[QUOTE=Sparkwire;30171461]You are never getting my files ;)[/QUOTE]
Do you know what collaboration means?
[QUOTE=Alfie;30178202]Do you know what collaboration means?[/QUOTE]
[img]http://thegamingliberty.com/wp-content/uploads/breen.jpg[/img]
He does.
[QUOTE=Skunky;30178209][img]http://thegamingliberty.com/wp-content/uploads/breen.jpg[/img]
He does.[/QUOTE]
Sparkwire probably not.
[QUOTE=NitronikALT;30178217]Sparkwire probably not.[/QUOTE]
Sharing is Magic.
[QUOTE=Sparkwire;30171461]You are never getting my files ;)[/QUOTE]
I hope so, the whole bullshit loads of unfinished models would make me depressed, hard.
[QUOTE=UberMunchkin;30178792]Remember I posted my [url=http://www.facepunch.com/threads/1092597-TF2-Oldschool-Pack-Official-Thread?p=30156881&viewfull=1#post30156881]Cartooney lightwarp which was resized[/url], yet look the same?
I've done it with the default lightwarp, I got it to 64x4 (Making it lower fucked it up vtfedit), here it is:
[img]http://horobox.co.uk/u/Ubermunchkin_1307021408.png[/img]
[img]http://horobox.co.uk/u/Ubermunchkin_1306972173.png[/img]
There is only a tiny little difference, unless you have an eagle with a telescope vision, you can't really see it.
[url=http://horobox.co.uk/u/Ubermunchkin_1307026078.zip]Download here[/url][/QUOTE]
resized version looks to show less blurr on the shadows. not bad but it kind miss the point on it been a shadow at my sight.
but, if this is supposed to be for the lowpolys, plz, add a picture with the lowpoly models.
(god, I want that hat!)
[img]http://gyazo.com/2df674c0676dc2e41413e3948faa70a4.png[/img]
I'll give you my files when I'm done.
I think we should disable phong on most props seeing as it wont be visible anyway.
[QUOTE=UberMunchkin;30178792]Remember I posted my [url=http://www.facepunch.com/threads/1092597-TF2-Oldschool-Pack-Official-Thread?p=30156881&viewfull=1#post30156881]Cartooney lightwarp which was resized[/url], yet look the same?
I've done it with the default lightwarp, I got it to 64x4 (Making it lower fucked it up vtfedit), here it is:
[img]http://horobox.co.uk/u/Ubermunchkin_1307021408.png[/img]
[img]http://horobox.co.uk/u/Ubermunchkin_1306972173.png[/img]
There is only a tiny little difference, unless you have an eagle with a telescope vision, you can't really see it.
[url=http://horobox.co.uk/u/Ubermunchkin_1307026078.zip]Download here[/url][/QUOTE]
AAAH my paranoia senses are tingling, i can see it, the metal is duller (less phong whatever), and there are slight differences in the shadows.
[editline]1st June 2011[/editline]
[QUOTE=UberMunchkin;30179031]I'm on it, and I could make a skin which replaces one of your soldier hats with the Team Captain.
[editline]1st June 2011[/editline]
[img]http://horobox.co.uk/u/Ubermunchkin_1307018351.png[/img][/QUOTE]
hmmm, theres some strange shadowing, immediately below the phong (wanna know aht would be epic? make the lowpoly version :P)
OOOO i just remembered something, we NEED NPC's any takers?
Looking at textured models: Minecraft.
[QUOTE=bigbadrick;30179881]I think we should disable phong on most objects seeing as it wont be visible anyway.[/QUOTE]
furthermore, the high-quality shine on pixleated models makes it look weird
Doing all the badlands props
[img]http://gyazo.com/71f4eb77228e2afb68f3e7f8229cd918.png[/img]
Alright, if you are doing badlands ill do -snip- foliage
[QUOTE=Sparkwire;30181050]Doing all the badlands props
[img]http://gyazo.com/71f4eb77228e2afb68f3e7f8229cd918.png[/img][/QUOTE]
sweet, but uuh, hows that Majicka promo comin along?
I would help you guys if I knew jack shit about blender.
I don't even know how to add an object.
[QUOTE=bigbadrick;30181226]Alright, if you are doing badlands ill do 2fort[/QUOTE]
actually seeing as there are about 140 2fort props ill work on props_foliage
[img]http://gyazo.com/9a15f57e6bbd16f9e19e43f3c29b4659.png[/img]
88 tris
Normal mapped!
[img]http://gyazo.com/dee175f2483e72ef577af17914d53475.png[/img]
[QUOTE=Sparkwire;30182042][img]http://gyazo.com/9a15f57e6bbd16f9e19e43f3c29b4659.png[/img]
88 tris
Normal mapped!
[img]http://gyazo.com/dee175f2483e72ef577af17914d53475.png[/img][/QUOTE]
This looks pretty much like the original one tbh
How about Oldschool skyboxes?
This gonna be mad.
[img]http://dl.dropbox.com/u/25867270/cactus.png[/img]
From 2000 faces and a 2048x2048 texture to 68 faces and a 64x64 texture.
[QUOTE=bigbadrick;30182493][img]http://dl.dropbox.com/u/25867270/cactus.png[/img]
From 2000 faces and a 2048x2048 texture to 68 faces and a 64x64 texture.[/QUOTE]
looks like a cucumber right now... ^^
[editline]1st June 2011[/editline]
[QUOTE=Sparkwire;30182042][img]http://gyazo.com/9a15f57e6bbd16f9e19e43f3c29b4659.png[/img]
88 tris
Normal mapped!
[img]http://gyazo.com/dee175f2483e72ef577af17914d53475.png[/img][/QUOTE]
Needs more pixels. Or it should be less pixels? Yeah, less pixels and maybe no normal map)
[QUOTE=Hecates;30182686]looks like a cucumber right now... ^^
[editline]1st June 2011[/editline]
Needs more pixels. Or it should be less pixels? Yeah, less pixels and maybe no normal map)[/QUOTE]
something that large needs a 512^2 texture/normal map.
[QUOTE=Hecates;30182686]looks like a cucumber right now... ^^[/QUOTe]
that pretty much what cacti are.
So wait this is going to be a full conversion. Thought it was only going to be players and weapons. Awesome anyway, can't wait to play with this on.
[QUOTE=Takuat;30182838]So wait this is going to be a full conversion. Thought it was only going to be players and weapons. Awesome anyway, can't wait to play with this on.[/QUOTE]
I think they're just experimenting.