[QUOTE=Eeshton;30523656]Oh and are the low texture size/smooth textures that were like 32x32 texture size going to be part of this?[/QUOTE]
I'd be honored to have them put in, but I feel like they might stray too far from tf2 style.
The artstyle has long since been destroyed (hurr) but it would not stray at all, it would keep the same basic detail on the texture.
Still can't help but feel like [URL="http://dl.dropbox.com/u/22648677/cp_badlands0003.png"]this[/URL] is a little un-tf2.
Add our models and it looks good. Plus, we are trying to make a retro style not the TF2 style.
Maybe low-res, point-sampled versions of the textures (N64/PS1 quality) would work the best.
[QUOTE=NoNameForEvil;30525125]It looks fine, but in some places (e.g koth_harvest_event) it messes up.[/QUOTE]
Not to hijack the thread, but harvest_event looks fine on my end. I'm not sure you're using the current version, but if you aren't or upgraded from the old version without a wipe you should delete the old files and install the new ones.
[QUOTE=Eeshton;30525107]Add our models and it looks good. Plus, we are trying to make a retro style not the TF2 style.[/QUOTE]
no we're trying to make it tf2 style
Then why are we downgrading the models from TF2, if we wanted to make it TF2 style we should of just kept the old models
duh neo jeez
Eeshton you don't know what you're talking about.
I'm totally not joking either, I'm completely serious.
Delete the caps of the triangle bits and texture them on :)
You probably plan to remove that symmetry line down the middle, but if not, I'm calling you out on it.
texture's not finished
[img]http://img14.imageshack.us/img14/2401/lowpolymax.png[/img]
[QUOTE=luigimario;30532721]texture's not finished
[img]http://img14.imageshack.us/img14/2401/lowpolymax.png[/img][/QUOTE]
Awesome
the wireframe
each mesh break in the ears matches up with the jigglebones, for easy rigging
[IMG]http://img713.imageshack.us/img713/3540/maxwires.png[/IMG]
[QUOTE=luigimario;30532721]texture's not finished
[img]http://img14.imageshack.us/img14/2401/lowpolymax.png[/img][/QUOTE]
Resolution is too high.
[editline]18th June 2011[/editline]
Tricount too.
like I said, Texture's not finished. I like to make high res textures then scale them down
It could be, just make it 32x32.
I was going to add some shadowing to the ears and nose and such first
Why? It would look bad at 32x32.
I see, well ok
I think shadows and gradients could look okay on it, I think the polycount is all wrong though, the ears should definitely not be physically attached.
what would the polycount be
This thing is actually coming along really fast. Bravo guys. You too Spark.
Glad you guys were able to resolve your differences for the good of this project. Its looking awesome guys :buddy:
[img]http://dl.dropbox.com/u/11572174/hail.png[/img]
36 tris
black areas are transparent, although that's quite obvious
You should make the jewels a brighter shade of red, so they stand out a little more.
[QUOTE=Eeshton;30530953]Then why are we downgrading the models from TF2, if we wanted to make it TF2 style we should of just kept the old models
duh neo jeez[/QUOTE]
yeah, we honestly are trying to keep the tf2 style, just in an oldschool aspect, certain textures, even have a paintbrush like feel, like Neo Dements Dispensers
untill about 5 AM i will be cleaning my house as i have visitors coming over, its weather i clean now, when i first get up, or i clean later and have a very short amount of modeling time. i will be doing the hybrid physX props. sunday i will try to get hecates models in-game, on monday (RELEASE DAY YAY!!!!)if i can, i will squeeze some more of hecates models in if anyone wants to help with those, they are welcome to, i just ask that the ones that are uv-ed only need texture, which are : The Backscratcher, The Croc Knife, The Basher and the Croc Shield, if you want to uv, texture and compile the rest, its fine with me, just make sure that the modeling errors are fixed, and if you can some areas that can be fixed, then that would be great.
SPARKWIRE i need your dropbox email for your finished stuff, and so you can help update a certain list, ALL team members have to have the dropbox, for finished work OR their sources, it SERIOUSLY helps with keeping track of progress.
[QUOTE=luigimario;30532721]texture's not finished
[img]http://img14.imageshack.us/img14/2401/lowpolymax.png[/img][/QUOTE]
[img]http://dl.dropbox.com/u/11572174/maxwires.png[/img]
Too many edges. Those are unnecessary.
[QUOTE=luigimario;30532972]the wireframe
each mesh break in the ears matches up with the jigglebones, for easy rigging
[IMG]http://img713.imageshack.us/img713/3540/maxwires.png[/IMG][/QUOTE]
i like it, the head itself can be lowered a bit, the ears WILL be jiggleboned, so great job.
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