• TF2 Emporium 52: Casual thread Edition
    1,001 replies, posted
Finally decided to release something [URL="https://dl.dropbox.com/u/102054761/Backup%20Claw.rar"][IMG]https://dl.dropbox.com/u/102054761/Backup%20Claw%20Promo.png[/IMG][/URL] Albeit a shitty fix, I like it nonetheless
Anyone know of a HUD mod that simply moves health and ammo closer to the crosshairs? I tried a couple of HUD overhauls and found that was the only thing I really liked.
Since the new ice pick "misc" isn't a weapon, would someone like to replicate it into an "all-class" melee?
[QUOTE=VietRooster2;39800866]Since the new ice pick "misc" isn't a weapon, would someone like to replicate it into an "all-class" melee?[/QUOTE] It could actually fit on Engi and Spy... If resized.
[IMG]https://dl.dropbox.com/u/6909475/flexes.png[/IMG] [IMG]https://dl.dropbox.com/u/6909475/safaripaint.png[/IMG] Added facial flexes and paintability to my Sniper hat.
Hey, just wondering, where's the shred alert's sound located at?
[QUOTE=Wowza!;39801091][IMG]https://dl.dropbox.com/u/6909475/flexes.png[/IMG] [IMG]https://dl.dropbox.com/u/6909475/safaripaint.png[/IMG] Added facial flexes and paintability to my Sniper hat.[/QUOTE] Can you add a normal map? The shiny mustache looks a bit off.
[QUOTE=Wowza!;39801091][IMG]https://dl.dropbox.com/u/6909475/flexes.png[/IMG] [IMG]https://dl.dropbox.com/u/6909475/safaripaint.png[/IMG] Added facial flexes and paintability to my Sniper hat.[/QUOTE] I like it, just the hat needs some definition texture wise. Like brush strokes and what not.
[QUOTE=Pie_Tony;39802073]I like it, just the hat needs some definition texture wise. Like brush strokes and what not.[/QUOTE] needs color variation and shading more than it does brushstrokes
[QUOTE=Old Hermit;39800817]Finally decided to release something [URL="https://dl.dropbox.com/u/102054761/Backup%20Claw.rar"][IMG]https://dl.dropbox.com/u/102054761/Backup%20Claw%20Promo.png[/IMG][/URL] Albeit a shitty fix, I like it nonetheless[/QUOTE] I like it.
[QUOTE=iRunner;39801475]Hey, just wondering, where's the shred alert's sound located at?[/QUOTE] C:\Program Files (x86)\Steam\SteamApps\...\team fortress 2\tf\sound\player\brutal_legend_taunt I think
[QUOTE=Old Hermit;39800817]Finally decided to release something [URL="https://dl.dropbox.com/u/102054761/Backup%20Claw.rar"][IMG]https://dl.dropbox.com/u/102054761/Backup%20Claw%20Promo.png[/IMG][/URL] Albeit a shitty fix, I like it nonetheless[/QUOTE] This is funny cause it implies the large battery is filled with smaller batteries :v:
Okay, what about some coal in engies iconic animal stuffin' pocket and some charcoal covered face for engineer to get the whole minin' thing going. Top it off with Mining Light you would have an actual set going. The only problem is how would anyone do the dirty face? The same way they did the barcode on the siberian sophisticate? [IMG]http://puu.sh/2ck4l[/IMG] [IMG]http://24.media.tumblr.com/tumblr_lkhk7xdgmv1qfd0a8o1_400.jpg[/IMG]
[QUOTE=sirfrootcup;39802702]Okay, what about some coal in engies iconic animal stuffin' pocket and some charcoal covered face for engineer to get the whole minin' thing going. Top it off with Mining Light you would have an actual set going. The only problem is how would anyone do the dirty face? The same way they did the barcode on the siberian sophisticate? [IMG]http://puu.sh/2ck4l[/IMG] [IMG]http://24.media.tumblr.com/tumblr_lkhk7xdgmv1qfd0a8o1_400.jpg[/IMG][/QUOTE] You'd have to flex all of the spots on engineer's face to move with the coal patches, similar to the model of Demoman's facepaint someone had up on the workshop.
[img]https://dl.dropbox.com/u/586461/Models/pyro_engie_spy-little_inferno-buzzcutter-filet_mignon-concept.png[/img] Designed some weapons. Top - [b]The Little Inferno[/b] Middle - [b]The Buzzcutter[/b] Bottom - [b]The Filet Mignon[/b] If interested, contact me before trying anything dumb - and remember, if I designed it, [i]I texture it.[/i]
that rule really puts me off concepts sometimes
[QUOTE=NeoDement;39803624]that rule really puts me off concepts sometimes[/QUOTE] when the only thing you [i]can[/i] do is design and texture stuff, that rule is kind of necessary
[QUOTE=Deodorant;39795923]I can't find it in the OP or expansions of #50. Are you sure?[/QUOTE] Its not only the, shotgun, is the entire pack and i dont know if its in the op, because sparkwire almost never updated it and missed some things
does this look better? [IMG]http://puu.sh/2cp1L[/IMG] [IMG]http://puu.sh/2cp1X[/IMG]
Yes, that's much better.
Did anyone here have experience in completing SS-4 form for EIN? Would like to get some help with it.
does anyone know how to make this part of the tears look just like the normal head? [IMG]http://puu.sh/2cqGk[/IMG] the head looks kinda fuzzy and noisy. is there a setting for this in photoshop/gimp? edit: well here it is so far [IMG]http://puu.sh/2cr8P[/IMG]
[QUOTE=dongalator;39804997]does anyone know how to make this part of the tears look just like the normal head? [IMG]http://puu.sh/2cqGk[/IMG] the head looks kinda fuzzy and noisy. [B] is there a setting for this in gimp[/B]? edit: well here it is so far [IMG]http://puu.sh/2cr8P[/IMG][/QUOTE] The best setting for that noise in Gimp is HSV Noise at default settings. [Filters>Noise>HSV Noise] You can add a [B]very[/B] slight blur on it to kinda match the noise on the head. Try messing around with blur and no blur see how it comes out. As for those settings in Photoshop, that's beyond me, I dont use Photoshop.
Photoshop is filter-> noise-> add noise iirc
[QUOTE=Void Skull;39803529][img]https://dl.dropbox.com/u/586461/Models/pyro_engie_spy-little_inferno-buzzcutter-filet_mignon-concept.png[/img] Designed some weapons. Top - [b]The Little Inferno[/b] Middle - [b]The Buzzcutter[/b] Bottom - [b]The Filet Mignon[/b] If interested, contact me before trying anything dumb - and remember, if I designed it, [i]I texture it.[/i][/QUOTE] I love them. But I have so many stuff to finsh, and so little time...
[QUOTE=NapyDaWise;39806289]I love them. But I have so many stuff to finsh, and so little time...[/QUOTE] Oh fuck yes, Napy's working on a new project again That made my day, man, can't wait to see what you've got coming down the pipes
I remade my first mod ever , tell me what you guys think : [IMG]http://i45.tinypic.com/514tw2.png[/IMG]
Bump is unnecessary
[QUOTE=Venezuelan;39806501]Bump is unnecessary[/QUOTE] it have no bumpmap
Oh, are those just textured on? The little squares are too detailed.
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