find out?
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