• TF2 Emporium 52: Casual thread Edition
    1,001 replies, posted
[QUOTE=NeoDement;39752749]Gah! This is crazy. It takes less than 5 minutes to load up a PSD, tweak the basecolours, reimport it and hit F5 in modelveiwer. Why are you so persistent about not accepting criticism!? It does NOT hurt to try. I mean, I actually have MORE complaints about the items I've been withholding because you won't even bother properly responding to the initial ones - namely, fix the purple scope. I don't care if your diffuse is actually blue. It's clearly coming out purple in every render, so tint it a bit more into the cyan range to compensate for it and maybe play with the envmaptint. Secondly. The normal map on the boots isn't adding anything. Drop it. Make the laces lower poly and... idk, maybe lose them altogether? No other shoes in TF2 have laces like that. The texture on the gun isn't good. The wood is completely out of style compared to other rifles, and the metal looks way too high contrast in the diffuse, and noisey. We can never be friends because your personality is awful. It reminds me of a brand new item creator who is too stubborn and lazy to accept criticism and defends everything by sayign he's new and doesn't know any better. Except I don't know what your excuse is. "lesbian green", "i don't like it", "it reminds me of what my dad would wear" (ChemicalAlia not you, but exactly the same vibe) ""part of being an artist" (fuck off). And calling me out on my worst item when FINDING my worst item would take longer than changing the colours is just pathetic. [highlight](User was banned for this post ("Flaming / drama" - MaxOfS2D))[/highlight][/QUOTE] NeoDement, it's awesome that you're always this frank because it is a good thing when someone is so thick-headed, so I hope the ban doesn't make you change that or anything. Neo basically said exactly what I was thinking, but didn't want to come out and say. Whenever I saw that set, I always said these things to myself: "The color of the scope on that rifle doesn't look right, and the color scheme just doesn't fit TF2." and "The legs in that Sniper set seem too bulky, and the colors seem far too bright. It doesn't even look right because the whole top half of the Sniper is nothing but dark and/or team colors." And upon seeing the taunt, I thought the idea of animating new taunts for a set was cool, but really thought that the taunt didn't really make any sense for the Sniper [sp](or any class for that matter, really)[/sp] No offense to the creators, but imo the best thing you guys could do with that set as a whole would have to be to remove it from the workshop and work on it some more; listen to the feedback (especially the feedback of the experienced people like blaholtzen, cuntsman, Neo, etc), and re-upload an improved version to the workshop later on. A better version would surely have it in a higher place than the current one. [editline]1st March 2013[/editline] Did I mention how late I am? [editline]1st March 2013[/editline] [QUOTE=bl8demast3r;39756892]So I started to do something... [img]http://i.imgur.com/xrwOdNO.png[/img][/QUOTE] Think you could do something with the model of the head so that the marks from his mask weren't so obvious. I've always wanted a mask-less Spy like that blue one.
Decided to get back to my maskless spy. Ears, UV Map, eyes, flexes and hair texture are all to fix but this is what he looks like so far [IMG]http://puu.sh/2add0/4c37a3e98c[/IMG] Edit: Beard is to fix as well.
The next Emporium should be a "No BANs Allowed" one where certain "banners" aren't allowed to post, then there can be less drama and more releases. Just a thought... And regarding the scope colour, I myself think it's awesome looking, but if so many think it looks a bit off, save the purple for a halloween-themed sniper. :3 Amazing work as always either way, don't stop!
[QUOTE=donhonk;39758164][img]http://i.imgur.com/7oyaScd.jpg[/img] Im super lazy when it comes to events so Im just going to get my summer items out of the way. Tourist pyro! Has this been done? Also, I like drawing cameras. :3 Summer hat shopped on for maximum summer effect.[/QUOTE] that is a beautiful concept
What a rebel. [img]http://puu.sh/2afPm[/img] Also gonna make a completely unrelated stogie at some point in the future that just happens to cover the cigarette.
[QUOTE=dongalator;39758383][IMG]http://puu.sh/2abex[/IMG] heh... thanks[/QUOTE] Paint works with the ingame compiler?!
-snip- boomsta said it.
[img]http://puu.sh/2ahKQ[/img]
[QUOTE=Evil_Knevil;39760403]Paint works with the ingame compiler?![/QUOTE] I found the ingame compiler to be leaps and bounds better than what I expected. Managed to get jigglebones working without any hassle, and it even (somehow) autodetected my custom .vmts and normal maps, despite only loading the red and blue .tga files. The only problem I found is that it saves two separate normal maps - one for red, and one for blue. Plus the interactive preview with paint and everything is really nifty.
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=119091110[/url] Does anyone know if this has been released as a mod anywhere, I scanned the past few emporiums and couldn't see it in the list, but perhaps it has been released elsewhere? each disagree will break my heart in to incrementally smaller pieces
Scout Jacket/Baggy Pants Concept: [img]http://imageshack.us/a/img818/7841/scoutjacketpants.png[/img] pro photoshop skills :suicide:
Was any of those ever released as mod? [T]http://cloud-2.steampowered.com/ugc/630728788573795034/6C7A47E2D3FF692DFE7A0CEB41DE3BB066FC56E5/637x358.resizedimage[/T] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=2495[/url] [T]http://fc04.deviantart.net/fs70/i/2012/022/8/8/red_planet_rider_set_by_rave8259-d4nbgt4.jpg[/T] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=16186[/url] [T]http://cloud-2.steampowered.com/ugc/613849332975236819/2E70E892C02902156C871B8DDC7DB5281F2FEC8D/637x358.resizedimage[/T] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=16205[/url] Also this one seems to be broken, could anyone fix it? [url]http://tf2mods.net/mod.php?id=27[/url]
[QUOTE=kibbleknight;39760879]Scout Jacket/Baggy Pants Concept: [img]http://imageshack.us/a/img818/7841/scoutjacketpants.png[/img] pro photoshop skills :suicide:[/QUOTE] Those pants are done already.
After a night's sleep, TF2 Emporuim is indeed casual edition. [I]Facepunch[/I] Casual.
[QUOTE=-Iker-;39761006]Was any of those ever released as mod? [T]http://cloud-2.steampowered.com/ugc/630728788573795034/6C7A47E2D3FF692DFE7A0CEB41DE3BB066FC56E5/637x358.resizedimage[/T] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=2495[/url] [T]http://fc04.deviantart.net/fs70/i/2012/022/8/8/red_planet_rider_set_by_rave8259-d4nbgt4.jpg[/T] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=16186[/url] [T]http://cloud-2.steampowered.com/ugc/613849332975236819/2E70E892C02902156C871B8DDC7DB5281F2FEC8D/637x358.resizedimage[/T] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=16205[/url] Also this one seems to be broken, could anyone fix it? [url]http://tf2mods.net/mod.php?id=27[/url][/QUOTE] Some of the heavy items got released :P
The last two were from the retro future mod comp, everything from mod comps was released
[QUOTE=Venezuelan;39761388]The last two were from the retro future mod comp, everything from mod comps was released[/QUOTE] i dont think the entire laser set was released, as its says error when attempting to download it.
[QUOTE=kibbleknight;39761500]i dont think the entire laser set was released, as its says error when attempting to download it.[/QUOTE] It was, but mod comps start giving those errors after a few months.
[QUOTE=HelmoChipChop;39758456][URL="http://dl.dropbox.com/u/56868882/letranger.rar"][IMG]http://i281.photobucket.com/albums/kk217/Mr_Holloway/letranger_zpsd9f31fc3.png[/IMG][/URL] I took the liberty and grabbed Game Zombie's revolver fix and Old Hermit's bullet texture and properly smoothed the entire model. Tweaked the phong as well and it's mask. Enjoy and thanks to Game Zombie & Old Hermit for making the two mods this is made up of. I dedicate this to you both.[/QUOTE] Awesome! Do you mind if I put this in the 70 FOV Fix pack?
[QUOTE=boomsta_;39758371]Change the name of the item to whatever the SMD's name was.[/QUOTE] The error happens because the filename is too long, not cause it doesn't match the SMD name.
Now that you talk about modcomps... quite some time has passed since the last modcomp went off; it´s time for another one.
[QUOTE=Tal;39762309]Now that you talk about modcomps... quite some time has passed since the last modcomp went off; it´s time for another one.[/QUOTE] Maybe we need a cooldown after the robot boogaloo [sp]so you can have time to sculpt the medic neck thing hint hint [/sp]
;)
Has anyone been paid relating January sales yet?
I am so bored. [img]http://puu.sh/2apPb[/img]
[QUOTE=JPRAS;39763082]Has anyone been paid relating January sales yet?[/QUOTE] I haven't
[QUOTE=Tal;39762309]Now that you talk about modcomps... quite some time has passed since the last modcomp went off; it´s time for another one.[/QUOTE] Hopefully the next one goes better than the Classic Update.
[QUOTE=A_Guardian;39760567][img]http://puu.sh/2ahKQ[/img][/QUOTE] Put a stereotypical villain scar through his brow/white eye.
How can I rig the Scout's skeleton?
Update on the Ballistic Glasses: [t]http://img842.imageshack.us/img842/1830/ballisticglasses3.png[/t] ...I think I'm ready to texture it now. I've added the UV seams, but unfortunately I've reached the end of my previous experience with model making. EDIT: Oh, and does anyone know where the SMD files for the MvM robots are? I've had an idea for some more "Spoils of War", but in order to get it working right I'd need to get the original MvM robot models extracted.
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