• TF2 Oldschool Pack Official Thread
    1,412 replies, posted
in the OP you forgot to tick Sergeant Drill's Hat, Cheaters Lament, Ghastly Gibus, Napper's Respite and Handyman's handle, the Blighted Bleak and the Grimm Hatte. Hope I am not beign too much fussy, I was just pointing that out :smile:
[QUOTE=NitronikALT;30161112]in the OP you forgot to tick Sergeant Drill's Hat, Cheaters Lament, Ghastly Gibus, Napper's Respite and Handyman's handle and the Grimm Hatte. Hope I am not beign too much fussy, I was just pointing that out :smile:[/QUOTE] i was just about to fix that :P
[QUOTE=Insaneicide;30161120]i was just about to fix that :P[/QUOTE] It's nice to see that you are still here looking at the thread. I have a feeling this won't die :buddy: Also, forgot the Caber and the Sun On A Stick. Now I'll stop, I guess I am looking annoying
[QUOTE=psyke;30160747][url]http://optf2.com/schema_dump[/url] ohlook[/QUOTE] come to think of it, wont all the items in this pack need new icons? what about the store items that use models? Also are hats going to be paintable? I ask because I'm working on the medics mountain cap.
I wanna know if matt500 has made any progress with the concheror. if not, I may do a sample of it too. Also, on the go: - Darwin Danger Shield - Claidheamohmor - Jag - Holy Mackerel have finished the models for the Bushwacka and the Tribalman's Shiv. (pics later)
[img]http://gyazo.com/f969be38b463c53b635b647e339342d3.png[/img] 50 tris.
[QUOTE=NitronikALT;30161129]It's nice to see that you are still here looking at the thread. I have a feeling this won't die :buddy: Also, forgot the Caber and the Sun On A Stick. Now I'll stop, I guess I am looking annoying[/QUOTE] caber and sun arent good enough for me, sorry, ima make the caber and sun to answer big bad rick, yes they will be paintble
[img]http://gyazo.com/a7f614cb526720bb35c09fd1a6c021de.png[/img] Easiest model I've ever done.
[QUOTE=Sparkwire;30161359][img]http://gyazo.com/f969be38b463c53b635b647e339342d3.png[/img] 50 tris.[/QUOTE] :nyd: I guess I'll work on something else then.
the Claidheamh Mòr: [img]http://dl.dropbox.com/u/26839256/wip/Claidheamh_M%C3%B2r.jpg[/img]
[QUOTE=Sparkwire;30161359][img]http://gyazo.com/f969be38b463c53b635b647e339342d3.png[/img] 50 tris.[/QUOTE] Wow you're pumping these out of your arse just as much as your abandoned projects!
These take like, 10 minutes to make each, they're SERIOUSLY easy to make. I have no idea why it's so fun doing it tho'.
[img]http://gyazo.com/052b87a5101b14913404f3fc4310df85.png[/img]
Hmmm... is there any work i can try to do?
Funny to see how many-damn-years-old project is 2 times bigger in a week of work.
[QUOTE=Rebbe;30161720]Funny to see how many-damn-years-old project is 2 times bigger in a week of work.[/QUOTE] Yeah, kinda because it takes about 15 minutes to fully finish a model :P
alright, i feel good [IMG]http://i988.photobucket.com/albums/af3/Insaneicide/feelgood.jpg[/IMG]
[QUOTE=Insaneicide;30162038]alright, i feel good [IMG]http://i988.photobucket.com/albums/af3/Insaneicide/feelgood.jpg[/IMG][/QUOTE] He shouldn't with those fingers. They look like they got rolled over by a car. But hey, nice job animating. :biggrin:
[QUOTE=Insaneicide;30162038]alright, i feel good [IMG]http://i988.photobucket.com/albums/af3/Insaneicide/feelgood.jpg[/IMG][/QUOTE] couldn't the wolfhead just be rigged to the chest over the textured dogtags? having that itty bitty detail there just looks off to me
Spacechem Pin. [img]http://i.imgur.com/VMzEm.png[/img]
[QUOTE=Sparkwire;30161656][img]http://gyazo.com/052b87a5101b14913404f3fc4310df85.png[/img][/QUOTE] could that texture be a little smaller? looks a little over-detailed next to medics face
Insaneicide, sorry to possibly burst a bubble, but using perpendicular planes for spikes is the best way to do it for the boston basher. Now, "looks like shit" for 3d from 2d, maybe.... but this mod is obviously for performance, and the best way is to use planes. Also, the mod looks like Nintendo 64. I know for a fact Nintendo 64 used perpendicular planes for grass and trees, so that's what i'm going with. Just to let you know.
[QUOTE=Zebus;30162491]Insaneicide, sorry to possibly burst a bubble, but using perpendicular planes for spikes is the best way to do it for the boston basher. Now, "looks like shit" for 3d from 2d, maybe.... but this mod is obviously for performance, and the best way is to use planes. Also, the mod looks like Nintendo 64. I know for a fact Nintendo 64 used perpendicular planes for grass and trees, so that's what i'm going with. Just to let you know.[/QUOTE] i still think having trangles instead of sqaures would be better... since it uses the same amount of tris and doesn't need to be alphad out
[QUOTE=Zebus;30162491]Insaneicide, sorry to possibly burst a bubble, but using perpendicular planes for spikes is the best way to do it for the boston basher. Now, "looks like shit" for 3d from 2d, maybe.... but this mod is obviously for performance, and the best way is to use planes. Also, the mod looks like Nintendo 64. I know for a fact Nintendo 64 used perpendicular planes for grass and trees, so that's what i'm going with. Just to let you know.[/QUOTE] Aye, nintendo used them, but for what reason? I've heard good reasons for why to use pyramids/triangles, but you're not offering any actual points in favor of planes.
[QUOTE=Zebus;30162491]Insaneicide, sorry to possibly burst a bubble, but using perpendicular planes for spikes is the best way to do it for the boston basher. Now, "looks like shit" for 3d from 2d, maybe.... but this mod is obviously for performance, and the best way is to use planes. Also, the mod looks like Nintendo 64. I know for a fact Nintendo 64 used perpendicular planes for grass and trees, so that's what i'm going with. Just to let you know.[/QUOTE] just to let u know, i would feel more comfortable using hecates version over yours. (i still need to add you to the dropbox) we also arent going for a 64 feel, more closer to hl1 or late ps1 (thats what the community thought of it, personally since im gonna take some of the finish product here and put it into tfc, i think it will fit better if we tried to make it look pre-hd hl) [editline]31st May 2011[/editline] [QUOTE=blaholtzen;30162403]couldn't the wolfhead just be rigged to the chest over the textured dogtags? having that itty bitty detail there just looks off to me[/QUOTE] yeah, that could work, thanks for the input
the bushwacka: [img]http://dl.dropbox.com/u/26839256/wip/Bushwacka.jpg[/img]
[QUOTE=Hecates;30161307]I wanna know if matt500 has made any progress with the concheror. if not, I may do a sample of it too. Also, on the go: - Darwin Danger Shield - Claidheamohmor - Jag - Holy Mackerel have finished the models for the Bushwacka and the Tribalman's Shiv. (pics later)[/QUOTE] [editline]31st May 2011[/editline] [QUOTE=mat500;30163283]the bushwacka: [/QUOTE] pay attention funny thing is they look exactly the same (not the wires, hecates is better)
I'm doing the tyrants helm; *Opens up smd.* "Shit..."
Maybe I'm just being picky, but it seems like some of these hats are too high-res. For example the one sparkwire just did.
[QUOTE=Baboo00;30164254]Maybe I'm just being picky, but it seems like some of these hats are too high-res. For example the one sparkwire just did.[/QUOTE] 50 polys isn't all that bad is it?
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