It's fucking sparkwire, just roll with it. I have no idea what he's up to half the time, he once messaged me out of the blue to spend half an hour just trolling me while I sat there confused, not sure if I'd somehow pissed him off or he was joking. The man's an enigma wrapped in a mystery.
[QUOTE=Sparkwire;30506085]Please stop posting private chatlogs.[/QUOTE]
if i could just get a straight answer, and you email associated with your dropbox acc, there would be any need to post it among your peers so that maybe i can get an answer from them, since they seem to know you better than i do.
second pageking, might aswell post my work up
[IMG]http://i988.photobucket.com/albums/af3/Insaneicide/tf2%20oldschool%20devstuffs/PL.jpg[/IMG]
[QUOTE=Insaneicide;30506141]if i could just get a straight answer, and you email associated with your dropbox acc, there would be any need to post it among your peers so that maybe i can get an answer from them, since they seem to know you better than i do.
second pageking, might aswell post my work up
[IMG]http://i988.photobucket.com/albums/af3/Insaneicide/tf2%20oldschool%20devstuffs/PL.jpg[/IMG][/QUOTE]
That looks quite a bit like mine, good job. You should weld some verts so it's lower poly near the front though, that's what I did. No idea how I UV'd it though, I completely failed to recreate it when I realised I'd lost it...
tbh, I don't know how you plan to avoid making stuff that people have already made without the checklist. What the fuck damage can he do with JUST your dropbox email? derpy
[QUOTE=NeoDement;30507509]That looks quite a bit like mine, good job. You should weld some verts so it's lower poly near the front though, that's what I did. No idea how I UV'd it though, I completely failed to recreate it when I realised I'd lost it...
[/QUOTE]
well, i am going off the image you gave me, even though i am very sure that i am off a bit on the geometry, bassically a seven sided sphere four faces tall, im just about done with the cart, i will be using your dispenser (modified of course) for the back of it. as for the uv-s from what i could gather from your payload the front and back were uv-ed in a planar type style underneath the box and fins.
:P It doesn't really mattter, don't make it too low-res or it won't look good, it's quite a big prop so it should be more detailed than most, same goes for the capture point actually, I think that has way too few sides and the texture is horribly warped
[QUOTE=Insaneicide;30506141][IMG]http://i988.photobucket.com/albums/af3/Insaneicide/tf2%20oldschool%20devstuffs/PL.jpg[/IMG][/QUOTE]
I looked at that and I thought I saw some kind of disgusting green vegetable. Looks pretty good as a cart though.
[QUOTE=Insaneicide;30506141][IMG]http://i988.photobucket.com/albums/af3/Insaneicide/tf2%20oldschool%20devstuffs/PL.jpg[/IMG][/QUOTE]
I agree with Neo. it need more details n the payload. the cart is ok.
I thought it looked like a potato with fins sitting in a cart. That would've been a nice skin during the Portal 2 ARG...
Wow, this is great. I saw a video on Reddit that combines this with Quake sprites. I'm feeling a little N64 nostalgia right now.
Insaneicide you are such a douchebag
So, around how much of TF2 is retrofied? Percent-wise, if possible?
under 10%.
so im just about to uv the payload, i didnt add any definition to the bomb itself, i think the texture will take care of that IMHO.
[IMG]http://i988.photobucket.com/albums/af3/Insaneicide/tf2%20oldschool%20devstuffs/Payload.jpg[/IMG]
Sits at 438 tris right now, the combined texture might be anywhere from 128 to 256, depending on how much detail i want, to be honest, 128 seems a little small for the entire thing. i might possibly break up the certain parts into different textures.
[editline]16th June 2011[/editline]
[QUOTE=Sparkwire;30509101]under 10%.[/QUOTE]
if you include ALL the props, but playability-wise, around 50-60%
[QUOTE=Insaneicide;30509272]
Sits at 438 tris right now, the combined texture might be anywhere from 128 to 256, depending on how much detail i want, to be honest, 128 seems a little small for the entire thing. i might possibly break up the certain parts into different textures.[/QUOTE]
the playermodels all managed it in 128x128 :v:
[editline]17th June 2011[/editline]
just realised I forgot to texture that sniper hat, and I can't be bothered to start up Steam, I will do it tomorrow evening
I still think the bomb on the cart is way too angular but I'll withhold further judgement until there's a texture.
[QUOTE=Mad Chatter;30510040]I still think the bomb on the cart is way too angular but I'll withhold further judgement until there's a texture.[/QUOTE]
i rounded the front a bit, just because while i was looking at it getting ready to uv, i thought it would be easier if i had that part rounded a little more
[IMG]http://i988.photobucket.com/albums/af3/Insaneicide/tf2%20oldschool%20devstuffs/Payload2.jpg[/IMG]
I wouldn't mind seeing a text list of all the things needed to be redone. A weapons checklist, a hats checklist, and a props checklist done by map.
I think this would avoid plenty of friction, and give the spectators some things to suggest / cheer for.
When I can be bothered, my next target is the Mann Co cap. Because that can easily be modified to tick off loads of hats - the MNC hats, the Ellis cap, etc etc
[editline]17th June 2011[/editline]
Similarly the treasure hat should be modified into the octopus hat, the tricorne, and the raincatcher, and the modest pile of hat into the billycock
[editline]17th June 2011[/editline]
So nobody do any of that because I'm on it
[QUOTE=mutated;30510580]I wouldn't mind seeing a text list of all the things needed to be redone. A weapons checklist, a hats checklist, and a props checklist done by map.
I think this would avoid plenty of friction, and give the spectators some things to suggest / cheer for.[/QUOTE]
already done, but in order for it to keep up to date i need sparkwire to be on the dropbox, plus the one i posted on the forum is now out of date. im more ways than one.
BE PREPARED FOR THE WORST TEXTURE WORK ON A COMPILED MODEL
wait for it...
[IMG]http://i988.photobucket.com/albums/af3/Insaneicide/tf2%20oldschool%20devstuffs/LOAD.jpg[/IMG]
556 tris Cart H=128 W=256 Payload bomb =128^2
[QUOTE=JDER14;30508589]Wow, this is great. I saw a video on Reddit that combines this with Quake sprites. I'm feeling a little N64 nostalgia right now.[/QUOTE]
[url=http://www.reddit.com/r/tf2/comments/hupgc/quake_particle_effects_w_wip_tf2_oldschool_pack/]That was me! :D[/url]
this looks really fucking fun
but are you gonna include gibbing too? Low-polyd gibbing would be hilarious
I mean I remember some low-end config where the ragdolls just disappeared upon death or so. That's not cool.
[QUOTE=NeoDement;30510772]When I can be bothered, my next target is the Mann Co cap. Because that can easily be modified to tick off loads of hats - the MNC hats, the Ellis cap, etc etc
[editline]17th June 2011[/editline]
Similarly the treasure hat should be modified into the octopus hat, the tricorne, and the raincatcher, and the modest pile of hat into the billycock
[editline]17th June 2011[/editline]
So nobody do any of that because I'm on it[/QUOTE]
I'm allready doing the billycock :ohdear:
[QUOTE=Insaneicide;30515877]BE PREPARED FOR THE WORST TEXTURE WORK ON A COMPILED MODEL
Reminds me of Megaman Legends.
wait for it...
[IMG]http://i988.photobucket.com/albums/af3/Insaneicide/tf2%20oldschool%20devstuffs/LOAD.jpg[/IMG]
556 tris Cart H=128 W=256 Payload bomb =128^2[/QUOTE]
How come that silly Spankwier vs. Insanesomethinginside fight isn't over yet?
The pony's complete troll AND pro modeller, drug him or something duh.
[QUOTE=Rebbe;30520596]How come that silly Spankwier vs. Insanesomethinginside fight isn't over yet?
The pony's complete troll AND pro modeller, drug him or something duh.[/QUOTE]
I have no clue what you just said and whether or not you are human.
[editline]17th June 2011[/editline]
[QUOTE=Painkilla;30519651][img]http://dl.dropbox.com/u/11572174/bonet.png[/img]
blocky enough?[/QUOTE]
You're not trying to make it blocky, you're trying to make it have the least amount of polies while still maintaining the best resemblance to the model through the use of texturing and modeling tricks.
[QUOTE=Bat-shit;30517064]this looks really fucking fun
but are you gonna include gibbing too? Low-polyd gibbing would be hilarious
I mean I remember some low-end config where the ragdolls just disappeared upon death or so. That's not cool.[/QUOTE]
already been done for 3 years now, i made sure that was the first addidtion to the pack.
Also, ragdolls are going to have to be a part of this. I hate how the high fps config makes them disappear like the above post said. TBH, if you include a semi-fast decay time for the ragdolls, it will barely add to the lag.
Oh and are the low texture size/smooth textures that were like 32x32 texture size going to be part of this?
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