Ahh, I can't wait for this, even if it is not going to live up to the hype that has been made in the last few hours. I just wonder what the hats will be.
Okay, for all the people that think they could a community items.
For you information, I was not emailed nor did I get an unknown item when my Samurai Helmet got selected.
I did not know my hat would get into the game until the actual day of the community update.
So either Valve have thought of a different way to get items in, they're playing with the community or they're not community items.
Valve, you make my brain hurt.
I hope they have easy blueprints for these unlocks too
That Lightning fellow is a friend of mine and his backpack already has so many views, hope its something good that he got.
They better not make these items obtainable through random drops only.
[QUOTE=AyesDyef;22072981]Okay, for all the people that think they could a community items.
For you information, I was not emailed nor did I get an unknown item when my Samurai Helmet got selected.
I did not know my hat would get into the game until the actual day of the community update.
So either Valve have thought of a different way to get items in, they're playing with the community or they're not community items.[/QUOTE]
What, I don't understand. Your first point seems to counter-act the last 3.
Er...well, I think they're saying that if they were community, they wouldn't be an Unknown, as they didn't get said Unknown item, only the actual item upon release. So valve is either toying with the drop system, trolling, or these items are flukes in the system :v
mine's updating
[editline]01:24AM[/editline]
now it's validating, anyone else?
Valve really knows how to get us hyped.
My tf2 is updating.
[QUOTE=Sukor;22073129]My tf2 is updating.[/QUOTE]
mine's broke D:
Holy fuck it is updating, awesome!
i cant start TF2 WTF
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Added new community weapons and hats
Updated CP_Gorge
Added nobuilds to the awnings outside BLU's forward spawn to preventing players building up there.
More clip work and model collision work based on community feedback.
Fixed BLU forward spawn door appearing through roof.
Updated PLR_Pipeline
Added new stairwell in Stage 1 and window access to both teams’ platforms by main choke point to help alleviate stalemates.
Reverted the starting position for the cart in Stage 3 if a team had won the first 2 stages to where you no longer get a big cart-start-position advantage.
Fixed rare cases where stage would break when cart had no nearby capper(s).
Fixed carts not always moving to their starting locations correctly.
Fixed respawn times in Stage 3 not being set to the proper values.
Fixed the map not finishing correctly in Stage 3 if the two teams capture the final point at the same time.
Removed sv_showhitboxes to avoid players confusing it with the method by which we do hit detection (see [url]http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking[/url] for info)
Awesome, mine's updating too.
Yay \o/
But what are the new community weapons and hats? Post your tf_english.txt!
Mine was validating a while ago too. I just recently tried again and got the steam servers too busy error.
Still not working...
Rate the guy above me informative.
[quote]"TF_MedicGoggles" "Ze Goggles"
"TF_MedicGoggles_Desc" "Nothing"[/quote]
Haha, Ze goggles, zey do nothing!
200mb for a few hats... MHHH...
demo_tricone
engy_earphones
So just hats? :saddowns:
[editline]1[/editline]
The guy below me has restored faith!