• TF2 Oldschool Pack Official Thread
    1,412 replies, posted
[QUOTE=Insaneicide;39497658] bonk_bat Boston_basher Backscratcher Loch_n_load Sydney_sleeper shortstop ava_roseknife eternal_reward cow_mangler liberty_launcher (textured and finished... just never released) danger_shield katana candy_cane Amputator Claid-o-more mad_milk Jag Kunai Uberneedle Shogun_soldier_set crok_knife [editline]6th Feburary 2013[/editline] oh, and i forgot the black box set minus the hat[/QUOTE] Ooh, I really want to see the Battalion's Backup and the Black Rose.
[QUOTE=Dr. Doughnut;39502867]Can you make the First Person hands more oldschool-looking? The fingers just look a bit like low quality models are turned on.[/QUOTE] Can't go back much further than what they are currently unless if you want flippers for hands or blobs.
[QUOTE=Game Zombie;39503291]Can't go back much further than what they are currently unless if you want flippers for hands or blobs.[/QUOTE] [t]http://images.wikia.com/half-life/en/images/2/21/Citizen_pondering.jpg[/t] Middle, ring and pinkie fingers connected?
[QUOTE=SlickBlade;39503381]Middle, ring and pinkie fingers connected?[/QUOTE] Seems like everyone is looking at the hands as if they were on the player models when they're supposed to be view models. I don't know about you but I don't remember any old games where the viewmodels had anything other than seperate fingers that weren't flat or no hands at all.
[QUOTE=Game Zombie;39503869]Seems like everyone is looking at the hands as if they were on the player models when they're supposed to be view models. I don't know about you but I don't remember any old games where the viewmodels had anything other than seperate fingers that weren't flat or no hands at all.[/QUOTE] or pixel drawings. it would be cool if anyone could make the viewmodels show up as animated pixelart instead of the usual c_ or v_ models...
[IMG]http://i988.photobucket.com/albums/af3/Insaneicide/hoplagh_zps5ee627b3.jpg[/IMG]
Terrifying
[IMG]http://i988.photobucket.com/albums/af3/Insaneicide/hooplagh_zpsae67ecef.jpg[/IMG] next one down [editline]7th February 2013[/editline] [media]http://www.youtube.com/watch?v=rMNGbqzr3FE[/media] [IMG]http://i988.photobucket.com/albums/af3/Insaneicide/backscratcha_heah_zps09eb7a2c.jpg[/IMG]
[QUOTE=Insaneicide;39505641]amputator[/QUOTE] The texture needs editing, its too "empty". Might add some light and dark parts to the texture, like other textures.
[QUOTE=Tiitaniume;39506863]The texture needs editing, its too "empty". Might add some light and dark parts to the texture, like other textures.[/QUOTE] They are just base colors I believe. I will have to texture them tomorrow.
[QUOTE=Tiitaniume;39506863]The texture needs editing, its too "empty". Might add some light and dark parts to the texture, like other textures.[/QUOTE] [QUOTE=Insaneicide;39495857] 3. uv the new weapons, and make flat color basetextures and release like that [/QUOTE]
[IMG]http://i988.photobucket.com/albums/af3/Insaneicide/battle_ready_zps701832a9.jpg[/IMG]
I'm happy to see all the new weapons comming by. I was worried with all that problems with model development we had... I know this are not going on the next release but... Someone was doing a HHH (and possibly the HHHH too). Does it have been finished? What about Monoculus and Merasmus? They'll need some models too.
[QUOTE=Hecates;39508355]I'm happy to see all the new weapons comming by. I was worried with all that problems with model development we had... I know this are not going on the next release but... Someone was doing a HHH (and possibly the HHHH too). Does it have been finished? What about Monoculus and Merasmus? They'll need some models too.[/QUOTE] the HHHH stuff was NeoDement, i been meaning to ask about those.... [IMG]http://i988.photobucket.com/albums/af3/Insaneicide/woop_woop_zps0020c027.jpg[/IMG] oh, and i was finally able to uv murphy's Loch EDIT: oh, and i got in contact with NoNameForEvil, and asked about the particles, he was still interested, so i added him to he dropbox folder.
Scout arms are done. They should ship in the next update if I get Heavy done in time. [IMG]http://i.imgur.com/c6sj9FJ.png[/IMG] Bonus content: [IMG]http://i.imgur.com/zXfYgJ4.png[/IMG] [IMG]http://i.imgur.com/ve8Hv27.png[/IMG]
welp, back to work [IMG]http://i988.photobucket.com/albums/af3/Insaneicide/cry_some_more_zpse59f85f5.jpg[/IMG]
[QUOTE=Insaneicide;39516660]welp, back to work [IMG]http://i988.photobucket.com/albums/af3/Insaneicide/cry_some_more_zpse59f85f5.jpg[/IMG][/QUOTE] Wasn't the Boston Basher already made? [editline]8th February 2013[/editline] Seems like the Scattergun and Knife models are broken.
I really,REALLY want to participate in this but I never ever touched a modelling program :c
[IMG]http://i988.photobucket.com/albums/af3/Insaneicide/box_zps82408fbd.jpg[/IMG] mor wurk
[QUOTE=Insaneicide;39518124][IMG]http://i988.photobucket.com/albums/af3/Insaneicide/box_zps82408fbd.jpg[/IMG] mor wurk[/QUOTE] literal Black Box
last one before i head off to work [IMG]http://i988.photobucket.com/albums/af3/Insaneicide/ickfblh_zpsb36bd934.jpg[/IMG]
[QUOTE=Insaneicide;39518124][IMG]http://i988.photobucket.com/albums/af3/Insaneicide/box_zps82408fbd.jpg[/IMG] mor wurk[/QUOTE] Imo, some of those bits seem unecessary. It's extreme nit picking, because I'm sure that thing has a minuscule polycount as is, but for example, at the top of it, in the from and back?
[QUOTE=Insaneicide;39519348]last one before i head off to work [IMG]http://i988.photobucket.com/albums/af3/Insaneicide/ickfblh_zpsb36bd934.jpg[/IMG][/QUOTE] looks like someone knocked over a can of sludge
Glad to see this project coming along again! Really looking forward to this, if you guys were looking for a sounds guy, I could probably make a 16-bit soundpack to go with the pack.
[QUOTE=johnlmonkey;39529081]Glad to see this project coming along again! Really looking forward to this, if you guys were looking for a sounds guy, I could probably make a 16-bit soundpack to go with the pack.[/QUOTE] Do it!
[IMG]http://i988.photobucket.com/albums/af3/Insaneicide/c_andy_c_ane_zps6983615f.jpg[/IMG] lets see how many i can get done before i go to work in about 10 hours
[QUOTE=Manibogi;39503165]Ooh, I really want to see the Battalion's Backup and the Black Rose.[/QUOTE] here is the second one :p [IMG]http://i988.photobucket.com/albums/af3/Insaneicide/v_roseknife_zps08e53307.jpg[/IMG] [IMG]http://i988.photobucket.com/albums/af3/Insaneicide/w_roseknife_zps72c5ef18.jpg[/IMG]
Also, about the first person hand models looking more old school, would it work to reduce the finger to just three joints? The knuckle, midway, and the end, instead of the current four joints they contain.
My main problem is that I think the fingers should be square, not pentagonal (if you look at the tips, at least)
[QUOTE=Dr. Doughnut;39540505]Also, about the first person hand models looking more old school, would it work to reduce the finger to just three joints? The knuckle, midway, and the end, instead of the current four joints they contain.[/QUOTE] dont know what ya mean there, i know the default ones contain an end, but arent rigged to antyhing as far as i know, and nor do i rig anything to them, and when compiled unless a bone has a $bonemerge attached to it, it is automattically removed so all it has is the base bone for each finger, then the middle and the end [editline]10th February 2013[/editline] [IMG]http://i988.photobucket.com/albums/af3/Insaneicide/mohmor_zps74a4e91d.jpg[/IMG] oh, and heres this
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