• TF2 Oldschool Pack Official Thread
    1,412 replies, posted
Never gonna give you up, thread.
I made an account JUST FOR THIS THREAD. ...and maybe some other stuff, maybe.
[QUOTE=Sir Proto;31502949]I made an account JUST FOR THIS THREAD. ...and maybe some other stuff, maybe.[/QUOTE] Same here.
Double Post for great justice.
So, has progress halted on this? Or is there work being done, but they're saving it up to release all at once?
Guys stop bumping the thread, if they have content, they'll post it.
The Deus Ex promos broke the Engineer and Heavy models because of new body groups. FIXITFIXITFIXITFIXITFIXITFIXITFIXITFIXITFIXITFIXITFIXITFIXITFIXITFIXIT
[QUOTE=PSI Guy;31854355]The Deus Ex promos broke the Engineer and Heavy models because of new body groups. FIXITFIXITFIXITFIXITFIXITFIXITFIXITFIXITFIXITFIXITFIXITFIXITFIXITFIXIT[/QUOTE] Oh c'mon, it can't be that ba- [img]http://puu.sh/4COS[/img] Oh...
SNIP
Guys, Insaneicide won't forget the project if we let the topic go to page 2, I swear.
[QUOTE=hakur0;31923790]Guys, Insaneicide won't forget the project if we let the topic go to page 2, I swear.[/QUOTE] I saw him in the tf2 emporium and yelled at him to come back here and he ignored me...
[QUOTE=Detroit Matt;31927538]I saw him in the tf2 emporium and yelled at him to come back here and he ignored me...[/QUOTE] i didnt ignore you, u ignored me, i replied bak to ya that i would get back on this as soon as i finish the zombie players, thats the top priority at the moment, (cause of halloween being soo close) after i get the zombies done, i will dedicate my time to fixing and getting the new items in-game.(and furthermore making an optional improvement on the player models gettting the facial animations to be final, as well as the c and v hands, i have plans and exact specifications on whats next, but those wont be enacted upon untill i finish my current project)
anyone can port the quake team fortress rocket launcher to team fortress 2 for the Original please ? [img]http://wiki.teamfortress.com/w/images/a/a5/Rl_qwtf.png[/img]
[QUOTE=mat500;32168572]anyone can port the quake team fortress rocket launcher to team fortress 2 for the Original please ? [img]http://wiki.teamfortress.com/w/images/a/a5/Rl_qwtf.png[/img][/QUOTE] nope, absolutely NO porting, i will make a new model for that no porting because i want the credits to have no ported models, its an easy model to make, so dont worry, it will look EXACTLY the same
What happened to everyone else who were working on the project anyway?
I'm going to start cracking on with getting more hats done for this over the next week or two, What's the most update list of what's done and what's not?
[QUOTE=NeoDement;30510772]When I can be bothered, my next target is the Mann Co cap. Because that can easily be modified to tick off loads of hats - the MNC hats, the Ellis cap, etc etc [editline]17th June 2011[/editline] Similarly the treasure hat should be modified into the octopus hat, the tricorne, and the raincatcher, and the modest pile of hat into the billycock [editline]17th June 2011[/editline] So nobody do any of that because I'm on it[/QUOTE] I'll try and make this true soon. Mark all of those hats as WIP.
[QUOTE=Erfly;32169056]What happened to everyone else who were working on the project anyway?[/QUOTE] i'm going to reskin and hex the shogtun for the reserve shooter and make other things in plus edited: i've fixed the c_models of grenade launcher, pistol and scottish resistance [thumb]http://dl.dropbox.com/u/26839256/screenshot/2011-09-08_00006.jpg[/thumb] [thumb]http://dl.dropbox.com/u/26839256/screenshot/2011-09-08_00007.jpg[/thumb] [thumb]http://dl.dropbox.com/u/26839256/screenshot/2011-09-08_00008.jpg[/thumb] but i need some help to hex the shotgun for the reserve shooter, the pistol for winger, shovel for market gardener and bat for atomizer. i've modified the texture of that models, now i need some help please
[QUOTE=Insaneicide;32168614]nope, absolutely NO porting, i will make a new model for that no porting because i want the credits to have no ported models, its an easy model to make, so dont worry, it will look EXACTLY the same[/QUOTE] too late: [thumb]http://dl.dropbox.com/u/26839256/screenshot/2011-09-08_00003.jpg[/thumb] no i joke it's just a photo edit (unfortunatly)
[QUOTE=theharribokid;32175754]I'm going to start cracking on with getting more hats done for this over the next week or two, What's the most update list of what's done and what's not?[/QUOTE] the checklist in the oldschool dropbox is up to date, just be sure to turn wordwrap off, its spaced and adjusted to look like a spreadsheet EDIT REALLY a fuckin page king... someone make something and make up for this fail
[QUOTE=Pie_Tony;30745365][img]http://dl.dropbox.com/u/6993235/Experimental/lowpoly%20brass%20beast/Untitled-5.png[/img] slowly it begins.[/QUOTE] some news ? edited i've started to make the oldschool version of many deus ex update weapon
widowmaker done !: [thumb]http://dl.dropbox.com/u/26839256/wip/widowmaker_01.jpg[/thumb] [thumb]http://dl.dropbox.com/u/26839256/wip/widowmaker_02.jpg[/thumb] next the short circuit edited PM me if you want to put my models ingame
the short circuit done !: [thumb]http://dl.dropbox.com/u/26839256/wip/Short%20Circuit.jpg[/thumb] next, the righteous bison PM me if you want to put my models ingame
Have my low-poly babies. Or I could have yours, whatever.
[QUOTE=PSI Guy;32249275]Have my low-poly babies. Or I could have yours, whatever.[/QUOTE] ok: [url]http://dl.dropbox.com/u/26839256/wip/lowpoly%20deus%20ex.zip[/url] i've got this for the moment
[QUOTE=mat500;32249539]ok: [url]http://dl.dropbox.com/u/26839256/wip/lowpoly%20deus%20ex.zip[/url] i've got this for the moment[/QUOTE] [thumb]http://dl.dropbox.com/u/29790304/hlmv%202011-09-13%2016-33-14-94.png[/thumb] Classic Windowmaker, sir? :v: Still needs a UV, though. (also a refitting to remove the clipping)
[QUOTE=Agent Fedora;32277327][thumb]http://dl.dropbox.com/u/29790304/hlmv%202011-09-13%2016-33-14-94.png[/thumb] Classic Windowmaker, sir? :v: Still needs a UV, though. (also a refitting to remove the clipping)[/QUOTE] sorry, i work with zanoza modeler, and i can't export in .OBJ file for UVMapper, also i've success to make the reserve shooter and the atomizer, screen coming soon
there is the atomizer and the reserve shooter: [thumb]http://dl.dropbox.com/u/26839256/screenshot/2011-09-12_00001.jpg[/thumb] [thumb]http://dl.dropbox.com/u/26839256/screenshot/2011-09-17_00002.jpg[/thumb] [thumb]http://dl.dropbox.com/u/26839256/screenshot/2011-09-17_00003.jpg[/thumb] and a bonus !: [thumb]http://dl.dropbox.com/u/26839256/screenshot/2011-09-17_00004.jpg[/thumb] [thumb]http://dl.dropbox.com/u/26839256/screenshot/2011-09-17_00005.jpg[/thumb] next is the bataillon's backup and the winger
[QUOTE=mat500;32329039]there is the atomizer and the reserve shooter: [thumb]http://dl.dropbox.com/u/26839256/screenshot/2011-09-12_00001.jpg[/thumb] [thumb]http://dl.dropbox.com/u/26839256/screenshot/2011-09-17_00002.jpg[/thumb] [thumb]http://dl.dropbox.com/u/26839256/screenshot/2011-09-17_00003.jpg[/thumb] and a bonus !: [thumb]http://dl.dropbox.com/u/26839256/screenshot/2011-09-17_00004.jpg[/thumb] [thumb]http://dl.dropbox.com/u/26839256/screenshot/2011-09-17_00005.jpg[/thumb] next is the bataillon's backup and the winger[/QUOTE] You should fix up the phong on those. It looks a bit strong. the shooter looks very bland. try to get the metal part of it on there.
[QUOTE=Megaguy213;32329647]You should fix up the phong on those. It looks a bit strong. the shooter looks very bland. try to get the metal part of it on there.[/QUOTE] ok, but i've problem with atomizer and sticky jumper bomb, that need to have a team colour, anyone can help me for this ?
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