[QUOTE=Kapellmeister;39775186]Exactly what do Snipers and Pyros have in common? It's a nicely done item but it makes no sense.[/QUOTE]
They light your huntsman to give you a flaming arrow. Hence the name 'huntsman's helper'.
[QUOTE=Flubbman;39775322]What exactly do you mean? The part with the lenses is white on the alpha channel, the rest is black.
This is what I've added to the VMT, anything else I need to do?[/QUOTE]
Can you post the entire vmt for the glass please?
[QUOTE=Flubbman;39775322]What exactly do you mean? The part with the lenses is white on the alpha channel, the rest is black.
This is what I've added to the VMT, anything else I need to do?[/QUOTE]
make the lenses darker in the diffuse, darker they are the less transparent they will be
[QUOTE=-=NARH=-;39774249]I made that in a past emporium.
[url=https://dl.dropbox.com/u/37749778/Releases/Awesome%20Rocket%20Jumper.rar][img]https://dl.dropbox.com/u/37749778/Releases/AwesomeRocketJumperPromo.png[/img][/url]
And look at that, I spelled his name wrong all this time. Whoops.[/QUOTE]
Hey, I did a teamcolored one but I didn't release it because the original isn't my mod, would it be alright if I did or would you like me to send you the files?
RED
[img]http://speedcap.net/sharing/files/ba/76/ba76d9bd201e12635e4702f179fe9bb8.png[/img]
BLU
[img]http://speedcap.net/sharing/files/b3/c2/b3c2ffa1826a9bf750bf3c0cb0eb6b1d.png[/img]
[IMG]http://i.imgur.com/QSD4gGa.png[/IMG]
Now to clean up the rest of the model.
[QUOTE=Flubbman;39775628][/QUOTE]
Yea thats way too much, let me cut that down to size for you.
[code]
"VertexLitGeneric"
{
"$basetexture" "models\player\items\scout\scout_mullet"
"$translucent" "1"
"$additive" "1"
// Cloaking
"$cloakPassEnabled" "1"
"Proxies"
{
"weapon_invis"
{
}
}
}
[/code]
The extra crap in the vmt is probably why its not working like you want it to.
*edit* Well shit I guess im a bit late
[QUOTE=kenshin6;39776068]Yea thats way too much, let me cut that down to size for you.
[code]
"VertexLitGeneric"
{
"$basetexture" "models\player\items\scout\scout_mullet"
"$translucent" "1"
"$additive" "1"
// Cloaking
"$cloakPassEnabled" "1"
"Proxies"
{
"weapon_invis"
{
}
}
}
[/code]
The extra crap in the vmt is probably why its not working like you want it to.
*edit* Well shit I guess im a bit late[/QUOTE]
Remember valve change the invis proxies now it's only "invis".
On the coatless medic i'm having trouble updating the medigun decompiling it just drop a nearly blank qc
Here it is [QUOTE]$modelname "weapons\v_models\v_medigun_medic.mdl"
$model "v_medigun" "v_medigun_medic.smd"[/QUOTE] how do i decompile it?
Edit: i need to do the syringe gun model too.
[URL="http://puu.sh/2b3zO"] [IMG]http://puu.sh/2b3Bw[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=130244215"][IMG]https://dl.dropbox.com/u/3430278/Modding/Workshop Promo Extention.png [/IMG][/URL]
[URL="http://puu.sh/2b3CM"] [IMG]http://puu.sh/2b3Dw[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=130243377"][IMG]https://dl.dropbox.com/u/3430278/Modding/Workshop Promo Extention.png [/IMG][/URL]
[URL="http://puu.sh/2b3Ev"] [IMG]http://puu.sh/2b3EV[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=130245055"][IMG]https://dl.dropbox.com/u/3430278/Modding/Workshop Promo Extention.png [/IMG][/URL]
If there's any kind of issue with any of these, please contact me as soon as possible.
Hey, one of my buddies on Steam wants to learn how to model items in TF2 (he primarily wants to make a guitar melee, but wants to make hats too).
So, if any of you fine gents wants to help him learn, contact me on Steam and I'll link you his Steam profile.
So I decompiled the spy and was able to recompile and uhh....
[IMG]http://i.imgur.com/jqqwOzq.png[/IMG]
Never again.
[QUOTE=bl8demast3r;39776731]So I decompiled the spy and was able to recompile and uhh....
Never again.[/QUOTE]
Why did you decompile it. You have the sources in username\sourcesdk_content.
(to the retards rating me) as if I could know that bones were missing on the source file. Totally makes sense.
[QUOTE=Nabile13;39776767]Why did you decompile it. You have the sources in username\sourcesdk_content.[/QUOTE]
To get all the bones.
[QUOTE=bl8demast3r;39776731]So I decompiled the spy and was able to recompile and uhh....
[IMG]http://i.imgur.com/jqqwOzq.png[/IMG]
Never again.[/QUOTE]I guess the Spy is like Strong Bad. The mask actually IS his face!
[IMG]http://puu.sh/2b4uv[/IMG]
Well, this is a unpleasant surprise, all this increased entropy on me. Perhaps like Robot-Jesus, I should give you all a gift on this day. The receipt's in the bag:
[img]http://i1185.photobucket.com/albums/z360/noizeblaze/Sentryconceptsketches.jpg[/img]
The best kind of gift, aside from Napy's interest in modeling it? Constructive critique on it's design would be nice.
[sp]And train sets.[/sp]
[QUOTE=HelmoChipChop;39776004]Hey, I did a teamcolored one but I didn't release it because the original isn't my mod, would it be alright if I did or would you like me to send you the files?
RED
[img]http://speedcap.net/sharing/files/ba/76/ba76d9bd201e12635e4702f179fe9bb8.png[/img]
BLU
[img]http://speedcap.net/sharing/files/b3/c2/b3c2ffa1826a9bf750bf3c0cb0eb6b1d.png[/img][/QUOTE]
Just post it yourself.
[QUOTE=bl8demast3r;39776731]So I decompiled the spy and was able to recompile and uhh....
[IMG]http://i.imgur.com/jqqwOzq.png[/IMG]
Never again.[/QUOTE]
If only he were a blu spy, he can be a part of the blue man group.
[QUOTE=Noizeblaze;39776917][IMG]http://puu.sh/2b4uv[/IMG]
Well, this is a unpleasant surprise, all this increased entropy on me. Perhaps like Robot-Jesus, I should give you all a gift on this day. The receipt's in the bag:
[img]http://i1185.photobucket.com/albums/z360/noizeblaze/Sentryconceptsketches.jpg[/img]
The best kind of gift, aside from Napy's interest in modeling it? Constructive critique on it's design would be nice.
[sp]And train sets.[/sp][/QUOTE]
Stream the shit outta that
[QUOTE=bl8demast3r;39776731]So I decompiled the spy and was able to recompile and uhh....
[IMG]http://i.imgur.com/jqqwOzq.png[/IMG]
Never again.[/QUOTE]
thats some fucking indiana jones type shit there
[img]http://i.imgur.com/yo3VxLy.jpg[/img]
Zing! for neither size.
[QUOTE=kenshin6;39776068]Yea thats way too much, let me cut that down to size for you.
[code]
"VertexLitGeneric"
{
"$basetexture" "models\player\items\scout\scout_mullet"
"$translucent" "1"
"$additive" "1"
// Cloaking
"$cloakPassEnabled" "1"
"Proxies"
{
"weapon_invis"
{
}
}
}
[/code]
The extra crap in the vmt is probably why its not working like you want it to.
*edit* Well shit I guess im a bit late[/QUOTE]
Why remove phong?
[QUOTE=donhonk;39777922][img]http://i.imgur.com/yo3VxLy.jpg[/img]
Zing! for neither size.[/QUOTE]
If I may be honest, I was sort of expecting that camera to be a Sniper or Scout misc. The camera seems a bit 'touristy', and for that the Sniper and Scout do seem a bit more suited.
However, now that I think of it the camera does match with a few of the Pyro's items.
Anyway, I don't see too much difference between the two pics, so I just went Agree. The one on the left seems a little better.
[QUOTE=Tyrranis;39778012]If I may be honest, I was sort of expecting that camera to be a Sniper or Scout misc. The camera seems a bit 'touristy', and for that the Sniper and Scout do seem a bit more suited.
However, now that I think of it the camera does match with a few of the Pyro's items.
Anyway, I don't see too much difference between the two pics, so I just went Agree. The one on the left seems a little better.[/QUOTE]
[url=http://i.imgur.com/7oyaScd.jpg]Tourist is the concept actually, so on that I must have done kind of alright?[/url] Thanks, Im leaning towards Agree too. Even if the camera itself is tiny in Pyros hands.
Heavy would make the best tourist imo
[editline]3rd March 2013[/editline]
But it's fine on pyro
[QUOTE=Venezuelan;39778038]Heavy would make the best tourist imo[/QUOTE]
Im not against trying it out on other classes, that might look pretty funny.
I work at Disney World I am a tourist expert. Heavy's accent, penchant for spending money, and childlike glee make him seem the most touristy to me. Plus the tiny camera would look hilarious.
Too bad there isn't a Brazilian class though.
[QUOTE=Venezuelan;39778082]I work at Disney World I am a tourist expert. Heavy's accent, penchant for spending money, and childlike glee make him seem the most touristy to me. Plus the tiny camera would look hilarious.
Too bad there isn't a Brazilian class though.[/QUOTE]
For some reason, I'm really digging it on the Pyro.
If you think about it, Pyro is a true foreigner...probably the most foreign of all of the classes because he lives in another world. Pyro's way of doing something might be completely different from how others perceive it.
Remember how curious, child-like, and excited he was in Pyroland, when he was chasing after the baby Heavy and when he was "blowing bubbles" on one of the classes? His personality seemed very "touristy" in the video.
Do you think the camera has a pyrovision lens?
[QUOTE=Venezuelan;39778263]Do you think the camera has a pyrovision lens?[/QUOTE]
No I don't, but I do think the pyro acts odd enough to fit the tourist stereotype of a "foreigner in a regular environment"...if that makes sense?
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