computer:
[t]http://cloud.steampowered.com/ugc/560962933701335568/ACCCD7436A0412C566983F58E987420697561D6E/[/t]
laptop:
[img]http://cloud-2.steampowered.com/ugc/559830148004276117/A91D8D8195E81C2369563FBDB03F082C06599744/[/img]
bet you can't tell the difference
Can someone PLEASE TELL ME WHERE THE NEW UPDATED LINK IS????
[QUOTE=billy12237;39371607]Can someone PLEASE TELL ME WHERE THE NEW UPDATED LINK IS????[/QUOTE]
im still workin on it. Chill baby!
[sp]i been watchin alot of Dave Chappelle, so dont take that the wrong way[/sp]
Thanks please post link when your done :D <3<3
i want to finish with these before i release
[IMG]http://i988.photobucket.com/albums/af3/Insaneicide/tf2%20oldschool%20devstuffs/mmmgirl.jpg[/IMG]
welp, im goin to sleep, 5 down 4 to go...
[IMG]http://i988.photobucket.com/albums/af3/Insaneicide/tf2%20oldschool%20devstuffs/mighty_hulk__i_fighteth_you.jpg[/IMG]
its 6 AM!?!?! oh well, i gotta go to work in 10 hours, so im fine
Make sniper hands work with this fix.
[QUOTE][url=http://www.facepunch.com/showthread.php?t=1226738&p=39009910&viewfull=1#post39009910][img]https://dl.dropbox.com/u/31115055/TF2/Sniper_hands.png[/img][/url]
[img]https://dl.dropbox.com/u/31115055/TF2/Images/sniper_arms.png[/img]
[url]http://www.facepunch.com/showthread.php?p=39055215#post39055215[/url][/QUOTE]
Are you gonna be removing phong? I dont like how it looks on these low poly models.
[QUOTE=Hecates;39378685]Make sniper hands work with this fix.[/QUOTE]
I'm remaking that fix so it isn't as awkward to edit the animations or make custom ones for it.
[QUOTE=Insaneicide;39375646]i want to finish with these before i release
[IMG]http://i988.photobucket.com/albums/af3/Insaneicide/tf2%20oldschool%20devstuffs/mmmgirl.jpg[/IMG][/QUOTE]
you probably should make the left hand of this model lower than the original. in anything higher than 70 fov you can see it, which then gives spy three hands with a watch out.
[QUOTE=Jalcober;39379322]Are you gonna be removing phong? I dont like how it looks on these low poly models.[/QUOTE]
Looks so bad combined with the pre-painted phong. I think I wrote up a long post about it a couple of pages ago (many pages ago) and got a lot of agrees but the final verdict was "just type mat_phong 0" (or whatever the command is). It's probably the number one reason I don't contribute much to the pack, don't like my VMTs getting attacked by unwanted phong parameters.
[QUOTE=NeoDement;39384355]Looks so bad combined with the pre-painted phong. I think I wrote up a long post about it a couple of pages ago (many pages ago) and got a lot of agrees but the final verdict was "just type mat_phong 0" (or whatever the command is). It's probably the number one reason I don't contribute much to the pack, don't like my VMTs getting attacked by unwanted phong parameters.[/QUOTE]
You need phong enabled for most shaders effect to work IIRC so the better solution would be setting phong boost & exponent ranges to 0
I'm aware of that lol
Soo whats the reasoning behind keeping the phong? It makes the low poly models look terrible.
Also is the smoothing on the models supposed to be broken? If you want to keep the phong you should at least give the models proper smoothing.
[QUOTE=Marphy Black;35565180]I added phong to the player models without specific phong maps (which I had considered creating) to mimic the effect used in N64/PS1/late 90's PC games in which a specular effect was applied over most models regardless of shading baked into the textures themselves. It's a somewhat conflicting but very endearing and ultimately nostalgic look. Nonetheless, I made sure to adjust the phong values on the player models very deliberately to create a more subtle effect which still manages to retain that look. I didn't just slap some random phong settings into the vmts, if that's what you're implying. However, I took a different approach with the weapons (following Valve's own visual distinctions, namely how weapons and characters use different lightwarps) and made specific phong maps for those.
My intention was, indeed, to create phong maps for any and every texture that needed them, mostly for the weapons, and that's more or less what I did. As for optimization, phong maps add literally tens of kilobytes to the file size. If one's PC can't handle that, then they're going to need more than an old school pack to help optimize their performance.
In that case, run the game in DX8. You get the handheld look (I don't recall "handheld" ever being the sole direction of this pack, we were simply calling it "Low Poly" for some time) and you get the performance. However, I wanted to give the pack flexibility. Run it in DX9 and you get a visual style that completely transforms the game but still maintains the pretty bells an whistles of Source's pretty rendering (plus the performance boost to boot).
It looks good, it's true to TF2's visual style, and it's built-in optional.
Anyway, for those who don't like words and skip directly to the images and videos, I figured some here would be interested in seeing some ancient pre-alpha beta footage of this pack recorded back during the dark ages of TF2:
[media]http://www.youtube.com/watch?v=22cILWCvEvg[/media]
[media]http://www.youtube.com/watch?v=tZneS8rYJtk[/media][/QUOTE]
this is why the models have phong... when we originally started the project, it was completely made for performance while keeping the original look and style of tf2 intact, i didn't expect after a name change the entire "mission statement" as it were would change
don't want it? change your settings to dx8, thats what i was using during the first year of this project, when i was able to upgrade, i was amazed by the difference
anyway, now for this
[IMG]http://i988.photobucket.com/albums/af3/Insaneicide/tf2%20oldschool%20devstuffs/dinkilee_dinkiloo.jpg[/IMG]
[QUOTE=Insaneicide;39410264]anyway, now for this
[IMG]http://i988.photobucket.com/albums/af3/Insaneicide/tf2%20oldschool%20devstuffs/dinkilee_dinkiloo.jpg[/IMG][/QUOTE]
nice! maybe some horizontal light grey pixel stripes for the handwraps?
[QUOTE=MaxOfS2D;39410465]nice! maybe some horizontal light grey pixel stripes for the handwraps?[/QUOTE]
i would like to see that, but i dont texture, it is up on the dropbox and ready for texturing tho
[IMG]http://i988.photobucket.com/albums/af3/Insaneicide/tf2%20oldschool%20devstuffs/wgl.jpg[/IMG]
ughh i iz tiard
the old hands with paper fingers were much better looking imo
[QUOTE=Insaneicide;39405202]this is why the models have phong... when we originally started the project, it was completely made for performance while keeping the original look and style of tf2 intact, i didn't expect after a name change the entire "mission statement" as it were would change
don't want it? change your settings to dx8, thats what i was using during the first year of this project, when i was able to upgrade, i was amazed by the difference[/QUOTE]
Can you fix the smoothing groups?
[QUOTE=Sparkwire;39412893]the old hands with paper fingers were much better looking imo[/QUOTE]
you know what, i showed my new fingers to Tom Tallian himself and you know what, he seriously approved, he stated something along the lines of (i lost the conversation between us two what he said was poetic) the flat fingers lose something defining for tf2, the new fingers add emotion, make the models feel like they are expressing way more than the flat fingers would, and something about how he didn't expect them to get rigged and used the way they are.
so, what about them was better?
[QUOTE=Insaneicide;39418095]you know what, i showed my new fingers to Tom Tallian himself and you know what, he seriously approved, he stated something along the lines of (i lost the conversation between us two what he said was poetic) the flat fingers lose something defining for tf2, the new fingers add emotion, make the models feel like they are expressing way more than the flat fingers would, and something about how he didn't expect them to get rigged and used the way they are.
so, what about them was better?[/QUOTE]
they wore funnier...
[IMG]http://i988.photobucket.com/albums/af3/Insaneicide/tf2%20oldschool%20devstuffs/boop-a-doop-a-doop.jpg[/IMG]
yup, i just did that
Some hands I've been texturing for Insaneicide. We pretty much work together on Steam and Dropbox now.
[IMG]http://i.imgur.com/dFhw3bv.png[/IMG]
[IMG]http://i.imgur.com/fFe0N4o.png[/IMG]
[IMG]http://i.imgur.com/EOVfmpZ.png[/IMG]
[QUOTE=Snowshoe;39429963]Some hands I've been texturing for Insaneicide. We pretty much work together on Steam and Dropbox now.
[IMG]http://i.imgur.com/fFe0N4o.png[/IMG]
[/QUOTE]
Add some shading to this one, it kinda hurts my eyes.
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