• Major Update Speculation V15: Apocalypse Now! (In a few weeks)
    1,001 replies, posted
[QUOTE=Yukinari;39960611]Its alright, if people dont want the skullgirls hat in, the people who actually want to play Skullgirls are still happy. I think 2 characters, 3 stages, and 4 voice packs is pretty good for the amount of money they raised with or without the help of the hat.[/QUOTE] It still wasn't completely denied also. I mean Skullgirls doesn't come out on Steam till summer there's bound to be time for it somewhere...
Holy shit, Steam's new update just crashed Windows Explorer
[QUOTE=Fine Hats;39960541]I don't think TF2 really needs a mode like that. TF2 has always been more about completing an objective than racking up kills. Unless I'm misunderstanding you.[/QUOTE] don't want it all, just the only thing i could come up with that sounded like an easter egg hunt WAIT no. i'm a fool.. official prop hunt!
[QUOTE=Bynine;39960653]Holy shit, Steam's new update just crashed Windows Explorer[/QUOTE] Is that really a new thing? Windows Explorer crashes by everything. [URL="http://puu.sh/2gWu6"]Including itself.[/URL]
this reminds me of that bug from a few years ago when characters would randomly wear other characters backpack items. you don't think... nah...
[QUOTE=RevengeDeath;39960642]It still wasn't completely denied also. I mean Skullgirls doesn't come out on Steam till summer there's bound to be time for it somewhere...[/QUOTE] Nah, Valve is gonna say in the summer that they still dont have enough "cycles" for the Skullgirls hat, yet will add promos to more Triple A games that dont really need them. (Need i remind you that Tomb Raider had all 3 reward tiers filled up even before it got promos, then they added promos 5 hours before release)
[QUOTE=ned_ballad;39959119]chargin targe will make so many people sick[/QUOTE] It will almost certainly also have the bug where you can turn whilst charging as controllers do also: [url]http://steamcommunity.com/app/234710[/url] I'M SURE I'M LATE
his grenades look different too all the performance boosts from Steampipe will be washed away with endless misc slots.
[QUOTE=RandomGamer342;39960685]Is that really a new thing? Windows Explorer crashes by everything. [URL="http://puu.sh/2gWu6"]Including itself.[/URL][/QUOTE] I've never had it crash until today. And I've been using this computer and OS for years.
new "user name"-button in steam header?
[QUOTE=Zesty McLime;39960732]It will almost certainly also have the bug where you can turn whilst charging as controllers do also: [url]http://steamcommunity.com/app/234710[/url] I'M SURE I'M LATE[/QUOTE] ... DENSHA DE D ON STEAM
[QUOTE=tso;39960754]new "user name"-button in steam header?[/QUOTE] I've had that for weeks. I wanted to make a picture by changing my name to "big ass button"
what's interesting is that the Moai doesn't use the "back" equip region because otherwise it would conflict with the cape.
[QUOTE=Yukinari;39960703]Nah, Valve is gonna say in the summer that they still dont have enough "cycles" for the Skullgirls hat, yet will add promos to more Triple A games that dont really need them. (Need i remind you that Tomb Raider had all 3 reward tiers filled up even before it got promos, then they added promos 5 hours before release)[/QUOTE] I like Skullgirls/Lab Zero and backed their campaign, but I don't think Valve's response to Lab Zero's 'request' was unreasonable, even if it was a cover for 'we don't want to'. So Lab Zero gets the impression somehow that all they need to get a hat in tf2 is a Steam game, and a hat. Then without checking that this is the case with Valve, start promising that Valve will take on responsibility of implementing and distributing a hat they never even okay-ed to be in the game. Valve then asks them to remove this content from the page, Lab Zero does so and then asks if perhaps they could work together on putting the content in the game (aka what they should have done from the start). Now, maybe the stuff about the cycles is true, maybe it isn't, we won't really ever know for sure, but what I do know for sure is that I don't think a two word reply from Valve of "Fuck off." in response to Lab Zero's request would have been all too unreasonable. Valve just had the good sense to handle the situation better than the other party.
[QUOTE=psyke;39959979][img]http://puu.sh/2jZQH[/img] [i]Pftthh fuckin' stupid and dumb looking[/i] [img]http://www.pcgamesn.com/sites/default/files/Distorted%20Demo_0.jpg[/img] [i]Wowie Zowie a new item! :D[/i] I'm confused how one gets no flack but the other does.[/QUOTE] obviously this is just opinion (igotthem and a really shitty username) but I can dig the Moai Head. Being on the back, and on the Demoman, leaves a lot of space. I agree it's pushing it, [I]especially[/I] on the thinner Sniper, but on the whole it seems alright. I'd rather they put it on the Heavy, though. (i'm, uh, just assuming size was what you were referring to)
Guys [IMG]http://www.pcgamesn.com/sites/default/files/Distorted%20Demo_0.jpg[/IMG] It's the Batterie Bandolier he wears [IMG]http://wiki.teamfortress.com/w/images/9/92/Battery_Bandolier.png[/IMG] [I]4 miscs slot confirmed[/I]
the workshop thumbnail has some bizarre perspective issues going on, it actually looks normal sized on Sniper. Would have been cool as a rocky shield for Sniper that crumples after a backstab but causes some effect like slowing spy or doing a lot of damage to him or something [editline]18th March 2013[/editline] it doesn't have the little nubs on the + end like the batteries do. It's either a lighting thing or some other misc we haven't seen or is buried on the workshop somewhere.
[QUOTE=ned_ballad;39961085]it doesn't have the little nubs on the + end like the batteries do. It's either a lighting thing or some other misc we haven't seen or is buried on the workshop somewhere.[/QUOTE] Uhm, it does... Look at the left of the Demoman logo on his arm [IMG]http://i.imgur.com/lwxSG2R.png?1[/IMG]
oh yea, I see it now 4 miscs or maybe they're going to the Dota 2 style of per-slot loadouts (so arms/legs/head/face/etc) ...which would be terrible for lots of reasons.
[QUOTE=ned_ballad;39961184]oh yea, I see it now 4 miscs or maybe they're going to the Dota 2 style of per-slot loadouts (so arms/legs/head/face/etc) ...which would be terrible for lots of reasons.[/QUOTE] Would be too silhouette breaking.
the head is probably a weapon anyways probably why it doesn't conflict with cape still, that's definitly 3 miscs
Didn't they/you say they couldn't do that for performance reasons? I've always wished they'd just give us three or four "cosmetic slots" instead. Hats could just be considered part of the Hat Bodygroup.
[QUOTE=psyke;39959979][img]http://www.pcgamesn.com/sites/default/files/Distorted%20Demo_0.jpg[/img][/QUOTE] If there's one thing I've learned from Valve, it is paying attention to details. Why does the Pyro have 120 ammo? Why isn't the Demoman attacking the Pyro? [I]Why isn't the Pyro pushing the cart?[/I]
Hm... I thought something like this announcement would warrant a blog post...
Maybe they've done equip regions properly :v:
Ugh, guys. I'm sorry if I'm late (or dumb) but this picture of heavy from oculus rift article is fishy too [img]http://www.pcgamesn.com/sites/default/files/Distorted%20Badwater.jpg[/img] I think Heavy is wearing some kind of shirt
[QUOTE=GladoSC;39961298]Ugh, guys. I'm sorry if I'm late (or dumb) but this picture of heavy from oculus rift article is fishy too [img]http://www.pcgamesn.com/sites/default/files/Distorted%20Badwater.jpg[/img] I think Heavy is wearing some kind of shirt[/QUOTE] Isn't that the Triad Trinket?
Screw ninjas ;;
[QUOTE=Radu RD;39961310]Isn't that the Triad Trinket?[/QUOTE] Oh yeah I totally forgot about that item. Sorry then
[QUOTE=GladoSC;39961298]Ugh, guys. I'm sorry if I'm late (or dumb) but this picture of heavy from oculus rift article is fishy too[/img] I think Heavy is wearing some kind of shirt[/QUOTE] fish eye lens ..ill show myself out
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