[QUOTE=Insaneicide;30158450]amputator is fine except it needs tohave a flat blade, like hecates said, other thatn that its fine
as for the boston basher, i tried flat spikes on the stickybombs, and it worked but looked like complete and total shit, we arent gonna get lazy and to 2 planes perpendicular to eachother to try and save some polys,i think that if you use 4our sided pyramid spikes, (with the bottom not solid) it uses the same amount, 3 side and you save a tri per spike
[editline]31st May 2011[/editline]
well, if we base it off the already existing medals, we can get it to be 3 tris (6 sided and flat, but i would prefer it be reaised or rounded, so add 2 tris per side so thats 15)[/QUOTE]
Alright i'll change the amputator blade and switch back to spikes. I can also do triangular pyramids if you would like to see that.
[img]http://dl.dropbox.com/u/25867270/GRIMM_HATTE.png[/img]
I don't know if this has been done. 100 triangles,
[QUOTE=bigbadrick;30159343][img]http://dl.dropbox.com/u/25867270/GRIMM_HATTE.png[/img]
I don't know if this has been done. 100 triangles,[/QUOTE]
seems like too many, i'm guessing it could be done with much less
My amputator is 68 tris now and the basher is 74 :P
well it all depends on the medic model, I could have it down to 82 if the bottom is flat.
[B]
Edit:
[/B]
after some optimizing ive gotten it down to 78
[img]http://dl.dropbox.com/u/25867270/GRIMM_HATTE2.png[/img]
[QUOTE=bigbadrick;30159430]well it all depends on the medic model, I could have it down to 82 if the bottom is flat.
[B]
Edit:
[/B]
after some optimizing ive gotten it down to 78
[img]http://dl.dropbox.com/u/25867270/GRIMM_HATTE2.png[/img][/QUOTE]
go to OP, u can dl them for that
[QUOTE=pogothemunty;30157577]depends how round you want it - 6, 8 tris? Doesn't need the reverse side[/QUOTE]
go with what ever feels good.. i just wanna see it haha
[QUOTE=Insaneicide;30159527]go to OP, u can dl them for that[/QUOTE]
snip found it.
although I wont know for certain it works until you have a rigged medic low-poly model.
[QUOTE=bigbadrick;30159576]snip found it.
although I wont know for certain it works until you have a rigged medic low-poly model.[/QUOTE]
u mean the final version, (like if you want to view in modelviewer?) well, the old one can be used lemme grab the gamebanana link, i have the rigged but uncompiled version in the op (but i thought u already got that one)
this is coming along nicely.
Insaneicide, why don't you update the OP pics?
[url]http://www.gamebanana.com/skins/78349[/url]
[editline]31st May 2011[/editline]
[QUOTE=NitronikALT;30159843]this is coming along nicely.
Insaneicide, why don't you update the OP pics?[/QUOTE]
yeh, i probably should... lemme get the file thingies up, soz i can edit them.
Also, I could try texturing....
But I'm a complete noob at this, so let's avoid ok? :v:
[img]http://dl.dropbox.com/u/25867270/fits%20like%20%20a%20glove.png[/img]
Id say it fits just right.
[QUOTE=bigbadrick;30160087][img]http://dl.dropbox.com/u/25867270/fits%20like%20%20a%20glove.png[/img]
Id say it fits just right.[/QUOTE]
Awesome.
I try decompiling the lowpoly Sniper to use as reference. it didn't came with the torso... O.O
does anyone else had this kind of problem?
[img]http://dl.dropbox.com/u/18271121/TF2/crap/lowpolypin.png[/img]
14 tris but HLMV says it's double this - anyone know why?
32x32 texture
working on the face a little more
[QUOTE=pogothemunty;30160541][img]http://dl.dropbox.com/u/18271121/TF2/crap/lowpolypin.png[/img]
14 tris but HLMV says it's double this - anyone know why?
32x32 texture
working on the face a little more[/QUOTE]
I think hlmv counts the physmodel as part of the polycount
[img]http://dl.dropbox.com/u/25867270/GRIMM_HATTE3.png[/img]
A 128x128 texture is as low as I can get it before it goes from pixely to blurry, what is the secret to making is smaller?
[QUOTE=pogothemunty;30160602]ta, never knew this[/QUOTE]
Well I'm not sure of it but it seems logical that if its showing double the count it has another instance of the model in use.
ta, never knew this
another explanation:
18:57 - Hideous @H|H: it's the cloak parameters
anyone know someone with all the hats and weapons, if you do please direct me to their steam profile
snip
[QUOTE=bigbadrick;30160586]I think hlmv counts the physmodel as part of the polycount
[img]http://dl.dropbox.com/u/25867270/GRIMM_HATTE3.png[/img]
A 128x128 texture is as low as I can get it before it goes from pixely to blurry, what is the secret to making is smaller?
Well I'm not sure of it but it seems logical that if its showing double the count it has another instance of the model in use.[/QUOTE]
in vtfedit, tick the pointsample option.
[QUOTE=Insaneicide;30160633]anyone know someone with all the hats and weapons, if you do please direct me to their steam profile[/QUOTE]
Can't you just use item_test? I'm pretty sure that no one has, in their possession, one of [i]everything[/i].
[QUOTE=Psychopath12;30160689]Can't you just use item_test? I'm pretty sure that no one has, in their possession, one of [i]everything[/i].[/QUOTE]
its for updating the list
[QUOTE=Insaneicide;30160633]anyone know someone with all the hats and weapons, if you do please direct me to their steam profile[/QUOTE]
Keychain is the person I know with most of the hats.
[url]http://tf2ls.com/id/ikey/[/url]
But if you want to test out hats and weapons to see what they look like, just use the item_test map.
[QUOTE=Insaneicide;30160700]its for updating the list[/QUOTE]
If you want a check list for updating the list, use [url]http://tf2ls.com[/url]
[editline]31st May 2011[/editline]
[QUOTE=Sparkwire;30160713][img]http://gyazo.com/4216608723e2d31a3f0ee97591aed2e0.png[/img]
34 tris.[/QUOTE]
Wow that almost looks exactly like the Beak.
[url]http://optf2.com/schema_dump[/url] ohlook
[QUOTE=Sparkwire;30160713][img]http://gyazo.com/4216608723e2d31a3f0ee97591aed2e0.png[/img]
34 tris.
[img]http://gyazo.com/585b3c70789989970297c60536b2e330.png[/img][/QUOTE]
TOOK MAH JAWB.
[QUOTE=Insaneicide;30160654]in vtfedit, tick the pointsample option.[/QUOTE]
[img]http://dl.dropbox.com/u/25867270/GRIMM_HATTE4.png[/img]
64x64 texture and 78 triangles
[QUOTE=Alfie;30160722]If you want a check list for updating the list, use [url]http://tf2ls.com[/url]
[editline]31st May 2011[/editline]
Wow that almost looks exactly like the Beak.[/QUOTE]
ALMOST untill i took a close look at it, i thought it was the beak
So I have the grimm hatte compiled and stuff with the texture, do I send it to you or what?
I'd love to see it with the beak.
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