• TF2 Emporium 52: Casual thread Edition
    1,001 replies, posted
[QUOTE=GintokiSakata;39773418]Is not bad for a concept but the spines need to be different because the backpack bodygroup only takes the tank off not the whole thing like this [IMG]http://i.imgur.com/rNSUb6I.jpg[/IMG] On a different note i'm updating the coatless medic any ideas i what i could do to the zombie skins here's the current state (i'll fix the sleeves being to dark and add blood if i find a way of making it look good) [IMG]http://i.imgur.com/4CXljCs.jpg[/IMG][/QUOTE] please make the coatless medic more or less like the doc holiday where you see the shirt and stuff under the coat, please? i cant wear a lot of cosmetics with the way it is now
[QUOTE=Venezuelan;39773443]separate materials[/QUOTE] I know, but I need to modify the alpha channel first. I'm not sure what I should put in the .vmt to make certain parts of the .vtf translucent. I did this before, but I forgot how to do it.
just use $additive
[IMG]http://i.imgur.com/Oh9CDus.png[/IMG] Well, it works... sort of. Is there a way to increase the transparency?
[QUOTE=Flubbman;39774066][IMG]http://i.imgur.com/Oh9CDus.png[/IMG][/QUOTE] You should make that a style. Call it "Fog of War" or something.
Made some slippers to accompany the dressing gown: [IMG]http://i.imgur.com/RPiSUbX.png[/IMG][IMG]http://i.imgur.com/QVMTJYW.png[/IMG]
[QUOTE=PimpinDemopan;39773504]That's mine. I'm OkamiTakahashi over at Lamebanana. Edit: Just made a promo for it, will do one for my Vuvuzela port when I have time. [URL="http://tf2.gamebanana.com/skins/123975"] [IMG]http://i538.photobucket.com/albums/ff350/soupdragon90/AdvancedModPromoPSD_zpsa1c5fb91.png[/IMG] [/URL] *Fixed link[/QUOTE] I made that in a past emporium. [url=https://dl.dropbox.com/u/37749778/Releases/Awesome%20Rocket%20Jumper.rar][img]https://dl.dropbox.com/u/37749778/Releases/AwesomeRocketJumperPromo.png[/img][/url] And look at that, I spelled his name wrong all this time. Whoops.
With the Festive Huntsman being a different weapon and projectile model, would it be possible to skin it to this? [t]http://tf2mods.net/downloads/screenshots/1ffb1736c3.jpg[/t] [sup][sup][sp]Also holy fuck we're a third of the way through this emporium[/sp][/sup][/sup]
[QUOTE=Evil_Knevil;39774173]Made some slippers to accompany the dressing gown: [IMG]http://i.imgur.com/RPiSUbX.png[/IMG][IMG]http://i.imgur.com/QVMTJYW.png[/IMG][/QUOTE] What are you thinking of naming it?
[QUOTE=GintokiSakata;39773418] On a different note i'm updating the coatless medic any ideas in what i could do to the zombie skins here's the current state (i'll fix the sleeves being to dark and add blood if i find a way of making it look good) [IMG]http://i.imgur.com/4CXljCs.jpg[/IMG][/QUOTE] Are you able to model him with the gloves off? I know there's a Garry's Mod Coatless Medic model that has his gloves off, but it doesn't have any lipsyncing. Also, the current Coatless Medic player model we have doesn't have a canteen bone.
[QUOTE=Evil_Knevil;39774173]Made some slippers to accompany the dressing gown: [IMG]http://i.imgur.com/RPiSUbX.png[/IMG][IMG]http://i.imgur.com/QVMTJYW.png[/IMG][/QUOTE] These are good, but I think I'd prefer slippers with no back to them, sort of like these, but team-colored: [t]http://www.tactics.com/a/4hby/9/reef-honey-do-slippers-tan-cord.jpg[/t]
[QUOTE=Kaymon;39774424]These are good, but I think I'd prefer slippers with no back to them, sort of like these, but team-colored: [t]http://www.tactics.com/a/4hby/9/reef-honey-do-slippers-tan-cord.jpg[/t][/QUOTE] due to the spies shoe shape and how this item covers it i think that's going to be a tad difficult
[QUOTE=ThatSwordGuy;39774403]Are you able to model him with the gloves off? I know there's a Garry's Mod Coatless Medic model that has his gloves off, but it doesn't have any lipsyncing. Also, the current Coatless Medic player model we have doesn't have a canteen bone.[/QUOTE] I'll love to have a coatless medic without gloves but i can't model for crap about the bones i readded them here's a pic [IMG]http://i.imgur.com/Aikxnv2.jpg[/IMG] i need to change the position a bit but the model now has all the updated bones. Edit: i'll do a version without the glasses to (no item uses them and they only cause clipping)
[QUOTE=GintokiSakata;39774488]I'll love to have a coatless medic without gloves but i can't model for crap about the bones i readded them here's a pic [IMG]http://i.imgur.com/Aikxnv2.jpg[/IMG] i need to change the position a bit but the model now has all the updated bones. Edit: i'll do a version without the glasses to (no item uses them and they only cause clipping)[/QUOTE] I'm pretty sure the Nine Pipe Problem uses the glasses.
[QUOTE=Omolong;39774536]I'm pretty sure the Nine Pipe Problem uses the glasses.[/QUOTE] Uhm it does but it easy to add the glasses to the nine pipe problem model
[QUOTE=Blazyd;39774346]What are you thinking of naming it?[/QUOTE] May I suggest the sleuthy slippers?
[QUOTE=Flubbman;39774066][IMG]http://i.imgur.com/Oh9CDus.png[/IMG] Well, it works... sort of. Is there a way to increase the transparency?[/QUOTE]Do I need to do something with the alpha channel?
[QUOTE=Flubbman;39774066][IMG]http://i.imgur.com/Oh9CDus.png[/IMG] Well, it works... sort of. Is there a way to increase the transparency?[/QUOTE] Add a specmap to the alpha channel on the lenses. Have you ever looked at the bubble pipe's texture? It has a specmap on the alpha channel to make it transparent but obviously still glass.
TF2 Emporium 52: Hipster glasses and bar items
Well I just broke the rules. Ladies and Gentlemen, I present to you... The Huntsman's Helper: [IMG]http://i.imgur.com/HIICY2K.jpg?1[/IMG] [IMG]http://i.imgur.com/fwy8QWn.jpg?1[/IMG] [IMG]http://i.imgur.com/ou9dCEG.png?1[/IMG] I'm not sure if I want to upload it to the workshop because we have a few too many shoulder buddies and pocket pets as it is.
I'm thinking of do hats,skins,models kinda what you guys do what programs do I need?
[QUOTE=woweasal;39774954]I'm thinking of do hats,skins,models kinda what you guys do what programs do I need?[/QUOTE] I used this when I first started out. It has a list of all of the programs you might need for it and it explains how to do everything you would need to know for hats. [video=youtube;-X5QGx2TP_8]http://www.youtube.com/watch?v=-X5QGx2TP_8[/video]
[QUOTE=Flubbman;39774807]Do I need to do something with the alpha channel?[/QUOTE] is that additive?
[QUOTE=Merczy;39774940]Well I just broke the rules. Ladies and Gentlemen, I present to you... The Huntsman's Helper: [IMG]http://i.imgur.com/HIICY2K.jpg?1[/IMG] [IMG]http://i.imgur.com/fwy8QWn.jpg?1[/IMG] [IMG]http://i.imgur.com/ou9dCEG.png?1[/IMG] I'm not sure if I want to upload it to the workshop because we have a few too many shoulder buddies and pocket pets as it is.[/QUOTE] Exactly what do Snipers and Pyros have in common? It's a nicely done item but it makes no sense.
[QUOTE=-=NARH=-;39774249]I made that in a past emporium. [url=https://dl.dropbox.com/u/37749778/Releases/Awesome%20Rocket%20Jumper.rar][img]https://dl.dropbox.com/u/37749778/Releases/AwesomeRocketJumperPromo.png[/img][/url] And look at that, I spelled his name wrong all this time. Whoops.[/QUOTE] Guess I was wrong then. Oh well. Too many emporiums for me to scour through.
You know, we're not really going to need extension posts anymore.
[QUOTE=Merczy;39774940]Well I just broke the rules. Ladies and Gentlemen, I present to you... The Huntsman's Helper: [IMG]http://i.imgur.com/HIICY2K.jpg?1[/IMG] [IMG]http://i.imgur.com/fwy8QWn.jpg?1[/IMG] [IMG]http://i.imgur.com/ou9dCEG.png?1[/IMG] I'm not sure if I want to upload it to the workshop because we have a few too many shoulder buddies and pocket pets as it is.[/QUOTE] now make it like the cremators consience and put it on the pyro.... VALVe why...just why
[QUOTE=Kapellmeister;39775186]Exactly what do Snipers and Pyros have in common? It's a nicely done item but it makes no sense.[/QUOTE] Well Pyros burn Spys and Spys are a Sniper's worst enemy. If you are a good enough Pyro you can protect Snipers from said Spys(I guess?). I called it the Huntsman's helper because of that and the fact that you can light the Huntsman's arrows on fire with the flamethrower. Like i said i probably won't upload it to the workshop.
[QUOTE=Venezuelan;39775139]is that additive?[/QUOTE]What exactly do you mean? The part with the lenses is white on the alpha channel, the rest is black. [QUOTE]"$translucent" "1" "$additive" "1"[/QUOTE] This is what I've added to the VMT, anything else I need to do?
[QUOTE=Kapellmeister;39775186]Exactly what do Snipers and Pyros have in common? It's a nicely done item but it makes no sense.[/QUOTE] The only synergy that Pyros and Snipers have is lighting huntsman arrows. Sniper gains an extra 60 damage and Pyro gains absolutely nothing of worth that he couldn't do himself. That's just 1 of his 6 primaries that gets any sort of boost from having a Pyro around. Medic and Heavy/Soldier have synergy because they all have a mutual agreement to keep one another alive. Pyro and Engineer have synergy because they cover one another's vulnerabilities. Sure, a Pyro can keep a Sniper safe from spies and projectile spam, and give some extra damage over time, but that's about it. Send a Scout at him or an enemy Sniper and that Pyro can't do much at all. And this isn't even counting the fact that the Sniper tends to not offer much direct help for any of his teammates outside of extinguishing them (which to a Pyro is absolutely useless) or just outright killing them (which he does regardless of the Pyro's presence). I've seen more Pyros cause a hindrance to Snipers by having flames get in the Sniper's view than I've seen helpful ones who camp around the Snipers. The playstyles of the two classes are polar opposites anyway; long range classes and short range classes tend to not stay in the same spots on the map simply because they're not effective when out of their element.
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