[QUOTE=Pie_Tony;30437576]That'll be out soon.
[I]Very[/I] soon[/QUOTE]
in valve time
More like in century time.
[QUOTE=TheJoey;30437528]Just a question, not judging or anything, but reskin items like the GRU, duel badges and halloween masks seem like they'd be pretty easy to do compared to a lot of other items (since the KGB, playtime badges and original halloween mask are done). We could see a lot more x's go away with those out of the way :3:[/QUOTE]
take a look at the OP, the gru is done, i just need to re-compile, the duel badges are going to be done here in a minute, i just need to get them uv-ed properly before i get them setup. ima aslo going to make the caber, it will be very low poly in comparison to the others that have been see here.
Could we have a text based list for what is done and not done, therefore easier to update?
KEY
X's marks what i believe is finished
? marks what is "made" but probably needs to be changed
N/A marks what doesnt apply to that section
@ marks what isnt done yet
! marks what still needs work before completion
Demoman c/v_hands [@] Gibs [X] Textures[X] Beta_textures[X]
Weapons
Stickybomb_launcher V_model [X] W_model[X] Texture [X] Projectiles [X]
Pipebomb_launcher V_model [X] W_model[X] Texture [X] Projectiles [X]
Loch'n_Load v_model[N/A] c_model[!] Texture [@]
Bottle v_model [X] w_model[X] Texture [X]
Eyelander v_model[N/A] c_model[X] Texture [X]
Claidheamh_Mòr v_model[N/A] c_model[!] Texture [@]
Demo_pan v_model[N/A] c_model[!] Texture [@]
Skullcutter v_model[N/A] c_model[X] Texture [X]
UHHH v_model[N/A] c_model[@] Texture [@]
Ullapol Caber v_model[N/A] c_model[@] Texture [@]
Half-Zatoichi v_model[N/A] c_model[@] Texture [@]
Targin_Charge v_model [X] c_model[X] Texture [X]
scottish_resistance v_model [!] c_model[!] Texture [@] Projectiles [X]
Hats
Demoman's_Fro model [X] Texture [X]
Glengarry_bonnet model [@] Texture [@]
Scotsman_Stovepipe model [X] Texture [X]
Hustlers_Hallmark model [@] Texture [@]
Tipplers_tricorne model [@] Texture [@]
Carousers_capotain model [@] Texture [@]
Rimmed_raincatcher model [@] Texture [@]
Sober_stuntman model [@] Texture [@]
Scotch_bonnet model [@] Texture [@]
Tavish_crown model [@] Texture [@]
Samur-eye model [@] Texture [@]
Reggaelator model [@] Texture [@]
Conjerors_cowl model [@] Texture [@]
Dangeresque_too? model [X] Texture [X]
Engineer c/v_hands [@] Gibs [X] Textures[X] Beta_textures[X]
Weapons
Shotgun v_model [@] w_model[X] Texture [X]
Pistol v_model [@] w_model[X] Texture [X]
Lubermorph v_model [@] c_model[@] Texture [@]
Wrench v_model [@] w_model[X] Texture [X]
Gold_wrench v_model [@] c_model[X] Texture [@]
Builder v_model [@] w_model[X] Texture [X]
Gunslinger v_model [X] c_model[X] Texture [X]
Southern_hosp. v_model [@] c_model[!] Texture [!]
Jag v_model [@] c_model[@] Texture [@]
Guitar c_model[X] Texture [!] Gibs [@]
Demolisher v_model [@] w_model[X] Texture [X]
Toolbox v_model [@] w_model[X] Texture [X]
sentry lvl_1 [X] lvl_2 [X] lvl_3 [X] Textures[X] Gibs [X]
Dispenser lvl_1 [X] lvl_2 [X] lvl_3 [X] Textures[X] Gibs [X]
Teleport model [X] Texture [X] Gibs [@]
Hats
Mining_light model [X] Texture [X]
Texas_ten_gallon model [X] Texture [X]
Engineer's_cap model [X] Textures[X]
Hotrod model [@] Texture [@]
S'N'S model [@] Texture [@]
Buckaroo model [@] Texture [@]
Festivizer model [@] Texture [@]
Big_country model [@] Texture [@]
Pecularity model [@] Texture [@]
Hetman model [@] Texture [@]
Western_wear model [X] Texture [@]
Ol_geezer model [@] Texture [@]
Roosebelt model [@] Texture [@]
Gazer model [@] Texture [@]
Heavy c/v_hands [@] Gibs [X] Textures[X] Beta_textures[!]
Weapons
Minigun v_model [@] w_model[X] Texture [X]
Natascha v_model [@] w_model[X] Texture [X]
Iron_curtain v_model[N/A] c_model[@] Texture [@]
Brass_beast v_model[N/A] c_model[@] Texture [@]
Shotgun v_model [@] w_model[X] Texture [X]
Sandvich v_model[N/A] c_model[X] Texture [X]
Dalokos_bar v_model[N/A] c_model[X] Texture [X]
Steak_sandvich v_model [@] C_model[@] Texture [@]
Fishcaek v_model [@] w_model[@] Texture [@]
K.G.B v_model[N/A] c_model[X] Texture [X]
G.R.U v_model[N/A] c_model[!] Texture [X]
Warrior's_spirit v_model[N/A] c_model[@] Texture [@]
Fists_of_steel v_model[N/A] c_model[@] Texture [@]
Hats
Football_helmet model [@] Texture [@]
Officer's_ushanka model [@] Texture [@]
Tough_guy's_touque model [@] Texture [@]
Hound_dog model [@] Texture [@]
Heavy_duty_rag model [@] Texture [@]
Hard_counter model [@] Texture [@]
Protector model [@] Texture [@]
Cadaver's_cranium model [@] Texture [@]
Dealer_visor model [@] Texture [@]
Coupe model [@] Texture [@]
Big_cheif model [@] Texture [@]
Mongolian model [@] Texture [@]
Dread_knot model [@] Texture [@]
Team_captain model [@] Texture [@]
Large_luchador model [X] Texture [X]
Medic c/v_hands [@] Gibs [X] Textures[X] Beta_textures[X]
Weapons
Syringe_gun v_model [X] w_model[X] Texture [X] Projectiles [X]
Blutsauger v_model[N/A] c_model[X] Texture [X]
X_bow v_model[N/A] c_model[@] Texture [@]
Medigun v_model [X] w_model[X] Texture [X]
Kritzkrieg v_model [X] w_model[X] Texture [X]
Bonesaw v_model [X] w_model[X] Texture [X]
Ubersaw v_model[N/A] c_model[X] Texture [X]
Vita_saw v_model[N/A] c_model[!] Texture [@]
Amputator v_model[N/A] c_model[@] Texture [@]
Hats
Pickelbaube model [@] Texture [@]
Tyrolean model [@] Texture [@]
Mirror model [@] Texture [@]
Procedure_mask model [@] Texture [@]
Gatsby model [@] Texture [@]
Ze_goggles model [@] Texture [@]
Bucket_helm model [@] Texture [@]
Gonzilla model [@] Texture [@]
Geisha_boy model [@] Texture [@]
Mountain_cap model [@] Texture [@]
Grim_hatte model [X] Texture [X]
Doctor_sack model [@] Texture [@]
Planeswalker model [@] Texture [@]
Blighted_beak model [@] Texture [@]
Pyro c/v_hands [X] Gibs [X] Textures[X] Beta_textures[X]
Weapons
Flamethrower v_model [X] w_model[X] Texture [X]
Backburner v_model[N/A] c_model[X] Texture [X]
Degreaser v_model[N/A] c_model[@] Texture [@]
Shotgun v_model [X] w_model[X] Texture [X]
Flaregun v_model[N/A] c_model[X] Texture [X] Projectiles [!]
Fire_axe v_model [X] w_model[X] Texture [X]
Axtinguisher v_model[N/A] c_model[X] Texture [X]
Homewrecker v_model[N/A] c_model[X] Texture [X]
Powerjack v_model[N/A] c_model[@] Texture [@]
Backscratcher v_model[N/A] c_model[@] Texture [@]
Rift_axe v_model[N/A] c_model[@] Texture [@]
Maul v_model[N/A] c_model[@] Texture [@]
Hats
Beanie model [@] Texture [@]
Brigade_helmet model [@] Texture [@]
Rubber_glove model [@] Texture [@]
Brainsucker model [@] Texture [@]
Merryweather model [@] Texture [@]
Attendant model [@] Texture [@]
Handle model [@] Texture [@]
Nappers model [@] Texture [@]
Facade model [@] Texture [@]
Madme_dixie model [@] Texture [@]
Pyromancer model [@] Texture [@]
Prancer's_pride model [@] Texture [@]
Dead_cone model [@] Texture [@]
Hoodie model [@] Texture [@]
Conniseur model [@] Texture [@]
Wiskered_gentleman model [@] Texture [@]
Stockbroker_scarf model [@] Texture [@]
Sore_eyes model [@] Texture [@]
Scout c/v_hands [@] Gibs [X] Textures[X] Beta_textures[X]
Weapons
Scattergun v_model [?] w_model[X] Texture [X]
F.A.N v_model[N/A] C_model[?] Texture [X]
Short_stop v_model[N/A] C_model[!] Texture [@]
Pistol v_model [?] w_model[X] Texture [X]
Bonk! v_model[N/A] c_model[X] Texture [X]
Crita-cola v_model[N/A] C_model[X] Texture [X]
Mad_milk v_model[N/A] C_model[!] Texture [@]
Bat v_model [?] w_model[X] Texture [X]
Sandman v_model [X] c_model[X] Texture [X]
Holy_mackrel v_model[N/A] C_model[!] Texture [@]
Candy_cane v_model[N/A] C_model[!] Texture [@]
Basher v_model[N/A] C_model[!] Texture [@]
Sun_on_a _stick v_model[N/A] C_model[@] Texture [@]
Fan_o_war v_model[N/A] C_model[@] Texture [@]
Rune_blade v_model[N/A] C_model[@] Texture [@]
Hats
Batters_helmet model [@] Texture [@]
Bonk_helmet model [@] Texture [@]
Ye_old_baker_boy model [@] Texture [@]
Tossle_cap model [@] Texture [@]
Whopee model [@] Texture [@]
Milkman model [@] Texture [@]
Bombine_run model [@] Texture [@]
Trillby model [@] Texture [@]
Goggles model [@] Texture [@]
Heroes_tail model [@] Texture [@]
Superfan model [@] Texture [@]
Wolf_school model [@] Texture [@]
Accessories model [!] Texture [@]
Soldier c/v_hands [@] Gibs [X] Textures[X] Beta_textures[X]
Weapons
Rocket_launcher V_model [?] W_model[X] Texture [X] Projectiles [X]
Direct_hit v_model[N/A] c_model[X] Texture [X]
Black_box v_model[N/A] c_model[!] Texture [@]
Shotgun v_model [?] w_model[X] Texture [X]
Buff_banner v_model[N/A] c_model[X] Texture [X]
Battalion_backup v_model[N/A] c_model[!] Texture [@]
Concheror v_model[N/A] c_model[!] Texture [@]
Gunboats model [@] Texture [@]
Shovel v_model [?] w_model[X] Texture [X]
Equalizer v_model[N/A] c_model[X] Texture [X]
Pain_train v_model[N/A] c_model[X] Texture [@]
Hats
Soldiers_stash model [X] Texture [X]
Tyrants_helm model [X] Texture [X]
Stainless_pot model [X] Texture [X]
Killers_kabuto model [@] Texture [@]
Drill_hat model [X] Texture [!]
Lumbercus_lid model [X] Texture [X]
Softcap model [@] Texture [@]
Chieftan model [@] Texture [@]
Dapper_topper model [@] Texture [@]
Shako model [X] Texture [X]
Rack model [@] Texture [@]
Spartan model [@] Texture [@]
Heroes_hachimaki model [@] Texture [@]
Honcho's_headgear model [@] Texture [@]
Brain_bucket model [@] Texture [@]
Fukaamigasa model [@] Texture [@]
Medal model [X] Texture [X]
Sniper c/v_hands [!] Gibs [X] Textures[X] Beta_textures[X]
Weapons
Sniper_rifle V_model [?] W_model[X] Texture [X]
Sydney_sleeper V_model[N/A] c_model[!] Texture [@]
Huntsman V_model[N/A] c_model[?] Texture [?] Projectiles [X]
SMG V_model [?] W_model[X] Texture [X]
Jarate V_model[N/A] c_model[X] Texture [X]
Razorback model [X] Gibs [@] Texture [X]
Danger_shield V_model[N/A] c_model[!] Texture [@]
Kukri V_model [?] W_model[X] Texture [X]
Shiv V_model[N/A] c_model[!] Texture [@]
Bushwacka V_model[N/A] c_model[?] Texture [?]
Hats
Trophy_belt model [@] Texture [@]
Panama model [@] Texture [@]
Headband model [@] Texture [@]
Topi model [@] Texture [@]
Bloke's_bucket_hat model [@] Texture [@]
Ol_snaggletooth model [@] Texture [@]
Larikin_robin model [@] Texture [@]
Crocleather_slouch model [@] Texture [@]
Veil model [@] Texture [@]
Spy c/v_hands [@] Gibs [X] Textures[X] Beta_textures[X]
Weapons
Revolver V_model [?] W_model[X] Texture [X]
Ambassador V_model[N/A] c_model[X] Texture [X]
Big_kill V_model[N/A] c_model[@] Texture [@]
Le'Tranger V_model[N/A] c_model[@] Texture [@]
Sapper V_model [?] W_model[X] Texture [X] Attachments_for_buildables [X] Gibs [X]
Disguise_kit V_model [?] W_model[X] Texture [X]
Invis_watch V_model [@] W_model[N/a]Texture [@]
Cloak_and_dagger V_model [@] W_model[N/a]Texture [@]
Dead_ringer V_model [@] W_model[N/a]Texture [@]
Eternal_reward V_model[N/A] c_model[!] Texture [@]
Kunai V_model[N/A] c_model[!] Texture [@]
Hats
Fedora model [X] Texture [X]
Billycock model [@] Texture [@]
Camera_beard model [@] Texture [@]
Magistrate's_mullet model [@] Texture [@]
Party_phantom model [@] Textures[@]
Beret model [@] Texture [@]
Fez model [@] Texture [@]
Nior model [@] Texture [@]
Noh_mercy model [@] Texture [@]
Private_eye model [@] Texture [@]
Chapeau model [@] Texture [@]
Ketche model [@] Texture [@]
Saxxy model [!] Texture [@]
Hats_for_all_classes
Cheaters_lament model [@] Texture [@]
Ghastly_gibus model [@] Texture [@]
Halloween_mask model [@] Texture [@]
Bill's_hat model [@] Texture [@]
Hat_stack_1 model [X] Texture [X]
Hat_stack_2 model [X] Texture [X]
Hat_stack_3 model [X] Texture [X]
Max's_Severed_Head model [@] Texture [@]
Alien_swarm model [@] Texture [@]
Mann_co._cap model [@] Texture [@]
Ellis_cap model [@] Texture [@]
Wiki_cap model [@] Texture [@]
Ghastlier_gibus model [@] Texture [@]
Headsplitter model [@] Texture [@]
Horsemann's_head model [@] Texture [@]
skull model [@] Texture [@]
Voodoo_juju model [@] Texture [@]
Bounty_hat model [X] Texture [X]
Treasure_hat model [X] Texture [X]
Wealth_and_respect model [!] Texture [!]
World_traveler model [@] Texture [@]
Festive_tree model [@] Texture [@]
Athletic_supporter model [@] Texture [@]
Hachimachi model [@] Texture [@]
Kanmuri model [@] Texture [@]
Monarch model [@] Texture [@]
[Classified] model [@] Texture [@]
Frontline field rec model [@] Texture [@]
Lo-fi Longwave model [@] Texture [@]
Misc items
119th medal model [X] Texture [X]
Dueling badges model [@] Texture [@]
Earbuds model [@] Texture [@]
Polycount pin model [@] Texture [@]
Liscense_to_maim model [@] Texture [@]
Cube_pin model [@] Texture [@]
Space_chem_pin model [@] Texture [@]
Props
Intel model [X] Textures[X]
Cap_point_base model [X] Texture [!]
Cap_point_holo model [X] Texture [X]
Ammo_small model [X] Texture [X]
Ammo_medium model [X] Texture [X]
Ammo_large model [X] Texture [@]
Health_small model [X] Texture [X]
Health_medium model [X] Texture [X]
Health_large model [X] Texture [X]
Halloween_health_SM model [@] Texture [@]
Halloween_health_MD model [@] Texture [@]
Halloween_health_LG model [@] Texture [@]
Resupply_locker model [X] Texture [X]
Uniform_locker model [@] Texture [@]
Payload model [@] Texture [@]
Hybrid Physx folder [!]
Badlands props [!]
looks better in a text document without wordwrap on [URL]http://www.mediafire.com/?3qpmzr7da541mbq[/URL]
[QUOTE=Detroit Matt;30438142]You keep saying that. I don't think it means what you think it means.[/QUOTE]
End of this month I think it means.
Or after the next big update.
Is it just me or this looks more like Gang Garrison 3D ?
[QUOTE=NoNameForEvil;30446765][URL=http://filesmelt.com/dl/models20.rar]Sup guys, here's the fixed Kukri model.[/URL][/QUOTE]
u could have just told me that was an issue :/
Pipebomb launcher AKA Grenade Launcher is a c_model now....
It's too bad my computer has been taken away.
This project is perfect for someone like me who just started to learn how to model. :/
[QUOTE=coverop;30446874]Is it just me or this looks more like Gang Garrison 3D ?[/QUOTE]
As long as I remain on this forum, be assured that I have thought of [i]that[/i] long before you have. Check page 1 if you don't believe me :v:
[img]http://gyazo.com/f79535b88e657f4d9d1246132b6d39b5.png[/img]
Half Zatchoichi, 8 faces, I think that translates to 16 triangles?
that's completely unrecognisable, square stuff doesn't look good except for really small things
[QUOTE=Eeshton;30454428][img]http://gyazo.com/f79535b88e657f4d9d1246132b6d39b5.png[/img]
Half Zatchoichi, 8 faces, I think that translates to 16 triangles?[/QUOTE]
CLAYMORE SORD
[QUOTE=Eeshton;30454428][img]http://gyazo.com/f79535b88e657f4d9d1246132b6d39b5.png[/img]
Half Zatchoichi, 8 faces, I think that translates to 16 triangles?[/QUOTE]
Maybe it's just me, but the hilt looks like it'd be too wide to fit into the Soldier and Demoman's hands.
[QUOTE=NeoDement;30454476]that's completely unrecognisable, square stuff doesn't look good except for really small things[/QUOTE]
a lot more tris will be need to make it curved no? unless a texture is used
I was thinking the transparency thing would be used, I'm sorry :saddowns:
[img]http://gyazo.com/9f0178b4c2cda3abf903e07718dd3422.png[/img]
9 faces, if that one face makes a difference, I would love to see what 1980's computer is running TF2 on.
I was referring to the hilt
I was assuming we'd use transparency on that to Neo.
transparency on everything is far less efficient than a few extra triangles
60 tris, no transparency VS 50 tris, transparency
the 60 tris one is probably more efficient
Thank you for clearing that up. Very helpful.
I'm also starting on the Ol' Geezer, it has around 19 faces with no transparency.
[url]http://www.livestream.com/ashtonslivestream[/url]
[editline]14th June 2011[/editline]
[img]http://gyazo.com/7d0564919d07c66f9c6b1a9ccdd82b86.png[/img]
It looks a lot more like the Ol' Geezer than is shown in this render.
i hope :C
[QUOTE=Eeshton;30455096]Thank you for clearing that up. Very helpful.
I'm also starting on the Ol' Geezer, it has around 19 faces with no transparency.
[url]http://www.livestream.com/ashtonslivestream[/url]
[editline]14th June 2011[/editline]
[img]http://gyazo.com/7d0564919d07c66f9c6b1a9ccdd82b86.png[/img]
It looks a lot more like the Ol' Geezer than is shown in this render.
i hope :C[/QUOTE]
first
but really nice job.
Too much stuff! Must click little links!
[url]http://dl.dropbox.com/u/900111/itemtest0015.jpg[/url]
[url]http://dl.dropbox.com/u/900111/itemtest0016.jpg[/url]
[url]http://dl.dropbox.com/u/900111/itemtest0017.jpg[/url]
[url]http://dl.dropbox.com/u/900111/itemtest0020.jpg[/url]
[url]http://dl.dropbox.com/u/900111/itemtest0021.jpg[/url]
[url]http://dl.dropbox.com/u/900111/itemtest0024.jpg[/url]
[url]http://dl.dropbox.com/u/900111/itemtest0025.jpg[/url]
[url]http://dl.dropbox.com/u/900111/itemtest0026.jpg[/url]
[url]http://dl.dropbox.com/u/900111/itemtest0027.jpg[/url]
So how close are you guys getting to a release by any chance?
sooner than you might think
I might have thought it was in a few weeks. Its now a few less weeks.
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