[QUOTE=Humblerbee;30353116]-snip-[/QUOTE]
Democracy only works when there is authority.
[QUOTE=Eeshton;30354475]Democracy only works when there is authority.[/QUOTE]
Untrue.
TRUE democracy works with no leader.
Democratic republics only work with authority.
[QUOTE=Zebus;30354598]Untrue.
TRUE democracy works with no leader.
Democratic republics only work with authority.[/QUOTE]
I bet Ashton's one of those people who would say America is a democracy. v:v:v
[QUOTE=Humblerbee;30353116]
Personally, I agree with what people have been saying; this project needs organization, you need to find out what people are going to do, break up the workload accordingly. You should set priorities; for example, I'd say that the unfinished weapons, which need textures, compiling, etc. be finished first, as they are already partially done. Anyway, that's just my opinion, obviously since I can't model or texture or what have you, I don't really have any way to help this project, so this is just some input from an outsider's perspective. You guys seem to be scattered and chaotic in your work.
Insaneicide, you seem to be getting angry, telling people this is your project and you lead it, you make all the decisions and they need to run everything by you first. Well, I'd posit that that is an inefficient and ineffective way of going about it, and poor leadership. Having to run everything by you makes it extremely arduous for the people helping, and for some people like Sparkwire, it is irritating. You aren't leading- you are only reacting to what people do, which isn't leading, it's disciplining. Like I said, instead of getting angry after the fact, do something in the first place to show what you want instead. Set out guidelines, make a plan of attack, divide the workload- if you say something like "Pogo, can you do x, y, and z? I'd like you to try and focus on [blank] and [etc], ok?" That way, you can focus the work and be more effective overall.
I'd suggest that instead of being in absolute power and making all the important decisions, you move to a democratic system. I understand you care alot about the project, and are heavily invested personally, but when you opened this project to others, and a very significant portion of work is done by people other then you, you then should also rightfully give them some equal representation in the direction of the project. If you take from them work, yet give them no say, it isn't a fair system at all.
Additionally, and I mean no disrespect, but you aren't a good communicator or people person. Your interactions with Sparkwire have shown that, you let your personal feelings and animosity of Sparkwire hurt the project. Put it this way- Sparkwire, while at times immature and spiteful, is also one of the best modelers in this entire community, he's done a fair amount of work for this project, and he is an expert at what he does, he optimizes the models very well, and catches the essence of the style beautifully in his work. Despite his tendencies to be a dick, you can't argue that he can and has contributed to the project. Yet, because the two of you have disputes, you want to lock out all of his work. This is completely biased, and completely irrational. The project should operate independently of one man. I know you are heavily invested in this, and you care deeply; I'm not saying you should stop working on it, or you wouldn't still have a very significant say, but I think that this has become a community project, it's grown larger then one man.
That's why I think a democratic system would be better, everyone is represented, everyone get's a say, and the diversity of opinions allows for the elimination of bias in decision; that is, while one person with absolute power means a 100% affective bias, it is one and only one opinion, with dissenters having no say, when you have a diversity of people with a range of opinions and biases, it averages out until you find a majority rule, wherein the opinions held by the most significant portion of the community is that which will win out. I would suggest that when a decision needs to be made- for example, should we use Zebus's or Sparkwire's Steak? That we put it to a vote, either among all of the FP community, or within the members of this project who have contributed.
[b]TL;DR-[/b] Prioritize, set out guidelines, goals, divide up the workload. Insaneicide should not be the final say in every decision, the project should be directed democratically, not by a sole individual.
Though, again, this is just my suggestions and opinion, take it as you will. I think this project is great, I hope it keeps going all the way and gets released![/QUOTE]
ya know, that is the way we were running things in the first place, before sparkwire got here. better yet, im going to share the important parts of the chat the group just had. it was always a "democracy" in the sense of one person was running the head of the group while everyone had a say in what did or what didnt get in. before you start reading, Revenant 100 is Marphy black, and the creator of the entire default textures for the default models, and did ALL of the Vmt work, got the vtf's properly imported, and is a serious credit to team and early on got some of the unlockable weapons done, before life called and he had to stop for some time.
Hideous: fyi my computer still isn't repaired
Insaneicide: np, we just need to get things fogured out
Hideous: so how much stuff is left
Insaneicide: a FREAKIN TON
Insaneicide: anyway, we need to figure out whats getting done now, and who will be taking the rest, then i will take this chat down in a record, and compile a list for the forums to see
Hideous: well, once I can, I'll do the western wear
Bigbadbarron: Ive gotten a cactus done, and I'm working on the entire props_foliage folder
Bigbadbarron: grass patch is 300 verts, cactus 2000
Insaneicide: alright, as for hats i got the scotch bonnet, the sore eyes, the dead cone, the duty rag, the trophy belt, and anything else i feel i can properly model that s in my backpack for starters, and i will be taking care of the badlands props as well as the hybrid physx folder (the payload explosions, and the payload, based off of neodements lost one)
Insaneicide: lets see, has anyone noticed the soldier and scout verts randomly flying wround?
Insaneicide: *around
Insaneicide: i think i have found the problem, its the same one we had a while back when it was still in pre beta, with the spy, the scout needs toes, and the soldier aswell, for their attachments (the essential accessories and the gunboats)
Insaneicide: they just randomly go off in different directions, its kind of a givawai for scouts and soldiers wearing them
Hideous: what about the new demoman feet bodygroup
Insaneicide: THERES A NEW ONE!!!!!
Pogo U: yarp
Insaneicide: geesh, alrighty, i gotta open the modelviewer, to see what i need to remove
Bigbadbarron: Until the demo actually gets a foot replacement its not vital
Insaneicide: so theres something in the works then?
Pogo U: wee booties
Bigbadbarron: unlikelly
Hideous: yeah the wee booties will require the foot group probably
Pogo U: no other reason for it
Insaneicide: really, whats that for, hast the new medic things come out since i was graduating?
Hideous: we don't know
Insaneicide: well, thats okay, i just opened the hwm, i just gotta remove everything below the knees, then i gotta put a null smiley bodygroup in
Insaneicide: so whats everyone got their eyes on besides whats already getting done?
Hideous: I just wanna make hats and guns lol
Hideous: once I get my computer
Hideous: a week at most
Hideous: hopefully
Insaneicide: sorry to say, but we need weapons, especially ones to replace the ones spaky done
Insaneicide: dont worry about whats in hecates folder
Pogo U: did you see the luchadore ?
Insaneicide: yes i did, LOVE IT
Pogo U: cool
Pogo U: its a few tris though
Pogo U: but needs it to fit the head
Bigbadbarron: Stuff like phong and rimlighting is also pointless on LQ models+textures like hats and guns
͘SoJa entered chat.
͘SoJa: hey
Revenant100: No they are not
Insaneicide: well, to be honest, i dissagree, (hey soja) it keeps the style of the pack and adds to it for those that can run phong (i should know, i had a system on both spectrums of that line)
Bigbadbarron: why have phong, which has not quality control on pixlated textures
Revenant100: Phong is perfectly visible on low resolution textures
Bigbadbarron: exactly
Bigbadbarron: It looks silly
Revenant100: No it does not
Bigbadbarron: A perfect circle on a texture made of squares
Insaneicide: not quite, i agree with revenant 100, it made me want to get a better system just to see it work
Insaneicide: like i said, its part of the tf2 style, and more than likely if they need it that badly, then they wont see it in the first place
Insaneicide: only the rimlights
Bigbadbarron: If you are going to have phong then why bother lowering the texture size so much
Insaneicide: because thats what tom made
Hideous: because phong is relatively inexpensive
Bigbadbarron: just like models and textures
Hideous: lowering texture size requires less graphics memory
Hideous: okay, all who would like phong say 'AYE', all opposed say 'NAY'
Hideous: AYE
Insaneicide: if we are going off what he made it for, they were are looking at psp models, not n64, not ps1, they were looking for a psp feel, and thats why i have been going closer to for a long time
TheHarriboKid entered chat.
Insaneicide: aye
TheHarriboKid: hey
Insaneicide: hey
Bigbadbarron: I say I'm out
Insaneicide: Hideous: okay, all who would like phong say 'AYE', all opposed say 'NAY'
Bigbadbarron left chat.
Insaneicide: ... really
Insaneicide: over phong
͘SoJa: aye
Insaneicide: its not even visible at dx 8, seriously?
͘SoJa: why it's a problem at all?
͘SoJa: what's wrong with phong
Hideous: i have no idea
Insaneicide: and its a bonus imho to those that can run dx9 (cause big bad barron brought it up, wanted it gone along with the rimlighting, which is the style tf2 is based off of)
Hideous: mmyeah rimlights definitely need to stay
Insaneicide: hey harribo, whatcha gonna do?
Insaneicide: its a meeting deciding on what everone is going to work on
Communist Cake has been invited to chat.
TheHarriboKid: i was going to work on the spy hats
Communist Cake entered chat.
Insaneicide: sounds good
Insaneicide: hey cake
Communist Cake: sup
Pogo U has changed their name to Pogo - Bird.
Insaneicide: we are having a meeting on what we are going to make
Communist Cake: alright
͘SoJa: what's priority list?
Hideous: is there a class whose weapons are not done
Hideous: and aren't taken
Insaneicide: as of now, well everything sparkwire made
Hideous: can I do western wear + demoman weapons?
Insaneicide: well, i might beat you to that one, murphy has a loch done, and i was thinking about taking the rest of those
Hideous: darn
Hideous: can I at least do the caber? :B
Insaneicide: well, hold up there, when you get your system, check up on me, i might have too much as is
Hideous: that makes sense
Insaneicide: as for those that have just joined us, the list of whats going to be done, is going to be posted on the forums
TheHarriboKid: ah, ok
Communist Cake: alright
Communist Cake: also, just so you know, pie_tony needs to fix the powerjack taexture
Communist Cake: *texture
Communist Cake: so I'm not sure when he'll be done
Hideous: one guy leaves, another comes back
Hideous: balance is restored
Pogo - Bird: karma
͘SoJa: lol
Insaneicide: well, not much, not untill next week when i get hecates's models uv-ed and put in-game
Hideous: on an unrelated note I am sitting here with the TV on and suddenly I hear Zelda's Lullaby
Hideous: shivers galore
Insaneicide: NO FREAKIN WAY
Hideous: TV ad for OoT 3D
Insaneicide: we also just got get grenade
Hideous: fuck yeah
Hideous: he's pretty good
TheHarriboKid: yeah i like his work
GetGrenade has been invited to chat.
GetGrenade entered chat.
Insaneicide: hey
Insaneicide: we are havin a meet on who is doing what
Hideous: on an unrelated note getgrenade should've gotten a saxxy
GetGrenade: D:
GetGrenade: i want to do all soldier hats
Insaneicide: sounds reasonable
Pogo - Bird: heavy hats maytbe
GetGrenade: i already have some progress on kabuto and chief so
Insaneicide: OOOOO i want to see XO
Insaneicide: fair warning tho, i already did the stash
Hideous: didn't you do the drill hat as well
GetGrenade: yep
GetGrenade: also, any tips how to do good low poly texture?
GetGrenade: cuz i just make it hi-res at first and then resize it, but result isnt really good
Hideous: paint anything larger the way you usually would
Hideous: pxiel out small details
Hideous: pixel*
Insaneicide: (grenade ur added to the box)
͘SoJa: look for some pixel art tutorials
Insaneicide: i just remembered something soja, i made new barrels, do you mind texturing them?
͘SoJa: okay
Insaneicide: alrighty, i will add them with a txt that tells you the texture names and the directory (i only have the mdl's compiled, i dont have time atm to do much more
{CLASSIFIED
Insaneicide: i wanna cry
Hideous: lol}
GetGrenade: chief - [url]http://dl.dropbox.com/u/27653108/kabuto%20low%20poly.png[/url]
GetGrenade: texture are wip
Insaneicide: it fits tho
Hideous: damn thats nice
Hideous: although
Insaneicide: dam nice
Hideous: i'd argue it needs the bend
Hideous: to keep the style
Insaneicide: has point
͘SoJa: can i work on some demo hats?
Insaneicide: sure, just not the scotch bonnet.
͘SoJa: k
Insaneicide: thats mine :p
as you can see, we usually see what eachother wants before making any descisions, i cant work untill next week, and you can see i explained that quite well, and whats more, we are very civil about the way we "talk" to eachother, it has always been this way since the begining, sparkwire didnt want to communicate what he was doing, nor did he read my announcements posted in our txt, only skimmed it, and missed the most important part, "even if its finished stuff only" - heyguys.txt last half of the first sentence.
we did go off track (what group doesnt) and we did screw around, even though this is most of it, what was cut out ended up being completely unrelated to the pack, or in general, dragged out in some way that you didnt need to see the full detail. (also if we can imagine me an eager kid just peering over a wall, wanting to know whats on the other side, waiting to see what can be put just within sight, it can explain alot.)
[QUOTE=Humblerbee;30353116]So I have some questions. [list]
[*]The list in the OP doesn't have default weapons, like the invisibility watch or the Sniper Rifle. What is the status on all of those?
[*]Similarly, we don't have a list of player models or view models in the OP either- what's the current status for those?
[*]I know you are reworking props and such from some maps like badlands, do you plan to go through with that and do that for all the maps?
[*]There are alot of hats that aren't done, there are about 187 hats in the game in total (counting miscs), do you plan to do them all?
[*]A significant portion of the weapons have statuses such as "model only" or "not compiled". Is there anything preventing their completion?[/list]
[/QUOTE]
[list]
[*] nothing in the OP has default weapons and such because they are ALL done, except for the default watches, (you would have seen that in the videos.)
[*] the players are up to date (except for the demoman, and the sniper sleeper group)
[*] yes, before i prerelease, i will have the payload props done aswell, this includes all the explosion animations. (that would be the hybrid physx folder)
[*] yes we do
[*] just me having family over, i will have them uv-ed and completeed by hopefully next weekend if hecates is texturing them, middle of next week if someone in the pack takes them
[/list]
also neo dement sent me these oldies but goodies, i thought these were lost forever.
[IMG]http://dl.dropbox.com/u/900111/hats.jpg[/IMG]
haha bigbadbarron me and insaneicade had the exact same phong chat as soon as I joined the team, I'm on your side :(
Personally I think unlit models would look better, not that my input counts for much.
You should have a target, like complete all the weapons up till the mannconomy update.
You guys do realize you'll need to redo the engineer model with a bodygroup for the gunslinger, right.
And you'll also need to make the models all have the bodygroups they have now.
...Good luck...
[QUOTE=Megaguy213;30356239]You guys do realize you'll need to redo the engineer model with a bodygroup for the gunslinger, right.
And you'll also need to make the models all have the bodygroups they have now.
...Good luck...[/QUOTE]
Pretty sure that was all completed long ago
@Alfie: Targets have been discussed and it looks like most weapons will be finished before too long. From there some individuals are working per class while others are making props.
@Megaguy: Even the demoman legs are done.
[QUOTE=Megaguy213;30356239]You guys do realize you'll need to redo the engineer model with a bodygroup for the gunslinger, right.
And you'll also need to make the models all have the bodygroups they have now.
...Good luck...[/QUOTE]
done forever ago (hence why i said al player models are up to date except for the demo and snper godygroup.) and done. and thank you.
[IMG]http://i988.photobucket.com/albums/af3/Insaneicide/tf2%20oldschool%20devstuffs/darts_render.gif[/IMG]
[IMG]http://i988.photobucket.com/albums/af3/Insaneicide/tf2%20oldschool%20devstuffs/lolpic.jpg[/IMG]
the gunslinger has a finshed texture that was completed ages ago. this pic was just a demo, the sniper one is the sydney sleeper bodygroup for changing the bullets to darts, i took the entire vest and made it a bodygroup (that explains the vest missing in the models i gave you guys) i will be adding the darts along with a box when murphy gets his sleeper done. (both were taken on my old computer that cant render phong)
Is there a way to get the source engine to scale textures without interpolation?
So the models would look like this:
[img]http://dl.dropbox.com/u/900111/hats.jpg[/img]
Instead of this:
[img]http://dl.dropbox.com/u/27653108/kabuto%20low%20poly.png[/img]
???
Check the point sampling flag when exporting your vtf
I get 120 fps all the time with a high quality config, but I might actually use this pack when it's done because it looks so cool.
[QUOTE=NeoDement;30357623][img]http://dl.dropbox.com/u/900111/lolol.jpg[/img][/QUOTE]
low poly stout shako for 2 lowpoly redfined ?
[QUOTE=pogothemunty;30356993]Check the point sampling flag when exporting your vtf[/QUOTE]
its not compiled quite yet, so the pointsampling isnt the issue, its the filter textures in the modeler that is.
If only there were a way to do low-res phong.
[QUOTE=Detroit Matt;30362408]If only there were a way to do low-res phong.[/QUOTE]
thats an interesting proposition, i will have to check into that (it porbably would have to deal with the normal maps, but i will se about changing the vmt code, the last thing we need is more textures for the game to load.)
[QUOTE=NeoDement;30365805]Complicated UV
[img]http://dl.dropbox.com/u/900111/lumbricus.jpg[/img][/QUOTE]
Eyebrows are too dark, they really stand out, and not in a good way. Maybe make them part of the texture, and lighten them up?
they're as dark as they are on the original but ok
I'm not making them part of the texture
[QUOTE=NeoDement;30365805]Complicated UV
[img]http://dl.dropbox.com/u/900111/lumbricus.jpg[/img][/QUOTE]
i LOVE it
Sorry Humbler you were quite right, I'd accidentally turned off the eyebrow layer so it was coloured really dark, thanks. Image has been updated accordingly.
[QUOTE=NeoDement;30365889]Sorry Humbler you were quite right, I'd accidentally turned off the eyebrow layer so it was coloured really dark, thanks. Image has been updated accordingly.[/QUOTE]
Looks good, nice work as always Neo! :buddy:
some of the work you guys havent seen apperently, (i usually kept it updated on the gamebanana.com WIP)
[IMG]http://i988.photobucket.com/albums/af3/Insaneicide/tf2%20oldschool%20devstuffs/cap_point.jpg[/IMG]
[IMG]http://i988.photobucket.com/albums/af3/Insaneicide/tf2%20oldschool%20devstuffs/sentries_blu_render.jpg[/IMG]
[IMG]http://i988.photobucket.com/albums/af3/Insaneicide/tf2%20oldschool%20devstuffs/newweapons.jpg[/IMG]
[IMG]http://i988.photobucket.com/albums/af3/Insaneicide/tf2%20oldschool%20devstuffs/eq.jpg[/IMG]
[IMG]http://i988.photobucket.com/albums/af3/Insaneicide/tf2%20oldschool%20devstuffs/cp_orange_x30006.jpg[/IMG]
bassically fixed sentries (textures and the strange animation glitch) fixed dispenser screens (had to change the .res file making slight adjustments) got the control point done (i gotta find out what he problem is on one of the textures) and a few weapons that have been updated since these images (grandparents JUST left, but im not done yet, i gotta have my graduation partay)
We get it, you have a life.
[QUOTE=Sparkwire;30375368]We get it, you have a life.[/QUOTE]
Please dont start another 5 pages of drama.
Even if you were joking, i wouldn't push it.
-edit-
I like the sentry models.
[QUOTE=GFreeman515;30375545]Please dont start another 5 pages of drama.
Even if you were joking, i wouldn't push it.
-edit-
I like the sentry models.[/QUOTE]
But drama is fun.
[QUOTE=Sparkwire;30375368]We get it, you have a life.[/QUOTE]
give us ur models or pls go
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