• TF2 Emporium 52: Casual thread Edition
    1,001 replies, posted
Make your item name have 18 characters or less, recompile, and it should show up (sounds like a silly bugfix but I'm pretty certain it fixes the problem)
[QUOTE=DeRosaJ;39815632]Make your item name have 18 characters or less, recompile, and it should show up (sounds like a silly bugfix but I'm pretty certain it fixes the problem)[/QUOTE] Figured it out. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=131000624"][img]http://dl.dropbox.com/u/24102295/for%20toten/workshop_promo_1.jpg[/img][/URL] Turns out you need to name the item the same thing as the .smd you are using to import. Really kinda stupid.
[t]http://puu.sh/2cVYA[/t] does anyone have any criticism/suggestions for this before i workshop it?
[QUOTE=A_Guardian;39816623]Figured it out. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=131000624"][img]http://dl.dropbox.com/u/24102295/for%20toten/workshop_promo_1.jpg[/img][/URL] Turns out you need to name the item the same thing as the .smd you are using to import. Really kinda stupid.[/QUOTE] I've heard of that working, too I just recall being able to put the item name as something simple as "f" and it'd still show up-- either way they need to get onto fixing the import tool big-time because it's causing a fair amount of confusion rather than simplicity :(
[QUOTE=dongalator;39816970][t]http://puu.sh/2cVYA[/t] does anyone have any criticism/suggestions for this before i workshop it?[/QUOTE] If the blades are meant to look plastic, like a gag toy (like the arrow-through-the-head headbands they sell), than it's fine. But if you were going for realism, the metal bits could use some touch-ups. And maybe there could be little pools of blood in the bottom of the inside of the lenses, since the blood looks kinda static as it is? :v:
[QUOTE=A_Guardian;39816623]Figured it out. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=131000624"][img]http://dl.dropbox.com/u/24102295/for%20toten/workshop_promo_1.jpg[/img][/URL] Turns out you need to name the item the same thing as the .smd you are using to import. Really kinda stupid.[/QUOTE] you don't, it's just the 18 char limit, I've called mine whatever I want
[QUOTE=NeoDement;39819922]you don't, it's just the 18 char limit, I've called mine whatever I want[/QUOTE] [IMG]http://i.imgur.com/20GVYVP.png[/IMG]
wich gold effect is better ? [IMG]http://i45.tinypic.com/2z7ep07.png[/IMG]
The last one for sure. The top 2 look too off-colored to be considered gold imo
[IMG]http://i45.tinypic.com/504kms.png[/IMG] is this better ?
[QUOTE=alexdom;39823017][IMG]http://i45.tinypic.com/504kms.png[/IMG] is this better ?[/QUOTE] Now it's too bright for gold.
[QUOTE=alexdom;39823017][IMG]http://i45.tinypic.com/504kms.png[/IMG] is this better ?[/QUOTE] What's the poly count on this thing?
The TF logo and the cigarette case embossing are modeled too? Yuck.
[QUOTE=alexdom;39823017][IMG]http://i45.tinypic.com/504kms.png[/IMG] is this better ?[/QUOTE] [img]http://www.fightersgeneration.com/newspics/tatsunoko/gold-screen.jpg[/img] GOLD LIGHTAAAAN
[QUOTE=Venezuelan;39812405]Take the TF logo off the buttons and make them the brown used in the bullets?[/QUOTE] Just somehow saw this post. I think I may do that along with a style that removes the trim and buttons. [editline]6th March 2013[/editline] [img]http://puu.sh/2dgmY[/img] Bullet buttons.
[QUOTE=TheRealFierce;39812649]Hey, I finally did the thing I wanted to do for quite a while. [IMG]http://i738.photobucket.com/albums/xx24/TheRealFierceDeity/EngineerRoboArmor_zps94cf7ceb.png[/IMG] *Hat not included. [URL="https://dl.dropbox.com/s/4y18yad3s8o3hj7/Engineer%20Robo-Armor.zip?token_hash=AAGoa83CEceDsWl2V1CPNINBnOBgnwjDf9LVTpl5Jij04A&dl=1"][IMG]http://i738.photobucket.com/albums/xx24/TheRealFierceDeity/EngyRoboArmorPromo_zps7bb63043.png[/IMG][/URL] I learned how to combine items into one using only the mdldecompiler.qc all by myself. I'm quite proud of myself, no matter how small of a cause that is. Anyway, enjoy this mod, it replaces a buttload of miscs.[/QUOTE] SOMEONE REMEMBERED MY NOTLU ITEMS :D
I revamped the SMG I made a while back. [IMG]http://i.imgur.com/DqlsYsV.png?1[/IMG]
[QUOTE=Hawt Koffee;39824349]SOMEONE REMEMBERED MY NOTLU ITEMS :D[/QUOTE] And mine! [sp]with nassimo[/sp]
[URL="https://dl.dropbox.com/u/102054761/DR%20Meter.rar"][IMG]https://dl.dropbox.com/u/102054761/DR%20Promo.png[/IMG][/URL] So yeah
So how do I set up a second style on the workshop? [img]http://puu.sh/2dl8V[/img]
[QUOTE=Old Hermit;39826116][URL="https://dl.dropbox.com/u/102054761/DR%20Meter.rar"][IMG]https://dl.dropbox.com/u/102054761/DR%20Promo.png[/IMG][/URL] So yeah[/QUOTE] Wait, does it fix the bug where the animation doesn't accurately measure the amount of cloak left?
[QUOTE=Merczy;39824408]I revamped the SMG I made a while back. [IMG]http://i.imgur.com/DqlsYsV.png?1[/IMG][/QUOTE] That grip looks really strange, although it actually doesn't seem to be much different than that of the Cleaner's Carbine. Yours just seems to protrude more, maybe try making it look a bit more integrated. A trigger guard might help.
[URL="http://dl.dropbox.com/u/24102295/Releases/fsu_2.7z"][img]http://dl.dropbox.com/u/24102295/Releases/Emp_Prostandard_promo_style_2.png[/img][/URL] Yet again, workshop coming soon that will be both styles. Instead of just style_2.
[QUOTE=Dr. Doughnut;39826672]Wait, does it fix the bug where the animation doesn't accurately measure the amount of cloak left?[/QUOTE] That's a fix for valve to do, I'd have no idea how to do it.
little known fact about contributor pay it's not taxed meaning i just had to pay $700 instead of getting any money in a tax return
halloween misc i'm gonna start soon, ears, fangs and bite marks for scout i feel like it's lacking enough to be it's own "thing" though what's it missing? [t]http://i.imgur.com/jPGZnx8.jpg[/t]
It's really, REALLY early for halloween stuff. Why not summer?
[QUOTE=Totenkreuz;39828241]It's really, REALLY early for halloween stuff. Why not summer?[/QUOTE] too late for summer we need to work on our australian christmas items
[QUOTE=Void Skull;39828001]little known fact about contributor pay it's not taxed meaning i just had to pay $700 instead of getting any money in a tax return[/QUOTE] What?
With my workpace, it's a perfect time to begin Halloween stuff. Plus, I can put them up there soon, get some interest and feedback, and them when October rolls around, bam. Hit them with slightly improved textures. Double attention. Sort of like a reverse version of the Baseball Bat.
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