• TF2 Emporium 52: Casual thread Edition
    1,001 replies, posted
[QUOTE=Pocket Medic;39793722]They're [I]very[/I] basic, the actual cup has very little curve to it, and they're also real small. Size them up, make them a bit more flowing and try and find a comfortable fit for them in their new size.[/QUOTE] yeah i didnt want to add too much curves, cause i want to keep the polys below 1400 so i can compile it using the in-game compiler. its still not there yet, so i'll add more curviness and size it up a bit.
[QUOTE=dongalator;39793746]yeah i didnt want to add too much curves, cause i want to keep the polys below 1400 so i can compile it using the in-game compiler. its still not there yet, so i'll add more curviness and size it up a bit.[/QUOTE] They look as if they were tall and thin. I'd suggest making them more "royal" looking, by making them shorter and larger.
[QUOTE=HerSilverHammer;39792639]Find a plastic bag, like from a grocery store. Pull it down your finger until it tears through. Try to replicate that in a cartoony style.[/QUOTE] That won't work, it's plastic compared to rubber, and plastic just stretches to form a hole
[QUOTE=Rexic;39789005][IMG]http://cloud-2.steampowered.com/ugc/594719286402630922/A5AD0432FA63B8970C3BB03CC90D01C3B5E77D4C/637x358.resizedimage[/IMG] great minds think alike?[/QUOTE] Showing off paint is copying VLEK. [QUOTE=TheRealFierce;39787800][IMG]http://puu.sh/2brLg[/IMG][t]http://tf2wiki.net/w/images/d/dd/Toolboxengineer_cropped.png[/t] If I had to say one issue with it, I'd say it kind of bothers me that the general colour scheme of the lunchbox and the toolbox don't entirely match. The lunchbox is a tad more lighter red then the toolbox.[/QUOTE] You quoted the older image but fair is fair I'll darken up the metal for the lock and hinges. The red is due to the phong as it's deliberate to make it somewhat shinier so [I]it's not a direct copy of the toolbox but just smaller.[/I] That's why we chose not to put a number on the box as well. Things model related I'll forward to Kenshin since he modelled it. In the meanwhile updated OP.
Anyone else having trouble getting team colors (via .vmt files) in the importer to work properly? I don't know if I just can't comprehend what's supposed to be simple to make it work; I'd appreciate if anyone could explain the step(s)
[QUOTE=DeRosaJ;39794537]Anyone else having trouble getting team colors (via .vmt files) in the importer to work properly? I don't know if I just can't comprehend what's supposed to be simple to make it work; I'd appreciate if anyone could explain the step(s)[/QUOTE] Paint doesn't work properly so it puts the blue basecolor into the red VMT as well atm
If you make your own .vmts, and then import the .tga file with the same name as the .vmt, I think it automatically picks up your .vmts and allows you to edit them on the second screen. If that's what you want. EDIT: Oh, I also think that the preview just has trouble displaying team colours correctly, but it should still produce the correct files with correct paintability.
[QUOTE=Urser;39794911]If you make your own .vmts, and then import the .tga file with the same name as the .vmt, I think it automatically picks up your .vmts and allows you to edit them on the second screen. If that's what you want. EDIT: Oh, I also think that the preview just has trouble displaying team colours correctly, but it should still produce the correct files with correct paintability.[/QUOTE]no I've checked the zip it makes, it stores it wrong
Silly importer. I can't wait for it to be fixed nice and neat
did anyone make a wheatley that floats behind the class like a pet balloonicorn yet?
[QUOTE=NeoDement;39794972]did anyone make a wheatley that floats behind the class like a pet balloonicorn yet?[/QUOTE] What's in the Portal Box promo?
[QUOTE=NeoDement;39794972]did anyone make a wheatley that floats behind the class like a pet balloonicorn yet?[/QUOTE] Considering Wheatley cannot move under his own power, I would have thought a more ambulatory floating pet mod would assume the form of: [t]http://images.wikia.com/fallout/images/4/4f/ED-EReg.png[/t]
I don't like Fallout 3 so not really
[QUOTE=NeoDement;39795571]I don't like Fallout 3 so not really[/QUOTE] heathen
[QUOTE=NeoDement;39795571]I don't like Fallout 3 so not really[/QUOTE] How.
[QUOTE=NeoDement;39795571]I don't like Fallout 3 so not really[/QUOTE] They have it in Fallout New Vegas
[QUOTE=-Iker-;39793203]Emporium 50[/QUOTE] I can't find it in the OP or expansions of #50. Are you sure?
[QUOTE=NeoDement;39795571]I don't like Fallout 3 so not really[/QUOTE] Except that's ED-E, it's New Vegas.
I don't have fallout 3
Theres a million things you have to do to get Fallout 3 working properly on pc
Aww yeeeaaaah finally got around to releasing this. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=130728885"][IMG]https://dl.dropbox.com/u/35490615/Mini%20Ray%20Gun/splashmed.png[/IMG][/URL]
I'm thinking about remaking my Scout mullet to look more like this [IMG]http://s4.hubimg.com/u/4306291_f520.jpg[/IMG] instead of this [IMG]http://i.imgur.com/3lr5Yea.png[/IMG] In its current state he looks more like a hipster than a traditional "nerd". opinions?
[QUOTE=Blooper Reel;39795970]Except that's ED-E, it's New Vegas.[/QUOTE] They're practically the same game as far as I'm concerned, I don't like any of the Fallouts. I was asking because I think I'll take a whack at it, I want a little Wheatley floating about.
new vegas was really fucking yellow I had to get a color mod for it
Disliking fallout is comparable to disliking the process of turning food intake into muscle energy and waste.
[QUOTE=Uzbekistan;39796977]Disliking fallout is comparable to disliking the process of turning food intake into muscle energy and waste.[/QUOTE] Sorry for not sharing your opinion here. Frankly, New vegas was just a yellow desert while FO3 was a real wasteland.
[IMG]http://i.imgur.com/VgLa6jx.png[/IMG] Diffuse and normal are both 256x256. It be done.
[QUOTE=Frying Dutchman;39797199][IMG]http://i.imgur.com/VgLa6jx.png[/IMG] Diffuse and normal are both 256x256. It be done.[/QUOTE] blue-collar breadbox i dunno.
[QUOTE=Frying Dutchman;39797199][IMG]http://i.imgur.com/VgLa6jx.png[/IMG] Diffuse and normal are both 256x256. It be done.[/QUOTE] The Tool's Box Because every tool needs one. :v:
[QUOTE=Frying Dutchman;39797199][IMG]http://i.imgur.com/VgLa6jx.png[/IMG] Diffuse and normal are both 256x256. It be done.[/QUOTE] Long-haul Lockbox
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