• TF2 Oldschool Pack Official Thread
    1,412 replies, posted
[QUOTE=Sparkwire;30171461]You are never getting my files ;)[/QUOTE] Do you know what collaboration means?
[QUOTE=Alfie;30178202]Do you know what collaboration means?[/QUOTE] [img]http://thegamingliberty.com/wp-content/uploads/breen.jpg[/img] He does.
[QUOTE=Skunky;30178209][img]http://thegamingliberty.com/wp-content/uploads/breen.jpg[/img] He does.[/QUOTE] Sparkwire probably not.
[QUOTE=NitronikALT;30178217]Sparkwire probably not.[/QUOTE] Sharing is Magic.
[QUOTE=Sparkwire;30171461]You are never getting my files ;)[/QUOTE] I hope so, the whole bullshit loads of unfinished models would make me depressed, hard.
[QUOTE=UberMunchkin;30178792]Remember I posted my [url=http://www.facepunch.com/threads/1092597-TF2-Oldschool-Pack-Official-Thread?p=30156881&viewfull=1#post30156881]Cartooney lightwarp which was resized[/url], yet look the same? I've done it with the default lightwarp, I got it to 64x4 (Making it lower fucked it up vtfedit), here it is: [img]http://horobox.co.uk/u/Ubermunchkin_1307021408.png[/img] [img]http://horobox.co.uk/u/Ubermunchkin_1306972173.png[/img] There is only a tiny little difference, unless you have an eagle with a telescope vision, you can't really see it. [url=http://horobox.co.uk/u/Ubermunchkin_1307026078.zip]Download here[/url][/QUOTE] resized version looks to show less blurr on the shadows. not bad but it kind miss the point on it been a shadow at my sight. but, if this is supposed to be for the lowpolys, plz, add a picture with the lowpoly models. (god, I want that hat!)
[img]http://gyazo.com/2df674c0676dc2e41413e3948faa70a4.png[/img] I'll give you my files when I'm done.
I think we should disable phong on most props seeing as it wont be visible anyway.
[QUOTE=UberMunchkin;30178792]Remember I posted my [url=http://www.facepunch.com/threads/1092597-TF2-Oldschool-Pack-Official-Thread?p=30156881&viewfull=1#post30156881]Cartooney lightwarp which was resized[/url], yet look the same? I've done it with the default lightwarp, I got it to 64x4 (Making it lower fucked it up vtfedit), here it is: [img]http://horobox.co.uk/u/Ubermunchkin_1307021408.png[/img] [img]http://horobox.co.uk/u/Ubermunchkin_1306972173.png[/img] There is only a tiny little difference, unless you have an eagle with a telescope vision, you can't really see it. [url=http://horobox.co.uk/u/Ubermunchkin_1307026078.zip]Download here[/url][/QUOTE] AAAH my paranoia senses are tingling, i can see it, the metal is duller (less phong whatever), and there are slight differences in the shadows. [editline]1st June 2011[/editline] [QUOTE=UberMunchkin;30179031]I'm on it, and I could make a skin which replaces one of your soldier hats with the Team Captain. [editline]1st June 2011[/editline] [img]http://horobox.co.uk/u/Ubermunchkin_1307018351.png[/img][/QUOTE] hmmm, theres some strange shadowing, immediately below the phong (wanna know aht would be epic? make the lowpoly version :P) OOOO i just remembered something, we NEED NPC's any takers?
Looking at textured models: Minecraft.
[QUOTE=bigbadrick;30179881]I think we should disable phong on most objects seeing as it wont be visible anyway.[/QUOTE] furthermore, the high-quality shine on pixleated models makes it look weird
Doing all the badlands props [img]http://gyazo.com/71f4eb77228e2afb68f3e7f8229cd918.png[/img]
Alright, if you are doing badlands ill do -snip- foliage
[QUOTE=Sparkwire;30181050]Doing all the badlands props [img]http://gyazo.com/71f4eb77228e2afb68f3e7f8229cd918.png[/img][/QUOTE] sweet, but uuh, hows that Majicka promo comin along?
I would help you guys if I knew jack shit about blender. I don't even know how to add an object.
[QUOTE=bigbadrick;30181226]Alright, if you are doing badlands ill do 2fort[/QUOTE] actually seeing as there are about 140 2fort props ill work on props_foliage
[img]http://gyazo.com/5bbf37fd9e8669fb8e647136703b36a5.png[/img] [img]http://gyazo.com/f2dde7fec91d0e91124b975e4ea8b52c.png[/img] [img]http://gyazo.com/5d7fcb33ae080a4f191bcbfe0241e4e5.png[/img]
Low poly bsp files.
[img]http://gyazo.com/9a15f57e6bbd16f9e19e43f3c29b4659.png[/img] 88 tris Normal mapped! [img]http://gyazo.com/dee175f2483e72ef577af17914d53475.png[/img]
[QUOTE=Sparkwire;30182042][img]http://gyazo.com/9a15f57e6bbd16f9e19e43f3c29b4659.png[/img] 88 tris Normal mapped! [img]http://gyazo.com/dee175f2483e72ef577af17914d53475.png[/img][/QUOTE] This looks pretty much like the original one tbh
How about Oldschool skyboxes? This gonna be mad.
[img]http://dl.dropbox.com/u/25867270/cactus.png[/img] From 2000 faces and a 2048x2048 texture to 68 faces and a 64x64 texture.
[QUOTE=bigbadrick;30182493][img]http://dl.dropbox.com/u/25867270/cactus.png[/img] From 2000 faces and a 2048x2048 texture to 68 faces and a 64x64 texture.[/QUOTE] looks like a cucumber right now... ^^ [editline]1st June 2011[/editline] [QUOTE=Sparkwire;30182042][img]http://gyazo.com/9a15f57e6bbd16f9e19e43f3c29b4659.png[/img] 88 tris Normal mapped! [img]http://gyazo.com/dee175f2483e72ef577af17914d53475.png[/img][/QUOTE] Needs more pixels. Or it should be less pixels? Yeah, less pixels and maybe no normal map)
[QUOTE=Hecates;30182686]looks like a cucumber right now... ^^ [editline]1st June 2011[/editline] Needs more pixels. Or it should be less pixels? Yeah, less pixels and maybe no normal map)[/QUOTE] something that large needs a 512^2 texture/normal map.
[QUOTE=Hecates;30182686]looks like a cucumber right now... ^^[/QUOTe] that pretty much what cacti are.
So wait this is going to be a full conversion. Thought it was only going to be players and weapons. Awesome anyway, can't wait to play with this on.
[QUOTE=Takuat;30182838]So wait this is going to be a full conversion. Thought it was only going to be players and weapons. Awesome anyway, can't wait to play with this on.[/QUOTE] I think they're just experimenting.
[img]http://gyazo.com/41d492f2af8aaa3ec7c3a3e5885eaeb1.png[/img] 32 tris.
So, are we trying to earn the goal of re-texturing and remodeling EVERYTHING? Awesome.
well It would be kind of odd to have a 600 poly player model then have 1500 poly trees, barrels, and misc props everywhere.
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